










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.5.0Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 28 / 48% |
| Size | huge |
| Lifes / Deaths | Killed by Betheda the blade horror at level 26 on the 19th Regrowth 123rd year of Ascendancy at 17:15 / 2Killed by worm that walks at level 28 on the 69th Regrowth 123rd year of Ascendancy at 05:15 |
Primary Stats
| Strength | 49 (base 41) |
| Dexterity | 12 (base 10) |
| Constitution | 53 (base 42) |
| Magic | 52 (base 36) |
| Willpower | 12 (base 10) |
| Cunning | 17 (base 14) |
Resources
| Life | -109/820 |
| Insanity | 9/100 |
| Healing Factor | 1.2892376681614 |
| Regeneration | 4.3189461883408 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 34.623446600691 |
| See Invisible | 43.623446600691 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 31 |
| Crit Chance | 20% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +38% |
| Light | +32% |
| Blight | +35% |
| Nature | +41% |
| Fire | +29% |
| All | +26% |
Offense: Damage Penetration
| Darkness | +30% |
| Light | +10% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 40 (87.462686567164%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 29 |
| Physical Save | 32 |
| Spell Save | 24 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Physical | + 59%( 70%) |
| Cold | + 60%( 70%) |
| All | + 54%( 70%) |
| Darkness | + 67%( 70%) |
| Light | + 60%( 70%) |
| Temporal | + 60%( 70%) |
| Fire | + 59%( 70%) |
| Lightning | + 63%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Disarm Resistance | 22% |
| Knockback Resistance | 30% |
| Confusion Resistance | 54% |
| Stun Resistance | 56% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 385 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 277 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 138 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| talent | Constrict |
| beneficial effect | Can walk through walls and quake every turn, 26% more damage and 26% more resistances. Overgrowth |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
| detrimental effect | The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and 48.90 blight and acid damage will be inflicted. Worm RotAfter five turns the disease will inflict 138.81 blight damage and spawn a carrion worm mass. |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by giant venus flytrap. Escort: lost anorithil (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by fire wyrm. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 45. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. * You've found the needed vial of elder vampire blood. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Yvenn (0 def, 3 armour)3.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex +3 Mag dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +12% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Toromavon the Fogvengeance0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Mind.crit +8% Spell.pwr +7 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +9% nature Res.pen +10% darkness Melee Ret 12 darkness ----- def ----- Mind.save +11 (+6 eff.) ---------- misc Light +5 See.Stealth +13 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Darkwill (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +3% fire Res.pen +20% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cyromira [power 69] (6 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +2.0% Acc +2 (+1 eff.) Melee Ret 4 physical ----- def ----- HP.reg +0.80 ---------- misc Max.stam +5.00 Creates a wall of flames lasting 4 turns (dealing 89 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's steel ring of clarity0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Confus- +22% Rings can have magical properties. |
| On fingers | Filthseam0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature +6% light Res.pen +10% light +10% nature Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Mind.save +6 (+3 eff.) Confus- +22% Rings can have magical properties. |
| Around waist | Adaldata the Kindlewinter1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +3.00% Melee Ret 12 light ----- def ----- Resists +6% cold +5% fire Phys.save +3 (+1 eff.) ---------- misc Light +2 A belt that goes around your waist. |
| In main hand | Tulusta the voratun longsword (42-58.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +35 acid +8 mind On Crit: * splashes the target with acid While equipped: dps ---------- Phys.crit +11.0% Crit.mult +20.00% Apr +12 Melee Ret 8 physical ----- def ----- Armour +4 Max.HP +20.00 ---------- misc Stam/turn +0.60 Sharp, long, and deadly. |
| On hands | Velamiwyn the iron gauntlets (0 def, 7 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 11 mind 13 darkness On Hit (Melee): * 12% chance to cause random gloom ----- def ----- Armour +7 Resists +2% physical Spell.save +6 (+3 eff.) Mind.save -14 (-7 eff.) Silence- +10% Pinning- +20% Knockbk- +10% Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating steel plate armour of the dragon (4 def, 9 armour)17.0 T2 massive armor [Ego+] Nature While equipped: Stats +2 Str +2 Con ----- def ----- Armour +9 Defense +4 (+4 eff.) Fatigue +22% Resists +6% acid +8% physical +6% fire +7% cold +6% lightning HP.reg +2.30 Disarm- +22% Stun/Frz- +21% Knockbk- +20% ---------- misc Stam/turn +0.70 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | Bokoyahor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Mag +2 Wil +3 Cun +2 Con ----- def ----- Defense +1 (+1 eff.) ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
wild infusion of the sneak (resist 12%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heroism infusion of the wizard (+13 for 9 turns, die at -420)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 13 for 9 turns. While Heroism is active, you will only die when reaching -420 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune (absorb 255 for 5 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Adyrewe the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil ----- def ----- Armour +6 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Resists +9% temporal +5% arcane +12% fire Mind.save +10 (+5 eff.) Cut- +5% Disarm- +10% Confus- +20% Rings can have magical properties. |
yew magestaff of projection (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 8) dealing 39.31 to 47.17 fire damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
steel longsword (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Normal] Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
Cyriba (24.5-34.3 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +3 Str dps ---------- Crit.mult +6.00% Phys.pwr +14 (+4 eff.) Res.pen +10% physical Acc +6 (+3 eff.) ----- def ----- Armour +8 Defense +9 (+9 eff.) Rng.Def +9 (+9 eff.) Phys.save +3 (+1 eff.) Blunt and deadly. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 45% Wil, 22% Cun Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+7 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+13 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (183 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Cyruwe the Filthwake4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Nature/Master Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +11 cold On Hit: * Slows global speed by 20% While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Res.pen +12% cold Acc +11 (+6 eff.) ----- def ----- Armour +11 Resists +6% cold +3% light +9% nature Longbows are used to shoot arrows at your foes. |
steel shield (6 def, 2 armour, 36.5 block)7.0 T2 shield armor [Normal] While equipped: ----- def ----- Armour +2 Defense +6 (+6 eff.) Rng.Def +6 (+6 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor [Normal] While equipped: ----- def ----- Armour +11 Defense +5 (+5 eff.) Fatigue +24% A suit of armour made of metal plates. |
cashmere cloak of Eldoral (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A pair of boots made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+6 eff.) ----- def ----- Defense +8 (+8 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half rotten brain matter. Do you really want to put that over your head? |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +52.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 211/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Althalos Aquilius the Cornac Writhing One level 23
64th Haze 122nd year of Ascendancy at 07:49 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Althalos Aquilius the Cornac Writhing One level 22
54th Dusk 122nd year of Ascendancy at 23:56 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Althalos Aquilius the Cornac Writhing One level 18
36th Dusk 122nd year of Ascendancy at 11:19 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Althalos Aquilius the Cornac Writhing One level 23
64th Haze 122nd year of Ascendancy at 07:26 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Althalos Aquilius the Cornac Writhing One level 10
1st Summertide 122nd year of Ascendancy at 19:02 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Althalos Aquilius the Cornac Writhing One level 20
43rd Dusk 122nd year of Ascendancy at 11:45 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Althalos Aquilius the Cornac Writhing One level 18
34th Dusk 122nd year of Ascendancy at 03:20 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Althalos Aquilius the Cornac Writhing One level 9
4th Mirth 122nd year of Ascendancy at 22:45 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Althalos Aquilius the Cornac Writhing One level 25
8th Regrowth 123rd year of Ascendancy at 00:38 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Althalos Aquilius the Cornac Writhing One level 12
8th Flare 122nd year of Ascendancy at 01:13 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Althalos Aquilius the Cornac Writhing One level 25
7th Regrowth 123rd year of Ascendancy at 12:08 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Althalos Aquilius the Cornac Writhing One level 19
42nd Dusk 122nd year of Ascendancy at 05:52 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Althalos Aquilius the Cornac Writhing One level 26
19th Regrowth 123rd year of Ascendancy at 17:15 see stats
Log
worm that walks (servant of Althalos Aquilius) hits Carrion worm mass for 5 fire damage.
Carrion worm mass hits worm that walks (servant of Althalos Aquilius) for 6 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Worm that walks (servant of Althalos Aquilius) no longer seems to be in sync with his ally.
Bleeding from Worm that walks hits worm that walks (servant of Althalos Aquilius) for 45 physical damage.
worm that walks (servant of Althalos Aquilius) hits Carrion worm mass for 19 physical, 0 blight, 9 physical, 0 blight (29 total damage).
Worm that walks casts Worm Rot.
Worm that walks (servant of Althalos Aquilius) resists the worm rot!
Worm that walks HEALS from blight damage!
worm that walks (servant of Althalos Aquilius) receives 1 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Worm that walks for 0 blight, 3 healing (0 total damage) [3 healing].
Your hatred grows even as your life fades! (+4 hate)
Talent Infusion: Regeneration is ready to use.
Bleeding from Worm that walks hits worm that walks (servant of Althalos Aquilius) for 54 physical damage.
Worm that walks is no longer afraid of the horrors attacking him.
Your hatred grows even as your life fades! (+4 hate)
worm that walks (servant of Althalos Aquilius) HEALS from blight damage!
worm that walks (servant of Althalos Aquilius) hits Worm that walks for 5 fire, 5 fire (10 total damage).
Worm that walks hits worm that walks (servant of Althalos Aquilius) for 40 physical, 8 lightning, 2 blight, 8 healing, 25 physical, 2 blight, 8 healing, 8 fire (85 total damage) [17 healing].
Worm that walks HEALS from blight damage!
worm that walks (servant of Althalos Aquilius) receives 1 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Worm that walks for 0 blight, 3 healing (0 total damage) [3 healing].
Worm that walks HEALS from blight damage!
worm that walks (servant of Althalos Aquilius) hits Worm that walks for 19 physical, 0 blight, 3 healing, 8 physical, 0 blight, 3 healing (26 total damage) [6 healing].
Your hatred grows even as your life fades! (+4 hate)
Character control switched to Althalos Aquilius.
Saving game...





















































































