Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.4 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Allow Respec Anywhere 1.2.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 54 / 62% |
| Size | huge |
| Lifes / Deaths | Killed by Velyriawyn the elven tempest at level 11 on the 1st Mirth 122nd year of Ascendancy at 17:40 / 4Killed by worm that walks at level 41 on the 13rd Dusk 122nd year of Ascendancy at 06:17 Killed by elven blood mage at level 50 on the 15th Dusk 122nd year of Ascendancy at 12:35 Killed by ElSh-Nec at level 54 on the 16th Dusk 122nd year of Ascendancy at 04:25 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 76 (base 60) |
| Magic | 95 (base 64) |
| Willpower | 90 (base 64) |
| Cunning | 40 (base 29) |
Resources
| Life | 952/952 |
| Mana | 364/364 |
| Psi | 216/216 |
| Souls | 10/18 |
| Healing Factor | 1.1 |
| Regeneration | 8.085 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -55.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
| See Stealth | 15.988302993788 |
| See Invisible | 51.159699113506 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 21 |
| Crit Chance | 46% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 65.5 |
| Crit Chance | 77% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 46% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 29.075 |
| Ranged Defense | 29.075 |
| Fatigue | 1 |
| Physical Save | 46.358333333333 |
| Spell Save | 45.991666666667 |
| Mental Save | 42.575 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 29% |
| Stun Resistance | 22% |
| Pinning Resistance | 25% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 320 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Nightfall | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Animus Hoarder |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Vampiric Gift |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Premonition |
| talent | Probability Travel |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the repented thief from death by Gloruvena the copperhead snake. Escort: repented thief (level 2 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed black mamba head. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots 'Beidunachik' (0 def, 6 armour) pair of rough leather boots 'Beidunachik' (0 def, 6 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +1 Str / +2 Con Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Grants telepathy: Humanoid/Orc Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +3 Infravision radius: +3 Movement speed: +20% A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (142 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Douridol (3 def, 0 armour) Douridol (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 4 darkness / 12 acid Changes stats: +10 Mag / +7 Wil / +5 Cun / +10 Con Changes resistances: +21% acid / +28% darkness / +16% mind Changes damage: +21% acid / +20% arcane / +25% darkness / +15% mind Physical save: +12 (+4 eff.) Mental save: +15 (+5 eff.) Life regen: +6.00 Psi each turn: +0.32 Maximum psi: +36.00 Mindpower: +19 (+6 eff.) Mental crit. chance: +8% Damage Shield Power: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Shineworm the iron torque of kinetic psionic shield [power 23] (20 cooldown) Shineworm the iron torque of kinetic psionic shield [power 23] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% blight / +3% light Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +10% blight Changes damage: +3% light / +12% blight Talent cooldown: Silence (+5 turn) Talents granted: +1 Ward +2 Silence Light radius: +3 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 1 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Toremadir the Pyreripper Toremadir the PyreripperPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight / 8 fire Changes stats: +3 Cun / +3 Mag Changes resistances: +13% acid / +30% fire / +12% lightning / +13% cold Changes damage: +12% arcane / +3% fire Stun/Freeze immunity: +22% Life regen: +1.10 Spellpower: +7 (+2 eff.) Spell crit. chance: +1% Rings can have magical properties. |
| On fingers | Rhurach the steel ring Rhurach the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+4 eff.) Physical power: +7 (+4 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 mind Changes resistances: +9% mind Changes resistances penetration: +10% temporal Changes damage: +6% temporal Disarm immunity: +29% Pinning immunity: +25% Knockback immunity: +24% Maximum life: +26.00 Spellpower: +8 (+2 eff.) Mindpower: +7 (+2 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| Around waist | Serpentbreaker SerpentbreakerPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +10 (+5 eff.) Changes stats: +4 Str / +4 Mag / +4 Wil / +4 Con Changes resistances: +3% nature Changes resistances penetration: +20% mind Changes damage: +6% mind / +9% nature Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Spell crit. chance: +4% Size category: +2 A belt that goes around your waist. |
| In main hand | (Forged Item) Erelyhek the Ashwoe (20-24 power, 4 apr, darkness element) (Forged Item) Erelyhek the Ashwoe (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +8 fire When wielded/worn: Armour penetration: +1 Physical crit. chance: +5.0% Defense: +12 (+6 eff.) Damage (Melee): 25 fire / 6 % chance of confusion Changes stats: +2 Str / +4 Mag / +4 Wil Changes resistances: +11% darkness / +9% temporal Changes damage: +20% darkness / +15% physical Talent granted: +1 Command Staff Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Physical save: +20 (+7 eff.) Mana each turn: +0.43 Maximum mana: +213.00 Spellpower: +26 (+6 eff.) Spell crit. chance: +9% See invisible: +14 Damage Shield penetration: +15% Defense after a teleport: +22 Resist all after a teleport: +11% New effects duration reduction after a teleport: +27% Reduces paradox anomalies(equivalent to willpower): +18 Staves designed for wielders of magic, by the greats of the art. |
| On hands | radiant drakeskin leather gloves of war-making (0 def, 3 armour) radiant drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Armour: +3 Damage (Melee): 17 light Changes resistances: +9% light Changes damage: +7% light Critical mult.: +12.00% Spell crit. chance: +20% Mental crit. chance: +16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe 'Burnstinger' (0 def, 0 armour) linen robe 'Burnstinger' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 4 fire Changes stats: +5 Mag / +5 Wil / +2 Cun Changes resistances: +16% light Changes resistances penetration: +15% fire Changes damage: +17% light / +16% darkness Mana each turn: +0.11 Psi each turn: +0.16 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ololethad the Offalschism (6 def, 6 armour) Ololethad the Offalschism (6 def, 6 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Effects on melee hit: * Slows global speed by 15% * 30% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 8 nature Changes stats: +3 Mag / +3 Wil Changes resistances: +12% nature / +11% fire / +12% light / +13% cold Changes damage: +3% nature Stealth bonus: +6 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Dairygorim' copper amulet 'Dairygorim'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +6 (+3 eff.) Changes stats: +7 Lck Changes resistances: +3% blight / +6% physical Changes resistances penetration: +10% blight Stamina each turn: +0.30 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Spell crit. chance: +1% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
Inventory
Neryvena the elm magestaff (12-14.4 power, 2 apr, darkness element) Neryvena the elm magestaff (12-14.4 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +4 physical When wielded/worn: Physical crit. chance: +8.0% Physical power: +2 (+1 eff.) Armour: +7 Defense: +7 (+4 eff.) Changes resistances: +6% temporal Maximum wards: +3 darkness Changes damage: +12% darkness Talents granted: +2 Ward +1 Command Staff Critical mult.: +15.00% Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Corpseterror' (15-18 power, 3 apr, arcane element) ash magestaff 'Corpseterror' (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% Burst (radius 1) on hit: +8 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Physical crit. chance: +7.0% Defense: +15 (+8 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 4 % chance of confusion / 17 fire Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +15% arcane / +3% temporal Talent granted: +1 Command Staff Critical mult.: +31.00% Spellpower: +16 (+4 eff.) Spell crit. chance: +2% See invisible: +9 Damage Shield penetration: +25% Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Cyrorena' (25-30 power, 5 apr, temporal element) elven-wood starstaff 'Cyrorena' (25-30 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +8.0% Physical power: +13 (+6 eff.) Changes stats: +4 Mag / +5 Wil Changes resistances: +6% blight / +9% light / +6% lightning Changes resistances penetration: +5% acid Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spell save: +10 (+3 eff.) Mental save: +25 (+8 eff.) Blindness immunity: +15% Mana each turn: +0.52 Maximum mana: +135.00 Spellpower: +47 (+12 eff.) Spell crit. chance: +15% It can be used to unleash an elemental blastwave, dealing 45.75 to 54.90 temporal damage in a radius 5 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
linen wizard hat 'Galevortex' (1 def, 0 armour) linen wizard hat 'Galevortex' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 30% chance to corrode armour * 15% chance to daze Changes stats: +8 Mag / +8 Wil Changes resistances: +3% acid / +6% lightning Changes resistances penetration: +10% lightning / +10% acid Mana each turn: +0.13 Spellpower: +11 (+3 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly... |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By ElSh-Nec the Shalore Necromancer level 46
14th Dusk 122nd year of Ascendancy at 06:04 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By ElSh-Nec the Shalore Necromancer level 19
9th Flare 122nd year of Ascendancy at 04:44 see stats
Home sweet home (Exploration mode) (Uniques)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ElSh-Nec the Shalore Necromancer level 49
14th Dusk 122nd year of Ascendancy at 21:46 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By ElSh-Nec the Shalore Necromancer level 10
79th Pyre 122nd year of Ascendancy at 18:14 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By ElSh-Nec the Shalore Necromancer level 20
8th Dusk 122nd year of Ascendancy at 19:34 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By ElSh-Nec the Shalore Necromancer level 30
10th Dusk 122nd year of Ascendancy at 15:18 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By ElSh-Nec the Shalore Necromancer level 40
13rd Dusk 122nd year of Ascendancy at 02:24 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By ElSh-Nec the Shalore Necromancer level 50
15th Dusk 122nd year of Ascendancy at 09:21 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By ElSh-Nec the Shalore Necromancer level 50
15th Dusk 122nd year of Ascendancy at 13:52 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By ElSh-Nec the Shalore Necromancer level 54
15th Dusk 122nd year of Ascendancy at 23:55 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By ElSh-Nec the Shalore Necromancer level 15
9th Mirth 122nd year of Ascendancy at 05:39 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By ElSh-Nec the Shalore Necromancer level 19
1st Dusk 122nd year of Ascendancy at 10:39 see stats
Log
Talent Keen Senses is ready to use.
Talent Premonition is ready to use.
Talent Will o' the Wisp is ready to use.
ElSh-Nec activates Blurred Mortality.
ElSh-Nec activates Animus Hoarder.
ElSh-Nec activates Keen Senses.
ElSh-Nec activates Vampiric Gift.
ElSh-Nec activates Will o' the Wisp.
ElSh-Nec activates Premonition.
Talent Probability Travel is ready to use.
ElSh-Nec activates Probability Travel.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
ElSh-Nec deactivates Animus Hoarder.
ElSh-Nec deactivates Chant of Fortress.
ElSh-Nec deactivates Premonition.
ElSh-Nec deactivates Keen Senses.
ElSh-Nec deactivates Secrets of the Eternals.
ElSh-Nec deactivates Will o' the Wisp.
ElSh-Nec deactivates Vampiric Gift.
ElSh-Nec deactivates Necrotic Aura.
ElSh-Nec deactivates Probability Travel.
ElSh-Nec deactivates Blurred Mortality.
