| Celestial / Dusk's Aura | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 3.2
Range: melee/personal
Cooldown: 10
Travel Speed: 2000% of base
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Dash through 0 tiles, dealing 60% weapon damage as darkness to anyone adjacent or within to your path.
This talent also allows you to wield the Aura of the Dusk stance, which grants bonuses to movement and attack speeds. While you use the Aura of the Dusk, this talent's cooldown is reduced by six. Sweeping Dusk
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: While sustained, you detect foes in a radius of 2, based on Magic and talent level. Hunting Black Blood
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You shine when you see the end approaching. When knocked below 50% of your maximum health, you gain -8% global speed and a -8% all resist bonus for 3 rounds, rising up to that value on the third and subsequent rounds.
This talent will not trigger again until you have spent a turn without sighting an enemy. Evening Glory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10.6
Range: 3
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Dash forwards with vicious speed, with a range of 3. If you reach a target, you perform a vicious melee attack for 80% weapon damage as darkness, and can blind the target for 3 turns.
You must move from at least 2 tiles away. Fall of Night
| 0/5 |
| Chronomancy / Beginnings | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 12
Range: 7
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You fill the target's mind with a glimpse of infinite history. The overwhelming perspective dismays them, reducing their damage and accuracy by 4% for 0 turns. Gaze of History
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: The first strike is the most important.
Attack the target for 120% weapon damage as temporal. If the target is above 75% of their maximum health, you instead deal 144% weapon damage. Alpha Claw
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 20
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Your strike transcends time and space, simultaneously striking all foes in an area of 1, centred up to 1 tiles away.
Foes in the area take 110% temporal weapon damage. In The Beginning
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Every story has a beginning.
Whenever you deal at least -10% of a target's health in damage, you inflict them with Ends Beginning for three rounds. This interacts with an Endings talent.
If you strike an enemy afflicted with Beginning's End (caused by an Endings talent) and deal at least -10% damage, you deal 50% more damage as temporal.
You also give yourself a complementary buff, providing 1% global speed for three rounds. The effect scales with your spellpower and paradox.
No effects apply while not in the Aura of the Dawn stance. With Every Dawn
| 0/5 |
| Chronomancy / Endings | 1.00 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 9
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: You make a vicious attack that echoes through the world, dealing 56% weapon damage as Darkness in a cone of 1.
Your attack also tears the fabric of space, and you teleport randomly in the cone's area. Echoing Cull
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 8
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: The only strike that matters is the last.
Attack the target for 120% weapon damage as darkness. If the target is below 25% of their maximum health, you instead deal 144% weapon damage.
If the attack brings them below 25% health (or if it didn't, but an empowered attack would have), the difference is dealt to them directly. Omega Hand
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 15
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: You warp 1 tiles to the target location, reappearing with a warped strike that hits all adjacent foes for 6% weapon damage as darkness. An Aeon Ends
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Paradox cost: 25
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Every story has an ending.
You lash out with phenomenal speed and power, dealing 81% weapon damage as darkness in a radius of two.
Against targets afflicted with End's Beginning (caused by dealing high damage while knowing a Beginnings talent), you instead deal 122% weapon damage and consume that debuff.
You also afflict the enemy with Beginning's End for three rounds. This interacts with a Beginnings talent.
It also comes with an additional debuff that reduces their global speed by 1%.
This talent cannot be used when not in the Aura of the Dusk stance. Comes The Dusk
| 0/5 |
| Celestial / Dawn's Aura | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 3.2
Range: melee/personal
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike with overwhelming force, dealing 120% temporal weapon.
This talent also allows you to wield the Aura of the Dawn stance, which grants physical and spellpower. While you use the Aura of the Dawn, if Dawn's Fury isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Dawn's Fury
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 5.3
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike with such ancient glory that your foe is frozen, struck dumb by your glory. You deal 100% temporal weapon damage, and the target has a 75% chance each to be silenced or pinned for -1 turns. Radiant Awe
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You shine in the opening stages of a battle. When you first sight an enemy, you gain 10% movement speed and a -4% all damage bonus for 3 rounds, decaying in the final three rounds.
This talent will not trigger again until you have spent a turn without sighting an enemy. Morning Glory
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 10.6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Is: a spell
Description: Strike out with all your might, dealing 100% temporal weapon damage to a target within 0.
A critical hit with this talent deals 2% bonus critical damage, based on your spellpower. First Light
| 0/5 |
| Celestial / Lunar Predator | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 10
Range: melee/personal
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Your celestial talents have led you to this; the ability to adopt a powerful, lupine form.
While in this form, you deal bonus damage on each attack, reduced by 25% when using a shield and by 50% when dual wielding.
This damage is always at least 0.51 darkness and 0.51 temporal, but will be 25% of the melee attack's damage total if that would be greater.
Your speed and insight also grants you a 1 bonus to your defence. However, this drains your energy very quickly - you lose 5 negative energy each round this is sustained, and it deactivates if this loss would take you below zero.
The effects will increase with your Spellpower. The drain is reduced by talent level.
This talent is disabled automatically on rest or run. Claws of Night
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your body is made of stars and fate, and it is powered more by your mind than your body.
When you activate Claws of Night, it adds 1 Dexterity (Based on your Cunning) and 1 Constitution (Based on your Magic) to your abilities. Moontide Blessings
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Negative energy cost: 15.9
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You wrap the night around you, vanishing from sight.
For two rounds, you are stealthed; completely regardless of detections or what actions you take. At talent level 5, the duration becomes three rounds. Moon's Vigil
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You have learnt the weaknesses of the unnatural; the creatures that all of Eyal despises. You can slay them more easily than others.
You take 0% less damage from these creatures and deal them 0% more damage.
These creatures include undead, horrors, demons and titans. Blessed Silver
| 0/5 |
| Chronomancy / Written in the Stars | 1.30 |
Effective talent level: 0.0
Use mode: Passive
Description: Fate conspires in little ways to lead you to victory.
Whenever you score a critical hit of any kind, you gain one Spin. (See Chronomancy/Fate Weaving: Spin Fate)
Your Spin Fate stacks grant you 0 negative energy regen each.
All Spin Fate and associated stacks must fade before changes to this talent category are certain to come into effect.
For each talent in this category you have at raw talent level four or above, you may gain one more Spin Fate stack than normal. (Maximum 3.) The Stars Align
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Cooldown: 8
Description: You now have a -15% chance to Fold Fate, Entropy or Moonlight into your attacks.
Fold Destiny: Deals 7.00 temporal damage to enemies in a radius of 1. Affected targets may lose 30% darkness and temporal resistance for 1 turns.
Fold Entropy: Deals 3.50 darkness and 3.50 temporal damage to enemies in a radius of 1. Affected targets may have their accuracy and damage reduced by 30% for 1 turns.
Fold Moonlight: Deals 7.00 darkness damage to enemies in a radius of 1. Affected targets may be confused or blinded for 1 turns.
Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn. Final Chapter
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your destiny has always lain beyond the heavens. Each stack of Spin Fate you gain also grants you a 1% bonus to temporal damage, penetration, and resistance.
All Spin Fate and associated stacks must fade before changes to this talent category are certain to come into effect. Assuming the Mantle
| 0/5 |
| Celestial / Twilight's Aura | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Negative energy gain: 5.3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: An aura of timeless shadow surrounds you, harming those that attack you in melee for 0.71 darkness and 0.71 temporal damage. The effect lasts for 2 turns.
This talent also allows you to wield the Aura of the Twilight stance, which grants a huge damage penalty and a huge regen bonus. While you use the Aura of the Twilight, this talent also provides -7% all resist.
Effect power scales with spellpower. Eternal Twilight
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Everything ends, good and bad. You try not to dwell on the bad, and it slides from you like water from a duck.
When activated, this ability reduces the duration of all active detrimental effects by 15% of your appropriate save value plus your talent level.
Physical effect durations reduced by 1 turns
Magical effect durations reduced by 1 turns
Mental effect durations reduced by 1 turns All Good Things
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are aware of everything that goes on around you, allowing you to see that which hides, and use your foes' mistakes against them.
You increase existing infravision, and heightened senses range by 1.
In addition, you attempt to knockback any foe that misses you in melee, knocking them two spaces away. Still Winds
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are strongest in the first moments of the dawn and the dusk.
When you leave the Aura of the Twilight, you gain a damage shield with a value of 14, lasting for 5 turns.
If you enter the Aura of the Dawn in this way, you also receive a 2% all-damage bonus. If you enter the Aura of the Dusk in this way, you also receive a 1 defense bonus.
The shield and defense bonus scale with spellpower. Twilight Fades
| 0/5 |