





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Convenient Digging 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 49 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 69 (base 54) |
| Magic | 54 (base 54) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1376/1376 |
| Hate | 106/108 |
| Vim | 176/266 |
| Healing Factor | 1.1302928870293 |
| Regeneration | 6.3296401673641 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +39.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 53 |
| Crit Chance | 5% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 53 |
| Crit Chance | 4% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | -46% |
| Lightning | -46% |
| All | -55% |
Offense: Damage Penetration
| Lightning | +17% |
| Cold | +17% |
| Blight | +5% |
| Acid | +15% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | -39.673411430309 (66.666666666667%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 9 |
| Physical Save | 41 |
| Spell Save | 37 |
| Mental Save | 24 |
Defense: Resistances
| Lightning | + 43%(100%) |
| Acid | +100%(100%) |
| Mind | + 70%(100%) |
| Blight | +100%(100%) |
| Arcane | + 43%(100%) |
| Fire | + 10%(100%) |
| All | + 40%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 507 damage for 7 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 634 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 542 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| detrimental effect | The target has been splashed with acid, taking 38.76 acid damage per turn, reducing armour by 54 and attack by 47. Acid Splash |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | gladiator's voratun ringRequires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +7 Str / +7 Con Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | gladiator's stralite ring of pilferingRequires: - Level 25 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Armour penetration: +11 Physical power: +9 (+3 eff.) Defense: +11 (+8 eff.) Changes stats: +6 Str / +4 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 121% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | mule's stralite ring of lifeRequires: - Level 25 Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +28 Life regen: +1.20 Maximum life: +79.00 Healing mod.: +15% Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Mayorivea the BlindstingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 mind Changes stats: +2 Cun Changes damage: +5% all Maximum hate: +8.00 Spellpower: +7 (+1 eff.) Mindpower: +7 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
| Around waist | Flashrune the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% lightning Changes damage: +9% lightning Grants telepathy: Dragon Spell save: +10 (+4 eff.) Psi when hit: +0.16 Heals friendly targets nearby when you use a nature summon: +50 Size category: +1 A belt that goes around your waist. |
| Main armor | Dimvice (4 def, 8 armour)Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+4 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 darkness / 12 blight Changes stats: +4 Str / +4 Con Changes resistances: +20% acid / +6% blight Changes damage: +3% blight Life regen: +3.40 Maximum life: +79.00 Healing mod.: +11% A suit of armour made of mail. |
| In off hand | Armiyon (22-30.8 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to disease Burst (radius 1) on hit: +20 acid Burst (radius 2) on crit: +4 acid When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +3% acid Changes damage: +3% blight One-handed war axes. |
| In main hand | Chaluhell the voratun longsword (42.5-59.5 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to disease * Random elemental explosion * 25% chance to put talents on cooldown Damage (Melee): +12 blight / +14 light / +4 arcane Damage against: +28% Undead When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +5% arcane Changes resistances penetration: +15% acid / +5% blight / +10% fire / +17% cold / +17% lightning Changes damage: +3% blight Sharp, long, and deadly. |
Inventory
conjurer's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +12 (+3 eff.) Mindpower: +5 (+3 eff.) Rings can have magical properties. |
gold ring 'Aneladur'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +9% blight / +12% temporal Physical save: +15 (+5 eff.) Spell save: +30 (+11 eff.) Cut immunity: +20% Disarm immunity: +47% Pinning immunity: +37% Stun/Freeze immunity: +10% Knockback immunity: +38% Maximum life: +38.00 Rings can have magical properties. |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
sneakthief's copper ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
wizard's copper ring of arcana(+0.12/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Silence immunity: +25% Mana each turn: +0.12 Rings can have magical properties. |
insidious voratun greatmaul of nature (65.5-98.25 power, 4 apr)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.5 - 98.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +59 insidious poison When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +12% nature Massive two-handed mauls. |
steel longsword 'Olarand' (16.5-23.1 power, 5 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% Damage (Melee): +16 physical / +7 temporal / +7 nature When wielded/worn: Maximum life: +60.00 Sharp, long, and deadly. |
Porynne the Blindhue (23-32.2 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +9% fire Changes resistances penetration: +15% darkness / +10% fire Changes damage: +15% darkness / +6% fire Blunt and deadly. |
thought-forged steel mace (12.5-17.5 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 18% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil Blunt and deadly. |
Growthdream the stralite waraxe (31.5-44.1 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 41% * 40% chance to corrode armour by 30% Damage (Melee): +50 insidious poison / +12 acid Burst (radius 1) on hit: +8 nature / +12 acid When wielded/worn: Changes resistances: +9% nature / +9% acid Changes damage: +9% acid One-handed war axes. |
Layodathra (18.5-25.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour by 30% Damage (Melee): +4 mind Burst (radius 1) on hit: +8 acid / +14 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Str Changes resistances: +5% all Changes resistances penetration: +8% nature / +5% acid Changes damage: +6% acid / +10% physical / +3% mind Disease immunity: +15% Stamina when hit: +0.50 One-handed war axes. It was changed by the digestive sack. |
dwarven-steel waraxe of evisceration (19-26.6 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 16 bleeding, 59% reduced healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +10 (+3 eff.) One-handed war axes. |
Rags of the Sanctuary of blight (+11%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Yvelle (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +15% acid / +19% cold Changes resistances penetration: +20% acid / +10% temporal Changes damage: +15% acid A suit of armour made of mail. |
Vorelrana (11 def, 10 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +11 (+8 eff.) Ranged Defense: +9 (+7 eff.) Fatigue: +7% Effects on melee hit: * 30% chance to corrode armour by 30% Changes resistances: +6% acid / +19% cold / +6% mind Spell save: +3 (+2 eff.) Disease immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
reinforced leather armour of Eyal (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Life regen: +2.10 Maximum life: +76.00 Healing mod.: +23% A suit of armour made of leather. |
Achievements
Log
Carrion worm mass's wormblight area effect hits Argoniel for 17 blight damage.
Worm that walks (servant of Cgch) receives 13 healing from Carrion worm mass's wormblight area effect.
Cgch receives 18 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Decaying devourer for 17 blight damage.
Carrion worm mass's wormblight area effect hits Decaying devourer for 17 blight damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Cgch brandishes his Awakened Staff of Absorption, absorbing the essence of Argoniel!
Cgch is overloaded with power.
Cgch hits Argoniel for 6677 essence drain damage.
Cgch killed Argoniel!
Acid Splash from Argoniel hits Decaying devourer for 19 acid damage.
Acid Splash from Argoniel hits Decaying devourer for 19 acid damage.
Talent Writhing Hairs is ready to use.
Acid Splash from Argoniel hits Cgch for 13 acid damage.
Worm that walks (servant of Cgch) stops regenerating health quickly.
Worm that walks (servant of Cgch) recovers sight.
Acid Splash from Argoniel hits Worm that walks (servant of Cgch) for 0 acid damage.
Character control switched to worm that walks (servant of Cgch).
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Nightmare (Adventure) difficulty)!
Option unlocked: New game difficulty mode: Insane
Worm that walks (servant of Cgch) deactivates Infestation.
Worm that walks (servant of Cgch) deactivates Worm that Walks Link.
Worm that walks (servant of Cgch) is free from the acid.
Decaying devourer is free from the acid.
Decaying devourer no longer revels in blood quite so much.














































