Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 32 / 89% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 32 on the 76th Pyre 122nd year of Ascendancy at 18:50 / 1 |
Primary Stats
Strength | 66 (base 60) |
Dexterity | 60 (base 60) |
Constitution | 66 (base 60) |
Magic | 59 (base 59) |
Willpower | 56 (base 55) |
Cunning | 60 (base 60) |
Resources
Life | -29/1084 |
Stamina | 117/238 |
Healing Factor | 1 |
Regeneration | 43.200474264639 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 9 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 103 |
Accuracy | 73 |
Crit Chance | 56% |
APR | 18 |
Speed | 1.11 |
Offense: Spell
Spellpower | 39.5 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 41.066666666667 |
Crit Chance | 16% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 23.75 (90.416666666667%) |
Defense | 24.75 |
Ranged Defense | 24.75 |
Fatigue | 7 |
Physical Save | 33.1 |
Spell Save | 55.916666666667 |
Mental Save | 30.3 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Technique / Superiority | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Precise Strikes |
talent | Shattering Impact |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 30.47, and stamina regeneration by 6.09. Bloodbath |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target is poisoned, taking 0.17 nature damage per turn. Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On fingers | mule's gold ring mule's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Maximum encumbrance: +24 Rings can have magical properties. |
On fingers | gladiator's gold ring of pilfering gladiator's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +10 Physical power: +8 Defense: +9 Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | restful gold amulet of the eclipse restful gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage (Melee): 7 light / 8 darkness Effects when hit in melee: * 7% chance to inflict damage reduction * 8% chance to blind Changes damage: +8% light / +8% darkness Life regen: +2.70 Amulets can have magical properties. |
In main hand | iron greatsword (17-27.2 power, 1 apr) iron greatsword (17-27.2 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | radiant dwarven-steel mail armour (3 def, 8 armour) radiant dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +1 Wil Changes resistances: +15% blight / +12% darkness Light radius: +1 A suit of armour made of mail. |
Inventory
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
79 alchemist agate 79 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By xD bro the Cornac Berserker level 28
76th Pyre 122nd year of Ascendancy at 02:26 see stats
By xD bro the Cornac Berserker level 10
74th Pyre 122nd year of Ascendancy at 18:43 see stats
By xD bro the Cornac Berserker level 20
75th Pyre 122nd year of Ascendancy at 14:52 see stats
By xD bro the Cornac Berserker level 30
76th Pyre 122nd year of Ascendancy at 09:54 see stats
Log
xD bro hits Armoured skeleton warrior for 3 light damage.
XD bro is not stunned anymore.
XD bro has recovered!
xD bro is unstoppable!
Skeleton archer hits xD bro for (-2 refused), 0 physical (0 total damage).
xD bro hits Skeleton archer for 7 light damage.
XD bro is poisoned!
xD bro is unstoppable!
Green ooze hits xD bro for (-2 refused), 0 nature (0 total damage).
xD bro hits Green ooze for 11 light damage.
xD bro performs a melee critical strike against Skeleton archer!
The shattering blow creates a shockwave!
xD bro hits Skeleton archer for 37 physical, 6 light, 7 darkness, 0 physical (51 total damage).
xD bro hits Green ooze for 25 physical damage.
xD bro hits Armoured skeleton warrior for 25 physical damage.
xD bro is unstoppable!
Armoured skeleton warrior hits xD bro for (42 refused), 0 physical (0 total damage).
xD bro hits Armoured skeleton warrior for 6 light damage.
Talent Fearless Cleave is ready to use.
Talent Warshout is ready to use.
Talent Rush is ready to use.
XD bro has finished recovering.
xD bro is unstoppable!
Poison from Green ooze hits xD bro for (-2 refused), 0 nature (0 total damage).
Skeleton archer shoots!
Skeleton archer's Shoot hits xD bro for 30 physical damage.
xD bro the level 32 cornac berserker was bludgeoned to death by a skeleton archer on level 27 of The Arena.
Skeleton archer's Shoot killed xD bro!
XD bro no longer revels in blood quite so much.