Shrek the level 10 Ogre Adventurer by Lemmington

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAdventurer
Level / Exp10 / 25%
Sizebig
Lifes / Deaths

Primary Stats

Strength35 (base 25)
Dexterity15 (base 12)
Constitution31 (base 26)
Magic14 (base 12)
Willpower13 (base 12)
Cunning14 (base 12)

Resources

Life370/370
Stamina116/116
Healing Factor1.3
Regeneration8.6560573322373

Speed

Mental-10%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision9

Offense: Mainhand

Damage48
Accuracy34
Crit Chance9%
APR2
Speed1.11

Offense: Spell

Spellpower22.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20.35
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)23 (45%)
Defense20.775
Ranged Defense20.775
Fatigue0
Physical Save29.6625
Spell Save10.675
Mental Save15.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
2/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
5/5
1/5
1/5
0/5

Generic Talents

Technique / Conditioning1.30
5/5
3/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

done
failed
done
done
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Shrek the Ogre Adventurer level 10
4th Flare 122nd year of Ascendancy at 06:48
see stats

Log


Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


Shrek wears (replacing
mule's copper ring): marksman's copper ring of power.

You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 13.5-18.9 power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (23/23, 12.5-17.5 power, 5 apr).
You gain 1.11 gold from the transmogrification of
steel shield of lightning resistance (+16%) (6 def, 2 armour, 39.5 block).
You gain 0.77 gold from the transmogrification of
rough leather armour of acid resistance (1 def, 2 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.48 gold from the transmogrification of
stabilizing iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.59 gold from the transmogrification of
cleansing rough leather belt.
You gain 1.85 gold from the transmogrification of
arcing rough leather whip of projection (4-4.4 power, 2 apr).
You gain 1.97 gold from the transmogrification of
shimmering elm magestaff (10-12 power, 2 apr, arcane element).
You gain 5.58 gold from the transmogrification of
lifebinding elm shortstaff of blasting (6-7.2 power, 1 apr, physical damage).
You gain 1.13 gold from the transmogrification of
elm shortstaff of might (6-7.2 power, 1 apr, physical damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.95 gold from the transmogrification of
acidic iron mace of projection (14-19.6 power, 2 apr).
You gain 2.61 gold from the transmogrification of
flaming iron greatsword of phasing (15.5-24.8 power, 10 apr).
You gain 3.27 gold from the transmogrification of
hateful iron greatmaul of erosion (18-27 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Shrek deactivates Precise Strikes.