Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 36 / 89% |
| Size | small |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 20:06 / 21Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:43 Killed by Gamiba the ravenous horror at level 15 on the 13rd Dusk 122nd year of Ascendancy at 01:22 Killed by unknown at level 19 on the 59th Dusk 122nd year of Ascendancy at 00:10 Killed by dredge captain at level 19 on the 59th Dusk 122nd year of Ascendancy at 05:57 Killed by thief at level 20 on the 61st Dusk 122nd year of Ascendancy at 15:35 Killed by Eilinath the master vampire at level 20 on the 73rd Dusk 122nd year of Ascendancy at 12:05 Killed by Sha'Doh at level 23 on the 13rd Haze 122nd year of Ascendancy at 17:22 Killed by elven blood mage at level 24 on the 62nd Haze 122nd year of Ascendancy at 10:51 Killed by elven blood mage at level 24 on the 62nd Haze 122nd year of Ascendancy at 12:07 Killed by Emadhewen the elven warrior at level 24 on the 63rd Haze 122nd year of Ascendancy at 12:10 Killed by minotaur at level 26 on the 9th Regrowth 123rd year of Ascendancy at 11:03 Killed by skeleton master archer at level 28 on the 50th Regrowth 123rd year of Ascendancy at 11:39 Killed by orc master wyrmic at level 35 on the 15th Pyre 123rd year of Ascendancy at 11:16 Killed by Mayirialdabeth the orc elite fighter at level 35 on the 34th Pyre 123rd year of Ascendancy at 20:54 Killed by orc elite berserker at level 35 on the 35th Pyre 123rd year of Ascendancy at 21:15 Killed by orc high cryomancer at level 35 on the 36th Pyre 123rd year of Ascendancy at 03:54 Killed by Grushnak, Battlemaster of the Pride at level 36 on the 37th Pyre 123rd year of Ascendancy at 09:21 Killed by Xezazalf the Crusher at level 36 on the 38th Pyre 123rd year of Ascendancy at 05:42 Killed by Doomed Shade of Sha'Doh at level 36 on the 69th Pyre 123rd year of Ascendancy at 01:31 Killed by Rak'Shor Cultist at level 36 on the 69th Pyre 123rd year of Ascendancy at 02:58 |
Primary Stats
| Strength | 36 (base 15) |
| Dexterity | 54 (base 35) |
| Constitution | 60 (base 43) |
| Magic | 36 (base 20) |
| Willpower | 32 (base 25) |
| Cunning | 57 (base 42) |
Resources
| Life | 1004/1004 |
| Mana | 440/440 |
| Stamina | 275/275 |
| Healing Factor | 1 |
| Regeneration | 4.5675469764853 |
Speed
| Mental | +5.0182080713057E-12% |
| Attack | 0% |
| Movement | -60% |
| Spell | +5.0182080713057E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 66 |
| Crit Chance | 40% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 70 |
| Accuracy | 66 |
| Crit Chance | 38% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44.011626985043 |
| Crit Chance | 24% |
| Speed | 0.99999999999995 |
Offense: Mind
| Mindpower | 41.066666666667 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 26 (60%) |
| Defense | 53.922617492742 |
| Ranged Defense | 53.922617492742 |
| Fatigue | 0 |
| Physical Save | 41.191666666667 |
| Spell Save | 41.491666666667 |
| Mental Save | 32.0625 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1199% over 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Dual weapons | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 4/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 358. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of rushing (0 def, 3 armour) stealthy pair of hardened leather boots of rushing (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +4 Dex / +2 Con / +7 Lck Stealth bonus: +7 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
| Light source | Coaljustice the dwarven lantern Coaljustice the dwarven lanternPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% light / +5% arcane / +12% darkness Changes damage: +13% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 178.70 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Duryldir the voratun helm (0 def, 5 armour) Duryldir the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 Armour: +5 Fatigue: +5% Changes stats: +6 Str / +5 Con Physical save: +17 Mental save: +10 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Maximum psi: +10.00 Spellpower: +6 Damage Shield penetration: +30% It can be used to activate talent Battle Cry, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | Glowpiercer the drakeskin leather gloves (0 def, 3 armour) Glowpiercer the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +17 Armour: +3 Damage when hit (Melee): 12 light / 12 fire Changes stats: +5 Str Changes resistances: +6% light Changes resistances penetration: +10% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Zanydorion the dwarven-steel pickaxe (dig speed 22 turns) Zanydorion the dwarven-steel pickaxe (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 Changes stats: +2 Str / +3 Dex Critical mult.: +3.00% Life regen: +0.40 Stamina each turn: +0.20 Only die when reaching: -40.00 life Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +20 Armour penetration: +9 Defense: +17 Damage when hit (Melee): 4 nature Changes stats: +5 Dex / +3 Wil / +4 Cun Spell save: +16 Mana each turn: +0.08 Can be unequipped or rerolled. Activating this item is instant. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, placing all other charms into a 1 cooldown. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Press to compare |
| On fingers | painweaver's stralite ring of darkness (+26%) painweaver's stralite ring of darkness (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 Changes resistances: +26% darkness Changes damage: +13% darkness / +4% all Spellpower: +10 Mindpower: +8 Rings can have magical properties. Press to compare |
| Around neck | wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +1 Mag / +4 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Press to compare |
| Around waist | Urigar the Pitchsquall Urigar the PitchsquallCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 Effects on melee hit: * Slows global speed by 30% * 40% chance to inflict damage reduction Stealth bonus: +8 A belt that goes around your waist. Press to compare |
| In off hand | Elenyregoleg (38.5-50.05 power, 9 apr) Elenyregoleg (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Temporal Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +24 cold Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances penetration: +25% acid Changes damage: +18% acid Sharp, short and deadly. Press to compare |
| Cloak | shadow cashmere cloak of the hunter (2 def, 0 armour) shadow cashmere cloak of the hunter (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 Defense: +2 Fatigue: -7% Changes resistances: +13% darkness Changes resistances penetration: +9% darkness Changes damage: +10% darkness Stealth bonus: +14 Maximum life: +43.00 Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. Press to compare |
Inventory
Infusion of Wild Growth (Rad 5 for 10 turns) Infusion of Wild Growth (Rad 5 for 10 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 54.72 physical damage and 119.96 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 53 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
Crystalline Dwarven-steel dagger (21.25-27.625 power, 7 apr) Crystalline Dwarven-steel dagger (21.25-27.625 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 21.3 - 27.6 Uses stats: 45% Str, 45% Dex Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 Sharp, short and deadly. Press to compare |
rejuvenating cured leather armour of the deep (2 def, 6 armour) rejuvenating cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +5% acid / +7% cold Allows you to breathe in: water Life regen: +3.40 Stamina each turn: +1.20 A suit of armour made of leather. Press to compare |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
burglar's alchemist's lamp of clarity burglar's alchemist's lamp of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun Mental save: +7 Light radius: -7 Infravision radius: +6 See stealth: +8 See invisible: +12 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 71 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Sha'Doh the Halfling Shadowblade level 31
71st Regrowth 123rd year of Ascendancy at 05:28 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Sha'Doh the Halfling Shadowblade level 31
57th Regrowth 123rd year of Ascendancy at 16:56 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Sha'Doh the Halfling Shadowblade level 36
54th Pyre 123rd year of Ascendancy at 01:40 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Sha'Doh the Halfling Shadowblade level 33
2nd Pyre 123rd year of Ascendancy at 16:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sha'Doh the Halfling Shadowblade level 20
70th Dusk 122nd year of Ascendancy at 01:07 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Sha'Doh the Halfling Shadowblade level 32
79th Regrowth 123rd year of Ascendancy at 11:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sha'Doh the Halfling Shadowblade level 15
22nd Dusk 122nd year of Ascendancy at 05:28 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sha'Doh the Halfling Shadowblade level 23
55th Haze 122nd year of Ascendancy at 18:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Sha'Doh the Halfling Shadowblade level 26
45th Regrowth 123rd year of Ascendancy at 09:49 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Sha'Doh the Halfling Shadowblade level 35
12nd Pyre 123rd year of Ascendancy at 22:44 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Sha'Doh the Halfling Shadowblade level 23
13rd Haze 122nd year of Ascendancy at 17:22 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Sha'Doh the Halfling Shadowblade level 32
76th Regrowth 123rd year of Ascendancy at 01:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sha'Doh the Halfling Shadowblade level 15
13rd Dusk 122nd year of Ascendancy at 11:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sha'Doh the Halfling Shadowblade level 10
2nd Flare 122nd year of Ascendancy at 19:27 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sha'Doh the Halfling Shadowblade level 20
59th Dusk 122nd year of Ascendancy at 22:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Sha'Doh the Halfling Shadowblade level 30
54th Regrowth 123rd year of Ascendancy at 18:57 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Sha'Doh the Halfling Shadowblade level 23
27th Haze 122nd year of Ascendancy at 07:43 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Sha'Doh the Halfling Shadowblade level 33
79th Regrowth 123rd year of Ascendancy at 14:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sha'Doh the Halfling Shadowblade level 10
4th Flare 122nd year of Ascendancy at 11:19 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Sha'Doh the Halfling Shadowblade level 36
37th Pyre 123rd year of Ascendancy at 19:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sha'Doh the Halfling Shadowblade level 17
48th Dusk 122nd year of Ascendancy at 21:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Sha'Doh the Halfling Shadowblade level 10
6th Flare 122nd year of Ascendancy at 10:07 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Sha'Doh the Halfling Shadowblade level 17
48th Dusk 122nd year of Ascendancy at 05:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sha'Doh the Halfling Shadowblade level 29
53rd Regrowth 123rd year of Ascendancy at 00:35 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sha'Doh the Halfling Shadowblade level 17
48th Dusk 122nd year of Ascendancy at 02:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Sha'Doh the Halfling Shadowblade level 30
56th Regrowth 123rd year of Ascendancy at 04:08 see stats
Log
Sha'Doh hits Doomed Shade of Sha'Doh for 11 nature, 8 fire, 2 nature, 2 nature, 8 light, 11 nature, 8 fire, 2 nature, 2 nature, 8 light (62 total damage).
Rak'Shor Cultist stops burning.
A part of Rak'Shor Cultist's bone shield regenerates.
Sha'Doh is no longer covered by shadows.
Doomed Shade of Sha'Doh uses Indomitable.
Doomed Shade of Sha'Doh is moving freely.
Sha'Doh casts Phase Door.
Rak'Shor Cultist casts Virulent Disease.
Sha'Doh shrugs off the effect 'Rotting Disease'!
The spell fails: no suitable places to teleport to.
Sha'Doh's spell attains critical power!
Sha'Doh is surging arcane power.
Sha'Doh hits Rak'Shor Cultist for (351 to bones), 0 darkness (0 total damage).
Rak'Shor Cultist casts Rune: Acid Wave.
Sha'Doh shrugs off the effect 'Disarmed'!
Sha'Doh tries to evade attacks.
Rak'Shor Cultist hits Sha'Doh for 292 acid damage.
Sha'Doh the level 36 halfling shadowblade was corroded to death by Rak'Shor Cultist but nobody knew why her suddenly became evil on level 3 of Shadow Crypt.
Sha'Doh is no longer surging arcane power.
Sha'Doh deactivates Shadow Feed.
Sha'Doh deactivates Precision.
Sha'Doh is no longer evading attacks.
Sha'Doh deactivates Shadow Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Rak'Shor Cultist killed Sha'Doh!
Saving done.
