Eshratelwen the level 16 Skeleton Archer by JonahEll2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassArcher
Level / Exp16 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 12)
Dexterity59 (base 29)
Constitution49 (base 43)
Magic11 (base 10)
Willpower14 (base 10)
Cunning25 (base 13)

Resources

Life544/544
Stamina177/177
Healing Factor1.3732873839944
Regeneration4.4631839979818

Speed

Mental0%
Attack0%
Movement-58.333333333333%
Spell0%
Global+100%

Vision

Sight12
Lite8
Infravision7
See Stealth24.108545491274
See Invisible24.108545491274

Offense: Mainhand

Damage76
Accuracy64
Crit Chance14%
APR8
Speed0.95

Offense: Spell

Spellpower21
Crit Chance6%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+12%
Physical+11%
Mind+6%
All0%
Darkness+5%
Light+33%
Temporal+11%
Fire+14%
Nature+6%

Offense: Damage Penetration

Mind+15%
Fire+5%
Nature+10%

Defense: Base

Armour (hardiness)13 (30%)
Defense41
Ranged Defense41
Fatigue0
Physical Save27
Spell Save25
Mental Save13

Defense: Resistances

Acid+ 40%( 70%)
Blight+ 22%( 70%)
Physical+ 16%( 70%)
Cold+ 15%( 70%)
All+ 7%( 70%)
Darkness+ 22%( 70%)
Light+ 13%( 70%)
Temporal+ 18%( 70%)
Fire+ 56%( 70%)
Lightning+ 14%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
2/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
1/5
0/5
Technique / Archery training1.30
3/5
2/5
2/5
2/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
2/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
0/5
0/5
5/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Eshratelwen the Skeleton Archer level 10
1st Summertide 122nd year of Ascendancy at 19:49
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Eshratelwen the Skeleton Archer level 10
1st Summertide 122nd year of Ascendancy at 20:02
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Eshratelwen the Skeleton Archer level 9
10th Mirth 122nd year of Ascendancy at 08:48
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Eshratelwen the Skeleton Archer level 16
8th Dusk 122nd year of Ascendancy at 05:18
see stats

Log

Eshratelwen's Fragmentation Shot killed Worm that walks!
Melee retaliation hits Carrion worm mass for
2 mind, 10 cold (12 total damage).
Carrion worm mass hits Eshratelwen for 7 physical damage.
Eshratelwen is no longer out of phase.

Epidemic from Worm that walks hits
Eshratelwen for 46 blight damage.
Eshratelwen the level 16 skeleton archer was tainted to death by a worm that walks on level 1 of Old Forest.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Epidemic from Worm that walks killed Eshratelwen!
Saving game...

Resting starts...

Talent Scatter Shot is ready to use.
Eshratelwen activates
Concealment.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rune: Shatter Afflictions is ready to use.
Talent Pin Down is ready to use.
Talent Rune: Shielding is ready to use.
Talent Fragmentation Shot is ready to use.
Talent Bone Armour is ready to use.
Talent Rune: Blink is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).