Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Talent Point Planner 1.1.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 83 / 30% |
Size | medium |
Lifes / Deaths | Killed by ultimate gwelgoroth at level 15 on the 2nd Mirth 122nd year of Ascendancy at 06:46 0 / 8Killed by Gliwe the elven tempest at level 34 on the 2nd Summertide 122nd year of Ascendancy at 18:15 Killed by Fianie the thalore at level 58 on the 6th Dusk 122nd year of Ascendancy at 17:31 Killed by Burb the snow giant champion at level 70 on the 17th Dusk 122nd year of Ascendancy at 23:26 Killed by Burb the snow giant champion at level 70 on the 18th Dusk 122nd year of Ascendancy at 08:18 Killed by Burb the snow giant champion at level 70 on the 18th Dusk 122nd year of Ascendancy at 13:07 Killed by slimy ooze at level 71 on the 40th Dusk 122nd year of Ascendancy at 05:03 Killed by Corrupted Oozemancer at level 83 on the 43rd Dusk 122nd year of Ascendancy at 01:22 |
Primary Stats
Strength | 85 (base 84) |
Dexterity | 48 (base 39) |
Constitution | 89 (base 80) |
Magic | 37 (base 28) |
Willpower | 59 (base 51) |
Cunning | 26 (base 13) |
Resources
Life | -442/2700 |
Mana | 556/781 |
Stamina | 348/376 |
Healing Factor | 1.15 |
Regeneration | 14.5951901068 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 140 |
Accuracy | 70 |
Crit Chance | 36% |
APR | 7 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 17 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 35.85 |
Crit Chance | 6% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 87.126649815655 (100%) |
Defense | 51.937498983781 |
Ranged Defense | 55.937498983781 |
Fatigue | 30 |
Physical Save | 59.633333333333 |
Spell Save | 70.3 |
Mental Save | 45.25 |
Defense: Resistances
All | + 22%( 70%) |
Defense: Immunities
Knockback Resistance | 61% |
Stun Resistance | 66% |
Instadeath Resistance | 100% |
Confusion Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery training | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Superiority | 1.30 |
| 7/5 |
| 6/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 6/5 |
| 8/5 |
| 3/5 |
Technique / Warcries | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 7/5 |
| 1/5 |
| 4/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 8/5 |
| 6/5 |
| 6/5 |
| 8/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 8/5 |
| 7/5 |
| 6/5 |
| 8/5 |
| 0/5 |
Spell / Restoration | 0.80 |
| 8/5 |
| 3/5 |
| 7/5 |
| 3/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 7/5 |
| 6/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Shield |
talent | Precise Strikes |
talent | Onslaught |
talent | Shield Wall |
talent | Chant of Fortress |
talent | Daunting Presence |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
beneficial effect | Immune to physical effects. Spine of the World |
beneficial effect | The target is recovering 97 life each turn. Recovery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by stone troll. Escort: lost anorithil (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed warg claw. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
Equipment
On feet | Isemina the Ashlash (11 def, 3 armour) Isemina the Ashlash (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 Armour: +3 Defense: +11 Fatigue: +2% Damage when hit (Melee): 4 fire Changes resistances penetration: +10% light / +15% fire Changes damage: +9% fire It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them and granting you 13 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Mardagund the brass lantern Mardagund the brass lanternInfused by nature 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Mag / +2 Wil / +2 Con Changes resistances: +6% blight Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 5.00% Life regen: +1.50 Maximum life: +47.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Celestial Circlet (3 def, 0 armour) Celestial Circlet (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Defense: +3 Changes resistances: +10% darkness / +10% arcane / +10% light Changes damage: +10% darkness / +10% arcane / +10% light Talent mastery: +0.10 Celestial / Circles It can be used to activate talent Circle of Shifting Shadows (costing 50 power out of 50/50) : Effective talent level: 2.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle increases your Defense by 4, and deals 5.77 darkness damage per turn to everyone else with in its radius. The circle lasts 5 turns. The damage will increase with your Spellpower. A silver circlet studded with moonstones. |
On hands | psychic's rough leather gloves (0 def, 1 armour) psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dream-smith's iron pickaxe (dig speed 19 turns) dream-smith's iron pickaxe (dig speed 19 turns)Infused by psionic forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +7% mind / +7% fire Mental save: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Shinewilter the voratun ring Shinewilter the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes resistances: +36% lightning / +3% temporal Changes resistances penetration: +5% temporal Changes damage: +18% lightning / +6% temporal / +12% light Physical save: +13 Spell save: +16 Mental save: +22 Confusion immunity: +30% Rings can have magical properties. |
On fingers | Cloudmire CloudmirePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +2 Dex / +3 Mag Changes resistances: +6% cold / +24% darkness / +5% arcane Changes damage: +12% darkness Spell save: +6 Rings can have magical properties. |
Around neck | wanderer's gold amulet of soulsearing wanderer's gold amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +7 Con Changes damage: +11% blight / +11% fire Critical mult.: +16.00% Life regen: +0.90 Stamina each turn: +0.70 Spellpower: +11 Movement speed: +10% Amulets can have magical properties. |
In main hand | blazebringer's dwarven-steel mace of the leech (29-40.6 power, 4 apr) blazebringer's dwarven-steel mace of the leech (29-40.6 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Slows global speed by 14% * leeches stamina from the target Burst (radius 2) on crit: +14 fire When wielded/worn: Damage when hit (Melee): 13 nature slow Changes resistances penetration: +10% fire Global speed: +4% Blunt and deadly. |
Around waist | rough leather belt 'Porithra' rough leather belt 'Porithra'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +6 Damage when hit (Melee): 12 arcane Changes resistances: +6% acid / +6% lightning / +5% arcane / +20% fire / +6% mind / +19% cold Changes resistances penetration: +10% mind Changes damage: +6% arcane Physical save: +12 A belt that goes around your waist. |
In off hand | living voratun shield of crushing (12 def, 3 armour, 75.5 dam, 198.5 block) living voratun shield of crushing (12 def, 3 armour, 75.5 dam, 198.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.5 - 90.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +198 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +18 nature When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 16 nature Changes resistances: +19% nature / +16% blight Talent granted: +5 Block Maximum life: +57.00 Handheld deflection devices. |
Cloak | shadow cashmere cloak of battle (2 def, 0 armour) shadow cashmere cloak of battle (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +2 Fatigue: -2% Changes resistances: +12% darkness Changes resistances penetration: +5% darkness Changes damage: +7% darkness Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ce'Nulemita the dwarven-steel plate armour (5 def, 11 armour) Ce'Nulemita the dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage (Melee): 14 acid / 17 fire Damage when hit (Melee): 10 acid / 13 fire / 12 physical Changes stats: +5 Cun / +6 Wil Changes resistances: +19% acid / +15% light / +13% darkness / +5% arcane / +15% fire / +3% cold / +3% nature / +3% lightning Physical save: +9 Mental save: +17 Stun/Freeze immunity: +5% A suit of armour made of metal plates. |
Inventory
teleportation rune of the wizard (range 63) teleportation rune of the wizard (range 63)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
restful gold amulet of constitution (+4) restful gold amulet of constitution (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +4 Con Life regen: +2.10 Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
mule's copper ring of nature (+22%) mule's copper ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +22% nature Changes damage: +11% nature Maximum encumbrance: +20 Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
iron longsword 'Branydas' (11-15.4 power, 2 apr) iron longsword 'Branydas' (11-15.4 power, 2 apr)Requires: - Strength 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +6 ice Damage against: +8% Unnatural When wielded/worn: Armour: +6 Changes resistances: +3% physical Changes resistances penetration: +7% cold Changes damage: +6% mind Disease immunity: +15% Hate when firing a critical mind attack: +3.00 Sharp, long, and deadly. |
thunderous dwarven-steel waraxe of crippling (20-28 power, 4 apr) thunderous dwarven-steel waraxe of crippling (20-28 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 12% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +11.0% Changes stats: +1 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +1 Con Changes resistances penetration: +7% lightning One-handed war axes. |
warbringer's iron waraxe of massacre (16.5-23.1 power, 2 apr) warbringer's iron waraxe of massacre (16.5-23.1 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +5 Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +11% One-handed war axes. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +2 A belt that goes around your waist. |
regal linen cloak (1 def, 0 armour) regal linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Mental save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of battle (2 def, 0 armour) resilient cashmere cloak of battle (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 Defense: +2 Fatigue: -2% Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of hardened leather boots of strife (0 def, 3 armour) grounding pair of hardened leather boots of strife (0 def, 3 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Wil / +4 Con Changes resistances: +11% lightning / +10% temporal Changes resistances penetration: +8% physical Mindpower: +6 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
steady rough leather gloves of dexterity (+2) (0 def, 1 armour) steady rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 Armour: +1 Changes stats: +2 Dex Physical save: +5 Mental save: +6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cleansing rough leather cap of strength (+3) (0 def, 1 armour) cleansing rough leather cap of strength (+3) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% nature / +5% blight A cap made of leather. |
mindcaging hardened leather cap of dexterity (+7) (0 def, 3 armour) mindcaging hardened leather cap of dexterity (+7) (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Dex Changes resistances: +13% mind Mental save: +21 Confusion immunity: +38% A cap made of leather. |
stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron plate armour of temporal resistance (3 def, 7 armour) iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% temporal A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 27.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 27.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.5 - 38.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
acidic iron shield of lightning resistance (+16%) (4 def, 2 armour, 9 dam, 19.5 block) acidic iron shield of lightning resistance (+16%) (4 def, 2 armour, 9 dam, 19.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 On weapon hit: * 11% chance to corrode armor When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 10 acid Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. |
cosmic stralite shield of crushing (10 def, 2 armour, 54.5 dam, 141.5 block) cosmic stralite shield of crushing (10 def, 2 armour, 54.5 dam, 141.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.5 - 65.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon crit: * smash the target with your shield crippling them Burst (radius 2) on crit: +10 light / +24 darkness When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +7% light / +9% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
crackling voratun shield of lightning resistance (+46%) (12 def, 3 armour, 69.5 dam, 201 block) crackling voratun shield of lightning resistance (+46%) (12 def, 3 armour, 69.5 dam, 201 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +201 Damage (Melee): +14 lightning When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 15% chance to daze Changes stats: +4 Dex Changes resistances: +46% lightning Talent granted: +5 Block Handheld deflection devices. |
dwarven-steel shield of physical resistance (+12%) (8 def, 2 armour, 29.5 dam, 76 block) dwarven-steel shield of physical resistance (+12%) (8 def, 2 armour, 29.5 dam, 76 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +76 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +12% physical Talent granted: +3 Block Handheld deflection devices. |
sandstone wardstone of cold warding sandstone wardstone of cold wardingRequires: - Magic 10 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 Changes resistances: +10% cold Reduce damage by fixed amount: +1 all Maximum wards: +2 cold Changes damage: +11% cold Talent granted: +1 Ward Slows Projectiles: +10% Handheld warding devices |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Murkstriker (dig speed 4 turns) Murkstriker (dig speed 4 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +4 Defense: +7 Damage when hit (Melee): 4 fire Changes stats: +5 Str Changes resistances: +6% acid / +7% fire / +8% darkness / +8% physical Changes resistances penetration: +25% darkness / +15% physical Changes damage: +21% acid When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Amuleg [power 85] (10 cooldown) Amuleg [power 85] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +15% mind Changes damage: +6% mind Equilibrium when hit: +0.16 It can be used to fire a bolt of a random element (dam 42-85), placing all other charms into a 10 cooldown. When used: 200% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Skard the Cornac Bulwark level 81
42nd Dusk 122nd year of Ascendancy at 09:21 see stats
By Skard the Cornac Bulwark level 10
78th Pyre 122nd year of Ascendancy at 16:36 see stats
By Skard the Cornac Bulwark level 20
4th Mirth 122nd year of Ascendancy at 21:48 see stats
By Skard the Cornac Bulwark level 30
6th Mirth 122nd year of Ascendancy at 20:59 see stats
By Skard the Cornac Bulwark level 40
3rd Summertide 122nd year of Ascendancy at 20:09 see stats
By Skard the Cornac Bulwark level 71
40th Dusk 122nd year of Ascendancy at 05:26 see stats
By Skard the Cornac Bulwark level 33
1st Summertide 122nd year of Ascendancy at 16:26 see stats
Log
Ce'Noravena the crimson ooze performs a melee critical strike against Skard!
Brittle clear ooze is not intimidated!
Slimy ooze is not intimidated!
Crimson ooze is not intimidated!
Crimson ooze is not intimidated!
Ce'Noravena the crimson ooze is not intimidated!
Poison ooze is not intimidated!
Slimy ooze is not intimidated!
Poison ooze is not intimidated!
Poison ooze is not intimidated!
Brittle clear ooze is not intimidated!
Mucus ooze uses Slime Spit.
Skard hits Ce'Noravena the crimson ooze for (5 to psi shield), 0 lightning, 10 light, 14 fire, (13 to psi shield), 2 nature, (8 to psi shield), 1 acid, (8 to psi shield), 1 physical, 8 arcane, (11 to psi shield), 1 nature, (5 to psi shield), 0 lightning, 10 light, 14 fire, (13 to psi shield), 2 nature, (8 to psi shield), 1 acid, (8 to psi shield), 1 physical, 8 arcane, (11 to psi shield), 1 nature, (5 to psi shield), 0 lightning, 10 light, 14 fire, (13 to psi shield), 2 nature, (8 to psi shield), 1 acid, (8 to psi shield), 1 physical, 8 arcane, (11 to psi shield), 1 nature (108 total damage).
Ce'Noravena the crimson ooze hits Crimson ooze for 0 physical damage.
Ce'Noravena the crimson ooze hits Poison ooze for 0 physical damage.
Ce'Noravena the crimson ooze hits Crimson ooze for 0 physical damage.
Ce'Noravena the crimson ooze hits Skard for 0 physical, 530 physical, 13 temporal, 9 fire, 480 physical, 13 temporal, 9 fire (1053 total damage).
Mucus ooze hits Skard for 65 nature damage.
Corrupted Oozemancer uses Acidbeam.
Brittle clear ooze is not intimidated!
Slimy ooze is not intimidated!
Crimson ooze is not intimidated!
Crimson ooze is not intimidated!
Ce'Noravena the crimson ooze is not intimidated!
Poison ooze is not intimidated!
Slimy ooze is not intimidated!
Poison ooze is not intimidated!
Poison ooze is not intimidated!
Brittle clear ooze is not intimidated!
Saving game...