







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ignore Race/Class Locks 1.7.0Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Adjustable Levelup (Vexamen's modification) 1.5.10Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doomed |
| Level / Exp | 12 / 19% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 35 (base 37) |
| Dexterity | 119.32304005713 (base 37) |
| Constitution | 118.32304005713 (base 37) |
| Magic | 39 (base 37) |
| Willpower | 38 (base 37) |
| Cunning | 117.32304005713 (base 37) |
Resources
| Life | 749/749 |
| Hate | 99/100 |
| Healing Factor | 1.5641715932519 |
| Regeneration | 0.39104289831297 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 84.323040057129 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 25 |
| Crit Chance | 566% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 25 |
| Crit Chance | 566% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 23 |
| Mental Save | 36 |
Defense: Resistances
| Darkness | + 93%( 93%) |
| Mind | + 70%( 70%) |
| All | +207%( 70%) |
Defense: Immunities
| Stun Resistance | 99% |
| Confusion Resistance | 99% |
| Fear Resistance | 99% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 99% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 201.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 201.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Gestures | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Dark sustenance | 201.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Shalore | 201.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 41.2)Penalty : Fractured Sanity: +0% Mind Resistance, +0% Confusion Immunity Power 1+: Unleashed: +123% critical damage, +40% off-hand weapon damage Power 2+: -1 Luck, +81 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 431% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 5.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Guarding against melee damage: Will dismiss up to 11 damage from the next 1.0 attack(s) with a 33% chance to counterattack. Guarded |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 41.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 0%) for 4 turns. Power 1+: Nightwalker: +164 Darkness Resistance, +23% Max Darkness Resistance, +84 See Invisible Power 2+: -1 Luck, +81 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 200% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 200% for 3 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+200% resist all). Shroud of Death |
| detrimental effect | The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by 0%). Shroud of Weakness |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 40.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+76% chance to avoid traps). Power 2+: -1 Luck, +79 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+24% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 85% if the increase would be enough to kill your opponent. |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| On fingers | copper ring (Shrouds)0.1 T1 ring jewelry [Normal] Curse of Shrouds Rings make your fingers look great! |
| In main hand | mossy mindstar (Shrouds) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On feet | pair of rough leather boots (Madness) (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Curse of Madness A pair of boots made of leather. |
| Light source | brass lantern (Madness)2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | mossy mindstar (Madness) (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
Withering Orbs (Shrouds)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Shrouds These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
iron mace (Nightmares) (11-16 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Curse of Nightmares Blunt and deadly. |
Xeromina the Cobradare (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% cold Acc +11 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elm wand of lightning storm (Corpses) [power 110] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Curse of Corpses Create a radius 3 storm for 5 turns. Each turn, creatures within take 21 lightning damage and will be dazed for 1 turn (109 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of shielding 'Glorileda' (Madness) [power 110] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Die.at -40.00 life Disease- +10% Curse of Madness Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Arutolar the Shalore Doomed level 10
74th Pyre 122nd year of Ascendancy at 22:29 see stats
Overpowered! (Madness (Adventure) difficulty)
Did over 6000 damage in one attack.By Arutolar the Shalore Doomed level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By Arutolar the Shalore Doomed level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By Arutolar the Shalore Doomed level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
The bigger the better! (Madness (Adventure) difficulty)
Did over 3000 damage in one attack.By Arutolar the Shalore Doomed level 10
74th Pyre 122nd year of Ascendancy at 23:53 see stats
Log
Shadow casts Phase Door.
Ran for 7 turns (stop reason: hostile spotted to the northwest (giant white mouse)).
Arutolar deactivates Call Shadows.
Arutolar activates Call Shadows.
Arutolar deactivates Gesture of Pain.
Arutolar activates Gesture of Pain.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Your summoned shadow disappears.
Your summoned shadow disappears.
Your summoned shadow disappears.
Your summoned shadow disappears.
Arutolar's mind surges with critical power!
Arutolar hits Something for 24014 mind damage.
Arutolar receives 47 healing from Unnatural Body.
Arutolar's mind surges with critical power!
Arutolar hits Giant white rat for 24767 mind damage.
Arutolar killed Giant white rat!
Arutolar receives 75 healing from Unnatural Body.
Arutolar deactivates Call Shadows.
Arutolar activates Call Shadows.
Arutolar deactivates Gesture of Pain.
Arutolar activates Gesture of Pain.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Deflection
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Arutolar uses Defiling Touch.
Arutolar uses Defiling Touch.





















































