Krem the level 7 Cornac Foxwight by Kromag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassFoxwight
Level / Exp7 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 16)
Magic24 (base 24)
Willpower24 (base 19)
Cunning16 (base 11)

Resources

Life291/291
Equilibrium38
Vim124/124
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage9
Accuracy4
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save9
Spell Save16
Mental Save14

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Sickness1.30
0/5
0/5
0/5
0/5
Wild-gift / Wildfire1.30
2/5
0/5
0/5
0/5
Wild-gift / Phosphoresence1.30
5/5
1/5
0/5
0/5
Wild-gift / Mirage1.30
3/5
1/5
0/5
0/5
Corruption / Gluttony1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
1/5
0/5
0/5
Corruption / Fever1.30
4/5
2/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active

Equipment

Tool
Around neck
Main armor
Light source
Around waist
In main hand

Inventory

Achievements

Log

Krem activates Spirit Lantern.
Elemental Harmony is still on cooldown for 30 turns.

Resting starts...

Rested for 25 turns (stop reason: all resources and life at maximum).


Elemental Harmony is still on cooldown for 5 turns.

Resting starts...

Talent Elemental Harmony is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


Krem activates
Elemental Harmony.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.38 gold from the transmogrification of
rough leather belt of the wilder.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 2.01 gold from the transmogrification of
creative mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 25; cd 5).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 462%; cd 16).
There is a The road to Derth here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.