Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 43 / 24% |
| Size | big |
| Lifes / Deaths | Killed by Xuwen the bee swarm at level 29 on the 33rd Profit 122nd year of Ascendancy at 23:56 4 / 3Killed by Bethomille the giant eel at level 37 on the 5th Dearth 122nd year of Ascendancy at 21:23 Killed by Zubiwen the copperhead snake at level 42 on the 8th Dearth 122nd year of Ascendancy at 07:38 |
Primary Stats
| Strength | 79 (base 35) |
| Dexterity | 50 (base 10) |
| Constitution | 103 (base 60) |
| Magic | 27 (base 27) |
| Willpower | 81 (base 60) |
| Cunning | 44 (base 10) |
Resources
| Life | 1818/1818 |
| Mana | 701/707 |
| Equilibrium | 30 |
| Healing Factor | 1.5529820577998 |
| Regeneration | 16.539258915567 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 11 |
| Infravision | 6 |
| See Stealth | 15 |
| See Invisible | 25 |
| ESP Range | 5 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 158 |
| Accuracy | 61 |
| Crit Chance | 61% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 74 |
| Accuracy | 61 |
| Crit Chance | 61% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.75 |
| Crit Chance | 44% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 53.1 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +11% |
Defense: Base
| Armour (hardiness) | 51.7 (88.695652173913%) |
| Defense | 42.333333333333 |
| Ranged Defense | 53.333333333333 |
| Fatigue | 35 |
| Physical Save | 65.925 |
| Spell Save | 44.6 |
| Mental Save | 75.771262142142 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Silence Resistance | 24% |
| Confusion Resistance | 42% |
| Instadeath Resistance | 100% |
| Stun Resistance | 79% |
| Poison Resistance | 39% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Vines |
| talent | Meditation |
| talent | Shards |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Velythra the white worm mass. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of rough leather boots 'Woewedge' (0 def, 1 armour) pair of rough leather boots 'Woewedge' (0 def, 1 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 Armour: +1 Fatigue: +1% Effects on melee hit: * 10 arcane resource burn * Slows global speed by 15% Damage when hit (Melee): 4 darkness Changes stats: +3 Cun / +3 Dex Changes resistances: +3% temporal / +3% cold / +9% darkness / +3% light Changes resistances penetration: +10% darkness Silence immunity: +24% Confusion immunity: +26% Stun/Freeze immunity: +23% Life regen: +2.20 Healing mod.: +12% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
| Light source | Yareruithad the dwarven lantern Yareruithad the dwarven lanternCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +9 Damage when hit (Melee): 4 blight / 12 temporal Changes stats: +4 Wil Changes resistances: +6% blight Changes resistances penetration: +5% temporal / +11% all Changes damage: +12% mind / +30% temporal Mental save: +9 Blindness immunity: +39% Confusion immunity: +16% Mindpower: +8 Mental crit. chance: +12% Light radius: +10 See stealth: +15 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Skystun the voratun helm (0 def, 5 armour) Skystun the voratun helm (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +6 Armour: +5 Fatigue: +5% Damage when hit (Melee): 20 lightning / 4 temporal Changes stats: +13 Str / +13 Dex / +4 Cun / +11 Con Changes resistances: +3% lightning / +12% temporal / +20% cold Changes resistances penetration: +5% lightning / +10% temporal Changes damage: +3% lightning Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | Manasadunaldir (0 def, 3 armour) Manasadunaldir (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +48 Physical crit. chance: +35.0% Armour: +3 Damage when hit (Melee): 20 mind / 8 acid Changes stats: +9 Dex Changes resistances penetration: +20% acid Critical mult.: +25.00% Mental save: +25 Life regen: +4.90 Stamina each turn: +1.30 Psi each turn: +0.27 Spell crit. chance: +33% Mindpower: +4 Mental crit. chance: +36% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Rootnigh the iron pickaxe (dig speed 15 turns) Rootnigh the iron pickaxe (dig speed 15 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10 arcane resource burn Changes stats: +5 Str / +2 Con Changes resistances: +12% darkness / +3% light / +5% arcane / +3% cold / +3% nature / +8% fire Lowers spell cool-downs by: 10% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | steel ring 'Boltwitch' steel ring 'Boltwitch'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Effects on melee hit: * 30% chance to corrode armor * 13% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 11 bleed Damage when hit (Melee): 16 lightning Changes stats: +10 Cun / +6 Wil Changes resistances: +12% acid / +24% cold / +6% temporal Changes resistances penetration: +10% lightning Changes damage: +6% acid / +12% cold / +6% temporal Maximum encumbrance: +25 Life regen: +1.00 Hate when firing a critical mind attack: +2.00 Maximum life: +61.00 Maximum hate: +9.00 Mindpower: +9 Healing mod.: +17% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. Press to compare |
| On fingers | Drodralen DrodralenInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +12 Changes stats: +9 Str / +6 Dex / +8 Cun / +10 Con Changes resistances: +11% nature / +18% blight Changes resistances penetration: +10% blight Changes damage: +12% blight Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 10.00% Poison immunity: +24% Disease immunity: +26% Stun/Freeze immunity: +46% Life regen: +1.50 Rings can have magical properties. Press to compare |
| Around neck | steel amulet 'Baralin' steel amulet 'Baralin'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +2 Physical crit. chance: +3.0% Fatigue: -6% Effects on melee hit: * Slows global speed by 40% Changes stats: +5 Dex / +6 Cun / +7 Con Changes resistances: +9% cold / +2% physical / +34% darkness / +34% light Physical save: +25 Spell save: +15 Mental save: +14 Blindness immunity: +79% Life regen: +0.80 Stamina each turn: +0.60 Only die when reaching: -40.00 life Infravision radius: +6 Sight radius: +2 See invisible: +9 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | Pyrewoe (26 def, 3 armour, 69.5 dam, 210.5 block) Pyrewoe (26 def, 3 armour, 69.5 dam, 210.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.5 - 83.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +210 Damage (Melee): +18 nature / +22 cold Burst (radius 1) on hit: +18 fire When wielded/worn: Armour: +3 Defense: +26 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 14 ice / 20 fire / 20 nature Changes stats: +5 Wil Changes resistances: +11% acid / +11% lightning / +5% arcane / +19% blight / +13% fire / +16% nature / +27% cold Changes resistances penetration: +10% fire Changes damage: +18% temporal / +3% fire Talent granted: +5 Block Maximum life: +40.00 Deflect projectiles away: +15% Handheld deflection devices. Press to compare |
| Around waist | rough leather belt 'Ce'Naldamira' rough leather belt 'Ce'Naldamira'Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Fatigue: -2% Damage when hit (Melee): 8 physical Changes stats: +4 Str / +4 Con Changes resistances: +10% acid / +3% temporal / +7% blight / +6% cold / +12% lightning Reduced damage from: +21% Summoned Physical save: +14 Stamina each turn: +0.40 Mindpower: +4 Size category: +1 A belt that goes around your waist. Press to compare |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. Press to compare |
| Cloak | Arckarma (3 def, 0 armour) Arckarma (3 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 20 blight Changes stats: +4 Str / +6 Dex / +3 Wil / +3 Cun / +3 Con Changes resistances: +9% acid / +8% fire / +13% lightning / +8% cold Changes damage: +18% lightning Talent mastery: +0.40 Technique / Combat training Spell save: -24 Mental save: +13 Stamina each turn: +0.80 Mana each turn: -0.19 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Lisyrin the steel mail armour (8 def, 16 armour) Lisyrin the steel mail armour (8 def, 16 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +16 Defense: +8 Ranged Defense: +6 Fatigue: +14% Changes stats: +3 Str / +3 Con Changes resistances: +18% acid / +9% physical / +16% cold / +8% lightning / +24% fire Allows you to breathe in: water Physical save: +6 Spell save: +10 Mental save: +10 Poison immunity: +15% Disease immunity: +15% Stun/Freeze immunity: +10% Maximum life: +45.00 A suit of armour made of mail. Press to compare |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
teleportation rune of the psychic (range 149) teleportation rune of the psychic (range 149)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet 'Belibremina' copper amulet 'Belibremina'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Fatigue: -5% Changes stats: +3 Dex / +3 Mag / +2 Con Changes resistances: +13% lightning Changes damage: +5% acid / +5% fire / +5% cold / +5% lightning Grants telepathy: Demon/Minor Demon/Major Critical mult.: +12.00% Stun/Freeze immunity: +23% Life regen: +1.00 Spellpower: +4 Spell crit. chance: +4% See invisible: +21 Amulets can have magical properties. Press to compare |
Eilinesereba the copper ring Eilinesereba the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Defense: +4 Ranged Defense: +4 Fatigue: -5% Changes stats: +5 Dex / +11 Mag / +4 Wil / +12 Cun Changes resistances: +6% lightning / +6% fire / +3% blight Reduces incoming crit damage: 5.00% Maximum encumbrance: +24 Physical save: +25 Spell save: +12 Poison immunity: +10% Spellpower: +20 Rings can have magical properties. Press to compare |
Malikor MalikorCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 Fatigue: -10% Effects on melee hit: * 12% chance to cause random insanity Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 9 bleed Damage when hit (Melee): 16 blight Changes stats: +5 Dex / +5 Wil / +12 Cun Changes resistances: +9% blight Changes resistances penetration: +5% mind / +5% arcane Changes damage: +9% arcane / +9% blight Maximum encumbrance: +45 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Mindpower: +7 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 Spell save: +7 Mental save: +6 Blindness immunity: +23% Infravision radius: +4 See stealth: +5 See invisible: +6 Rings can have magical properties. Press to compare |
marksman's steel ring of sensing marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Blindness immunity: +22% Infravision radius: +4 See stealth: +5 See invisible: +8 Rings can have magical properties. Press to compare |
Coral Spray (8 def, 8 armour, 18 dam, 48 block) Coral Spray (8 def, 8 armour, 18 dam, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. Press to compare |
Wrathroot's Barkwood (9 def, 10 armour, 22.5 dam, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 22.5 dam, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 22.5 - 31.5 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. Press to compare |
Black Mesh (8 def, 2 armour, 32.5 dam, 99.5 block) Black Mesh (8 def, 2 armour, 32.5 dam, 99.5 block)Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +100 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% blight / +30% darkness Talent granted: +3 Block Stamina each turn: +2.00 Special effect on block: 30% chance of pulling in the attacker Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. Press to compare |
Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. Press to compare |
voratun shield 'Serpentjam' (12 def, 7 armour, 64.5 dam, 321 block) voratun shield 'Serpentjam' (12 def, 7 armour, 64.5 dam, 321 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.5 - 77.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +321 On weapon hit: * 33% chance to daze Damage (Melee): +34 temporal Burst (radius 2) on crit: +4 nature When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 10 lightning Damage when hit (Melee): 23 lightning / 39 temporal Changes stats: +5 Con Changes resistances: +28% lightning / +15% temporal / +6% acid Changes resistances penetration: +15% nature Talent granted: +5 Block Physical save: +25 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (230) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Press to compare |
Gunikalthomnir the Noonpiercer (3 def, 14 armour) Gunikalthomnir the Noonpiercer (3 def, 14 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +13 Armour: +14 Defense: +3 Fatigue: +20% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light / 12 physical Changes stats: +5 Str / +3 Dex / +7 Mag / +4 Wil / +2 Cun / +2 Con Changes resistances: +12% lightning / +18% cold / +12% light / +12% darkness Changes damage: +9% light Spellpower: +13 Spell crit. chance: +5% Mindpower: +12 Mental crit. chance: +5% A suit of armour made of metal plates. Press to compare |
voratun plate armour 'Belibretta' (9 def, 35 armour) voratun plate armour 'Belibretta' (9 def, 35 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +9 Fatigue: +26% Damage when hit (Melee): 11 light Changes stats: +4 Wil Changes resistances: +24% acid / +12% cold / +23% darkness / +24% blight Changes resistances penetration: +25% blight Allows you to breathe in: water Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +39.00 Maximum mana: +20.00 Spellpower: +2 Spell crit. chance: +1% Light radius: +2 A suit of armour made of metal plates. Press to compare |
skylord's rough leather belt skylord's rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +11 Spell save: +10 Mental save: +12 A belt that goes around your waist. Press to compare |
Buhell the Pitchzeal (3 def, 0 armour) Buhell the Pitchzeal (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +7 Armour penetration: +7 Defense: +3 Ranged Defense: +2 Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Cun / +2 Dex Changes resistances: +12% blight / +1% physical / +12% nature / +12% temporal Changes resistances penetration: +6% arcane Changes damage: +6% arcane / +3% darkness Critical mult.: +25.00% Reduces incoming crit damage: 10.00% Stealth bonus: +7 Physical save: +10 Stun/Freeze immunity: +10% Life regen: +1.30 Maximum mana: +35.00 Spellpower: +4 Spell crit. chance: +4% Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak 'Chogokath' (15 def, 7 armour) linen cloak 'Chogokath' (15 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +15 Changes resistances: +14% cold Grants telepathy: Humanoid/Orc Critical mult.: +10.00% Physical save: +14 Spell save: +7 Mental save: +7 Mana each turn: +0.12 Maximum mana: +60.00 Mindpower: +4 Mental crit. chance: +2% Damage Shield penetration: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak 'Muckstun' (1 def, 0 armour) linen cloak 'Muckstun' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 Armour penetration: +10 Physical crit. chance: +2.0% Physical power: +2 Defense: +1 Fatigue: -3% Damage when hit (Melee): 4 nature Changes stats: +2 Str / +4 Dex / +3 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances: +15% cold / +9% temporal / +9% fire Physical save: +7 Mental save: +3 Cut immunity: +5% Knockback immunity: +5% Maximum life: +54.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Noongasher the cashmere cloak (2 def, 0 armour) Noongasher the cashmere cloak (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Dex / +4 Wil / +6 Cun Changes resistances penetration: +15% temporal Changes damage: +9% temporal Critical mult.: +15.00% Stealth bonus: +8 Mental crit. chance: +6% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. Press to compare |
sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Layigamina (0 def, 1 armour) Layigamina (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 Armour: +1 Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +2 Str Changes resistances: +3% blight Mana each turn: +0.13 Spellpower: +6 Spell crit. chance: +4% Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Strikecutter the linen wizard hat (1 def, 0 armour) Strikecutter the linen wizard hat (1 def, 0 armour)Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 20 lightning Changes resistances: +6% lightning / +10% temporal / +13% darkness / +6% acid / +13% blight / +8% mind / +16% nature / +16% physical Changes damage: +16% physical / +16% darkness / +8% mind Physical save: +6 Mental save: +7 Maximum hate: +13.00 Maximum psi: +16.00 Mindpower: +18 Mental crit. chance: +6% A pointy cloth hat, very wizardly... Press to compare |
Cyranor (1 def, 0 armour) Cyranor (1 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +2 Defense: +1 Changes stats: +4 Cun / +8 Wil Changes resistances: +18% darkness Changes damage: +12% darkness Critical mult.: +6.00% Maximum encumbrance: +30 Physical save: +12 Life regen: +0.40 Mana each turn: +0.90 Mana when hit: +1.10 Psi when hit: +0.04 Maximum mana: +44.00 Maximum stamina: +10.00 Maximum psi: +20.00 Spellpower: +6 Mindpower: +4 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... Press to compare |
miner's iron helm of strength (+2) (0 def, 5 armour) miner's iron helm of strength (+2) (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +2 Str Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Bethyth BethythPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% cold / +6% light / +5% arcane Changes resistances penetration: +7% all Changes damage: +7% darkness Damage affinity(heal): +5% darkness Physical save: +3 Spell save: +25 Mental save: +19 Disease immunity: +25% Disarm immunity: +15% Mindpower: +11 Mental crit. chance: +12% Light radius: +4 Infravision radius: +3 See stealth: +7 See invisible: +9 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 54.85 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Gloretira GloretiraPowered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +6% fire / +6% cold / +5% arcane / +6% temporal Changes resistances penetration: +5% arcane / +5% mind Changes damage: +6% mind Mental save: +25 Blindness immunity: +25% Confusion immunity: +14% Maximum hate: +2.00 Mindpower: +10 Light radius: +6 See stealth: +27 See invisible: +27 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
survivor's brass lantern of clarity survivor's brass lantern of clarityInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Mental save: +6 Light radius: +2 See stealth: +6 See invisible: +6 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hanobar the Squalorlace [power 1] (10 cooldown) Hanobar the Squalorlace [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances penetration: +15% nature Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 200% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By DwSnap the Dwarf Stone Warden level 42
8th Dearth 122nd year of Ascendancy at 05:29 see stats
Exterminator (Uniques)
Killed 1000 creatures.By DwSnap the Dwarf Stone Warden level 35
29th Wealth 122nd year of Ascendancy at 19:17 see stats
Fear me not! (Uniques)
Survived the Fearscape!By DwSnap the Dwarf Stone Warden level 35
19th Wealth 122nd year of Ascendancy at 01:45 see stats
Level 10 (Uniques)
Got a character to level 10.By DwSnap the Dwarf Stone Warden level 10
23rd Voratun 122nd year of Ascendancy at 13:56 see stats
Level 20 (Uniques)
Got a character to level 20.By DwSnap the Dwarf Stone Warden level 20
31st Profit 122nd year of Ascendancy at 14:37 see stats
Level 30 (Uniques)
Got a character to level 30.By DwSnap the Dwarf Stone Warden level 30
34th Profit 122nd year of Ascendancy at 11:50 see stats
Level 40 (Uniques)
Got a character to level 40.By DwSnap the Dwarf Stone Warden level 40
6th Dearth 122nd year of Ascendancy at 17:35 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By DwSnap the Dwarf Stone Warden level 42
8th Dearth 122nd year of Ascendancy at 05:50 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By DwSnap the Dwarf Stone Warden level 6
21st Voratun 122nd year of Ascendancy at 12:20 see stats
The secret city (Uniques)
Discovered the truth about mages.By DwSnap the Dwarf Stone Warden level 17
21st Profit 122nd year of Ascendancy at 09:23 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By DwSnap the Dwarf Stone Warden level 35
13rd Wealth 122nd year of Ascendancy at 21:16 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By DwSnap the Dwarf Stone Warden level 35
2nd Wealth 122nd year of Ascendancy at 08:56 see stats
Log
Eilinibrenn the poison ooze hits Something for (0 to psi shield), 0 cold, (0 to psi shield), 0 fire (0 total damage).
Eilinibrenn the poison ooze hits Something for (0 to psi shield), 0 cold, (0 to psi shield), 0 fire (0 total damage).
Eilinibrenn the poison ooze hits Something for (0 to psi shield), 0 cold, (0 to psi shield), 0 fire (0 total damage).
You gain 3.45 gold from the transmogrification of hardened leather armour of Eyal (3 def, 6 armour).
You gain 7.75 gold from the transmogrification of harmonious living mindstar of sand (17-18.7 power, 40 apr, mind damage).
You gain 4.46 gold from the transmogrification of nature's thorny mindstar of persecution (8.5-9.35 power, 24 apr, mind damage).
You gain 7.11 gold from the transmogrification of plaguebringer's iron battleaxe of paradox (12-18 power, 1 apr).
You gain 5.73 gold from the transmogrification of earthen ash vilestaff of channeling (15-18 power, 3 apr, darkness element).
You gain 18.36 gold from the transmogrification of Daimolathahek the ash magestaff (21-25.2 power, 3 apr, lightning element).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Today is the 17th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 18th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Ran for 19 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (ziguranth patrol)).
You cannot do that on the world map.
