Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 40 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by fire drake at level 21 on the 3rd Wealth 122nd year of Ascendancy at 08:03 0 / 9Killed by Islarassra the cold drake hatchling at level 31 on the 5th Wealth 122nd year of Ascendancy at 03:08 Killed by Islarassra the cold drake hatchling at level 31 on the 5th Wealth 122nd year of Ascendancy at 04:32 Killed by Bddur the thalore at level 31 on the 19th Wealth 122nd year of Ascendancy at 02:19 Killed by Emylle the skeleton archer at level 32 on the 26th Wealth 122nd year of Ascendancy at 18:39 Killed by Emylle the skeleton archer at level 32 on the 26th Wealth 122nd year of Ascendancy at 20:19 Killed by fire drake hatchling at level 33 on the 11st Dearth 122nd year of Ascendancy at 07:02 Killed by skeleton mage at level 39 on the 12nd Dearth 122nd year of Ascendancy at 16:30 Killed by Lisylewen the giant green ant at level 40 on the 17th Dearth 122nd year of Ascendancy at 07:23 |
Primary Stats
| Strength | 25 (base 14) |
| Dexterity | 19 (base 10) |
| Constitution | 59 (base 39) |
| Magic | 58 (base 56) |
| Willpower | 78 (base 60) |
| Cunning | 28 (base 10) |
Resources
| Life | -174/1225 |
| Mana | 594/594 |
| Equilibrium | 30 |
| Healing Factor | 1.31 |
| Regeneration | 0.524 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -8 |
| Infravision | 6 |
| See Invisible | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.6 |
| Crit Chance | 15% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 34.506123491272 (74.117647058824%) |
| Defense | 30.575 |
| Ranged Defense | 36.575 |
| Fatigue | 41 |
| Physical Save | 58.223666666667 |
| Spell Save | 57.623666666667 |
| Mental Save | 54.123666666667 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Confusion Resistance | 12% |
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Deeprock | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Stone | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Crystalline Focus |
| talent | Shards |
| detrimental effect | The target is poisoned, taking 235.67 nature damage per turn. Poison |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You abandoned repented thief to death. Escort: repented thief (level 2 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed xorn fragment. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Xanuvea the Blindrip Xanuvea the BlindripInfused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 Damage when hit (Melee): 4 temporal Changes stats: +4 Cun Changes resistances: +3% temporal Changes resistances penetration: +25% darkness Changes damage: +9% darkness Physical save: +17 Spell save: +12 Mental save: +11 Light radius: -8 Infravision radius: +5 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | temporal drakeskin leather gloves of dexterity (+2) (0 def, 3 armour) temporal drakeskin leather gloves of dexterity (+2) (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +16 Armour: +3 Damage (Melee): 7 temporal Changes stats: +2 Dex Changes resistances: +5% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Press to compare |
| On fingers | rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. Press to compare |
| Around neck | Isyrathra IsyrathraPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil / +2 Con Changes resistances: +6% light / +6% temporal Changes damage: +4% acid / +4% fire / +5% lightning / +5% cold Mental save: +6 Confusion immunity: +12% Spellpower: +3 Spell crit. chance: +4% Mindpower: +7 Amulets can have magical properties. Press to compare |
| In main hand | Burnknight the iron shield (4 def, 2 armour, 9.5 dam, 17 block) Burnknight the iron shield (4 def, 2 armour, 9.5 dam, 17 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +17 Damage (Melee): +11 acid / +24 cold / +8 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 6 cold Effects when hit in melee: * 12% chance to corrode armor Damage when hit (Melee): 23 ice / 8 fire Changes stats: +3 Wil / +2 Cun / +3 Con Changes resistances: +11% acid / +12% cold Changes damage: +3% fire Talent granted: +1 Block Infravision radius: +1 Handheld deflection devices. Press to compare |
| Around waist | Hatar the rough leather belt Hatar the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +1 Str / +9 Dex / +1 Wil / +4 Cun / +2 Con Changes resistances: +7% cold / +6% fire Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Mental save: +7 Mindpower: +4 Mental crit. chance: +7% See invisible: +6 A belt that goes around your waist. Press to compare |
| In off hand | steel shield of radiance (6 def, 2 armour, 19 dam, 37 block) steel shield of radiance (6 def, 2 armour, 19 dam, 37 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +37 Damage (Melee): +11 light When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 12% chance to blind Changes stats: +3 Con / +1 Mag Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. Press to compare |
| Cloak | Xobretta (1 def, 0 armour) Xobretta (1 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 12 mind Changes stats: +5 Con Physical save: +7 Mental save: +6 Only die when reaching: -50.00 life Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Layamiriaba the iron plate armour (3 def, 7 armour) Layamiriaba the iron plate armour (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 blight Changes stats: +2 Str / +4 Wil / +4 Cun / +2 Con Changes resistances: +6% acid / +5% physical / +6% blight / +7% fire / +6% cold / +6% lightning Changes damage: +3% blight / +9% temporal Talent cooldown: Rush (-5 turns) Mental save: +12 Disarm immunity: +21% Stun/Freeze immunity: +22% Knockback immunity: +24% A suit of armour made of metal plates. Press to compare |
Inventory
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
insulating copper amulet of strength (+2) insulating copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% cold / +11% fire Amulets can have magical properties. Press to compare |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. Press to compare |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Activating this item is instant. It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Press to compare |
Porariawyn the rough leather belt Porariawyn the rough leather beltPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 12 mind Changes stats: +2 Wil Changes damage: +9% acid Maximum encumbrance: +20 Mental save: +9 Psi when hit: +0.04 Maximum life: +47.00 Maximum hate: +4.00 Mindpower: +2 Mental crit. chance: +3% A belt that goes around your waist. Press to compare |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +6 Spellpower: +3 A belt that goes around your waist. Press to compare |
enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Harekor (2 def, 5 armour) Harekor (2 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour penetration: +12 Physical power: +12 Armour: +5 Defense: +2 Ranged Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +7% blight / +3% lightning Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Spell save: +10 Mental save: +9 Cut immunity: +10% Teleport immunity: +5% It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Press to compare |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 298/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Uniques)
Got a character to level 10.By Tank2Victory the Dwarf Stone Warden level 10
1st Profit 122nd year of Ascendancy at 05:02 see stats
Level 20 (Uniques)
Got a character to level 20.By Tank2Victory the Dwarf Stone Warden level 20
3rd Wealth 122nd year of Ascendancy at 06:52 see stats
Level 30 (Uniques)
Got a character to level 30.By Tank2Victory the Dwarf Stone Warden level 30
3rd Wealth 122nd year of Ascendancy at 16:29 see stats
Level 40 (Uniques)
Got a character to level 40.By Tank2Victory the Dwarf Stone Warden level 40
17th Dearth 122nd year of Ascendancy at 06:49 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By Tank2Victory the Dwarf Stone Warden level 4
19th Voratun 122nd year of Ascendancy at 06:44 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Tank2Victory the Dwarf Stone Warden level 19
33rd Profit 122nd year of Ascendancy at 12:18 see stats
Unstoppable (Uniques)
Returned from the dead.By Tank2Victory the Dwarf Stone Warden level 33
11st Dearth 122nd year of Ascendancy at 07:02 see stats
Log
Tank2Victory counter attacks Wisp with his shield shards!
Wisp hits Tank2Victory for 1 physical damage.
Tank2Victory hits Wisp for 24 cold, 4 temporal, 8 blight, 9 fire, 4 mind, 17 nature, 19 acid (86 total damage).
Tank2Victory killed Wisp!
Lisylewen the giant green ant bites poison into Tank2Victory.
Tank2Victory is poisoned!
The shattering blow creates a shockwave!
Lisylewen the giant green ant resists the mind attack!
Tank2Victory hits Lisylewen the giant green ant for 12 cold, (3 to psi shield), 1 temporal, 4 blight, 2 fire, 3 mind (22 total damage).
Lisylewen the giant green ant hits Tank2Victory for 180 nature, 0 physical (180 total damage).
Lisylewen the giant green ant is free from the stone vine.
Talent Eldritch Stone is ready to use.
Lisylewen the giant green ant is seized by a stone vine.
Poison from Lisylewen the giant green ant hits Tank2Victory for 180 nature damage.
Lisylewen the giant green ant hits Tank2Victory for 20 physical, 23 lightning (43 total damage).
Stone Vine from Tank2Victory hits Giant blue ant for 38 physical, 32 arcane (70 total damage).
Stone Vine from Tank2Victory hits White crystal for 28 physical, 32 arcane (60 total damage).
Lisylewen the giant green ant is free from the stone vine.
Poison from Lisylewen the giant green ant hits Tank2Victory for 180 nature damage.
Stone Vine from Tank2Victory hits Giant blue ant for 38 physical, 32 arcane (70 total damage).
Stone Vine from Tank2Victory hits White crystal for 28 physical, 32 arcane (60 total damage).
White crystal casts Phase Door.
Giant blue ant is seized by a stone vine.
Poison from Lisylewen the giant green ant hits Tank2Victory for 180 nature damage.
Lisylewen the giant green ant hits Tank2Victory for 20 physical, 23 lightning (43 total damage).
Stone Vine from Tank2Victory hits Giant blue ant for 38 physical, 32 arcane (70 total damage).
Stone Vine from Tank2Victory hits White crystal for 28 physical, 32 arcane (60 total damage).
Lisylewen the giant green ant performs a melee critical strike against Tank2Victory!
Saving game...
