Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 21 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrynn the warg at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 05:34 0 / 6Killed by Aruldawe the forest troll at level 9 on the 3rd Acquisition 122nd year of Ascendancy at 06:42 Killed by Islobrera the rattlesnake at level 10 on the 8th Profit 122nd year of Ascendancy at 11:45 Killed by ritch flamespitter at level 13 on the 12nd Profit 122nd year of Ascendancy at 14:51 Killed by Layota the skeleton mage at level 15 on the 13rd Profit 122nd year of Ascendancy at 11:51 Killed by Glorirelle the brown bear at level 21 on the 29th Wealth 122nd year of Ascendancy at 08:08 |
Primary Stats
| Strength | 40.5 (base 40) |
| Dexterity | 15.5 (base 13) |
| Constitution | 52.5 (base 50) |
| Magic | 26 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -88/787 |
| Stamina | 226/226 |
| Healing Factor | 1.42 |
| Regeneration | 31.873536496017 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 8 |
| See Stealth | 9 |
| See Invisible | 26 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 29 |
| Crit Chance | 7% |
| APR | 6 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13.25 |
| Crit Chance | 3% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 27.4 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.526361326873 (93.924050632911%) |
| Defense | 36.05285457267 |
| Ranged Defense | 39.05285457267 |
| Fatigue | 39 |
| Physical Save | 52.513507229955 |
| Spell Save | 45.763507229955 |
| Mental Save | 45.596840563289 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Teleport Resistance | 5% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 41% |
| Knockback Resistance | 72% |
| Stun Resistance | 67% |
| Poison Resistance | 5% |
| Blind Resistance | 23% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 6. Illness |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Aruldawe the forest troll. Escort: lone alchemist (level 3 of Trollmire) | failed |
You failed to protect the lost warrior from death by rimebark. Escort: lost warrior (level 2 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of iron boots 'Xeryta' (0 def, 3 armour) pair of iron boots 'Xeryta' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag Changes damage: +12% mind Spell save: +2 Stamina each turn: +0.50 Maximum stamina: +11.00 Lowers spell cool-downs by: 10% Mindpower: +6 Mental crit. chance: +2% See invisible: +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Grinenaridodig the brass lantern Grinenaridodig the brass lanternInfused by nature 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Mag / +3 Wil Reduces incoming crit damage: 10.00% Physical save: +7 Maximum life: +46.00 Light radius: +2 Healing mod.: +12% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | iron helm 'Adyrildarin' (0 def, 3 armour) iron helm 'Adyrildarin' (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Dex Changes resistances: +6% blight / +8% cold / +11% darkness / +5% arcane Allows you to breathe in: water Poison immunity: +5% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | Muzilagund (0 def, 1 armour) Muzilagund (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical crit. chance: +1.0% Armour: +1 Damage (Melee): 6 nature Changes stats: +3 Mag Changes resistances: +6% nature Changes damage: +4% arcane / +4% nature Only die when reaching: -80.00 life Maximum stamina: +15.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Nerovea (dig speed 10 turns) Nerovea (dig speed 10 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 acid Changes stats: +1 Str Changes resistances: +12% fire / +12% darkness / +3% mind Changes resistances penetration: +15% acid Changes damage: +6% mind / +3% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | copper ring 'Daywither' copper ring 'Daywither'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to blind Effects on ranged hit: * 12% chance to blind Changes stats: +5 Wil / +5 Mag Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +6% acid Spellpower: +7 Rings can have magical properties. Press to compare |
| On fingers | Bregodil the steel ring Bregodil the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +16% acid / +3% darkness / +3% blight / +12% fire / +15% lightning / +17% cold Mental save: +9 Blindness immunity: +23% Disease immunity: +15% Confusion immunity: +20% Pinning immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +15% Teleport immunity: +5% Infravision radius: +4 See stealth: +9 See invisible: +11 Rings can have magical properties. Press to compare |
| Around neck | Oluhor the copper amulet Oluhor the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 Changes stats: +2 Str / +3 Con Changes resistances: +14% mind / +2% physical Changes resistances penetration: +5% physical Physical save: +8 Confusion immunity: +21% Life regen: +1.10 Maximum life: +37.00 Maximum stamina: +15.00 Amulets can have magical properties. Press to compare |
| In main hand | Noldir (27.5-38.5 power, 4 apr) Noldir (27.5-38.5 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +23 nature / +10 temporal When wielded/worn: Accuracy: +9 Changes stats: +3 Dex / +3 Cun / +3 Wil Changes resistances penetration: +10% mind Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Blunt and deadly. Press to compare |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
| In off hand | Xebeth (6 def, 2 armour, 13 dam, 39 block) Xebeth (6 def, 2 armour, 13 dam, 39 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +39 Damage (Melee): +14 cold When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 cold Effects when hit in melee: * 18% chance to gain 10% of a turn Damage when hit (Melee): 12 ice / 4 blight Changes resistances: +13% blight / +12% temporal / +11% nature Changes resistances penetration: +5% blight / +10% arcane Talent granted: +2 Block Spell save: +9 Maximum vim: +20.00 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Handheld deflection devices. Press to compare |
| Cloak | Curepain (1 def, 0 armour) Curepain (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 8 nature Changes stats: +1 Dex / +6 Mag / +5 Wil / +3 Con Spell save: +12 Mental save: +12 Maximum mana: +46.00 Infravision radius: +1 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | dwarven-steel plate armour 'Aralrann' (10 def, 17 armour) dwarven-steel plate armour 'Aralrann' (10 def, 17 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +17 Defense: +10 Fatigue: +24% Damage (Melee): 9 acid / 13 fire Damage when hit (Melee): 11 acid / 12 fire / 8 physical Changes stats: +3 Cun / +2 Dex Changes resistances: +36% acid / +18% fire / +3% physical Changes damage: +6% physical Maximum encumbrance: +10 Physical save: +6 Mental save: +15 Life regen: +0.20 A suit of armour made of metal plates. Press to compare |
Inventory
healing infusion of the titan (heal 147) healing infusion of the titan (heal 147)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 147 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 238 over 5 turns) regeneration infusion of the titan (heal 238 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 238 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. sun infusion of the sneak (rad 6; power 40; turns 5; dispells darkness)sun infusion of the sneak (rad 6; power 40; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 20). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 40) for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (350% speed; 5 turns)movement infusion (350% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 350% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Life regen: +1.00 Amulets can have magical properties. Press to compare |
Ivyvena IvyvenaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil / +4 Con Changes resistances: +5% arcane / +3% mind Changes resistances penetration: +5% mind Changes damage: +6% arcane / +6% mind Amulets can have magical properties. Press to compare |
Eloyath EloyathInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Defense: +6 Changes stats: +3 Str / +1 Dex Changes resistances: +22% cold Changes resistances penetration: +15% blight Changes damage: +11% cold Infravision radius: +2 Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 5.2 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 46% for 5 turns. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Jetmalice (20-24 power, 4 apr, light element)Jetmalice (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +1.0% Physical power: +10 Effects on melee hit: * 12% chance to disease Damage when hit (Melee): 8 physical Changes stats: +4 Mag / +4 Cun / +4 Con Changes resistances penetration: +10% darkness Changes damage: +20% light / +6% physical Talent granted: +1 Command Staff Critical mult.: +17.00% Physical save: +6 Mana each turn: +0.20 Vim when firing critical spell: +8.00 Maximum vim: +54.00 Maximum neg.energy: +30.00 Spellpower: +20 Spell crit. chance: +3% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel battleaxe of daylight (29.5-44.25 power, 2 apr)arcing dwarven-steel battleaxe of daylight (29.5-44.25 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +12 light Damage against: +14% Undead Massive two-handed battleaxes. Press to compare |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing iron greatsword of paradox (16-25.6 power, 1 apr)arcing iron greatsword of paradox (16-25.6 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +7 temporal When wielded/worn: Damage when hit (Melee): 9 temporal Changes resistances: +9% temporal Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel longsword (24-33.6 power, 4 apr)thought-forged dwarven-steel longsword (24-33.6 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to cause random insanity Damage (Melee): +11 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace 'Raganaritir' (24.5-34.3 power, 4 apr)dwarven-steel mace 'Raganaritir' (24.5-34.3 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% Damage (Melee): +30 insidious poison / +8 temporal / +7 nature When wielded/worn: Accuracy: +9 Changes stats: +3 Dex Changes resistances: +15% blight / +9% cold / +3% nature / +6% temporal Spell save: +3 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. slime-covered dwarven-steel waraxe of erosion (17-23.8 power, 4 apr)slime-covered dwarven-steel waraxe of erosion (17-23.8 power, 4 apr) Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 5% Damage (Melee): +9 temporal / +7 nature One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger (16-20.8 power, 7 apr)acidic dwarven-steel dagger (16-20.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of projection (16.5-21.45 power, 7 apr)dwarven-steel dagger of projection (16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Salobrelle the Forestrupture (7.5-8.25 power, 24 apr, mind damage)Salobrelle the Forestrupture (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +4 nature When wielded/worn: Damage when hit (Melee): 4 acid / 7 mind / 5 darkness / 12 nature Changes resistances: +5% mind / +9% nature Changes resistances penetration: +5% mind / +10% acid Changes damage: +4% darkness / +9% nature / +12% mind Physical save: +5 Spell save: +4 Mental save: +5 Equilibrium when hit: +1.00 Psi when hit: +1.30 Mindpower: +3 Mental crit. chance: +3% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage)gifted thorny mindstar of balance (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +5 Spell save: +4 Mental save: +2 Equilibrium when hit: +0.90 Mindpower: +8 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar (7.5-8.25 power, 24 apr, nature damage)horrifying thorny mindstar (7.5-8.25 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +4% mind / +2% darkness Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar 'Elukira' (10-11 power, 24 apr, nature damage)thorny mindstar 'Elukira' (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Damage when hit (Melee): 5 mind / 6 darkness Changes damage: +5% darkness / +3% nature / +15% mind Maximum encumbrance: +30 Physical save: +20 Disease immunity: +10% Silence immunity: +10% Disarm immunity: +5% Knockback immunity: +15% Maximum life: +20.00 Mindpower: +5 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)gifted pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +7 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. gifted living mindstar (17-18.7 power, 40 apr, mind damage)gifted living mindstar (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +12 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 It can be used to strike an enemy in range 3, releasing a burst of lightning, costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Press to compare |
This item will automatically be transmogrified when you leave the level. pouch of iron shots of erosion (13/13, 15-18 power, 1 apr)pouch of iron shots of erosion (13/13, 15-18 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 13 Damage (Ranged): +6 nature / +6 temporal Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of dwarven-steel shots (23/23, 36-43.2 power, 3 apr)arcing pouch of dwarven-steel shots (23/23, 36-43.2 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 23 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +7 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots of accuracy (19/19, 32.5-39 power, 3 apr)barbed pouch of dwarven-steel shots of accuracy (19/19, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +10 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon crit: * wounds the target Damage (Ranged): +8 bleed Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. barbed pouch of dwarven-steel shots of daylight (22/22, 37-44.4 power, 3 apr)barbed pouch of dwarven-steel shots of daylight (22/22, 37-44.4 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 37.0 - 44.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 22 On weapon crit: * wounds the target Damage (Ranged): +11 light / +6 bleed Damage against: +13% Undead Shots are used with slings to pummel your foes to death. |
iron shield 'Earizilakath' (4 def, 9 armour, 8 dam, 23.5 block) iron shield 'Earizilakath' (4 def, 9 armour, 8 dam, 23.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.0 - 9.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +24 On weapon hit: * 20% chance to corrode armor * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +8 acid / +4 blight When wielded/worn: Armour: +9 Armour Hardiness: +6% Defense: +4 Ranged Defense: +4 Fatigue: +6% Effects on melee hit: * 10% chance to disease Changes resistances: +6% acid / +11% physical / +10% arcane Talent granted: +1 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. deflecting dwarven-steel shield (15 def, 2 armour, 30.5 dam, 88.5 block)deflecting dwarven-steel shield (15 def, 2 armour, 30.5 dam, 88.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +88 When wielded/worn: Armour: +2 Defense: +15 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Deflect projectiles away: +8% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 30 dam, 81 block)flaming dwarven-steel shield of cold resistance (+15%) (8 def, 2 armour, 30 dam, 81 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.0 - 36.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +81 Burst (radius 1) on hit: +13 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 fire Damage when hit (Melee): 13 fire Changes resistances: +15% cold Talent granted: +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of resilience (8 def, 2 armour, 32 dam, 79.5 block)flaming dwarven-steel shield of resilience (8 def, 2 armour, 32 dam, 79.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.0 - 38.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +80 Burst (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 7 fire Damage when hit (Melee): 13 fire Talent granted: +3 Block Maximum life: +56.00 Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of physical resistance (+16%) (10 def, 6 armour, 48 dam, 178.5 block)reinforced stralite shield of physical resistance (+16%) (10 def, 6 armour, 48 dam, 178.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +178 When wielded/worn: Armour: +6 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +16% physical Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of light (+18%) (0 def, 0 armour)spellwoven woollen robe of light (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% light Changes damage: +12% light Spell save: +21 Spellpower: +3 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cashmere robe of nature (+18%) (2 def, 0 armour)cashmere robe of nature (+18%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +18% nature Changes damage: +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour of cold resistance (3 def, 6 armour)hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +15% cold A suit of armour made of leather. Press to compare |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour 'Prismseam' (11 def, 17 armour)steel mail armour 'Prismseam' (11 def, 17 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Defense: +11 Fatigue: +8% Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 blight Changes stats: +2 Cun Changes resistances: +6% arcane Changes resistances penetration: +5% light / +20% blight Changes damage: +3% blight Physical save: +7 Spell save: +14 Mental save: +16 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. steel mail armour of stability (2 def, 6 armour)steel mail armour of stability (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes resistances: +6% physical Physical save: +12 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour (3 def, 16 armour)impenetrable dwarven-steel mail armour (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour (3 def, 15 armour)impenetrable dwarven-steel mail armour (3 def, 15 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% A suit of armour made of mail. Press to compare |
Kilnstalker KilnstalkerInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +2 Wil Changes resistances: +6% lightning / +6% temporal Changes damage: +15% temporal / +12% fire Mental save: +6 Maximum life: +46.00 A belt that goes around your waist. Press to compare |
Oakdream OakdreamPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +5 Defense: +17 Fatigue: -5% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +6% nature Changes resistances penetration: +10% darkness Changes damage: +3% darkness / +3% nature Stealth bonus: +6 Maximum encumbrance: +24 Physical save: +11 A belt that goes around your waist. Press to compare |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +2 Wil / +1 Mag Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. insulating pair of hardened leather boots (0 def, 3 armour)insulating pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% cold / +9% fire A pair of boots made of leather. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. Press to compare |
This item will automatically be transmogrified when you leave the level. Stormvault the hardened leather gloves (0 def, 6 armour)Stormvault the hardened leather gloves (0 def, 6 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Effects on melee hit: * 15% chance to corrode armor * 15% chance to daze Damage (Melee): 19 light Changes resistances: +16% light / +12% lightning Changes resistances penetration: +25% lightning Changes damage: +12% light Mental save: +8 Maximum life: +58.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
15 agate 15 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
brass lantern 'Dageradur' brass lantern 'Dageradur'Infused by nature 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +1 Fatigue: -2% Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +1 Dex Changes resistances penetration: +5% physical Maximum encumbrance: +20 Maximum life: +138.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. survivor's alchemist's lampsurvivor's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 Light radius: +3 Healing mod.: +14% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Lelyrodir the iron pickaxe (dig speed 28 turns) Lelyrodir the iron pickaxe (dig speed 28 turns)Infused by nature 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +1 Str / +2 Wil Changes resistances: +11% nature Changes damage: +6% nature / +6% blight Physical save: +7 Spell save: +25 Mental save: +6 Maximum life: +46.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Uniques)
Got a character to level 10.By R-Dawg 2 the Dwarf Bulwark level 10
7th Profit 122nd year of Ascendancy at 21:49 see stats
Level 20 (Uniques)
Got a character to level 20.By R-Dawg 2 the Dwarf Bulwark level 20
28th Wealth 122nd year of Ascendancy at 21:00 see stats
Squadmate (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By R-Dawg 2 the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 08:36 see stats
That was close (Uniques)
Killed your target while having only 1 life left.By R-Dawg 2 the Dwarf Bulwark level 13
12nd Profit 122nd year of Ascendancy at 14:41 see stats
The secret city (Uniques)
Discovered the truth about mages.By R-Dawg 2 the Dwarf Bulwark level 19
33rd Profit 122nd year of Ascendancy at 06:33 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By R-Dawg 2 the Dwarf Bulwark level 19
20th Profit 122nd year of Ascendancy at 23:24 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By R-Dawg 2 the Dwarf Bulwark level 16
13rd Profit 122nd year of Ascendancy at 20:37 see stats
Log
Shield Pummel is still on cooldown for 1 turns.
R-Dawg 2 is confused and fails to use Attack.
The shattering blow creates a shockwave!
Glorirelle the brown bear hits R-Dawg 2 for 58 physical, 8 blight, 0 physical (66 total damage).
R-Dawg 2 hits Glorirelle the brown bear for 10 fire, 6 nature, 16 acid, 7 physical, 3 blight, 10 cold (51 total damage).
Talent Shield Pummel is ready to use.
Talent Repulsion is ready to use.
R-Dawg 2 seems more focused.
R-Dawg 2 uses Shield Pummel.
Glorirelle the brown bear is stunned!
R-Dawg 2 hits Glorirelle the brown bear for 34 physical, 16 cold, 14 acid, 15 fire, 7 cold, 6 nature, 42 physical, 16 cold, 14 acid, 15 fire, 7 cold, 6 nature (189 total damage).
R-Dawg 2 is afflicted by a crippling illness!
The shattering blow creates a shockwave!
Glorirelle the brown bear hits R-Dawg 2 for 25 physical, 3 blight, 0 physical (27 total damage).
R-Dawg 2 hits Glorirelle the brown bear for 10 fire, 6 nature, 16 acid, 7 physical, 3 blight, 10 cold (51 total damage).
Glorirelle the brown bear's armor corrodes!
R-Dawg 2 hits Glorirelle the brown bear for 35 physical, 16 nature, 8 temporal, 10 acid, 10 fire, 5 cold, 4 nature (89 total damage).
Glorirelle the brown bear is not stunned anymore.
Glorirelle the brown bear has recovered!
R-Dawg 2 hits Glorirelle the brown bear for 46 physical, 16 nature, 8 temporal, 10 acid, 10 fire, 5 cold, 4 nature (100 total damage).
The shattering blow creates a shockwave!
Glorirelle the brown bear hits R-Dawg 2 for 71 physical, 8 blight, 0 physical (79 total damage).
R-Dawg 2 hits Glorirelle the brown bear for 10 fire, 6 nature, 16 acid, 7 physical, 3 blight, 10 cold (51 total damage).
R-Dawg 2 uses Infusion: Regeneration.
R-Dawg 2 starts regenerating health quickly.
Saving game...
