Orrik the level 12 Superhuman Archmage by Original Gankster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Hulk! 1.4.8
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSuperhuman
ClassArchmage
Level / Exp12 / 62%
Sizebig
Lifes / Deaths

Primary Stats

Strength46 (base 36)
Dexterity49 (base 36)
Constitution50 (base 36)
Magic50 (base 36)
Willpower51 (base 36)
Cunning53 (base 36)

Resources

Life1843/1843
Mana522/522
Equilibrium0
Healing Factor1.3727272727273
Regeneration37.063636363636

Speed

Mental+200%
Attack+200%
Movement+55%
Spell+200%
Global+255%

Vision

Sight10
Lite4
Infravision9
See Stealth66.62011459022
See Invisible66.62011459022

Offense: Mainhand

Damage41
Accuracy64
Crit Chance28%
APR97
Speed0.33

Offense: Spell

Spellpower57
Crit Chance30%
Speed0.33333333333333
Cooldown Reduction21.45

Offense: Mind

Mindpower50
Crit Chance29%
Speed0.33333333333333

Offense: Damage Bonus

Acid+22%
Blight+22%
Arcane+22%
Cold+22%
Lightning+28%
Darkness+22%
Light+32%
Temporal+22%
Physical+22%
Mind+22%
Fire+22%
Nature+27%

Offense: Damage Penetration

Acid+22%
Blight+22%
Arcane+22%
Cold+22%
Lightning+32%
Darkness+22%
Light+22%
Temporal+22%
Physical+22%
Mind+22%
Fire+22%
Nature+22%

Defense: Base

Armour (hardiness)78 (100%)
Defense59
Ranged Defense59
Fatigue7
Physical Save81
Spell Save82
Mental Save82

Defense: Resistances

Acid+ 39%(100%)
Blight+ 39%(100%)
Arcane+ 59%(100%)
Cold+ 39%(100%)
All+ 22%(100%)
Mind+ 42%(100%)
Lightning+ 44%(100%)
Light+ 63%(100%)
Temporal+ 44%(100%)
Physical+ 39%(100%)
Darkness+ 39%(100%)
Fire+ 39%(100%)
Nature+ 47%(100%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Ice1.50
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5
Spell / Storm1.50
1/5
0/5
0/5
0/5
Spell / Fire1.50
5/5
5/5
0/5
0/5
Spell / Air1.50
5/5
5/5
0/5
0/5
Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Aether1.50
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
5/5
5/5
1/5
0/5
Spell / Aegis1.50
5/5
5/5
0/5
0/5
Wild-gift / Harmony2.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
5/5
5/5
0/5
0/5
Spell / Conveyance1.50
5/5
5/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
failed
done
done
active
done
done
done

Equipment

On hands
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Dragon's Greed (Exploration mode) Amassed 8000 gold pieces.
By Orrik the Superhuman Archmage level 9
3rd Mirth 122nd year of Ascendancy at 14:45
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Orrik the Superhuman Archmage level 10
3rd Mirth 122nd year of Ascendancy at 17:18
see stats
Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Orrik the Superhuman Archmage level 3
74th Pyre 122nd year of Ascendancy at 18:33
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By Orrik the Superhuman Archmage level 11
6th Mirth 122nd year of Ascendancy at 10:20
see stats
Treasure Hoarder (Exploration mode) Amassed 3000 gold pieces.
By Orrik the Superhuman Archmage level 4
74th Pyre 122nd year of Ascendancy at 18:33
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By Orrik the Superhuman Archmage level 2
74th Pyre 122nd year of Ascendancy at 13:32
see stats

Log

Talent Lightning is ready to use.
Talent Flame is ready to use.
You are yanked out of this place!

Ran for 8 turns (stop reason: dialog is displayed).


Orrik wears:
Arcbone (1 def, 0 armour).

You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 37 block).
You gain 1.22 gold from the transmogrification of
steel plate armour of clarity (4 def, 9 armour).
You gain 1.31 gold from the transmogrification of
prismatic steel plate armour (4 def, 9 armour).
You gain 0.52 gold from the transmogrification of
miner's rough leather cap (0 def, 3 armour).
You gain 2.37 gold from the transmogrification of
temporal iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 2.22 gold from the transmogrification of
polar iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 0.07 gold from the transmogrification of
woollen robe (0 def, 0 armour).
You gain 2.37 gold from the transmogrification of
arcing iron waraxe of daylight (12-16.8 power, 2 apr).
You gain 1.30 gold from the transmogrification of
fungal cured leather sling.
You gain 2.90 gold from the transmogrification of
resonating vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 0.50 gold from the transmogrification of
steel mace (14.5-20.3 power, 3 apr).
You gain 1.41 gold from the transmogrification of
acidic steel mace of massacre (20-28 power, 3 apr).
You gain 2.76 gold from the transmogrification of
flaming iron dagger of vileness (9.5-12.35 power, 5 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:18.


Saving done.

Saving game...

Saving done.

Orrik deactivates Arcane Power.

Orrik is no longer surging arcane power.