Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Spellsword 1.2.5This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. Predator Class 1.2.3Archery dosent get enough love. Give it some with a stealthy afflicted that shoots xor stabs stuff! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Arcane Gladiator 1.1.5v0.1 -- Initial release A few minor changes to the skill-tree configuration and stats. Arcane gladiators are professional arena combatants that have learned to enhance their combat prowess with magic. This is my first AddOn for ToME4; suggestions in regards to balance will be appreciated. So what are you waiting for? 'Ave a go, ya mug! Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: magebow class v17 1.1.5Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Superhuman |
| Class | Berserker |
| Level / Exp | 125 / 45% |
| Size | big |
| Lifes / Deaths | Killed by Silylena the golem at level 16 on the 2nd Flare 122nd year of Ascendancy at 08:11 / 5Killed by Irondo the halfling at level 102 on the 44th Dusk 122nd year of Ascendancy at 01:07 Killed by Gluselaith the fire drake hatchling at level 118 on the 45th Dusk 122nd year of Ascendancy at 10:49 Killed by Gluselaith the fire drake hatchling at level 121 on the 45th Dusk 122nd year of Ascendancy at 17:24 Killed by Lisyrabeth the wolf at level 125 on the 46th Dusk 122nd year of Ascendancy at 18:11 |
Primary Stats
| Strength | 176 (base 100) |
| Dexterity | 120 (base 57) |
| Constitution | 127 (base 100) |
| Magic | 150 (base 100) |
| Willpower | 79 (base 10) |
| Cunning | 79 (base 15) |
Resources
| Life | 11872/11872 |
| Positive | 447/536 |
| Stamina | 836/836 |
| Healing Factor | 1.39 |
| Regeneration | 53.030393870679 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +200% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 25 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 540 |
| Accuracy | 93 |
| Crit Chance | 144% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83.6 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.225 |
| Crit Chance | 87% |
| Speed | 1 |
Offense: Damage Bonus
| All | +22% |
Offense: Damage Penetration
| All | +10% |
Defense: Base
| Armour (hardiness) | 126.8 (100%) |
| Defense | 63.625 |
| Ranged Defense | 64.625 |
| Fatigue | 0 |
| Physical Save | 79.2625 |
| Spell Save | 110.09166666667 |
| Mental Save | 86.46 |
Defense: Resistances
| All | + 30%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 1.50 |
| 11/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 12/5 |
| 8/5 |
| 0/5 |
| Technique / Bloodthirst | 1.40 |
| 12/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 11/5 |
| 11/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Technique / Combat techniques | 1.55 |
| 1/5 |
| 12/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 8/5 |
| 11/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 5/5 |
| 6/5 |
| 12/5 |
| 11/5 |
| Technique / Combat training | 1.50 |
| 12/5 |
| 12/5 |
| 3/5 |
| 12/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 12/5 |
| 6/5 |
| 10/5 |
| 0/5 |
| Celestial / Chants | 1.05 |
| 1/5 |
| 1/5 |
| 12/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Countering melee attacks: Has a 75% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of rough leather boots 'Blazemight' (4 def, 1 armour) pair of rough leather boots 'Blazemight' (4 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +4 Ranged Defense: +4 Fatigue: -4% Damage when hit (Melee): 16 blight Changes stats: +3 Cun / +5 Dex Changes resistances: +3% blight Changes resistances penetration: +10% lightning Changes damage: +3% lightning Maximum encumbrance: +26 Physical save: +14 Spell save: +6 Mental save: +7 Stamina each turn: +1.10 Maximum life: +10.00 Maximum stamina: +16.00 Spellpower: +4 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
| Quiver | Swordshatter Shots (20/20, 20-24 power, 15 apr) Swordshatter Shots (20/20, 20-24 power, 15 apr)Requires: - Dexterity 20 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +15 crumble (Crumble is Arcane damage, disarms weapons and gets +50% damage versus petrified targets.) Exceptionally hard shots, designed for breaking weapons. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | voratun helm 'Layigalaith' (0 def, 5 armour) voratun helm 'Layigalaith' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +5 Str / +40 Wil / +3 Cun / +7 Con Changes resistances: +15% acid / +55% blight / +30% fire / +15% lightning / +28% cold Changes damage: +18% mind / +6% arcane Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +55 Psi when hit: +0.20 Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1728.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Noontickler' (dig speed 24 turns) iron pickaxe 'Noontickler' (dig speed 24 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun / +1 Str Changes resistances: +9% blight / +9% fire / +6% darkness Changes damage: +9% light Damage affinity(heal): +15% darkness Spell save: +10 Light radius: +1 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's stralite ring of life marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +16 Changes stats: +8 Dex Life regen: +1.40 Maximum life: +64.00 Healing mod.: +19% Rings can have magical properties. |
| On fingers | Belutha BeluthaPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 Armour penetration: +17 Physical power: +20 Armour: +20 Defense: +17 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 21 bleed Damage when hit (Melee): 12 blight Changes stats: +10 Str / +24 Mag / +10 Wil / +18 Cun Changes damage: +9% blight / +7% all Spell save: +48 Mental save: +6 Silence immunity: +50% Mana each turn: +0.40 Equilibrium when hit: +0.12 Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +50 Mindpower: +24 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around waist | Godas the Blindgash Godas the BlindgashPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +30.0% Physical power: +10 Armour: +15 Effects on melee hit: * Slows global speed by 15% * 20 arcane resource burn Damage when hit (Melee): 12 mind Changes stats: +30 Dex / +5 Mag / +1 Wil / +13 Cun / +30 Lck Changes resistances: +12% acid / +9% temporal / +6% light Trap disarming bonus: +90 Stealth bonus: +45 Physical save: +15 Spell save: +15 Mental save: +30 Mana each turn: +0.57 Maximum life: +344.00 Maximum mana: +281.00 Maximum stamina: +181.00 Maximum hate: +13.00 Maximum psi: +112.00 Maximum vim: +120.00 Maximum pos.energy: +120.00 Maximum neg.energy: +117.00 Mindpower: +14 Mental crit. chance: +29% Infravision radius: +18 Size category: +1 Reduces paradox failures(equivalent to willpower): +112 It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 27 cooldown. A belt that goes around your waist. |
| In main hand | Chystir the Radiancebreaker (63.5-101.6 power, 4 apr) Chystir the Radiancebreaker (63.5-101.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to blind * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +24 acid / +40 lightning / +24 darkness Burst (radius 1) on hit: +8 light / +27 fire Damage against: +27% Living When wielded/worn: Accuracy: +21 Physical crit. chance: +21.0% Defense: +13 Effects on melee hit: * 43% chance to blind Changes stats: +3 Cun Changes resistances: +3% lightning Changes resistances penetration: +10% light Reduces incoming crit damage: 10.00% Massive two-handed swords. |
| On hands | Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +15 Changes stats: +5 Str / +5 Mag Changes resistances penetration: +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Wrath +0.10 Corruption / Brutality When used to modify unarmed attacks: Base power: 38.0 - 53.2 Uses stats: 40% Str, 40% Dex, 10% Mag, 40% Cun Damage type: Physical Armour Penetration: +10 Physical crit. chance: +7.0% Attack speed: 83% When this weapon hits: Obliterating Smash (20% chance level 3). Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 23 power out of 25/25) : Effective talent level: 3.3 Power cost: 23 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | Elowyn the Gleampanic (4 def, 16 armour) Elowyn the Gleampanic (4 def, 16 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +16% Effects on melee hit: * 20% chance to gain 10% of a turn * 40% chance to blind Damage when hit (Melee): 15 light Changes stats: +5 Wil Changes resistances: +9% acid / +9% physical / +26% darkness / +22% blight / +37% fire / +9% lightning / +9% cold Changes resistances penetration: +5% nature / +5% temporal Changes damage: +15% temporal Life regen: +9.80 Stamina each turn: +2.10 Maximum life: +65.00 Light radius: +2 Healing mod.: +20% A suit of armour made of mail. |
| Cloak | thick cashmere cloak of the guardian (10 def, 17 armour) thick cashmere cloak of the guardian (10 def, 17 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +17 Defense: +10 Changes resistances: +22% cold Physical save: +18 Spell save: +15 Mental save: +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Brenerand the Gleamglory Brenerand the GleamgloryPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -20% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 8 light Changes stats: +3 Str / +10 Dex / +3 Mag / +3 Wil / +12 Cun / +10 Con Changes resistances: +30% fire / +30% cold Changes resistances penetration: +5% light Changes damage: +26% blight / +11% fire / +21% light / +15% darkness Talent masteries: +0.25 Technique / Combat techniques +0.25 Celestial / Chants Critical mult.: +17.00% Physical save: +23 Spell save: +25 Mental save: +25 Life regen: +5.80 Stamina each turn: +1.50 Spellpower: +14 Movement speed: +10% Amulets can have magical properties. |
Inventory
regeneration infusion of the wizard (heal 739 over 5 turns) regeneration infusion of the wizard (heal 739 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 739 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (294 acid damage; dur 5; apply 22)acid wave rune (294 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 294.02 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Gyyanne the steel amulet Gyyanne the steel amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Fatigue: -7% Changes stats: +4 Mag / +11 Wil Changes resistances: +16% light / +16% darkness Changes damage: +17% blight / +16% fire Talent masteries: +0.22 Technique / Combat veteran +0.22 Technique / Bloodthirst Critical mult.: +31.00% Physical save: +16 Spell save: +16 Mental save: +22 Blindness immunity: +32% Disease immunity: +10% Silence immunity: +10% Confusion immunity: +16% Life regen: +2.10 Only die when reaching: -60.00 life Spellpower: +18 Mindpower: +9 Amulets can have magical properties. |
gold amulet 'Blazerune' gold amulet 'Blazerune'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Effects on melee hit: * 30% chance to daze Changes stats: +6 Dex / +6 Mag / +4 Wil / +7 Cun / +5 Con Changes resistances: +6% lightning / +15% cold / +9% light Changes damage: +8% blight / +10% fire Critical mult.: +16.00% Physical save: +16 Spell save: +17 Mental save: +27 Blindness immunity: +10% Disarm immunity: +5% Confusion immunity: +21% Life regen: +1.00 Stamina each turn: +1.10 Spellpower: +10 Mindpower: +11 Movement speed: +10% Amulets can have magical properties. |
insulating steel amulet of the eclipse insulating steel amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 6% chance to inflict damage reduction * 6% chance to blind Changes resistances: +10% fire / +15% cold Changes damage: +6% light / +5% darkness Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of Insight Ring of InsightPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.10 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
copper ring 'Khelolen' copper ring 'Khelolen'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Cun / +3 Con Changes resistances: +12% acid / +22% light / +12% fire / +12% cold / +12% lightning Changes resistances penetration: +5% acid Changes damage: +11% light Infravision radius: +2 Rings can have magical properties. |
mule's gold ring of misery mule's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Effects on melee hit: * 15% chance to cause random insanity Damage (Melee): 11 bleed Effects on ranged hit: * 12% chance to cause random insanity Damage (Ranged): 6 bleed Changes stats: +1 Cun Maximum encumbrance: +27 Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Eilinathra (18-23.4 power, 6 apr) Eilinathra (18-23.4 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 20% chance to curse the target Damage (Melee): +12 arcane Burst (radius 2) on crit: +8 mind When wielded/worn: Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Psi when hit: +0.04 Sharp, short and deadly. |
Healtrial (28-36.4 power, 9 apr) Healtrial (28-36.4 power, 9 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 48% chance to daze * Slows global speed by 20% * 25% chance to remove a magical effect Damage (Melee): +28 mind / +13 nature Burst (radius 1) on hit: +12 nature When wielded/worn: Accuracy: +11 Armour penetration: +11 Physical power: +11 Defense: +11 Changes stats: +8 Str / +8 Dex / +7 Mag / +7 Wil / +7 Cun / +13 Con Changes resistances: +6% nature Changes resistances penetration: +22% lightning / +21% physical / +5% arcane / +10% nature Changes damage: +6% mind / +9% physical / +3% nature / +12% arcane Disarm immunity: +24% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
iron greatmaul of massacre (26.5-39.75 power, 1 apr) iron greatmaul of massacre (26.5-39.75 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
quick dwarven-steel greatmaul of massacre (49-73.5 power, 2 apr) quick dwarven-steel greatmaul of massacre (49-73.5 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 49.0 - 73.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 111% When wielded/worn: Accuracy: +10 Changes stats: +3 Dex Massive two-handed mauls. |
Brodadorin the Glarecut (33-52.8 power, 2 apr) Brodadorin the Glarecut (33-52.8 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon hit: * 16% chance to inflict damage reduction * 21% chance to disease * 20% chance to curse the target Damage (Melee): +19 blight / +12 mind When wielded/worn: Accuracy: +26 Armour penetration: +13 Physical crit. chance: +13.0% Physical power: +13 Defense: +13 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light / 8 mind Changes stats: +6 Dex / +3 Con Changes resistances: +6% light Changes resistances penetration: +16% acid / +13% physical / +13% darkness / +16% lightning / +16% cold / +13% mind / +14% fire Changes damage: +3% mind Critical mult.: +34.00% Mental save: +20 Disarm immunity: +28% Mindpower: +4 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
stralite greatsword of massacre (58.5-93.6 power, 3 apr) stralite greatsword of massacre (58.5-93.6 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
thaloren dragonbone longbow of true flight thaloren dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Accuracy: +15 Physical crit. chance: +15.0% Changes damage: +22% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Nightreek the dwarven-steel longsword (31.5-44.1 power, 4 apr) Nightreek the dwarven-steel longsword (31.5-44.1 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to corrode armor On weapon crit: * wounds the target reducing their healing Damage (Melee): +16 acid Burst (radius 1) on hit: +4 darkness / +14 fire Burst (radius 2) on crit: +11 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +10 Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances penetration: +10% acid / +7% fire / +15% darkness Changes damage: +3% acid Global speed: +3% Sharp, long, and deadly. |
acidic iron longsword of projection (12-16.8 power, 2 apr) acidic iron longsword of projection (12-16.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +6 acid / +5 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
warbringer's steel longsword of rage (16.5-23.1 power, 3 apr) warbringer's steel longsword of rage (16.5-23.1 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical power: +8 Changes stats: +4 Str / +3 Con Changes resistances penetration: +9% physical Changes damage: +8% physical Disarm immunity: +20% Stamina when hit: +1.30 Sharp, long, and deadly. |
mossy mindstar 'Cyrorelle' (3-3.3 power, 12 apr, mind damage) mossy mindstar 'Cyrorelle' (3-3.3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +3 ice / +4 fire When wielded/worn: Changes stats: +4 Con Changes resistances: +3% acid / +3% temporal / +3% nature / +5% arcane Changes damage: +3% cold / +3% fire / +7% temporal Reduces incoming crit damage: 15.00% Physical save: +3 Spell save: +3 Mental save: +3 Confusion immunity: +15% Knockback immunity: +5% Equilibrium when hit: +0.80 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cystorder (10-12 power, 2 apr, arcane element) Cystorder (10-12 power, 2 apr, arcane element)Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn Damage (Melee): +8 nature / +4 mind Burst (radius 1) on hit: +8 temporal When wielded/worn: Armour: +4 Armour Hardiness: +4% Damage (Melee): 19 fire Changes stats: +4 Mag / +7 Wil / +4 Con Changes resistances penetration: +5% arcane / +15% temporal Changes damage: +10% arcane Talent granted: +1 Command Staff Critical mult.: +20.00% Physical save: +11 Spell save: +7 Mental save: +31 Life regen: +0.80 Mana each turn: +0.16 Psi when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +100.00 Maximum neg.energy: +26.00 Spellpower: +27 Spell crit. chance: +5% Mindpower: +4 Mental crit. chance: +3% Light radius: -1 See invisible: +7 Healing mod.: +12% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Neretha the Tempestquill (10-12 power, 2 apr, darkness element) Neretha the Tempestquill (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +16 lightning When wielded/worn: Physical crit. chance: +7.0% Armour: +4 Damage when hit (Melee): 8 lightning Changes resistances: +7% cold / +7% temporal Changes damage: +10% blight / +10% fire / +10% darkness / +10% acid Talent granted: +1 Command Staff Critical mult.: +12.00% Poison immunity: +10% Silence immunity: +5% Confusion immunity: +10% Mana each turn: +0.32 Only die when reaching: -80.00 life Maximum mana: +44.00 Spellpower: +27 Spell crit. chance: +14% Defense after a teleport: +10 Resist all after a teleport: +7% New effects duration reduction after a teleport: +17% Reduces paradox failures(equivalent to willpower): +26 It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Radiancespitter (20-24 power, 4 apr, blight element) Radiancespitter (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 51% chance to gain 10% of a turn * 20% chance to disease Damage (Melee): +17 temporal Burst (radius 1) on hit: +4 light When wielded/worn: Armour: +7 Defense: +26 Effects on melee hit: * 11% chance to disease * 10% chance to gain 10% of a turn Damage (Melee): 9 % chance of confusion / 27 fire Changes resistances: +12% blight / +3% temporal Maximum wards: +2 blight Changes resistances penetration: +5% light Changes damage: +20% blight / +9% temporal / +3% light Talents granted: +4 Ward +1 Command Staff Critical mult.: +26.00% Mana each turn: +0.28 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +32 Maximum vim: +22.00 Spellpower: +60 Spell crit. chance: +11% See invisible: +14 Damage Shield penetration: +34% Reduces paradox failures(equivalent to willpower): +20 It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption Staff of AbsorptionRequires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 When wielded/worn: Accuracy: +20 Spellpower: +20 Spell crit. chance: +10% It can be used to absorb energies, costing 890 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element) Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. blighted ash starstaff (15-18 power, 3 apr, darkness element)blighted ash starstaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 11% chance to disease Changes damage: +15% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Maximum vim: +22.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Gudhewyn' (30-36 power, 6 apr, darkness element) dragonbone vilestaff 'Gudhewyn' (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 temporal When wielded/worn: Changes resistances: +11% temporal / +15% cold / +3% fire Changes damage: +30% acid / +30% darkness / +30% blight / +30% fire / +3% mind Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Cut immunity: +5% Stun/Freeze immunity: +5% Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +21 Spell crit. chance: +5% Mindpower: +2 Defense after a teleport: +26 Resist all after a teleport: +25% New effects duration reduction after a teleport: +45% Reduces paradox failures(equivalent to willpower): +48 Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element) elven-wood starstaff of wizardry (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +74.00 Spellpower: +22 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of rage (21.5-30.1 power, 4 apr) dwarven-steel waraxe of rage (21.5-30.1 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +1.70 One-handed war axes. |
Dairoran DairoranInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Physical power: +14 Changes resistances: +7% acid / +9% darkness / +7% fire / +8% cold / +7% lightning Critical mult.: +20.00% Physical save: +8 Spell save: +25 Mental save: +6 Silence immunity: +5% Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Maximum life: +46.00 Mindpower: +5 A belt that goes around your waist. |
Cold Shoulder (0 def, 0 armour) Cold Shoulder (0 def, 0 armour)Requires: - Constitution 14 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Fatigue: +5% Damage when hit (Melee): 15 cold Changes resistances: +8% cold Changes damage: +8% cold Slow any enemy that attacks you from 7 tiles or more away by 20% for 2 turns. It can be used to activate talent Ice Wall (costing 17 power out of 30/30) : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Summons an icy wall of 5 length for 7 turns. Ice walls are transparent. Each point in cold drake talents also increases your cold resistance by 1%. A frozen cloak. You feel cold just by looking at it. |
thick linen cloak (1 def, 5 armour) thick linen cloak (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Turtle Lich's Robe (0 def, 0 armour) The Turtle Lich's Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +6 Con / +6 Mag Changes resistances: +12% all Changes damage: +20% darkness / +20% cold Physical save: +35 Spell save: +35 A pitch-black robe. It smells oddly of a swamp, and was once owned by the first known TurtleLich, Taelzen. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour) scholar's pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 Spellpower: +3 A pair of boots made of leather. |
blighted hardened leather gloves of strength (+3) (0 def, 2 armour) blighted hardened leather gloves of strength (+3) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 Armour: +2 Damage (Melee): 8 blight Changes stats: +3 Str Changes resistances: +7% blight Changes damage: +5% blight When used to modify unarmed attacks: Base power: 22.0 - 24.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Soul Rot (20% chance level 3). Burst (radius 2) on crit: +6 blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour) brawler's dwarven-steel gauntlets of the verdant (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +13% blight / +14% darkness / +14% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +10 Spell save: +16 When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +9 Physical crit. chance: +18.0% Attack speed: 83% When this weapon hits: Set Up (10% chance level 3). When this weapon crits: Call of the Ooze (20% chance level 2). Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour) corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 6 acid Changes stats: +2 Dex Changes resistances: +5% acid Changes damage: +3% acid When used to modify unarmed attacks: Base power: 12.0 - 16.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 83% When this weapon hits: Acid Breath (10% chance level 1). Burst (radius 2) on crit: +6 acid Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Naturekin (18 def, 14 armour) Naturekin (18 def, 14 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +8 Armour: +14 Defense: +18 Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 blight / 10 physical / 4 nature Changes stats: +24 Str / +13 Dex / +10 Wil / +20 Cun Changes resistances: +15% fire / +15% blight / +13% cold / +15% nature / +6% all Changes damage: +9% blight Physical save: +13 Vim when firing critical spell: +2.00 Maximum vim: +50.00 Spellpower: +10 Mindpower: +6 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1728.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Splendourworth (9 def, 4 armour) Splendourworth (9 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Armour: +4 Defense: +9 Fatigue: +4% Effects when hit in melee: * 14% chance to gain 10% of a turn Changes stats: +12 Dex / +4 Wil / +6 Cun / +11 Lck Changes resistances: +33% darkness / +5% arcane / +3% light Changes resistances penetration: +10% light / +5% arcane Changes damage: +9% arcane Spell crit. chance: +5% Mindpower: +5 Mental crit. chance: +5% Infravision radius: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of might (0 def, 4 armour) cleansing dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +6% nature / +7% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Halirin the Magmatitan (11 def, 24 armour) Halirin the Magmatitan (11 def, 24 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +24 Defense: +11 Fatigue: +16% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight / 8 fire Changes stats: +7 Cun / +5 Wil Changes resistances: +21% fire Changes damage: +6% blight / +6% fire Mental save: +35 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Wretchsin (6 def, 19 armour) Wretchsin (6 def, 19 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +19 Defense: +6 Ranged Defense: +2 Fatigue: +22% Changes resistances: +7% mind / +6% darkness Changes resistances penetration: +5% nature Reduces incoming crit damage: 10.00% Spell save: +20 Mental save: +15 Poison immunity: +10% A suit of armour made of metal plates. |
iron plate armour 'Hadas' (3 def, 7 armour) iron plate armour 'Hadas' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 4 blight Changes stats: +8 Cun / +5 Wil Changes resistances: +17% fire Mental save: +12 Equilibrium when hit: +0.04 Maximum hate: +2.00 A suit of armour made of metal plates. |
spiked iron plate armour of lightning resistance (3 def, 7 armour) spiked iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +16% lightning A suit of armour made of metal plates. |
coruscating stralite shield of crushing (10 def, 2 armour, 142.5 block) coruscating stralite shield of crushing (10 def, 2 armour, 142.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when hit (Melee): 34 fire Changes stats: +4 Str Changes resistances: +17% fire Talent granted: +4 Block Handheld deflection devices. |
voratun shield 'Kindlespar' (27 def, 3 armour, 204 block) voratun shield 'Kindlespar' (27 def, 3 armour, 204 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +3 Defense: +27 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 10% chance to disease Effects when hit in melee: * 40% chance to daze * 69% chance to blind Damage when hit (Melee): 40 fire Changes stats: +5 Str / +12 Dex / +10 Mag / +1 Wil / +14 Con Changes resistances: +39% lightning / +20% physical / +58% light / +20% fire / +20% darkness Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Changes damage: +3% mind / +12% light Talents granted: +1 Ward +5 Block Critical mult.: +20.00% Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +1 Deflect projectiles away: +19% Handheld deflection devices. |
Brodoldir BrodoldirRequires: - Magic 20 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 3 When wielded/worn: Defense: +6 Effects on melee hit: * Slows global speed by 45% * 51 arcane resource burn Damage when hit (Melee): 12 acid Changes stats: +4 Mag / +4 Wil Changes resistances: +26% lightning / +10% temporal / +39% acid / +22% fire / +7% blight / +16% cold / +11% arcane / +23% physical Reduce damage by fixed amount: +3 all Maximum wards: +4 lightning / +3 temporal / +8 acid / +4 fire / +3 blight / +4 cold / +3 arcane / +3 physical Changes damage: +16% acid Reduced damage from: +15% Dragon Talent granted: +12 Ward Physical save: +79 Spell save: +23 Mental save: +23 Hate each turn: +0.40 Maximum hate: +14.00 Maximum psi: +20.00 Slows Projectiles: +20% Reduces paradox failures(equivalent to willpower): +39 Paradox regeneration: -0.70 Handheld warding devices |
Arrows of Manalocking (20/20, 15-21 power, 5 apr) Arrows of Manalocking (20/20, 15-21 power, 5 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 15.0 - 21.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 20 Damage (Ranged): +10 arcane silence Fight magic with magic! |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr) Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +2.0% Capacity: 25 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
282 alchemist agate 282 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 18 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
forceful dragonbone totem of thorny skin [power 82] (18 cooldown) forceful dragonbone totem of thorny skin [power 82] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 82 and armour hardiness by 70%, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 13 stamina. Natural totems are made by powerful wilders to store nature power. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode) (Uniques)
Killed Ukruk in the ambush.By Kyeals the Superhuman Berserker level 52
1st Dusk 122nd year of Ascendancy at 04:40 see stats
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By Kyeals the Superhuman Berserker level 77
7th Dusk 122nd year of Ascendancy at 22:32 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By Kyeals the Superhuman Berserker level 125
46th Dusk 122nd year of Ascendancy at 17:12 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By Kyeals the Superhuman Berserker level 76
6th Dusk 122nd year of Ascendancy at 02:57 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By Kyeals the Superhuman Berserker level 10
77th Pyre 122nd year of Ascendancy at 13:25 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By Kyeals the Superhuman Berserker level 20
7th Flare 122nd year of Ascendancy at 19:30 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By Kyeals the Superhuman Berserker level 30
8th Flare 122nd year of Ascendancy at 07:40 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By Kyeals the Superhuman Berserker level 40
9th Flare 122nd year of Ascendancy at 11:44 see stats
Overpowered! (Exploration mode) (Uniques)
Did over 6000 damage in one attack.By Kyeals the Superhuman Berserker level 91
31st Dusk 122nd year of Ascendancy at 18:53 see stats
Savior of the damsels in distress (Exploration mode) (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Kyeals the Superhuman Berserker level 77
6th Dusk 122nd year of Ascendancy at 20:57 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By Kyeals the Superhuman Berserker level 35
8th Flare 122nd year of Ascendancy at 19:08 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By Kyeals the Superhuman Berserker level 21
7th Flare 122nd year of Ascendancy at 20:44 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By Kyeals the Superhuman Berserker level 9
76th Pyre 122nd year of Ascendancy at 17:13 see stats
The Right thing to do (Exploration mode) (Uniques)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kyeals the Superhuman Berserker level 82
13rd Dusk 122nd year of Ascendancy at 14:23 see stats
The bigger the better! (Exploration mode) (Uniques)
Did over 3000 damage in one attack.By Kyeals the Superhuman Berserker level 54
5th Dusk 122nd year of Ascendancy at 01:38 see stats
Thralless (Exploration mode) (Uniques)
Freed at least 30 enthralled slaves in the slavers' compound.By Kyeals the Superhuman Berserker level 82
13rd Dusk 122nd year of Ascendancy at 07:26 see stats
Treasure Hunter (Exploration mode) (Uniques)
Amassed 1000 gold pieces.By Kyeals the Superhuman Berserker level 62
5th Dusk 122nd year of Ascendancy at 08:50 see stats
Vampire crusher (Exploration mode) (Uniques)
Destroyed the Master in its lair of the Dreadfell.By Kyeals the Superhuman Berserker level 46
10th Flare 122nd year of Ascendancy at 18:45 see stats
Log
Kyeals hits Giant army ant for 1736 physical damage.
Kyeals killed Giant army ant!
Kyeals picks up (b.): acid wave rune (294 acid damage; dur 5; apply 22).
Lisyrabeth the wolf uses Kinetic Leech.
Kyeals shrugs off the effect 'Slow'!
Lisyrabeth the wolf uses Brainfreeze.
Lisyrabeth the wolf hits Kyeals for 533 cold damage.
Kyeals the level 125 superhuman berserker was frozen to death by Lisyrabeth the wolf on level 4 of Old Forest.
Kyeals deactivates Berserker Rage.
Kyeals's rage subsides!
Kyeals no longer revels in blood quite so much.
Kyeals deactivates Precise Strikes.
Kyeals deactivates Chant of Resistance.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Lisyrabeth the wolf killed Kyeals!
Saving done.
Talent Berserker Rage is ready to use.
Talent Chant of Resistance is ready to use.
Talent Precise Strikes is ready to use.
Saving game...
Saving done.
