













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Allow Respec Anywhere 1.2.3Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Orcs |
| Mode | Madness Exploration |
| Sex | Male |
| Race | KrukShalore |
| Class | Adventurer |
| Level / Exp | 36 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by sun-mage at level 13 on the 24th Retaking 124th year of Ascendancy at 15:58 / 39Killed by sun-mage at level 15 on the 26th Retaking 124th year of Ascendancy at 02:02 Killed by elven astromancer at level 15 on the 26th Retaking 124th year of Ascendancy at 03:18 Killed by elven astromancer at level 15 on the 26th Retaking 124th year of Ascendancy at 04:47 Killed by Gleralle the sewer alligator at level 16 on the 29th Retaking 124th year of Ascendancy at 09:47 Killed by Gleralle the sewer alligator at level 16 on the 29th Retaking 124th year of Ascendancy at 11:53 Killed by Lanonhro the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 09:16 Killed by Lanonhro the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 10:21 Killed by Lanonhro the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 11:36 Killed by Lanonhro the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 13:13 Killed by Idri the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 14:31 Killed by Lanonhro the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 15:51 Killed by Idri the shalore at level 22 on the 42nd Retaking 124th year of Ascendancy at 17:12 Killed by ritch flamespitter at level 24 on the 46th Retaking 124th year of Ascendancy at 00:58 Killed by Lisadata the ritch centipede at level 24 on the 46th Retaking 124th year of Ascendancy at 03:19 Killed by Mayytha the larvae bloated ritch mother at level 25 on the 46th Retaking 124th year of Ascendancy at 22:59 Killed by greater gwelgoroth at level 25 on the 47th Retaking 124th year of Ascendancy at 02:00 Killed by Silynor the ritch centipede at level 27 on the 48th Retaking 124th year of Ascendancy at 19:14 Killed by shadow at level 32 on the 1st Revenge 124th year of Ascendancy at 09:24 Killed by shadow at level 33 on the 1st Revenge 124th year of Ascendancy at 11:40 Killed by shadow at level 34 on the 4th Revenge 124th year of Ascendancy at 22:45 Killed by radiant horror at level 34 on the 5th Revenge 124th year of Ascendancy at 01:37 Killed by Jareth at level 34 on the 5th Revenge 124th year of Ascendancy at 16:47 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 12:27 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 13:52 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 16:29 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 18:14 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 19:41 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 21:06 Killed by Imdodie the shalore at level 34 on the 11st Revenge 124th year of Ascendancy at 22:30 Killed by Imdodie the shalore at level 34 on the 12nd Revenge 124th year of Ascendancy at 00:02 Killed by Imdodie the shalore at level 34 on the 12nd Revenge 124th year of Ascendancy at 02:11 Killed by Cyrima the black bear at level 34 on the 13rd Revenge 124th year of Ascendancy at 00:17 Killed by war hound at level 35 on the 13rd Revenge 124th year of Ascendancy at 02:00 Killed by giant spider at level 35 on the 13rd Revenge 124th year of Ascendancy at 03:49 Killed by shadow at level 35 on the 13rd Revenge 124th year of Ascendancy at 11:18 Killed by Ce'Nivea the sabertooth tiger at level 35 on the 13rd Revenge 124th year of Ascendancy at 12:51 Killed by Velodhenne the brown bear at level 36 on the 14th Revenge 124th year of Ascendancy at 00:03 Killed by Velodhenne the brown bear at level 36 on the 14th Revenge 124th year of Ascendancy at 02:09 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 51 (base 44) |
| Magic | 62 (base 60) |
| Willpower | 45 (base 35) |
| Cunning | 21 (base 20) |
Resources
| Mana | 225/225 |
| Psi | 125/125 |
| Life | 820/820 |
| Paradox | 300 |
| Steam | 100/100 |
| Healing Factor | 0.67828054298642 |
| Regeneration | 1.5939592760181 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 11 |
| Crit Chance | 18% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Light | +6% |
| Fire | +25% |
| Physical | +101% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +25% |
| Physical | +91% |
| Fire | +29% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 29.118570152104 (30%) |
| Defense | 16 |
| Ranged Defense | 24 |
| Fatigue | 1 |
| Physical Save | 42 |
| Spell Save | 53 |
| Mental Save | 22 |
Defense: Resistances
| Cold | + 30%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 21%( 70%) |
| Blight | + 23%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 43%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 19% |
| Confusion Resistance | 100% |
| Fear Resistance | 57% |
| Knockback Resistance | 92% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.0 steam per turn. Can be activated for an instant burst of 30 steam. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 337 damage for 7 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Celestial / Hymns | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Secrets of the Eternals |
| talent | Matter Weaving |
| talent | Gravity Locus |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Furnace |
| talent | Hymn of Perseverance |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Crystalline Focus |
| talent | Premonition |
| talent | Shielding |
| talent | Beyond the Flesh |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| Psionic focus | potent elven-wood starstaff of power (29-34.8 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 29.0 - 34.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +29% physical Talent granted: +1 Command Staff Spellpower: +27 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+2 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-7 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+6 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| Tool | Bokisabers the yew wand of clairvoyance [power 11] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +6% cold Talent cooldown: Volcano (-2 turns) Talent granted: +3 Volcano Critical mult.: +20.00% Spell save: +30 (+9 eff.) Mental save: +12 (+6 eff.) Maximum hate: +4.00 It can be used to reveal the area around you, dispelling darkness (radius 11, power 70 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Around neck | gold amulet 'Emiriawyn'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+6 eff.) Ranged Defense: +9 (+4 eff.) Changes stats: +5 Con Changes resistances: +12% blight / +15% fire Reduces incoming crit damage: 15.00% Physical save: +13 (+5 eff.) Blindness immunity: +15% Knockback immunity: +35% Life regen: +2.10 Maximum life: +60.00 Amulets can have magical properties. |
| In main hand | infernal elven-wood starstaff of breaching (25-30 power, 5 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 21 fire Changes resistances penetration: +12% physical Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +18 (+4 eff.) Spell crit. chance: +4% See invisible: +13 Staves designed for wielders of magic, by the greats of the art. |
| On feet | scholar's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Spellpower: +3 (+0 eff.) A pair of boots made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick cashmere cloak of Iron Throne (2 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Changes stats: +3 Str / +2 Con Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | NoonweeperInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light Changes resistances: +10% lightning / +10% temporal / +9% mind / +6% light Changes resistances penetration: +15% light / +25% mind Changes damage: +3% mind / +6% light Light radius: +2 A belt that goes around your waist. |
Inventory
manasurge rune (666% regen over 10 turns; 33 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 666% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 413 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Brain FlareRequires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Xita the FogradianceCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 20 lightning Changes stats: +5 Cun / +5 Dex Changes resistances: +9% darkness Changes resistances penetration: +20% lightning / +20% darkness Changes damage: +18% darkness / +9% fire Mental crit. chance: +11% A belt that goes around your waist. |
24 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+9 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
17 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 329/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
19 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Jareth the KrukShalore Adventurer level 13
25th Retaking 124th year of Ascendancy at 02:46 see stats
Best album ever! (Exploration mode)
Removed 89 beneficial effects from enemies via Disintegration.By Jareth the KrukShalore Adventurer level 35
13rd Revenge 124th year of Ascendancy at 03:30 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jareth the KrukShalore Adventurer level 34
3rd Revenge 124th year of Ascendancy at 05:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jareth the KrukShalore Adventurer level 10
19th Retaking 124th year of Ascendancy at 11:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jareth the KrukShalore Adventurer level 20
33rd Retaking 124th year of Ascendancy at 20:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jareth the KrukShalore Adventurer level 30
50th Retaking 124th year of Ascendancy at 00:12 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jareth the KrukShalore Adventurer level 31
50th Retaking 124th year of Ascendancy at 15:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jareth the KrukShalore Adventurer level 11
21st Retaking 124th year of Ascendancy at 09:08 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jareth the KrukShalore Adventurer level 10
19th Retaking 124th year of Ascendancy at 23:39 see stats
Log
Today is the 17th Revenge of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 20:50.
Ran for 2 turns (stop reason: dialog is displayed).
Jareth deactivates Shielding.
Jareth deactivates Premonition.
Jareth deactivates Arcane Shield.
Jareth deactivates Crystalline Focus.
Jareth deactivates Hymn of Perseverance.
Jareth deactivates Matter Weaving.
Jareth deactivates Furnace.
Jareth deactivates Disintegration.
Jareth deactivates Secrets of the Eternals.
Jareth deactivates Kinetic Shield.
Jareth deactivates Beyond the Flesh.
Jareth deactivates Reality Smearing.
Jareth deactivates Gravity Locus.

















































































