Arcamin the level 20 Ogre Archmage by sayven

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOgre
ClassArchmage
Level / Exp20 / 34%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic40 (base 38)
Willpower33 (base 32)
Cunning13 (base 11)

Resources

Life-32/325
Mana268/268
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-50%
Spell0%
Global+88.495575221239%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance7%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save25
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
2/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
2/5
0/5
Spell / Wildfire1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
3/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect
detrimental effect

Quests

active
active
done
active

Equipment

Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Arcamin the Ogre Archmage level 10
74th Pyre 122nd year of Ascendancy at 16:13
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Arcamin the Ogre Archmage level 20
74th Pyre 122nd year of Ascendancy at 19:05
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Arcamin the Ogre Archmage level 20
75th Pyre 122nd year of Ascendancy at 02:30
see stats

Log


Arcamin's cleansing fire area effect hits
Arcamin for (13 to time), 0 fire (0 total damage).

Arcamin's cleansing fire area effect hits
Arcamin for (13 to time), 0 fire (0 total damage).

You pickup 0.70 gold pieces.

You pickup 0.90 gold pieces.

Talent Blastwave is ready to use.

You pickup 0.85 gold pieces.

You pickup 0.75 gold pieces.

Talent Fireflash is ready to use.

Resting starts...

The fabric of time around Arcamin stabilizes to normal.

The powerful time-altering energies generate a restoration field on Arcamin.

The fabric of time around Arcamin returns to normal.

Talent Time Shield is ready to use.
Talent Flameshock is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: taken damage).

Arcamin slows down.

Arcamin is dazed!

Emata the wolf hits Arcamin for 76 physical, , 17 physical (94 total damage).
Emata the wolf uses Telekinetic Smash.

Arcamin is not dazed anymore.

Arcamin is stunned!

Emata the wolf hits Arcamin for 90 physical, , 17 physical, 90 physical, 17 physical (216 total damage).
Saving game...