Bererin the level 8 Higher Archmage by nitkulokki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic28 (base 27)
Willpower24 (base 23)
Cunning11 (base 11)

Resources

Life158/158
Mana194/194
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision1

Offense: Mainhand

Damage11
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save8
Spell Save19
Mental Save13

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
1/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
done
done

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Bererin the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 04:36
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Bererin the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 18:58
see stats

Log

You pickup 0.65 gold pieces.
You pickup 0.85 gold pieces.

You pickup 0.45 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.80 gold pieces.

Bererin picks up (g.):
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You pickup 0.85 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.07 gold from the transmogrification of
stabilizing rough leather cap of dexterity (+3) (0 def, 1 armour).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 16.5-19.8 power, 1 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 3.06 gold from the transmogrification of
blazebringer's iron greatmaul (18.5-27.75 power, 1 apr).
You gain 1.28 gold from the transmogrification of
potent elm vilestaff (13-15.6 power, 2 apr, fire element).
You gain 1.29 gold from the transmogrification of
regeneration infusion of the wizard (heal 193 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Bererin deactivates Arcane Power.