Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 35 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Lloyd at level 13 on the 57th Dusk 122nd year of Ascendancy at 17:22 0 / 8Killed by Lloyd at level 13 on the 58th Dusk 122nd year of Ascendancy at 02:15 Killed by Lloyd at level 14 on the 58th Dusk 122nd year of Ascendancy at 19:27 Killed by Rantha the Worm at level 19 on the 34th Haze 122nd year of Ascendancy at 19:40 Killed by Lomol the Crusher at level 34 on the 13rd Haze 123rd year of Ascendancy at 22:53 Killed by Ureslak the Prismatic at level 35 on the 48th Haze 123rd year of Ascendancy at 14:52 Killed by greater multi-hued wyrm at level 35 on the 48th Haze 123rd year of Ascendancy at 17:24 Killed by Ureslak the Prismatic at level 35 on the 48th Haze 123rd year of Ascendancy at 20:07 |
Primary Stats
| Strength | 38 (base 28) |
| Dexterity | 52 (base 49) |
| Constitution | 20 (base 18) |
| Magic | 66 (base 60) |
| Willpower | 32 (base 12) |
| Cunning | 21 (base 10) |
Resources
| Life | -103/926 |
| Paradox | 458 |
| Healing Factor | 1 |
| Regeneration | 2.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3.9968028886506E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 24.937891821702 |
| See Invisible | 28.937891821702 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 62 |
| Crit Chance | 27% |
| APR | 31 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 46.333333333333 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29.9 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 54.414353829449 |
| Ranged Defense | 57.081020496115 |
| Fatigue | 3 |
| Physical Save | 35.15 |
| Spell Save | 40.433333333333 |
| Mental Save | 45.516666666667 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Pinning Resistance | 34% |
| Disarm Resistance | 37% |
| Confusion Resistance | 49% |
| Silence Resistance | 32% |
| Stun Resistance | 31% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 314.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Effects
| talent | Weapon Folding |
| talent | Contingency |
| talent | Temporal Hounds |
| detrimental effect | The target is on fire, taking 45.57 fire damage per turn. Burning |
| beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost anorithil from death by skeleton mage. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Vorymith the elder vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by temporal hound. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 99. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of evasion (12 def, 5 armour) undeterred pair of voratun boots of evasion (12 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 (+4 eff.) Fatigue: +4% Silence immunity: +32% Confusion immunity: +39% Stun/Freeze immunity: +31% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 25% chance to completely evade them and granting you 13 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | elemental quiver of elven-wood arrows of corruption (11/17, 41.5-58.1 power, 14 apr) elemental quiver of elven-wood arrows of corruption (11/17, 41.5-58.1 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 On weapon hit: * 20% chance to curse the target * Random elemental explosion Damage (Ranged): +13 blight / +9 darkness Arrows are used with bows to pierce your foes to death. |
| Light source | scorching dwarven lantern of clarity scorching dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 17 fire Changes resistances: +7% fire Mental save: +9 (+3 eff.) Light radius: +4 See stealth: +10 See invisible: +14 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | aegis cashmere wizard hat of arcana (2 def, 0 armour) aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Wil / +4 Mag Life regen: +2.60 Spellpower: +4 (+1 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
| Tool | Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | stralite ring 'Flarewilter' stralite ring 'Flarewilter'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% temporal Changes resistances penetration: +15% temporal / +5% fire Disarm immunity: +37% Pinning immunity: +34% Knockback immunity: +35% Maximum life: +38.00 Rings can have magical properties. |
| Around waist | Pyrebutcher the drakeskin leather belt Pyrebutcher the drakeskin leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal Changes stats: +6 Wil Changes resistances: +9% fire Changes damage: +9% fire / +6% temporal Mental save: +14 (+5 eff.) Maximum life: +110.00 A belt that goes around your waist. |
| In main hand | Adumira the yew longbow Adumira the yew longbowRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage (Ranged): +7 fire When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +1 Physical crit. chance: +8.0% Physical power: +6 (+2 eff.) Changes stats: +2 Mag Changes damage: +10% fire Physical save: +3 (+2 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets 'Splendourstreaker' (0 def, 2 armour) dwarven-steel gauntlets 'Splendourstreaker' (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 nature Changes resistances: +7% nature / +3% light Changes resistances penetration: +15% mind Changes damage: +6% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | tempestuous reinforced leather armour of the wind (21 def, 7 armour) tempestuous reinforced leather armour of the wind (21 def, 7 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +16 Physical crit. chance: +6.0% Armour: +7 Defense: +21 (+7 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +16% lightning / +14% cold Stamina each turn: +0.90 Chance to avoid any damage: +9% It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
| Cloak | cashmere cloak 'Neryriathra' (2 def, 0 armour) cashmere cloak 'Neryriathra' (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+0 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 20% chance to disease * 40% chance to corrode armour Changes stats: +8 Cun / +6 Wil Changes resistances penetration: +10% acid Changes damage: +3% blight Mental crit. chance: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's gold amulet of the eclipse warrior's gold amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 5% chance to blind * 7% chance to inflict damage reduction Changes resistances: +7% physical Changes damage: +7% light / +7% darkness Stamina each turn: +0.20 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
This item will automatically be transmogrified when you leave the level. warrior's stralite amulet of manastreamingwarrior's stralite amulet of manastreaming Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% physical Stamina each turn: +0.50 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +36.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. marksman's stralite ring of lifemarksman's stralite ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Life regen: +1.10 Maximum life: +77.00 Healing mod.: +20% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Elyrinn the voratun battleaxe (73.5-110.25 power, 4 apr)Elyrinn the voratun battleaxe (73.5-110.25 power, 4 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 73.5 - 110.3 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 13% chance to inflict damage reduction * 40% chance to disease * 20% chance to curse the target Damage (Melee): +8 mind When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +17 (+6 eff.) Damage when hit (Melee): 4 mind / 4 blight Changes resistances: +3% mind Changes damage: +12% blight Disarm immunity: +32% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of amnesia (42-63 power, 3 apr)stralite battleaxe of amnesia (42-63 power, 3 apr) Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of purging (43-64.5 power, 3 apr)thunderous stralite battleaxe of purging (43-64.5 power, 3 apr) Requires: - Magic 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 28% chance to daze * 25% chance to remove a magical effect Damage (Melee): +7 nature When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +13% lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Arthitar the voratun dagger (36.5-47.45 power, 9 apr)Arthitar the voratun dagger (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage (Melee): +24 cold When wielded/worn: Changes stats: +2 Cun / +2 Wil Mindpower: +6 (+3 eff.) Sharp, short and deadly. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of ruin (56-84 power, 3 apr)acidic stralite greatmaul of ruin (56-84 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +13 acid When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Critical mult.: +20.00% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of shearing (31-43.4 power, 5 apr)stralite waraxe of shearing (31-43.4 power, 5 apr) Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +5 Changes resistances penetration: +9% physical Changes damage: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe (41.5-58.1 power, 6 apr)warbringer's voratun waraxe (41.5-58.1 power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +6% physical Disarm immunity: +24% One-handed war axes. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (3 def, 0 armour)slimy silk robe of life (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects when hit in melee: * Slows global speed by 5% * 7 arcane resource burn Changes resistances: +13% blight Life regen: +3.40 Maximum life: +56.00 Healing mod.: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
This item will automatically be transmogrified when you leave the level. miner's pair of drakeskin leather boots of evasion (17 def, 12 armour)miner's pair of drakeskin leather boots of evasion (17 def, 12 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Defense: +17 (+6 eff.) Fatigue: +5% Infravision radius: +2 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 9 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of lightning resistance (4 def, 8 armour)radiant stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 8 light Changes stats: +1 Wil Changes resistances: +22% blight / +15% darkness / +19% lightning Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield of cold resistance (+19%) (10 def, 2 armour, 136 block)cosmic stralite shield of cold resistance (+19%) (10 def, 2 armour, 136 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +19% cold / +11% light / +8% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
176 alchemist agate 176 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 491.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lloyd the Cornac Temporal Warden level 29
69th Pyre 123rd year of Ascendancy at 01:46 see stats
Against all odds
Killed Ukruk in the ambush.By Lloyd the Cornac Temporal Warden level 26
18th Regrowth 123rd year of Ascendancy at 22:06 see stats
Arachnophobia
Destroyed the spydric menace.By Lloyd the Cornac Temporal Warden level 32
61st Dusk 123rd year of Ascendancy at 03:27 see stats
Brave new world
Went to the Far East and took part in the war.By Lloyd the Cornac Temporal Warden level 31
58th Dusk 123rd year of Ascendancy at 05:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lloyd the Cornac Temporal Warden level 11
20th Dusk 122nd year of Ascendancy at 04:38 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lloyd the Cornac Temporal Warden level 30
25th Dusk 123rd year of Ascendancy at 01:38 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Lloyd the Cornac Temporal Warden level 17
1st Haze 122nd year of Ascendancy at 01:27 see stats
Exterminator
Killed 1000 creatures.By Lloyd the Cornac Temporal Warden level 19
34th Haze 122nd year of Ascendancy at 02:06 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lloyd the Cornac Temporal Warden level 17
4th Haze 122nd year of Ascendancy at 22:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lloyd the Cornac Temporal Warden level 29
51st Pyre 123rd year of Ascendancy at 11:12 see stats
Level 10
Got a character to level 10.By Lloyd the Cornac Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 20:21 see stats
Level 20
Got a character to level 20.By Lloyd the Cornac Temporal Warden level 20
34th Haze 122nd year of Ascendancy at 22:35 see stats
Level 30
Got a character to level 30.By Lloyd the Cornac Temporal Warden level 30
22nd Dusk 123rd year of Ascendancy at 06:56 see stats
Poisonous
Sided with the assassin lord.By Lloyd the Cornac Temporal Warden level 10
2nd Flare 122nd year of Ascendancy at 05:35 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lloyd the Cornac Temporal Warden level 28
23rd Regrowth 123rd year of Ascendancy at 01:30 see stats
Self-killer
Killed your future self.By Lloyd the Cornac Temporal Warden level 19
33rd Haze 122nd year of Ascendancy at 21:25 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lloyd the Cornac Temporal Warden level 31
42nd Dusk 123rd year of Ascendancy at 05:24 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Lloyd the Cornac Temporal Warden level 29
51st Pyre 123rd year of Ascendancy at 14:11 see stats
The Arena
Unlocked Arena mode.By Lloyd the Cornac Temporal Warden level 11
5th Dusk 122nd year of Ascendancy at 12:29 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Lloyd the Cornac Temporal Warden level 34
13rd Haze 123rd year of Ascendancy at 11:31 see stats
The secret city
Discovered the truth about mages.By Lloyd the Cornac Temporal Warden level 17
1st Time of Equilibrium 122nd year of Ascendancy at 11:17 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Lloyd the Cornac Temporal Warden level 28
25th Regrowth 123rd year of Ascendancy at 04:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lloyd the Cornac Temporal Warden level 30
22nd Dusk 123rd year of Ascendancy at 07:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lloyd the Cornac Temporal Warden level 22
5th Regrowth 123rd year of Ascendancy at 08:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lloyd the Cornac Temporal Warden level 24
17th Regrowth 123rd year of Ascendancy at 09:04 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Lloyd the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:26 see stats
Log
Lloyd's Arrow Stitching hits Ureslak the Prismatic for 91 physical, 4 lightning, 5 darkness, 7 blight, 0 fire, 24 temporal, 34 temporal (164 total damage).
Ureslak the Prismatic hits Lloyd for 27 healing, 1 healing, 7 healing (0 total damage) [36 healing].
Lloyd's temporal clone performs a ranged critical strike against Ureslak the Prismatic!
Ureslak the Prismatic shrugs off the effect 'Slow'!
Lloyd's temporal clone's Arrow Stitching hits Ureslak the Prismatic for 42 physical, 2 lightning, 2 darkness, 3 blight, 0 fire, 8 physical, 14 temporal (72 total damage).
Ureslak the Prismatic breathes fire!
Your shield crumbles under the damage!
The shield around Lloyd crumbles.
Lloyd is on fire!
Temporal hound is on fire!
Lloyd's temporal clone is on fire!
Lloyd's temporal clone shrugs off the effect 'Burning Shock'!
Lloyd shares damage with his guardian!
Ureslak the Prismatic hits Temporal hound for 319 fire damage.
Ureslak the Prismatic hits Lloyd for (89 absorbed), (51 shared), 66 fire (66 total damage).
Ureslak the Prismatic hits Lloyd's temporal clone for 257 fire damage.
Lloyd's temporal clone's Arrow Stitching hits Ureslak the Prismatic for 24 physical, 2 lightning, 2 darkness, 3 blight, 0 fire, 14 temporal (46 total damage).
Lloyd shoots!
Talent Command Hounds: Blink is ready to use.
Lloyd's temporal clone stops burning.
Lloyd's temporal clone has recovered!
Burning from Ureslak the Prismatic hits Lloyd's temporal clone for 37 fire damage.
Burning from Ureslak the Prismatic hits Lloyd for 26 fire damage.
Burning from Ureslak the Prismatic hits Lloyd's temporal clone for (11 shared) damage.
Lloyd's Shoot hits Ureslak the Prismatic for 60 physical, 4 lightning, 5 darkness, 7 blight, 0 fire, 34 temporal (109 total damage).
Burning from Ureslak the Prismatic hits Temporal hound for 46 fire damage.
Ureslak the Prismatic's skin turns white!
Ureslak the Prismatic breathes ice!
Saving game...
