DOOM the level 7 Ogre Doombringer by thedutchkid100

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Semi-Roguelike (mild)
SexMale
RaceOgre
ClassDoombringer
Level / Exp7 / 67%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 26)
Dexterity15 (base 10)
Constitution12 (base 12)
Magic30 (base 21)
Willpower8 (base 10)
Cunning15 (base 11)

Resources

Life244/244
Stamina127/136
Vim124/124
Healing Factor1.0191526171258
Regeneration1.2739407714073

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage53
Accuracy23
Crit Chance14%
APR6
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower11
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+5%
Light+16%
All+2%

Defense: Base

Armour (hardiness)16 (30%)
Defense14
Ranged Defense14
Fatigue0
Physical Save15
Spell Save19
Mental Save14

Defense: Resistances

Light+ 15%( 70%)
Fire+ 5%( 70%)
Physical+ 15%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
3/5
1/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
2/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By DOOM the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 02:52
see stats

Log


Resting starts...

Talent Abduction is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 31 turns (stop reason: dialog is displayed).


DOOM wears:
elm totem of healing [power 116] (15 cooldown).

DOOM wears:
shielding linen wizard hat of light (+15%) (1 def, 0 armour).

DOOM wears:
pair of iron boots (0 def, 3 armour).

DOOM wears (replacing
pair of iron boots (0 def, 3 armour)): insulating pair of rough leather boots of tirelessness (0 def, 1 armour).

You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 0.26 gold from the transmogrification of
iron shield of lightning resistance (+15%) (0 def, 2 armour, 23.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 19.5 block).
You gain 1.60 gold from the transmogrification of
creative mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 12.36 gold from the transmogrification of
Hettublek the iron waraxe (17-24 power, 2 apr).
You gain 2.58 gold from the transmogrification of
slime-covered iron longsword of dampening (12-17 power, 2 apr).
You gain 2.19 gold from the transmogrification of
elm vilestaff of warding (10-12 power, 2 apr, darkness element).
You gain 2.79 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, lightning element).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.