Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Hulk! 1.4.4 Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Steamtech UI 1.1.4 Items Vault 1.3.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 50 / 104% |
| Size | medium |
| Lifes / Deaths | Killed by large brown snake at level 38 on the 76th Pyre 122nd year of Ascendancy at 19:54 / 43Killed by crimson ooze at level 39 on the 7th Mirth 122nd year of Ascendancy at 01:21 Killed by gelatinous cube at level 39 on the 7th Mirth 122nd year of Ascendancy at 01:53 Killed by slimy ooze at level 40 on the 7th Mirth 122nd year of Ascendancy at 02:47 Killed by slimy ooze at level 40 on the 7th Mirth 122nd year of Ascendancy at 03:47 Killed by slimy ooze at level 40 on the 7th Mirth 122nd year of Ascendancy at 04:25 Killed by slimy ooze at level 41 on the 7th Mirth 122nd year of Ascendancy at 05:01 Killed by slimy ooze at level 41 on the 7th Mirth 122nd year of Ascendancy at 05:25 Killed by slimy ooze at level 41 on the 7th Mirth 122nd year of Ascendancy at 05:55 Killed by brittle clear ooze at level 41 on the 7th Mirth 122nd year of Ascendancy at 06:39 Killed by slimy ooze at level 41 on the 7th Mirth 122nd year of Ascendancy at 07:04 Killed by slimy ooze at level 42 on the 7th Mirth 122nd year of Ascendancy at 07:38 Killed by crimson ooze at level 42 on the 7th Mirth 122nd year of Ascendancy at 09:10 Killed by poison ooze at level 42 on the 7th Mirth 122nd year of Ascendancy at 09:52 Killed by crimson ooze at level 43 on the 7th Mirth 122nd year of Ascendancy at 10:26 Killed by crimson ooze at level 43 on the 7th Mirth 122nd year of Ascendancy at 11:15 Killed by slimy ooze at level 44 on the 7th Mirth 122nd year of Ascendancy at 13:41 Killed by poison ooze at level 44 on the 7th Mirth 122nd year of Ascendancy at 14:51 Killed by poison ooze at level 45 on the 7th Mirth 122nd year of Ascendancy at 16:14 Killed by slimy ooze at level 45 on the 7th Mirth 122nd year of Ascendancy at 17:18 Killed by slimy ooze at level 46 on the 7th Mirth 122nd year of Ascendancy at 19:21 Killed by crimson ooze at level 47 on the 7th Mirth 122nd year of Ascendancy at 20:37 Killed by slimy ooze at level 48 on the 7th Mirth 122nd year of Ascendancy at 22:21 Killed by poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 00:06 Killed by Arubretira the slimy ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 01:34 Killed by Arubretira the slimy ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 01:55 Killed by Arubretira the slimy ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 02:16 Killed by Arubretira the slimy ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 02:30 Killed by brittle clear ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 02:50 Killed by Porokira the brittle clear ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 03:15 Killed by brittle clear ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 03:40 Killed by Porokira the brittle clear ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 03:58 Killed by Porokira the brittle clear ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 04:18 Killed by Glorima the crimson ooze at level 49 on the 8th Mirth 122nd year of Ascendancy at 04:32 Killed by Glorima the crimson ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 04:51 Killed by Ce'Nobrebeth the poison ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 05:50 Killed by Ce'Nobrebeth the poison ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 06:02 Killed by Ce'Nobrebeth the poison ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 06:15 Killed by Glorima the crimson ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 06:30 Killed by Glorima the crimson ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 06:46 Killed by brittle clear ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 07:08 Killed by Glorima the crimson ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 07:22 Killed by Glorima the crimson ooze at level 50 on the 8th Mirth 122nd year of Ascendancy at 07:42 |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 36 (base 33) |
| Constitution | 61 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1524/1524 |
| Stamina | 249/249 |
| Healing Factor | 1 |
| Regeneration | 10.031701408398 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 86 |
| Accuracy | 55 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.75 (90.416666666667%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 12 |
| Physical Save | 31 |
| Spell Save | 44 |
| Mental Save | 8 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Cunning by +2. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron greatsword (14-22.4 power, 1 apr) iron greatsword (14-22.4 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 48)healing infusion (heal 48) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 48 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 75)healing infusion (heal 75) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion (heal 33)healing infusion (heal 33) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 33 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure magical)wild infusion (resist 18%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 8 turns)invisibility rune (power 11 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 8 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune of the wizard (absorb 156 for 5 turns)shielding rune of the wizard (absorb 156 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 156 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe (46.5-69.75 power, 3 apr)stralite battleaxe (46.5-69.75 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite greatmaul of vileness (53-79.5 power, 3 apr)acidic stralite greatmaul of vileness (53-79.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +14 acid / +16 blight Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of amnesia (51.5-77.25 power, 3 apr)flaming stralite greatmaul of amnesia (51.5-77.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 51.5 - 77.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Burst (radius 1) on hit: +19 fire When wielded/worn: Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of disruption (53-79.5 power, 3 apr)stralite greatmaul of disruption (53-79.5 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +13% Unnatural Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of recursionelven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ranger's elven-wood longbow of natureranger's elven-wood longbow of nature Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +18 nature When wielded/worn: Changes stats: +3 Dex Changes resistances: +6% all Changes resistances penetration: +6% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite longsword (33.5-46.9 power, 5 apr)warbringer's stralite longsword (33.5-46.9 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +10% physical Disarm immunity: +27% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff (25-30 power, 5 apr, lightning element)lifebinding elven-wood magestaff (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +25% lightning Talent granted: +1 Command Staff Life regen: +0.80 Spellpower: +18 (+15 eff.) Spell crit. chance: +4% Healing mod.: +24% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element)magewarrior's short elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Changes stats: +3 Mag / +5 Wil Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Maximum mana: +34.00 Spellpower: +24 (+18 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood magestaff of illumination (25-30 power, 5 apr, fire element)surging elven-wood magestaff of illumination (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+9 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +12 (+12 eff.) Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 39.02 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew vilestaff of greater warding (20-24 power, 4 apr, fire element)yew vilestaff of greater warding (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Maximum wards: +3 fire Changes damage: +20% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Flashdredge (11-15.4 power, 3 apr)Flashdredge (11-15.4 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +11 mind When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes resistances penetration: +5% mind Changes damage: +6% mind / +12% light It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of massacre (36-50.4 power, 5 apr)stralite waraxe of massacre (36-50.4 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of ruin (30.5-42.7 power, 5 apr)stralite waraxe of ruin (30.5-42.7 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Critical mult.: +15.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of purging (31-43.4 power, 5 apr)thunderous stralite waraxe of purging (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 13% chance to daze * 25% chance to remove a magical effect Damage (Melee): +16 nature When wielded/worn: Changes stats: +2 Str / +1 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances penetration: +7% lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. noble's hardened leather belt of resiliencenoble's hardened leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Reduced damage from: +32% Summoned Maximum life: +37.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe (3 def, 0 armour)dispeller's silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +8% lightning / +8% darkness / +9% blight / +9% fire / +8% cold / +8% light Physical save: +16 (+8 eff.) Spell save: +36 (+12 eff.) Mental save: +14 (+13 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of Angolwen (3 def, 0 armour)mindwoven silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +3 Mag / +2 Wil Mental save: +19 (+15 eff.) Silence immunity: +28% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +5 (+5 eff.) Mindpower: +4 (+4 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of frost (+21%) (3 def, 0 armour)slimy silk robe of frost (+21%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Effects when hit in melee: * Slows global speed by 4% * 6 arcane resource burn Changes resistances: +21% cold Changes damage: +14% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of hardened leather boots of strife (0 def, 3 armour)blood-soaked pair of hardened leather boots of strife (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Con / +3 Wil Changes resistances penetration: +7% physical Mindpower: +5 (+5 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Eloldatta the Lavaward (0 def, 1 armour)Eloldatta the Lavaward (0 def, 1 armour) Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +8 (+2 eff.) Armour: +1 Damage (Melee): 7 lightning Damage when hit (Melee): 8 fire Changes stats: +2 Con Changes resistances: +6% lightning Changes damage: +5% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of knowledge (0 def, 4 armour)dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of strength (+4) (0 def, 3 armour)grounding hardened leather cap of strength (+4) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Str Changes resistances: +10% lightning / +8% temporal A cap made of leather. |
This item will automatically be transmogrified when you leave the level. stabilizing cashmere wizard hat of blight (+14%) (2 def, 0 armour)stabilizing cashmere wizard hat of blight (+14%) (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Wil Changes resistances: +14% blight Changes damage: +14% blight Physical save: +10 (+5 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of constitution (+4) (0 def, 3 armour)thaloren hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con / +4 Wil Changes resistances: +8% blight Mental save: +9 (+9 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord's dwarven-steel helm of precognition (7 def, 4 armour)warlord's dwarven-steel helm of precognition (7 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +8 (+2 eff.) Armour: +4 Defense: +7 (+7 eff.) Fatigue: +4% Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +5 Str / +4 Wil / +3 Cun Changes resistances: +10% physical Physical save: +11 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of command (9 def, 15 armour)impenetrable iron mail armour of command (9 def, 15 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +15 Defense: +9 (+9 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +12 (+12 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Emelabeth the Glimmernail (1 def, 2 armour)Emelabeth the Glimmernail (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 light Changes resistances: +18% cold Changes resistances penetration: +15% acid Changes damage: +6% light Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of fire resistance (4 def, 7 armour)rejuvenating reinforced leather armour of fire resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+4 eff.) Fatigue: +8% Changes resistances: +16% fire Life regen: +4.60 Stamina each turn: +1.60 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Elulemina (7 def, 17 armour)Elulemina (7 def, 17 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 (+7 eff.) Fatigue: +26% Changes resistances: +27% fire / +18% cold / +3% temporal Stun/Freeze immunity: +5% Knockback immunity: +5% Hate when firing a critical mind attack: +2.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. icy stralite shield of resistance (10 def, 2 armour, 130 block)icy stralite shield of resistance (10 def, 2 armour, 130 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+9 eff.) Ranged Defense: +10 (+9 eff.) Fatigue: +14% Damage (Melee): 8 cold Damage when hit (Melee): 13 ice Changes resistances: +9% acid / +9% fire / +7% lightning / +9% cold Talent granted: +4 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By asdf the Thalore Berserker level 10
74th Pyre 122nd year of Ascendancy at 11:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By asdf the Thalore Berserker level 20
74th Pyre 122nd year of Ascendancy at 12:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By asdf the Thalore Berserker level 30
75th Pyre 122nd year of Ascendancy at 04:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By asdf the Thalore Berserker level 40
7th Mirth 122nd year of Ascendancy at 02:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By asdf the Thalore Berserker level 50
8th Mirth 122nd year of Ascendancy at 04:42 see stats
Log
Porokira the brittle clear ooze receives 3 healing from Something.
Porokira the brittle clear ooze receives 3 healing from Poison ooze.
Porokira the brittle clear ooze receives 3 healing from Crimson ooze.
Porokira the brittle clear ooze receives 3 healing from Something.
Porokira the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits asdf for 31 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Crimson ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Brittle clear ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Poison ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Slimy ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Glorima the crimson ooze for 37 fire damage.
Porokira the brittle clear ooze's devouring flames area effect hits Shadow for 37 fire damage.
Porokira the brittle clear ooze receives 3 healing from Something.
Porokira the brittle clear ooze receives 3 healing from Brittle clear ooze.
Porokira the brittle clear ooze receives 3 healing from Glorima the crimson ooze.
Porokira the brittle clear ooze receives 3 healing from Shadow.
Brittle clear ooze hits asdf for 24 physical damage.
Brittle clear ooze hits asdf for 23 physical damage.
Brittle clear ooze hits asdf for 24 physical damage.
Shadow hits asdf for 52 physical damage.
Glorima the crimson ooze's Beyond the Flesh hits asdf for 44 physical, 13 mind (58 total damage).
asdf the level 50 thalore berserker was mindraped to death by Glorima the crimson ooze on level 2 of Sludgenest.
Asdf has finished recovering.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Glorima the crimson ooze's Beyond the Flesh killed asdf!
Saving done.
