SCIENCEMAN the level 7 Drem Annihilator by focuz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAnnihilator
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 11)
Dexterity31 (base 23)
Constitution14 (base 11)
Magic13 (base 11)
Willpower18 (base 10)
Cunning24 (base 24)

Resources

Life179/186
Steam100/100
Healing Factor1.1772895330003
Regeneration0.29432238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage18
Accuracy45
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance5%
Speed1

Offense: Mind

Mindpower28
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+4%

Offense: Damage Penetration

Mind+10%

Defense: Base

Armour (hardiness)24.522593642275 (82.32946707186%)
Defense16
Ranged Defense16
Fatigue33
Physical Save16
Spell Save10
Mental Save25

Defense: Resistances

Darkness+ 5%( 70%)
Fire+ 16%( 70%)
Cold+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance60%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
3/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active
active
done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By SCIENCEMAN the Drem Annihilator level 6
1st Profit 122nd year of Ascendancy at 23:16
see stats

Log

There is a way to the next level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


SCIENCEMAN wears:
Ce'Nawyn.

SCIENCEMAN wears (replacing
rough leather hat (0 def, 1 armour)): Hailfurnace the iron helm (0 def, 3 armour).

SCIENCEMAN wears (replacing
steady rough leather gloves of dexterity (+2) (0 def, 1 armour) ): umbral dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You detach
iron grip from your steady rough leather gloves of dexterity (+2) (0 def, 1 armour).
You attach
iron grip to your umbral dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) .

SCIENCEMAN wears (replacing
brass lantern): survivor's brass lantern of clarity.

You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 5.11 gold from the melting of
Silyldamibeth the mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 5.91 gold from the melting of
iron battleaxe 'Icejam' (14-22 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron battleaxe of massacre (24-37 power, 1 apr).
You gain 2.61 gold from the melting of
shimmering elm magestaff of power (10-12 power, 2 apr, fire element).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Exoskeleton
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

EUREKA!
Learnt new tinker schematic:
Waterproof Coating