










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 36 / 34% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 140 (base 60) |
Dexterity | 86 (base 56) |
Constitution | 40 (base 31) |
Magic | 16 (base 10) |
Willpower | 13 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 1282/1282 |
Stamina | 182/182 |
Healing Factor | 1.3642857142857 |
Regeneration | 14.251536573136 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 201 |
Accuracy | 70 |
Crit Chance | 8% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Light | +15% |
Lightning | +12% |
Offense: Damage Penetration
Lightning | +14% |
Defense: Base
Armour (hardiness) | 72.747417197787 (97.241379310345%) |
Defense | 43 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 57 |
Spell Save | 55 |
Mental Save | 16 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 18%( 70%) |
Physical | + 14%( 70%) |
Cold | + 16%( 70%) |
All | + 7%( 70%) |
Darkness | + 18%( 70%) |
Light | + 38%( 70%) |
Temporal | + 17%( 70%) |
Lightning | + 43%( 70%) |
Fire | + 35%( 70%) |
Nature | + 19%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 200.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 21 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 3.0 T1 feet armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() 1.5 T3 hands armor [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Melee+ 10 light Dmg.mod +5% light Acc +12 (+3 eff.) ----- def ----- Armour +2 Resists +7% light Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 89 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +7 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+6 eff.) Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings can have magical properties. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +15% fire +10% cold Amulets can have magical properties. |
In main hand | ![]() 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 31% chance to daze at end of turn While equipped: Stats +2 Str +3 Dex +3 Mag +3 Wil +2 Cun +3 Con dps ---------- Res.pen +14% lightning One-handed war axes. |
Around waist | ![]() 1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +9% lightning +5% temporal Max.HP +50.00 A belt that goes around your waist. |
In off hand | ![]() 7.0 T5 shield armor [Ego++] Arcane When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +194 Melee+ +19 light On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Mag +6 Con dps ---------- On Melee Ret: * 40% chance to blind ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +14% light ---------- misc Wards +3 lightning +4 temporal +2 blight +4 fire +2 cold Talents +1 Ward +5 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +12% blight HP.reg +1.30 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 T4 massive armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 8 acid 12 fire Melee Ret 12 acid 9 fire ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +14% acid +15% fire +7% physical Phys.save +14 (+4 eff.) A suit of armour made of metal plates. |
Inventory
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +37 (+20 eff.) Melee+ 8% confusion Dmg.mod +30% cold Phasing +27% ----- def ----- Defense +21 (+7 eff.) ---------- misc Mana/turn +0.31 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T4 battleaxe 2H weapon [Ego+] Arcane Power 43.5 - 65.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +17 Crit +7.5% Atk.spd 100% Phasing +26% On Hit: * Random elemental explosion While equipped: dps ---------- Res.pen +14% acid +17% fire +16% lightning +13% cold Massive two-handed battleaxes. |
![]() 17.0 T5 massive armor [Ego+] Master While equipped: ----- def ----- Armour +24 Defense +9 (+3 eff.) Fatigue +18% Phys.save +14 (+4 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Boggart the Skeleton Bulwark level 15
76th Pyre 122nd year of Ascendancy at 03:03 see stats
By Boggart the Skeleton Bulwark level 31
79th Pyre 122nd year of Ascendancy at 08:30 see stats
By Boggart the Skeleton Bulwark level 10
75th Pyre 122nd year of Ascendancy at 08:40 see stats
By Boggart the Skeleton Bulwark level 20
77th Pyre 122nd year of Ascendancy at 00:41 see stats
By Boggart the Skeleton Bulwark level 30
79th Pyre 122nd year of Ascendancy at 01:11 see stats
By Boggart the Skeleton Bulwark level 35
1st Mirth 122nd year of Ascendancy at 10:14 see stats
By Boggart the Skeleton Bulwark level 33
1st Mirth 122nd year of Ascendancy at 01:48 see stats
By Boggart the Skeleton Bulwark level 35
1st Mirth 122nd year of Ascendancy at 07:07 see stats
Log
Boggart activates Shield Wall.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Last Stand is ready to use.
Talent Vitality is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Boggart points his Lightbringer's Wand at a spot nearby, releasing a brilliant orb of light!
Resting starts...
Your summoned Lightbringer disappears.
Rested for 33 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Boggart points his Lightbringer's Wand at a spot nearby, releasing a brilliant orb of light!
Resting starts...
Your summoned Lightbringer disappears.
Rested for 34 turns (stop reason: all resources and life at maximum).
Boggart deactivates Shield Wall.