Cyber Jockey the level 2 Ghoul Doombringer by marsellus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassDoombringer
Level / Exp2 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity11 (base 10)
Constitution20 (base 12)
Magic15 (base 15)
Willpower8 (base 10)
Cunning9 (base 11)

Resources

Life168/168
Stamina98/98
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy18
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower9.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7.73 (48.103448275862%)
Defense2.35
Ranged Defense2.35
Fatigue13
Physical Save14.7
Spell Save8.05
Mental Save5.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On fingers
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

Talent Rune: Shielding is ready to use.

Cyber Jockey casts Rune: Shielding.

A shield forms around Cyber Jockey.


Skeleton mage hits Cyber Jockey for (5 absorbed), 0 physical (0 total damage).

Cyber Jockey returns to normal.

Skeleton mage casts Manathrust.

Skeleton mage hits Cyber Jockey for (69 absorbed), 0 arcane (0 total damage).

The shield around Cyber Jockey crumbles.

Skeleton mage casts Flame.

Skeleton mage's Flame hits
Cyber Jockey for 28 fire damage.
Cyber Jockey the level 2 ghoul doombringer was combusted to death by a skeleton mage on level 2 of Blighted Ruins.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Skeleton mage's Flame killed Cyber Jockey!
Saving done.

Talent Rune: Heat Beam is ready to use.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Talent Wraithform is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving game...