Curry the level 20 Thalore Archer by kuresuti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp20 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength64 (base 39)
Dexterity54 (base 48)
Constitution26 (base 10)
Magic8 (base 10)
Willpower22 (base 10)
Cunning12 (base 12)

Resources

Life581/581
Stamina141/141
Healing Factor1.4224489795919
Regeneration8.3213265306126

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage119
Accuracy65
Crit Chance11%
APR10
Speed0.80

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+9%
Nature+37%
Acid+6%
Physical+51%
Mind+21%
All0%

Offense: Damage Penetration

Darkness+5%
Physical+18%
Acid+5%

Defense: Base

Armour (hardiness)34 (38.536585365854%)
Defense43
Ranged Defense48
Fatigue8.669446550417
Physical Save40
Spell Save37
Mental Save28

Defense: Resistances

Blight+ 9%( 70%)
Arcane+ 9%( 70%)
Mind+ 18%( 70%)
All+ 4%( 70%)
Darkness+ 22%( 70%)
Light+ 13%( 70%)
Cold+ 13%( 70%)
Fire+ 15%( 70%)
Nature+ 21%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance23%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
1/5
1/5
3/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
3/5
5/5
4/5
Technique / Marksmanship1.30
5/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
5/5
0/5
0/5
Technique / Mobility1.20
3/5
1/5
1/5
5/5
Race / Thalore1.00
1/5
1/5
2/5
0/5

Effects

talent
talent

Quests

done
active
failed
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Curry the Thalore Archer level 17
46th Haze 122nd year of Ascendancy at 20:44
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Curry the Thalore Archer level 10
9th Dusk 122nd year of Ascendancy at 07:30
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Curry the Thalore Archer level 20
48th Regrowth 123rd year of Ascendancy at 12:27
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Curry the Thalore Archer level 16
39th Haze 122nd year of Ascendancy at 14:29
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Curry the Thalore Archer level 19
48th Regrowth 123rd year of Ascendancy at 01:16
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Curry the Thalore Archer level 7
1st Dusk 122nd year of Ascendancy at 10:27
see stats
The Right thing to do (Insane (Adventure) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Curry the Thalore Archer level 16
20th Haze 122nd year of Ascendancy at 03:46
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Curry the Thalore Archer level 9
7th Dusk 122nd year of Ascendancy at 07:33
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Curry the Thalore Archer level 20
50th Regrowth 123rd year of Ascendancy at 10:15
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Curry the Thalore Archer level 13
19th Dusk 122nd year of Ascendancy at 07:29
see stats

Log

Glorima the white jelly is recovering from the damage!
Curry's Shoot hits Glorima the white jelly for
429 physical, 16 darkness (445 total damage).
Glorima the white jelly receives 29 healing.

Curry shoots!

Curry's Shoot hits Glorima the white jelly for
270 physical damage.
Curry's Shoot killed Glorima the white jelly!

Curry picks up (m.):
pair of hardened leather boots 'Duskstoker' (0 def, 3 armour).
Talent Steady Shot is ready to use.

The unstable sand tunnel collapses!


Curry picks up (j.):
flaming steel mace (114% power, 3 apr).
The unstable sand tunnel collapses!


Curry picks up (r.):
flaming steel shield (6 def, 2 armour, 40 block).

Curry picks up (j.):
acidic dwarven-steel greatsword (147% power, 2 apr).

There is a ladder to the next level here (press '' or right click to use).

Resting starts...

Curry starts regenerating health quickly.

Curry stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Curry deactivates Trained Reactions.

Curry deactivates Aim.