Curry the level 15 Shalore Sun Paladin by kuresuti

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceShalore
ClassSun Paladin
Level / Exp15 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength59 (base 39)
Dexterity24 (base 10)
Constitution20 (base 10)
Magic33 (base 29)
Willpower29 (base 10)
Cunning16 (base 10)

Resources

Life382/382
Mana279/279
Stamina190/190
Positive0/62
Healing Factor1.5889473684211
Regeneration7.7063947368421

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
ESP Range10
ESP Kindsdragon

Offense: Mainhand

Damage98
Accuracy29
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance9%
Speed1

Offense: Damage Bonus

Lightning+27%
Acid+14%
Mind+3%
Temporal+6%

Offense: Damage Penetration

Lightning+10%
Temporal+10%
Acid+20%
Darkness+15%
Nature+20%

Defense: Base

Armour (hardiness)35.268591263751 (100%)
Defense21
Ranged Defense26
Fatigue19
Physical Save47
Spell Save21
Mental Save24

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 20%( 70%)
Arcane+ 5%( 70%)
Cold+ 46%( 70%)
All 0%( 70%)
Darkness+ 21%( 70%)
Light-23%( 70%)
Lightning+ 57%( 70%)
Physical+ 4%( 70%)
Fire+ 3%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%
Bleed Resistance40%
Confusion Resistance35%
Disarm Resistance22%
Pinning Resistance30%
Poison Resistance0%
Knockback Resistance25%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
5/5
1/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
5/5
0/5
1/5
5/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
active
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Curry the Shalore Sun Paladin level 10
3rd Mirth 122nd year of Ascendancy at 07:00
see stats
Lost in translation (Insane (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Curry the Shalore Sun Paladin level 7
78th Pyre 122nd year of Ascendancy at 00:37
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Curry the Shalore Sun Paladin level 10
3rd Mirth 122nd year of Ascendancy at 10:02
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Curry the Shalore Sun Paladin level 14
7th Flare 122nd year of Ascendancy at 10:24
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Curry the Shalore Sun Paladin level 13
2nd Flare 122nd year of Ascendancy at 04:52
see stats

Log

You gain 0.25 gold from the transmogrification of elm starstaff (100% power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 7.49 gold from the transmogrification of
Rhileg (101% power, 2 apr).
You gain 9.51 gold from the transmogrification of
Lustrewilter.
You gain 17.00 gold from the transmogrification of
iron greatsword 'Beetodin' (112% power, 1 apr).
You gain 1.06 gold from the transmogrification of
arcing iron greatsword (117% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (115% power, 1 apr).
You gain 0.97 gold from the transmogrification of
mule's copper ring.
You gain 1.26 gold from the transmogrification of
regeneration infusion of the wizard (heal 201 over 5 turns).
There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Curry deactivates Chant of Fortress.

Curry deactivates Weapon of Light.