Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | ZOmnibus Lite 1.5.0A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better ASCII 1.2.3Improves the ASCII display to be more useable overall. Designed for the regular ASCII display; if you use ASCII with backgrounds this may not help at all. Currently all this does is change monsters and traps that are difficult to see on a black background to be more readable. I've done this manually, so if you notice any I've missed please let me know. This also involved making a relatively invasive change to the Doomed, Summoner, and Necromancer classes, so please report any strange behavior with those classes, or with NPCs that have talents from those classes. Potential future plans include fixing the colors of some of the more problematic items and events such as Fearscape Portals, understanding what the shader field is supposed to do for monsters (i.e. are multicolored monsters supposed to actually shimmer), finding a higher-quality monospace font that looks better when blown up on the character page and other similar places, and trying to fix the various display bugs associated with putting an item's ability on the hotbar. Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 16 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by yellow jelly at level 16 on the 50th Dusk 122nd year of Ascendancy at 09:09 / 1 |
Primary Stats
| Strength | 19 (base 12) |
| Dexterity | 40 (base 30) |
| Constitution | 18 (base 10) |
| Magic | 48 (base 43) |
| Willpower | 25 (base 12) |
| Cunning | 14 (base 10) |
Resources
| Life | -11/411 |
| Paradox | 330 |
| Healing Factor | 1.283829787234 |
| Regeneration | 60.455544680851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 17.342941493866 |
| See Invisible | 17.342941493866 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 38 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 38 |
| Crit Chance | 9% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Temporal | +7% |
| Fire | +24% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 47 |
| Ranged Defense | 49 |
| Fatigue | 4 |
| Physical Save | 25 |
| Spell Save | 26 |
| Mental Save | 22 |
Defense: Resistances
| Physical | + 18%( 70%) |
| Darkness | + 20%( 70%) |
| Cold | + 28%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Temporal Hounds |
| talent | Weapon Folding |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of Phase |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Peer into the future, detecting enemies, increasing defense by 12, and granting a 2% chance to ignore critical hits. Precognition |
| beneficial effect | A flow of life spins around the target, regenerating 46.04 life per turn. Regeneration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +1. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed orc heart. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Harylach the Sunbutcher (0 def, 3 armour) (On feet)]Harylach the Sunbutcher (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +3(-) Str / +5(-) Dex / +4(-) Wil / +3(-) Con / +6(-) Lck Changes damage: +24%(-) fire Stealth bonus: +7 (-) A pair of boots made of leather. |
| Light source | [vs. survivor's brass lantern of health (Light source)]survivor's brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) (-) Maximum life: +40.00 (-) Light radius: +2 (-) Healing mod.: +11% (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) (On head)]stabilizing rough leather cap of dexterity (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +2(-) Dex Physical save: +11 (+6 eff.) (-) A cap made of leather. |
| On hands | [vs. umbral rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]umbral rough leather gloves of strength (+2) (0 def, 1 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) (-) Armour: +1 (-) Damage (Melee): 5(-) darkness Changes stats: +2(-) Str Changes resistances: +6%(-) darkness Changes damage: +3%(-) darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Shard of Crystalized Time (Tool)]Shard of Crystalized Time Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) (-) Changes stats: +2(-) Con / +4(-) Wil Changes damage: +7%(-) temporal Reduces paradox anomalies(equivalent to willpower): +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | [vs. wizard's copper ring of clarity (On fingers, 1 of 2)]wizard's copper ring of clarity Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Mag Spell save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) Confusion immunity: +20% (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of clarity (On fingers, 1 of 2)]gold ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +0(-3) Mag Spell save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +0% (-20%) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet 'Xebeth' (Around neck)]copper amulet 'Xebeth' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Armour: +6 (-) Changes stats: +2(-) Cun Changes resistances: +3%(-) physical Maximum life: +20.00 (-) Amulets can have magical properties. |
| In main hand | [vs. plaguebringer's dwarven-steel longsword of amnesia (22.5-31.5 power, 4 apr) (In main hand, 1 of 2)]plaguebringer's dwarven-steel longsword of amnesia (22.5-31.5 power, 4 apr) Requires: - Magic 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Crit. chance: +3.5% (-) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 7% chance to disease * 25% chance to put talents on cooldown Damage (Melee): +10(-) blight When wielded/worn: Disease immunity: +18% (-) Sharp, long, and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Eremyvor' (Around waist)]rough leather belt 'Eremyvor' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Defense: +6 (+2 eff.) (-) Ranged Defense: +6 (+2 eff.) (-) Changes stats: +4(-) Str Life regen: +0.80 (-) Stamina each turn: +0.40 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
| In off hand | [vs. plaguebringer's dwarven-steel longsword of amnesia (22.5-31.5 power, 4 apr) (In main hand, 1 of 3)]warbringer's steel dagger of massacre (15.5-20.15 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 15.5 - 20.2(-7.0 - -11.3) Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (+2) Crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-7%) - 25% chance to put talents on cooldown Damage (Melee): +0(-10) blight When wielded/worn: Physical power: +4 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disease immunity: +0% (-18%) Disarm immunity: +10% Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. regal linen cloak of Eldoral (1 def, 0 armour) (Cloak)]regal linen cloak of Eldoral (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +2(-) Dex / +2(-) Wil / +1(-) Cun Mental save: +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Silk Current (12 def, 0 armour) (Main armor)]Silk Current (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) (-) Damage when hit (Melee): 10(-) cold Changes resistances: +15%(-) cold Changes resistances penetration: +8%(-) cold Changes damage: +10%(-) cold Talent masteries: +0.10(-) Spell / Water Spellpower: +4 (+2 eff.) (-) Movement speed: +15% (-) This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 200 over 5 turns)] (on body)]This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 110 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 110(-121) life over 5(-) turns. Its effects scale with your -Magic, +Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. plaguebringer's dwarven-steel longsword of amnesia (22.5-31.5 power, 4 apr) (In main hand, 1 of 2)]This item will automatically be transmogrified when you leave the level. ash starstaff (15-18 power, 3 apr, light element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-7.5 - -13.5) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Crit. chance: +3.0% (-0.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-7%) - 25% chance to put talents on cooldown Damage (Melee): +0(-10) blight When wielded/worn: Changes damage: +15% light Talent granted: +1 Command Staff Disease immunity: +0% (-18%) Spellpower: +6 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. plaguebringer's dwarven-steel longsword of amnesia (22.5-31.5 power, 4 apr) (In main hand, 1 of 3)]This item will automatically be transmogrified when you leave the level. Scaldschism (15-19.5 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5(-7.5 - -12.0) Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Crit. chance: +6.0% (+2.5%) Attack speed: 100% (-) When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 0% chance to disease (-7%) - 25% chance to put talents on cooldown Damage (Melee): +32 insidious poison / +16 nature / +0(-10) blight Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 fire When wielded/worn: Changes resistances: +12% nature / +15% fire Disease immunity: +0% (-18%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of cold resistance (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) (-10 (-3 eff.)) Fatigue: +7% Damage when hit (Melee): 0(-10) cold Changes resistances: +17%(+2%) cold / +11% light / +11% darkness Changes resistances penetration: +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Movement speed: +0% (-15%) A suit of armour made of leather. |
[vs. Silk Current (12 def, 0 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Arthuhad the dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) (-9 (-3 eff.)) Fatigue: +16% Damage when hit (Melee): 0(-10) cold Changes resistances: +9% acid / +9% darkness / +15% blight / +0%(-15%) cold / +13% nature / +12% mind Changes resistances penetration: +10% mind / +0%(-8%) cold Changes damage: +0%(-10%) cold Talent mastery: +0.00(-0.10) Spell / Water Spellpower: +0 (+0 eff.) (-4 (-2 eff.)) Movement speed: +0% (-15%) A suit of armour made of mail. |
[vs. umbral rough leather gloves of strength (+2) (0 def, 1 armour) (On hands)]This item will automatically be transmogrified when you leave the level. hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +0 (+0 eff.) (-5 (-1 eff.)) Armour: +2 (+1) Damage (Melee): 0(-5) darkness Changes stats: +0(-2) Str Changes resistances: +0%(-6%) darkness Changes damage: +0%(-3%) darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical save: +0 (+0 eff.) (-5 (-3 eff.)) Maximum life: +0.00 (-40.00) Light radius: +3 (+1) Healing mod.: +0% (-11%) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 105.71 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 105.71 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Shard of Crystalized Time (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Defense: +0 (+0 eff.) (-5 (-2 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +4% blight / +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. Shard of Crystalized Time (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-2) Con / +5(+1) Wil Changes damage: +0%(-7%) temporal Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) Reduces paradox anomalies(equivalent to willpower): +0 (-10) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Shard of Crystalized Time (Tool)]elm totem of thorny skin [power 16] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Shard of Crystalized Time (Tool)]elm wand of trap destruction [power 18] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-2) Con / +0(-4) Wil Changes damage: +0%(-7%) temporal Reduces paradox anomalies(equivalent to willpower): +0 (-10) It can be used to disarm traps (18 bonus disarm power, based on Magic) along a range 3 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Oh no, the Shalore Temporal Warden level 13
39th Dusk 122nd year of Ascendancy at 06:00 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Oh no, the Shalore Temporal Warden level 15
41st Dusk 122nd year of Ascendancy at 09:52 see stats
Level 10 (Roguelike)
Got a character to level 10.By Oh no, the Shalore Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 06:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Oh no, the Shalore Temporal Warden level 7
3rd Summertide 122nd year of Ascendancy at 06:12 see stats
Wibbly Wobbly Timey Wimey Stuff (Roguelike)
Killed the weaver queen and the temporal defiler.By Oh no, the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 22:16 see stats
Log
Silukira the crimson ooze's Slime Spit hits Temporal hound for 41 nature damage.
Oh no, casts Dimensional Step.
Oh no, speeds up.
Oh no, emerges from a space-time rift!
Oh no, casts Wormhole.
Oh no, folds the space between two points.
Silukira the crimson ooze uses Oozebeam.
Silukira the crimson ooze hits Temporal hound for 176 nature damage.
Silukira the crimson ooze killed Temporal hound!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Silukira the crimson ooze uses Acidbeam.
Oh no,'s temporal clone is disarmed!
Oh no, shares damage with his guardian!
Silukira the crimson ooze hits Oh no,'s temporal clone for 164 acid damage.
Silukira the crimson ooze hits Oh no, for (23 shared), 119 acid (119 total damage).
Silukira the crimson ooze hits Temporal hound for 164 acid damage.
Silukira the crimson ooze hits Temporal hound for 164 acid damage.
Silukira the crimson ooze killed Temporal hound!
Oh no, casts Rune: Phase Door.
Oh no, is out of phase.
Yellow jelly uses Slime Spit.
Oh no,'s temporal clone uses Infusion: Regeneration.
Oh no,'s temporal clone starts regenerating health quickly.
Oh no, uses Infusion: Regeneration.
Oh no, starts regenerating health quickly.
Saving game...








































































