Brina the dwarf the level 9 Dwarf Alchemist by gados1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassAlchemist
Level / Exp9 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity8 (base 10)
Constitution21 (base 18)
Magic28 (base 30)
Willpower14 (base 11)
Cunning18 (base 17)

Resources

Life243/243
Mana146/146
Healing Factor1
Regeneration1.05

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible6

Offense: Mainhand

Damage16
Accuracy2
Crit Chance10%
APR8
Speed1.00

Offense: Spell

Spellpower30.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense20.15
Ranged Defense20.15
Fatigue0
Physical Save15.95
Spell Save14.7
Mental Save20.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Silence Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
1/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
done
active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Brina the dwarf the Dwarf Alchemist level 4
20th Voratun 122nd year of Ascendancy at 14:05
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Brina the dwarf casts Extract Gems.

Brina the dwarf casts Extract Gems.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.57 gold from the transmogrification of
bright brass lantern.
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 29; turns 4; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 4th Profit of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Brina the dwarf deactivates Acid Infusion.