Mad Cow Disease the level 4 Whitehoof Archer by rpground

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassArcher
Level / Exp4 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity25 (base 26)
Constitution12 (base 10)
Magic17 (base 10)
Willpower7 (base 10)
Cunning13 (base 12)

Resources

Life167/167
Stamina102/102
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy26
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save11
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log


You are now inscribed with Rune: Phase Door.

You have no more
phase door rune of the warrior (range 6; power 20; dur 3).

Talent Volley is ready to use.
Talent Pin Down is ready to use.
Talent Rune: Phase Door is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 1.15 gold from the melting of
spiked iron plate armour (3 def, 7 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.37 gold from the melting of
steel steamgun of cold.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron rapier (11.5-16.1 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You gain 3.00 gold from the melting of
medical injector implant of the psychic (efficiency 85% / cooldown 80%).
Saving done.

There is a ladder to the previous level here (press '' or right click to use).