aa the level 23 Drem Alchemist by pjh27062706

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceDrem
ClassAlchemist
Level / Exp23 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity12 (base 10)
Constitution19 (base 13)
Magic75 (base 53)
Willpower17 (base 11)
Cunning59 (base 44)

Resources

Life468/468
Mana109/109
Steam100/100
Healing Factor1.0714285714286
Regeneration0.26785714285715

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite19
Infravision3
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage30
Accuracy19
Crit Chance19%
APR22
Speed1.00

Offense: Spell

Spellpower59
Crit Chance46%
Speed1

Offense: Mind

Mindpower28
Crit Chance16%
Speed1

Offense: Damage Bonus

Acid+9%
Lightning+10%
Arcane+15%
Fire+72%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense22
Ranged Defense22
Fatigue3
Physical Save11
Spell Save28
Mental Save27

Defense: Resistances

Nature+ 17%( 70%)
Acid+ 34%( 70%)
Light+ 20%( 70%)
Cold+ 28%( 70%)
Mind+ 34%( 70%)
Lightning+ 63%( 70%)
Fire+ 64%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance45%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
5/5
3/5
1/5
5/5
Spell / Explosive admixtures1.50
5/5
5/5
5/5
0/5
Spell / Golemancy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Race / Drem1.00
5/5
1/5
1/5
0/5
Spell / Stone alchemy1.30
5/5
5/5
0/5
0/5
Spell / Staff combat1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
done
done
done
active
done
active
active
active
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Exploration mode) Killed a Bringer of Doom.
By aa the Drem Alchemist level 17
24th Dearth 122nd year of Ascendancy at 12:48
see stats
Curse Lifter (Exploration mode) Killed Ben Cruthdar the Cursed.
By aa the Drem Alchemist level 19
22nd Loss 122nd year of Ascendancy at 03:48
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By aa the Drem Alchemist level 20
10th Shortage 122nd year of Ascendancy at 16:36
see stats
Home sweet home (Exploration mode) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By aa the Drem Alchemist level 22
17th Shortage 122nd year of Ascendancy at 20:00
see stats
Level 10 (Exploration mode) Got a character to level 10.
By aa the Drem Alchemist level 10
31st Voratun 122nd year of Ascendancy at 15:52
see stats
Level 20 (Exploration mode) Got a character to level 20.
By aa the Drem Alchemist level 20
10th Shortage 122nd year of Ascendancy at 06:31
see stats
Rescuer of the lost (Exploration mode) Rescued the merchant from the assassin lord.
By aa the Drem Alchemist level 16
3rd Wealth 122nd year of Ascendancy at 04:31
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By aa the Drem Alchemist level 9
25th Voratun 122nd year of Ascendancy at 10:56
see stats
The Right thing to do (Exploration mode) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By aa the Drem Alchemist level 16
9th Wealth 122nd year of Ascendancy at 12:56
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By aa the Drem Alchemist level 19
2nd Loss 122nd year of Ascendancy at 08:21
see stats
You were not supposed to see that! (Exploration mode) Read a Forbidden Tome.
By aa the Drem Alchemist level 22
17th Shortage 122nd year of Ascendancy at 21:01
see stats

Log

You sense no unique items on the floor.
You sense no unique items on creatures.

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).


There is an exit to reality here (press '' or right click to use).
Ran for 132 turns (stop reason: at exit).


There is an exit to reality here (press '' or right click to use).

You feel mildly anxious, and walk with caution.
Saving game...


You sense no unique items on the floor.
You sense no unique items on creatures.

Aa drops on the floor:
Coral Spray (8 def, 8 armour, 48 block).
Your
Coral Spray (8 def, 8 armour, 48 block) is magically sorted by the storage room.

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


You sense 1 unique item(s) on the floor.
You sense no unique items on creatures.

Saving done.

Aa deactivates
Body of Fire.
The raging fire around aa calms down and disappears.
Aa deactivates
Flame Infusion.