Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Corruptor |
Level / Exp | 50 / 738% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 9 on the 4th Dusk 122nd year of Ascendancy at 20:17 / 125Killed by rogue at level 10 on the 22nd Dusk 122nd year of Ascendancy at 13:31 Killed by minotaur at level 11 on the 24th Dusk 122nd year of Ascendancy at 14:16 Killed by Minotaur of the Labyrinth at level 11 on the 24th Dusk 122nd year of Ascendancy at 16:51 Killed by Minotaur of the Labyrinth at level 11 on the 24th Dusk 122nd year of Ascendancy at 18:18 Killed by Minotaur of the Labyrinth at level 11 on the 24th Dusk 122nd year of Ascendancy at 19:47 Killed by Minotaur of the Labyrinth at level 11 on the 24th Dusk 122nd year of Ascendancy at 21:48 Killed by Sars Hivaids at level 12 on the 28th Dusk 122nd year of Ascendancy at 00:18 Killed by giant spider at level 12 on the 29th Dusk 122nd year of Ascendancy at 10:10 Killed by ritch flamespitter at level 12 on the 29th Dusk 122nd year of Ascendancy at 10:29 Killed by ritch flamespitter at level 13 on the 29th Dusk 122nd year of Ascendancy at 11:23 Killed by minotaur at level 14 on the 34th Dusk 122nd year of Ascendancy at 03:34 Killed by minotaur at level 14 on the 34th Dusk 122nd year of Ascendancy at 04:22 Killed by minotaur at level 14 on the 34th Dusk 122nd year of Ascendancy at 05:38 Killed by minotaur at level 14 on the 35th Dusk 122nd year of Ascendancy at 05:50 Killed by elven corruptor at level 17 on the 44th Dusk 122nd year of Ascendancy at 04:13 Killed by elven corruptor at level 17 on the 44th Dusk 122nd year of Ascendancy at 05:31 Killed by elven blood mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 08:42 Killed by Xeronor the elven blood mage at level 17 on the 44th Dusk 122nd year of Ascendancy at 10:26 Killed by elven tempest at level 17 on the 44th Dusk 122nd year of Ascendancy at 11:45 Killed by elven tempest at level 17 on the 44th Dusk 122nd year of Ascendancy at 13:29 Killed by Assassin Lord at level 17 on the 3rd Haze 122nd year of Ascendancy at 20:26 Killed by snow giant boulder thrower at level 19 on the 53rd Haze 122nd year of Ascendancy at 01:51 Killed by snow giant thunderer at level 19 on the 53rd Haze 122nd year of Ascendancy at 03:22 Killed by Zubatta the snow giant chieftain at level 21 on the 56th Haze 122nd year of Ascendancy at 01:31 Killed by Zubatta the snow giant chieftain at level 21 on the 56th Haze 122nd year of Ascendancy at 02:23 Killed by Zubatta the snow giant chieftain at level 21 on the 56th Haze 122nd year of Ascendancy at 06:06 Killed by Veloda the storm drake at level 21 on the 56th Haze 122nd year of Ascendancy at 14:21 Killed by Ben Cruthdar, the Abomination at level 22 on the 58th Haze 122nd year of Ascendancy at 08:30 Killed by Beloth the headless horror at level 22 on the 63rd Haze 122nd year of Ascendancy at 07:31 Killed by Beloth the headless horror at level 22 on the 63rd Haze 122nd year of Ascendancy at 10:51 Killed by Urkis, the High Tempest at level 23 on the 68th Haze 122nd year of Ascendancy at 08:16 Killed by Edis the shalore at level 23 on the 71st Haze 122nd year of Ascendancy at 23:28 Killed by Xeronor the elven blood mage at level 23 on the 3rd Decay 122nd year of Ascendancy at 10:38 Killed by Xeronor the elven blood mage at level 23 on the 3rd Decay 122nd year of Ascendancy at 12:57 Killed by Grand Corruptor at level 24 on the 3rd Decay 122nd year of Ascendancy at 23:09 Killed by ritch flamespitter at level 24 on the 5th Decay 122nd year of Ascendancy at 00:03 Killed by Siluna the elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 16:29 Killed by elven blood mage at level 24 on the 7th Decay 122nd year of Ascendancy at 16:56 Killed by Siluna the elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 18:14 Killed by elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 18:44 Killed by Siluna the elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 19:54 Killed by Siluna the elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 21:23 Killed by Siluna the elven corruptor at level 24 on the 7th Decay 122nd year of Ascendancy at 23:17 Killed by Siluna the elven corruptor at level 24 on the 8th Decay 122nd year of Ascendancy at 01:01 Killed by Siluna the elven corruptor at level 24 on the 8th Decay 122nd year of Ascendancy at 02:34 Killed by Siluna the elven corruptor at level 24 on the 8th Decay 122nd year of Ascendancy at 03:48 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 05:23 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 07:05 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 08:44 Killed by Siluna the elven corruptor at level 24 on the 8th Decay 122nd year of Ascendancy at 10:00 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 11:42 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 13:40 Killed by elven blood mage at level 24 on the 8th Decay 122nd year of Ascendancy at 18:25 Killed by elven cultist at level 24 on the 8th Decay 122nd year of Ascendancy at 22:15 Killed by wretchling at level 24 on the 9th Decay 122nd year of Ascendancy at 18:38 Killed by Cyrodabeth the elven cultist at level 24 on the 10th Decay 122nd year of Ascendancy at 01:23 Killed by elven blood mage at level 24 on the 10th Decay 122nd year of Ascendancy at 11:00 Killed by elven blood mage at level 24 on the 10th Decay 122nd year of Ascendancy at 14:17 Killed by elven corruptor at level 24 on the 10th Decay 122nd year of Ascendancy at 18:25 Killed by Kryl-Feijan at level 24 on the 1st Wintertide 123rd year of Ascendancy at 02:16 Killed by Kryl-Feijan at level 24 on the 1st Wintertide 123rd year of Ascendancy at 04:36 Killed by Sars Hivaids at level 24 on the 1st Wintertide 123rd year of Ascendancy at 04:36 Killed by Xanyyatha the bone giant at level 26 on the 8th Allure 123rd year of Ascendancy at 21:32 Killed by Xanyyatha the bone giant at level 26 on the 8th Allure 123rd year of Ascendancy at 23:08 Killed by will o' the wisp at level 26 on the 9th Allure 123rd year of Ascendancy at 12:55 Killed by Celia at level 26 on the 9th Allure 123rd year of Ascendancy at 14:20 Killed by Saloyama the minotaur at level 27 on the 15th Regrowth 123rd year of Ascendancy at 13:49 Killed by Saloyama the minotaur at level 27 on the 15th Regrowth 123rd year of Ascendancy at 14:15 Killed by Sars Hivaids at level 27 on the 16th Regrowth 123rd year of Ascendancy at 07:20 Killed by fire drake at level 27 on the 16th Regrowth 123rd year of Ascendancy at 16:21 Killed by skeleton warrior at level 28 on the 42nd Regrowth 123rd year of Ascendancy at 05:18 Killed by skeleton mage at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 07:11 Killed by skeleton mage at level 29 on the 46th Regrowth 123rd year of Ascendancy at 08:19 Killed by skeleton warrior at level 30 on the 47th Regrowth 123rd year of Ascendancy at 11:03 Killed by skeleton warrior at level 30 on the 47th Regrowth 123rd year of Ascendancy at 12:41 Killed by barrow wight at level 30 on the 48th Regrowth 123rd year of Ascendancy at 08:08 Killed by ghoulking at level 30 on the 48th Regrowth 123rd year of Ascendancy at 10:25 Killed by ghoul at level 30 on the 49th Regrowth 123rd year of Ascendancy at 05:11 Killed by Bethakira the armoured skeleton warrior at level 30 on the 50th Regrowth 123rd year of Ascendancy at 13:22 Killed by Bethakira the armoured skeleton warrior at level 30 on the 50th Regrowth 123rd year of Ascendancy at 16:55 Killed by Bethakira the armoured skeleton warrior at level 30 on the 50th Regrowth 123rd year of Ascendancy at 18:01 Killed by Bethakira the armoured skeleton warrior at level 30 on the 50th Regrowth 123rd year of Ascendancy at 19:07 Killed by luminous horror at level 30 on the 51st Regrowth 123rd year of Ascendancy at 16:30 Killed by lava floor at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 04:59 Killed by lava floor at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 08:24 Killed by dredgling at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 17:24 Killed by Gibreba the emperor wight at level 30 on the 52nd Regrowth 123rd year of Ascendancy at 19:08 Killed by The Master at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 19:47 Killed by skeleton mage at level 31 on the 53rd Regrowth 123rd year of Ascendancy at 22:28 Killed by skeleton mage at level 31 on the 54th Regrowth 123rd year of Ascendancy at 01:42 Killed by Mayomibeth the orc assassin at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 23:08 Killed by Rak'Shor Cultist at level 34 on the 64th Pyre 123rd year of Ascendancy at 22:30 Killed by Rak'Shor Cultist at level 34 on the 65th Pyre 123rd year of Ascendancy at 00:27 Killed by shadow at level 34 on the 65th Pyre 123rd year of Ascendancy at 02:08 Killed by orc corruptor at level 34 on the 76th Pyre 123rd year of Ascendancy at 15:25 Killed by Sars Hivaids at level 34 on the 76th Pyre 123rd year of Ascendancy at 16:54 Killed by orc corruptor at level 34 on the 76th Pyre 123rd year of Ascendancy at 17:51 Killed by Warmaster Gnarg at level 35 on the 4th Mirth 123rd year of Ascendancy at 11:43 Killed by Sars Hivaids at level 36 on the 4th Mirth 123rd year of Ascendancy at 21:56 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Mirth 123rd year of Ascendancy at 05:47 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Mirth 123rd year of Ascendancy at 13:00 Killed by overpowered greater multi-hued wyrm at level 36 on the 5th Mirth 123rd year of Ascendancy at 18:06 Killed by skeleton mage at level 36 on the 2nd Flare 123rd year of Ascendancy at 00:38 Killed by skeleton mage at level 36 on the 2nd Flare 123rd year of Ascendancy at 02:34 Killed by skeleton mage at level 36 on the 4th Flare 123rd year of Ascendancy at 01:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 4th Flare 123rd year of Ascendancy at 03:44 Killed by armoured skeleton warrior at level 36 on the 4th Flare 123rd year of Ascendancy at 05:53 Killed by shadow at level 47 on the 57th Haze 123rd year of Ascendancy at 18:01 Killed by Uthohem the dolleg at level 48 on the 43rd Regrowth 124th year of Ascendancy at 17:17 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 12:50 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 16:06 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 18:10 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 20:35 Killed by Atamathon the Giant Golem at level 50 on the 58th Regrowth 124th year of Ascendancy at 23:44 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 03:10 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 05:11 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 07:38 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 09:31 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 12:01 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 14:01 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 17:48 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 20:10 Killed by Atamathon the Giant Golem at level 50 on the 59th Regrowth 124th year of Ascendancy at 22:20 Killed by Atamathon the Giant Golem at level 50 on the 60th Regrowth 124th year of Ascendancy at 00:38 |
Primary Stats
Strength | 72 (base 30) |
Dexterity | 55 (base 18) |
Constitution | 95 (base 60) |
Magic | 120 (base 60) |
Willpower | 50 (base 16) |
Cunning | 128 (base 60) |
Resources
Life | 1666/1666 |
Mana | 474/474 |
Vim | 106/196 |
Healing Factor | 1.6 |
Regeneration | 17.04 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +121.08453708906% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 90 |
Accuracy | 43 |
Crit Chance | 50% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 43 |
Crit Chance | 67% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 81% |
Speed | 1 |
Offense: Mind
Mindpower | 52.066666666667 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
All | +12% |
Defense: Base
Armour (hardiness) | 37 (30%) |
Defense | 41.583333333333 |
Ranged Defense | 44.916666666667 |
Fatigue | 0 |
Physical Save | 58.691666666665 |
Spell Save | 54.708333333332 |
Mental Save | 62.481249999999 |
Defense: Resistances
All | + 27%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 50% |
Bleed Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 908% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 806 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Shadowflame | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Corruption / Blight | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Hexes | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Elemental Discord |
talent | Blood Fury |
talent | Blood Vengeance |
talent | Dark Ritual |
talent | Premonition |
talent | Willful Tormenter |
talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 964. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blightbringer's pair of drakeskin leather boots of phasing (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of phasing (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +12 Mag / +4 Wil Changes damage: +10% acid / +9% blight Disease immunity: +37% Spellpower: +7 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Light source | Blazehunter the dwarven lantern Blazehunter the dwarven lanternPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 30 fire Changes stats: +8 Mag Changes resistances: +16% fire / +30% light / +9% darkness Changes damage: +26% darkness Damage affinity(heal): +10% darkness Critical mult.: +6.00% Only die when reaching: -135.00 life Spellpower: +17 Light radius: +6 Infravision radius: +10 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 350.34 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Isuta the elven-silk wizard hat (3 def, 0 armour) Isuta the elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Wil / +2 Cun / +2 Con Reduces incoming crit damage: 5.00% Spell save: +6 Life regen: +6.00 Damage Shield Power: +14% A pointy cloth hat, very wizardly... |
On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Defense: +8 Changes stats: +9 Str / +9 Mag / +3 Cun Changes damage: +15% fire / +15% darkness / +5% all Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 6% of current vim Current Bonus: 6% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 7.5 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 174.22 fire damage and 230.47 darkness damage in a radius of 7. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. This item has been sent to the Item's Vault. |
Tool | overpowered dragonbone totem of thorny skin [power 127] (34 cooldown) overpowered dragonbone totem of thorny skin [power 127] (34 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 127 and armour hardiness by 70%, placing all other charms into a 34 cooldown. Natural totems are made by powerful wilders to store nature power. |
On fingers | Morninglord the voratun ring Morninglord the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Defense: +23 Ranged Defense: +4 Damage when hit (Melee): 4 blight Changes stats: +18 Cun / +7 Wil Changes resistances: +15% blight / +3% fire / +23% nature Poison immunity: +30% Disease immunity: +30% Life regen: +2.00 Only die when reaching: -95.00 life Maximum life: +77.00 Mindpower: +10 Light radius: +1 Healing mod.: +30% Rings can have magical properties. |
On fingers | Elegann the voratun ring Elegann the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Physical power: +15 Defense: +6 Ranged Defense: +6 Changes stats: +8 Str / +10 Dex / +10 Cun / +10 Con Cut immunity: +5% Stun/Freeze immunity: +20% Life regen: +1.30 Maximum life: +100.00 Mental crit. chance: +1% Healing mod.: +30% Defense after a teleport: +16 Resist all after a teleport: +8% New effects duration reduction after a teleport: +27% Rings can have magical properties. |
Around neck | wanderer's stralite amulet of constitution (+6) wanderer's stralite amulet of constitution (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +5 Cun / +9 Con Life regen: +0.70 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
In main hand | Telos's Staff (Top Half) (35-42 power, 0 apr, blight element) Telos's Staff (Top Half) (35-42 power, 0 apr, blight element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% blight Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos' broken staff. |
Around waist | drakeskin leather belt 'Aryrin' drakeskin leather belt 'Aryrin'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 Changes stats: +13 Str / +7 Dex / +7 Wil / +7 Cun / +8 Con Changes damage: +9% mind Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Physical save: +33 Spell save: +20 Mental save: +19 Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Size category: +1 A belt that goes around your waist. |
In off hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 20.92 acid and 26.11 blight damage. If not cleared after five turns it will inflict 283.19 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deeds. This dagger serves evil. |
Cloak | Elidath the Burnzephyr (3 def, 26 armour) Elidath the Burnzephyr (3 def, 26 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +26 Defense: +3 Changes resistances: +1% physical / +3% temporal / +3% fire / +9% nature / +47% cold Physical save: +12 Spell save: +6 Mental save: +28 Poison immunity: +20% Cut immunity: +10% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Masochism (0 def, 0 armour) Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Changes resistances: +15% fire / +15% darkness / +5% all Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 Spell save: +10 Mental save: +10 Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 Reduces all damage by 10% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 11 It can be used to activate talent Blood Grasp (costing 12 power out of 12/12) : Effective talent level: 7.5 Power cost: 12 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 604.45 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Inventory
regeneration infusion of the wizard (heal 484 over 5 turns) regeneration infusion of the wizard (heal 484 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 484 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (789% speed; 4 turns) movement infusion of the sneak (789% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 789% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (689% speed; 4 turns) movement infusion of the sneak (689% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 689% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (350.00 temporal damage, removed from time 4 turns) Rune of the Rift (350.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 392.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +11% blight Poison immunity: +20% Disease immunity: +21% Amulets can have magical properties. |
restful copper amulet of cunning (+3) restful copper amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Life regen: +1.10 Amulets can have magical properties. |
Bethitha the Glitterrigor Bethitha the GlitterrigorInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to blind Changes stats: +6 Dex Changes resistances: +3% light Changes damage: +3% darkness Life regen: +1.10 Light radius: +1 Amulets can have magical properties. |
starlit steel amulet of healing starlit steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% light / +13% darkness Blindness immunity: +25% Cut immunity: +50% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 283 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Belinor the stralite amulet Belinor the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +3% darkness / +3% mind / +30% cold / +3% nature / +26% fire Confusion immunity: +10% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glimmerspar the steel ring Glimmerspar the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 light Changes damage: +9% light Blindness immunity: +26% Light radius: +2 Infravision radius: +3 See stealth: +8 See invisible: +7 Rings can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ivedhewyn IvedhewynCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Cun / +2 Con Changes resistances: +6% acid Grants telepathy: Dragon Stun/Freeze immunity: +30% Life regen: +2.20 Light radius: +2 Infravision radius: +1 Rings can have magical properties. |
Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Goedalath Rock ring Goedalath Rock ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Archery prowess +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Grappling +0.30 Technique / Combat veteran +0.30 Technique / Combat training +0.30 Technique / Shield offense +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Superiority +0.30 Technique / Pugilism +0.30 Technique / Unarmed training +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 236.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) Sceptre of the Archlich (40-48 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Rod of Sarrilon (30-36 power, 4 apr, physical element) Rod of Sarrilon (30-36 power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.20 Chronomancy / Timeline Threading +0.20 Spell / Temporal +0.20 Chronomancy / Time Travel +0.20 Chronomancy / Paradox Talents cooldown: Temporal Clone (-5 turns) Temporal Reprieve (-10 turns) Paradox Clone (-7 turns) Body Reversion (-2 turns) Gravity Well (-6 turns) Teleport immunity: +100% Spellpower: +40 Spell crit. chance: +15% Reduces paradox failures(equivalent to willpower): +50 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Lelitontir the Shockknight (16 def, 10 armour) Lelitontir the Shockknight (16 def, 10 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Armour: +10 Defense: +16 Damage when hit (Melee): 8 mind Changes stats: +10 Dex / +5 Wil / +13 Cun Changes resistances: +9% temporal Changes resistances penetration: +20% mind / +5% temporal Changes damage: +6% lightning / +3% mind Physical save: +25 Spell save: +25 Mental save: +25 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of fog (11 def, 0 armour) restorative elven-silk cloak of fog (11 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 Changes resistances: +15% blight / +19% fire / +15% nature / +20% light Stealth bonus: +10 Life regen: +1.10 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This item has been sent to the Item's Vault. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Ivywyn the Galewend (10 def, 5 armour) Ivywyn the Galewend (10 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +5% Changes resistances: +9% acid Changes resistances penetration: +10% acid / +14% physical / +10% lightning Changes damage: +15% lightning Silence immunity: +39% Confusion immunity: +33% Stun/Freeze immunity: +34% A pair of boots made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
bladed hardened leather cap of the depths (0 def, 3 armour) bladed hardened leather cap of the depths (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +4 Str Changes resistances: +10% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 290.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
cashmere wizard hat 'Singesmasher' (2 def, 0 armour) cashmere wizard hat 'Singesmasher' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Con / +1 Mag Changes damage: +3% fire Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Equilibrium when hit: +1.60 Psi when hit: +1.50 Hate when hit: +1.20 A pointy cloth hat, very wizardly... |
Yaldan Baoth (0 def, 6 armour) Yaldan Baoth (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +10 Wil / +7 Con Changes resistances: +10% light / +15% darkness Changes resistances cap: +10% darkness Changes damage: +10% light Sight radius: -2 Reduce all damage from unseen attackers: 25% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Dragonskull Helm (0 def, 2 armour) Dragonskull Helm (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 Spell save: +12 Mental save: +12 Traces of a dragon's power still remain in this bleached and cracked skull. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area, costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 210.52 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
12 diamond 12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
11 moonstone 11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
16 pearl 16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
357 alchemist agate 357 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 43.13 cold damage and 43.13 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
forceful yew totem of thorny skin [power 35] (20 cooldown) forceful yew totem of thorny skin [power 35] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 stamina. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of healing 'Kethad' [power 180] (20 cooldown) elven-wood totem of healing 'Kethad' [power 180] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Physical power: +4 Changes stats: +2 Str / +2 Dex / +2 Cun It can be used to heal the target for 180, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of clairvoyance [power 18] (9 cooldown) overpowered dragonbone wand of clairvoyance [power 18] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Sars Hivaids the Halfling Corruptor level 32
69th Regrowth 123rd year of Ascendancy at 22:43 see stats
By Sars Hivaids the Halfling Corruptor level 44
18th Haze 123rd year of Ascendancy at 15:44 see stats
By Sars Hivaids the Halfling Corruptor level 24
4th Decay 122nd year of Ascendancy at 03:09 see stats
By Sars Hivaids the Halfling Corruptor level 35
79th Pyre 123rd year of Ascendancy at 11:03 see stats
By Sars Hivaids the Halfling Corruptor level 36
5th Mirth 123rd year of Ascendancy at 05:44 see stats
By Sars Hivaids the Halfling Corruptor level 50
60th Regrowth 124th year of Ascendancy at 05:26 see stats
By Sars Hivaids the Halfling Corruptor level 40
55th Dusk 123rd year of Ascendancy at 09:49 see stats
By Sars Hivaids the Halfling Corruptor level 33
7th Pyre 123rd year of Ascendancy at 21:00 see stats
By Sars Hivaids the Halfling Corruptor level 12
27th Dusk 122nd year of Ascendancy at 23:05 see stats
By Sars Hivaids the Halfling Corruptor level 34
65th Pyre 123rd year of Ascendancy at 04:03 see stats
By Sars Hivaids the Halfling Corruptor level 17
50th Dusk 122nd year of Ascendancy at 16:54 see stats
By Sars Hivaids the Halfling Corruptor level 44
16th Haze 123rd year of Ascendancy at 10:17 see stats
By Sars Hivaids the Halfling Corruptor level 41
63rd Dusk 123rd year of Ascendancy at 10:58 see stats
By Sars Hivaids the Halfling Corruptor level 33
77th Regrowth 123rd year of Ascendancy at 16:46 see stats
By Sars Hivaids the Halfling Corruptor level 23
67th Haze 122nd year of Ascendancy at 19:31 see stats
By Sars Hivaids the Halfling Corruptor level 50
47th Regrowth 124th year of Ascendancy at 07:26 see stats
By Sars Hivaids the Halfling Corruptor level 17
3rd Haze 122nd year of Ascendancy at 20:12 see stats
By Sars Hivaids the Halfling Corruptor level 23
68th Haze 122nd year of Ascendancy at 09:54 see stats
By Sars Hivaids the Halfling Corruptor level 28
41st Regrowth 123rd year of Ascendancy at 21:52 see stats
By Sars Hivaids the Halfling Corruptor level 47
58th Haze 123rd year of Ascendancy at 07:11 see stats
By Sars Hivaids the Halfling Corruptor level 12
28th Dusk 122nd year of Ascendancy at 00:18 see stats
By Sars Hivaids the Halfling Corruptor level 45
29th Haze 123rd year of Ascendancy at 08:50 see stats
By Sars Hivaids the Halfling Corruptor level 32
58th Regrowth 123rd year of Ascendancy at 09:02 see stats
By Sars Hivaids the Halfling Corruptor level 17
39th Dusk 122nd year of Ascendancy at 01:52 see stats
By Sars Hivaids the Halfling Corruptor level 10
4th Dusk 122nd year of Ascendancy at 22:12 see stats
By Sars Hivaids the Halfling Corruptor level 20
53rd Haze 122nd year of Ascendancy at 08:09 see stats
By Sars Hivaids the Halfling Corruptor level 30
46th Regrowth 123rd year of Ascendancy at 19:17 see stats
By Sars Hivaids the Halfling Corruptor level 40
52nd Dusk 123rd year of Ascendancy at 17:43 see stats
By Sars Hivaids the Halfling Corruptor level 50
47th Regrowth 124th year of Ascendancy at 05:27 see stats
By Sars Hivaids the Halfling Corruptor level 46
56th Haze 123rd year of Ascendancy at 18:49 see stats
By Sars Hivaids the Halfling Corruptor level 43
2nd Haze 123rd year of Ascendancy at 11:44 see stats
By Sars Hivaids the Halfling Corruptor level 17
3rd Haze 122nd year of Ascendancy at 21:33 see stats
By Sars Hivaids the Halfling Corruptor level 42
74th Dusk 123rd year of Ascendancy at 18:19 see stats
By Sars Hivaids the Halfling Corruptor level 31
56th Regrowth 123rd year of Ascendancy at 00:44 see stats
By Sars Hivaids the Halfling Corruptor level 33
77th Regrowth 123rd year of Ascendancy at 18:30 see stats
By Sars Hivaids the Halfling Corruptor level 50
47th Regrowth 124th year of Ascendancy at 07:25 see stats
By Sars Hivaids the Halfling Corruptor level 8
9th Flare 122nd year of Ascendancy at 06:29 see stats
By Sars Hivaids the Halfling Corruptor level 46
56th Haze 123rd year of Ascendancy at 19:36 see stats
By Sars Hivaids the Halfling Corruptor level 47
20th Regrowth 124th year of Ascendancy at 04:34 see stats
By Sars Hivaids the Halfling Corruptor level 50
47th Regrowth 124th year of Ascendancy at 07:26 see stats
By Sars Hivaids the Halfling Corruptor level 10
9th Dusk 122nd year of Ascendancy at 02:08 see stats
By Sars Hivaids the Halfling Corruptor level 18
52nd Haze 122nd year of Ascendancy at 01:05 see stats
By Sars Hivaids the Halfling Corruptor level 37
17th Dusk 123rd year of Ascendancy at 06:49 see stats
By Sars Hivaids the Halfling Corruptor level 47
19th Regrowth 124th year of Ascendancy at 13:24 see stats
By Sars Hivaids the Halfling Corruptor level 31
54th Regrowth 123rd year of Ascendancy at 17:46 see stats
By Sars Hivaids the Halfling Corruptor level 17
38th Dusk 122nd year of Ascendancy at 23:38 see stats
By Sars Hivaids the Halfling Corruptor level 31
54th Regrowth 123rd year of Ascendancy at 04:41 see stats
Log
Today is the 60th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 12:23.
Today is the 61st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.
Talent Fearscape is ready to use.
Today is the 62nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.
Today is the 63rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.