Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.0 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.1.6Donators/Buyers bonus! Conveyance Reward 1.0.4This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 681% |
| Size | medium |
| Lifes / Deaths | Killed by Vorudhera the large brown snake at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:06 / 91Killed by Gybrelle the forest troll at level 5 on the 5th Mirth 122nd year of Ascendancy at 02:25 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 15:12 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 17:17 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:02 Killed by Bill the Stone Troll at level 7 on the 6th Mirth 122nd year of Ascendancy at 21:28 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 14:13 Killed by skeleton warrior at level 8 on the 7th Mirth 122nd year of Ascendancy at 16:01 Killed by Emelymina the deformed giant rabbit at level 8 on the 1st Summertide 122nd year of Ascendancy at 03:47 Killed by thief at level 10 on the 25th Dusk 122nd year of Ascendancy at 04:31 Killed by thief at level 10 on the 25th Dusk 122nd year of Ascendancy at 12:08 Killed by shadowblade at level 10 on the 25th Dusk 122nd year of Ascendancy at 13:14 Killed by thief at level 10 on the 25th Dusk 122nd year of Ascendancy at 15:16 Killed by Betolaith the Guardian at level 10 on the 32nd Dusk 122nd year of Ascendancy at 14:06 Killed by minotaur at level 11 on the 33rd Dusk 122nd year of Ascendancy at 16:12 Killed by stone golem at level 11 on the 33rd Dusk 122nd year of Ascendancy at 17:41 Killed by minotaur at level 11 on the 33rd Dusk 122nd year of Ascendancy at 19:16 Killed by brittle clear ooze at level 11 on the 45th Dusk 122nd year of Ascendancy at 07:37 Killed by dredge at level 11 on the 46th Dusk 122nd year of Ascendancy at 06:37 Killed by thief at level 12 on the 47th Dusk 122nd year of Ascendancy at 00:58 Killed by thief at level 12 on the 48th Dusk 122nd year of Ascendancy at 19:28 Killed by Lisidhena the gelatinous cube at level 12 on the 48th Dusk 122nd year of Ascendancy at 22:17 Killed by Lisidhena the gelatinous cube at level 12 on the 49th Dusk 122nd year of Ascendancy at 01:21 Killed by cold drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 00:41 Killed by Mayuvena the cutpurse at level 15 on the 72nd Dusk 122nd year of Ascendancy at 10:21 Killed by Horned Horror at level 16 on the 76th Dusk 122nd year of Ascendancy at 12:54 Killed by Horned Horror at level 16 on the 76th Dusk 122nd year of Ascendancy at 14:42 Killed by Horned Horror at level 16 on the 76th Dusk 122nd year of Ascendancy at 16:55 Killed by Islekira the squid at level 17 on the 79th Dusk 122nd year of Ascendancy at 14:07 Killed by devourer at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:47 Killed by blade horror at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:35 Killed by shadow at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 11:10 Killed by umbral horror at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:17 Killed by bloated horror at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:31 Killed by skeleton warrior at level 18 on the 8th Haze 122nd year of Ascendancy at 02:35 Killed by skeleton warrior at level 18 on the 8th Haze 122nd year of Ascendancy at 07:25 Killed by skeleton mage at level 18 on the 8th Haze 122nd year of Ascendancy at 17:26 Killed by heavy bone giant at level 18 on the 8th Haze 122nd year of Ascendancy at 23:28 Killed by golem at level 18 on the 63rd Haze 122nd year of Ascendancy at 12:09 Killed by golem at level 18 on the 63rd Haze 122nd year of Ascendancy at 14:26 Killed by golem at level 18 on the 63rd Haze 122nd year of Ascendancy at 16:01 Killed by Ivakira the broken golem at level 19 on the 63rd Haze 122nd year of Ascendancy at 20:30 Killed by Ivakira the broken golem at level 19 on the 63rd Haze 122nd year of Ascendancy at 22:17 Killed by snow giant boulder thrower at level 19 on the 27th Regrowth 123rd year of Ascendancy at 18:30 Killed by Emelylenn the telugoroth at level 20 on the 31st Regrowth 123rd year of Ascendancy at 01:26 Killed by ultimate teluvorta at level 20 on the 31st Regrowth 123rd year of Ascendancy at 02:39 Killed by Emelylenn the telugoroth at level 20 on the 31st Regrowth 123rd year of Ascendancy at 04:09 Killed by Emelylenn the telugoroth at level 20 on the 31st Regrowth 123rd year of Ascendancy at 05:56 Killed by Emelylenn the telugoroth at level 20 on the 31st Regrowth 123rd year of Ascendancy at 07:51 Killed by Emelylenn the telugoroth at level 20 on the 31st Regrowth 123rd year of Ascendancy at 09:25 Killed by void shard at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 16:21 Killed by temporal stalker at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 17:28 Killed by orc soldier at level 21 on the 50th Regrowth 123rd year of Ascendancy at 00:16 Killed by Elilelle the bone giant at level 22 on the 57th Regrowth 123rd year of Ascendancy at 22:51 Killed by Elilelle the bone giant at level 22 on the 58th Regrowth 123rd year of Ascendancy at 02:40 Killed by Velara the vampire at level 22 on the 58th Regrowth 123rd year of Ascendancy at 10:58 Killed by Velara the vampire at level 22 on the 58th Regrowth 123rd year of Ascendancy at 14:52 Killed by Velara the vampire at level 22 on the 58th Regrowth 123rd year of Ascendancy at 17:18 Killed by Mayossra the master vampire at level 22 on the 58th Regrowth 123rd year of Ascendancy at 22:33 Killed by Forgery of Haze (Celia) at level 22 on the 59th Regrowth 123rd year of Ascendancy at 15:57 Killed by elven corruptor at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 01:42 Killed by elven cultist at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 03:12 Killed by elven cultist at level 22 on the 63rd Regrowth 123rd year of Ascendancy at 04:50 Killed by Salelrada the ancient elven mummy at level 23 on the 71st Regrowth 123rd year of Ascendancy at 05:40 Killed by Aroyassra the ancient elven mummy at level 23 on the 72nd Regrowth 123rd year of Ascendancy at 16:58 Killed by elven cultist at level 23 on the 78th Regrowth 123rd year of Ascendancy at 13:13 Killed by Grand Corruptor at level 23 on the 78th Regrowth 123rd year of Ascendancy at 17:36 Killed by Bethildatha the cave troll at level 23 on the 80th Regrowth 123rd year of Ascendancy at 13:45 Killed by skeleton warrior at level 23 on the 1st Time of Balance 123rd year of Ascendancy at 09:38 Killed by fire wyrm at level 23 on the 1st Pyre 123rd year of Ascendancy at 13:48 Killed by fire wyrm at level 23 on the 1st Pyre 123rd year of Ascendancy at 17:33 Killed by forge-giant at level 23 on the 2nd Pyre 123rd year of Ascendancy at 01:59 Killed by forge-giant at level 23 on the 2nd Pyre 123rd year of Ascendancy at 03:13 Killed by forge-giant at level 23 on the 2nd Pyre 123rd year of Ascendancy at 04:46 Killed by skeleton warrior at level 23 on the 8th Pyre 123rd year of Ascendancy at 17:18 Killed by luminous horror at level 24 on the 9th Pyre 123rd year of Ascendancy at 08:14 Killed by skeleton warrior at level 24 on the 11st Pyre 123rd year of Ascendancy at 01:32 Killed by worm that walks at level 25 on the 14th Pyre 123rd year of Ascendancy at 06:28 Killed by wretchling at level 25 on the 14th Pyre 123rd year of Ascendancy at 07:35 Killed by carrion worm mass at level 25 on the 14th Pyre 123rd year of Ascendancy at 09:35 Killed by The Master at level 26 on the 19th Pyre 123rd year of Ascendancy at 10:08 Killed by Muoras the dĂșathedlen at level 27 on the 20th Pyre 123rd year of Ascendancy at 12:55 Killed by Cyratta the elven warrior at level 28 on the 25th Pyre 123rd year of Ascendancy at 03:54 Killed by Gara the large white snake at level 31 on the 71st Pyre 123rd year of Ascendancy at 07:56 Killed by Glorawyn the orc archer at level 31 on the 1st Mirth 123rd year of Ascendancy at 06:43 Killed by Warmaster Gnarg at level 31 on the 1st Mirth 123rd year of Ascendancy at 14:48 Killed by Warmaster Gnarg at level 32 on the 1st Mirth 123rd year of Ascendancy at 18:09 Killed by overpowered greater multi-hued wyrm at level 32 on the 2nd Mirth 123rd year of Ascendancy at 11:10 Killed by multi-hued drake at level 33 on the 2nd Mirth 123rd year of Ascendancy at 17:34 Killed by orc elite berserker at level 35 on the 61st Dusk 123rd year of Ascendancy at 17:03 Killed by forge-giant at level 36 on the 67th Dusk 123rd year of Ascendancy at 22:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 68 (base 32) |
| Dexterity | 57 (base 23) |
| Constitution | 91 (base 60) |
| Magic | 38 (base 15) |
| Willpower | 123.53061741803 (base 60) |
| Cunning | 125.62857625683 (base 60) |
Resources
| Life | 1318/1318 |
| Stamina | 531/531 |
| Equilibrium | 73 |
| Healing Factor | 1.87 |
| Regeneration | 307.52303310877 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 168 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 78 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 167 |
| Accuracy | 60 |
| Crit Chance | 47% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Mind
| Mindpower | 76.935818576843 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| All | +21% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 33.725 |
| Ranged Defense | 37.725 |
| Fatigue | 5 |
| Physical Save | 46.133333333333 |
| Spell Save | 66.61871680436 |
| Mental Save | 70.73892944655 |
Defense: Resistances
| All | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 15% |
| Bleed Resistance | 78% |
| Confusion Resistance | 10% |
| Fear Resistance | 0% |
| Stun Resistance | 100% |
| Poison Resistance | 78% |
| Blind Resistance | 78% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 681 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Corrosive blades | 1.49 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.49 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Unstoppable Nature |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Acidic Soil |
| beneficial effect | A flow of life spins around the target, regenerating 136.20 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 775. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of voratun boots of uncanny dodging (5 def, 5 armour) restorative pair of voratun boots of uncanny dodging (5 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Ranged Defense: +8 Fatigue: +4% Life regen: +4.30 Healing mod.: +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving dwarven lantern of health preserving dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% blight Life regen: +5.50 Maximum life: +52.00 Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Boglady the elven-silk wizard hat (3 def, 0 armour) Boglady the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Str / +10 Wil / +10 Cun Changes resistances: +14% lightning / +14% temporal / +3% mind / +12% nature Changes resistances penetration: +5% nature Mental save: +28 Confusion immunity: -20% Fear immunity: -20% Psi each turn: +0.22 Mindpower: +6 Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 229 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | storm voratun gauntlets of regeneration (0 def, 3 armour) storm voratun gauntlets of regeneration (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 9 lightning Changes resistances: +9% lightning Changes damage: +9% lightning Life regen: +3.70 Stamina each turn: +0.70 Psi each turn: +0.34 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged dragonbone totem of thorny skin [power 112] (26 cooldown) supercharged dragonbone totem of thorny skin [power 112] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 112 and armour hardiness by 70%, placing all other charms into a 26 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun ring 'Adavena' voratun ring 'Adavena'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 Armour: +2 Effects on melee hit: * 20% chance to cause random insanity Damage (Melee): 25 bleed Effects on ranged hit: * 18% chance to cause random insanity Damage (Ranged): 19 bleed Changes stats: +10 Cun / +2 Str Changes resistances: +38% acid / +6% blight Changes resistances penetration: +10% physical Changes damage: +19% acid / +8% all Spell save: +29 Silence immunity: +15% Life regen: +2.00 Stamina each turn: +0.60 Hate when firing a critical mind attack: +3.00 Maximum life: +91.00 Maximum hate: +15.00 Spellpower: +20 Mindpower: +18 Healing mod.: +28% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | mule's voratun ring of life mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Maximum encumbrance: +29 Life regen: +1.10 Maximum life: +75.00 Healing mod.: +20% Rings can have magical properties. |
| Around neck | stralite amulet of perfection (0.19 Wild-gift / Corrosive blades,0.19 Wild-gift / Ooze) stralite amulet of perfection (0.19 Wild-gift / Corrosive blades,0.19 Wild-gift / Ooze)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.19 Wild-gift / Corrosive blades +0.19 Wild-gift / Ooze Amulets can have magical properties. |
| In main hand | wrathful living mindstar of storms (16.5-18.15 power, 78 apr, mind damage) wrathful living mindstar of storms (16.5-18.15 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.5 - 18.2 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 lightning Changes stats: +8 Str / +8 Dex / +7 Mag / +13 Wil / +13 Cun / +8 Con Changes resistances: +17% lightning Changes resistances penetration: +15% lightning Changes damage: +13% lightning Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Mindpower: +10 Mental crit. chance: +17% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | wyrm's living mindstar of storms (16-17.6 power, 78 apr, mind damage) wyrm's living mindstar of storms (16-17.6 power, 78 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. The set is complete. Base power: 16.0 - 17.6 Uses stats: 95% Wil, 57% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 22 lightning / 2 physical / 9 fire / 6 acid / 5 cold Changes stats: +8 Str / +8 Dex / +7 Mag / +15 Wil / +13 Cun / +7 Con Changes resistances: +18% lightning / +8% physical / +6% cold / +5% fire / +10% acid Changes resistances penetration: +9% lightning Changes damage: +13% lightning Mindpower: +10 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 53 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | troll-hide drakeskin leather armour of the deep (5 def, 11 armour) troll-hide drakeskin leather armour of the deep (5 def, 11 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +8% Changes resistances: +11% acid / +10% cold Allows you to breathe in: water Life regen: +11.40 Healing mod.: +21% A suit of armour made of leather. |
Inventory
regeneration infusion (heal 214 over 5 turns) regeneration infusion (heal 214 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 414 over 5 turns) regeneration infusion of the duelist (heal 414 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 414 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the sneak (+24 for 10 turns, die at -958) heroism infusion of the sneak (+24 for 10 turns, die at -958)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 10 turns. While Heroism is active, you will only die when reaching -958 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+19 for 12 turns, die at -777) heroism infusion of the titan (+19 for 12 turns, die at -777)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -777 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (575% speed; 6 turns) movement infusion of the duelist (575% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 575% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (780% speed; 5 turns) movement infusion of the sneak (780% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 780% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (644.12 temporal damage, removed from time 4 turns) Rune of the Rift (644.12 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 779.39 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 13) controlled phase door rune of the warrior (range 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet of constitution (+3) copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% nature / +10% blight Poison immunity: +23% Disease immunity: +23% Amulets can have magical properties. |
cleansing steel amulet of cunning (+3) cleansing steel amulet of cunning (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% nature / +11% blight Poison immunity: +20% Disease immunity: +20% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
savior's stralite amulet of willpower (+5) savior's stralite amulet of willpower (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Physical save: +10 Spell save: +10 Mental save: +15 Amulets can have magical properties. |
wanderer's stralite amulet of perfection (0.24 Wild-gift / Slime,0.24 Wild-gift / Moss) wanderer's stralite amulet of perfection (0.24 Wild-gift / Slime,0.24 Wild-gift / Moss)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +7 Dex / +9 Cun / +5 Con Talent masteries: +0.24 Wild-gift / Slime +0.24 Wild-gift / Moss Life regen: +0.70 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Chargeoracle the voratun amulet Chargeoracle the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 40% chance to daze * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +5 Mag / +2 Wil Changes resistances: +3% lightning Changes resistances penetration: +5% lightning Life regen: +2.20 Amulets can have magical properties. |
Shinesear the voratun amulet Shinesear the voratun amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 Defense: +15 Changes stats: +14 Lck / +8 Con Changes resistances: +28% lightning Changes resistances penetration: +5% light / +20% temporal Stun/Freeze immunity: +44% Light radius: +2 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
wanderer's voratun amulet of dexterity (+16) wanderer's voratun amulet of dexterity (+16)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +16 Dex / +7 Cun / +5 Con Life regen: +1.00 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Poravena the steel ring Poravena the steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% arcane Changes damage: +10% cold Cut immunity: +15% Rings can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Rings can have magical properties. |
Githra the stralite ring Githra the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +14 Damage when hit (Melee): 12 acid Changes resistances: +3% blight / +6% temporal Changes damage: +8% all Spell save: +25 Spellpower: +17 Mindpower: +16 Rings can have magical properties. |
solipsist's stralite ring of fire (+26%) solipsist's stralite ring of fire (+26%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +7 Wil Changes resistances: +26% fire Changes damage: +13% fire Mindpower: +5 Rings can have magical properties. |
treant's stralite ring of clarity treant's stralite ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +8% nature / +9% blight Mental save: +9 Poison immunity: +19% Disease immunity: +17% Confusion immunity: +21% Rings can have magical properties. |
Tuleroddarach the Hellsbrace Tuleroddarach the HellsbraceInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Changes resistances: +21% nature / +27% blight Changes damage: +3% fire Grants telepathy: Dragon Humanoid/Orc Poison immunity: +54% Disease immunity: +39% Life regen: +0.80 Psi when hit: +0.04 Maximum psi: +20.00 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (388 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
caller's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage) caller's pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +1 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +2 Con Changes resistances: +14% lightning Changes resistances penetration: +4% lightning / +4% physical / +4% cold / +3% fire / +4% acid Changes damage: +8% lightning / +6% physical / +6% cold / +7% fire / +9% acid Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) horrifying pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +4% mind / +5% darkness Life regen: +1.70 Maximum life: +14.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ginn the living mindstar (18-19.8 power, 40 apr, mind damage) Ginn the living mindstar (18-19.8 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40 arcane resource burn When wielded/worn: Damage when hit (Melee): 18 fire / 7 mind / 9 darkness Changes resistances: +3% acid / +6% temporal / +6% blight / +19% fire / +14% mind / +6% cold Changes resistances penetration: +20% fire Changes damage: +12% fire / +6% mind / +10% darkness Spell save: +23 Mental save: +9 Maximum psi: +41.00 Mindpower: +5 Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +20 Mental crit. chance: +9% It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
caller's living mindstar of storms (15.5-17.05 power, 40 apr, mind damage) caller's living mindstar of storms (15.5-17.05 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 lightning Changes stats: +3 Str / +2 Dex / +3 Mag / +3 Wil / +2 Cun / +3 Con Changes resistances: +11% lightning Changes resistances penetration: +6% acid / +7% physical / +4% cold / +12% lightning / +7% fire Changes damage: +12% acid / +10% physical / +6% cold / +12% lightning / +10% fire Mindpower: +5 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 75 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.10 Wild-gift / Moss Physical save: +15 Life regen: +0.20 Mindpower: +12 Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 Armour: +12 Defense: +2 Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
restorative pair of drakeskin leather boots of rushing (0 def, 5 armour) restorative pair of drakeskin leather boots of rushing (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Life regen: +2.50 Healing mod.: +18% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
restful voratun gauntlets of sorrow (0 def, 3 armour) restful voratun gauntlets of sorrow (0 def, 3 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 18% chance to cause random insanity Damage (Melee): 34 mind / 27 darkness Mental save: -8 Life regen: +2.50 Stamina each turn: +1.20 Maximum stamina: +27.00 Mindpower: +5 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
troll-hide reinforced leather armour of Eyal (4 def, 7 armour) troll-hide reinforced leather armour of Eyal (4 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +10.20 Maximum life: +76.00 Healing mod.: +35% A suit of armour made of leather. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
19 amber 19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
13 diamond 13 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
17 moonstone 17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
281 alchemist agate 281 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of the zealot bright alchemist's lamp of the zealotInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Gathra GathraInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +6% acid / +3% mind / +6% light Spell save: +3 Mental save: +12 Stun/Freeze immunity: +10% Teleport immunity: +5% Light radius: +4 See stealth: +21 See invisible: +19 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Khelylar KhelylarInfused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +3 Dex Changes resistances: +1% physical / +9% temporal / +6% fire / +3% all Changes resistances penetration: +15% all Critical mult.: +5.00% Spell save: +15 Mental save: +13 Maximum life: +110.00 Light radius: +6 See stealth: +18 See invisible: +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 40 turns) woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick elm totem of thorny skin [power 11] (13 cooldown) quick elm totem of thorny skin [power 11] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 11 and armour hardiness by 30%, placing all other charms into a 13 cooldown. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of thorny skin [power 36] (25 cooldown) supercharged ash totem of thorny skin [power 36] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 36 and armour hardiness by 40%, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
forceful elven-wood totem of thorny skin [power 55] (20 cooldown) forceful elven-wood totem of thorny skin [power 55] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 55 and armour hardiness by 60%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 63] (20 cooldown) dragonbone totem of thorny skin [power 63] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 63 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Oozemandias the Thalore Oozemancer level 29
52nd Pyre 123rd year of Ascendancy at 16:44 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oozemandias the Thalore Oozemancer level 40
73rd Haze 123rd year of Ascendancy at 10:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Oozemandias the Thalore Oozemancer level 27
20th Pyre 123rd year of Ascendancy at 20:55 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Oozemandias the Thalore Oozemancer level 18
11st Haze 122nd year of Ascendancy at 23:33 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Oozemandias the Thalore Oozemancer level 36
65th Dusk 123rd year of Ascendancy at 16:40 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Oozemandias the Thalore Oozemancer level 32
2nd Mirth 123rd year of Ascendancy at 09:07 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Oozemandias the Thalore Oozemancer level 50
3rd Pyre 124th year of Ascendancy at 04:36 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Oozemandias the Thalore Oozemancer level 39
49th Haze 123rd year of Ascendancy at 21:20 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Oozemandias the Thalore Oozemancer level 31
76th Pyre 123rd year of Ascendancy at 11:07 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Oozemandias the Thalore Oozemancer level 34
19th Dusk 123rd year of Ascendancy at 10:10 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Oozemandias the Thalore Oozemancer level 29
38th Pyre 123rd year of Ascendancy at 12:07 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Oozemandias the Thalore Oozemancer level 41
78th Haze 123rd year of Ascendancy at 20:02 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Oozemandias the Thalore Oozemancer level 30
70th Pyre 123rd year of Ascendancy at 04:47 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Oozemandias the Thalore Oozemancer level 37
22nd Haze 123rd year of Ascendancy at 22:56 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Oozemandias the Thalore Oozemancer level 19
26th Regrowth 123rd year of Ascendancy at 05:32 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Oozemandias the Thalore Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 14:42 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Oozemandias the Thalore Oozemancer level 14
70th Dusk 122nd year of Ascendancy at 11:14 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oozemandias the Thalore Oozemancer level 21
50th Regrowth 123rd year of Ascendancy at 09:40 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Oozemandias the Thalore Oozemancer level 22
58th Regrowth 123rd year of Ascendancy at 04:02 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Oozemandias the Thalore Oozemancer level 47
63rd Regrowth 124th year of Ascendancy at 06:25 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Oozemandias the Thalore Oozemancer level 42
16th Regrowth 124th year of Ascendancy at 16:09 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Oozemandias the Thalore Oozemancer level 29
67th Pyre 123rd year of Ascendancy at 02:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oozemandias the Thalore Oozemancer level 17
1st Haze 122nd year of Ascendancy at 16:33 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Oozemandias the Thalore Oozemancer level 34
3rd Mirth 123rd year of Ascendancy at 09:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Oozemandias the Thalore Oozemancer level 10
21st Dusk 122nd year of Ascendancy at 22:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Oozemandias the Thalore Oozemancer level 20
28th Regrowth 123rd year of Ascendancy at 18:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Oozemandias the Thalore Oozemancer level 30
67th Pyre 123rd year of Ascendancy at 07:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Oozemandias the Thalore Oozemancer level 40
72nd Haze 123rd year of Ascendancy at 00:19 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Oozemandias the Thalore Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 13:54 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Oozemandias the Thalore Oozemancer level 29
63rd Pyre 123rd year of Ascendancy at 06:02 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Oozemandias the Thalore Oozemancer level 37
26th Haze 123rd year of Ascendancy at 12:33 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Oozemandias the Thalore Oozemancer level 46
61st Regrowth 124th year of Ascendancy at 21:23 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Oozemandias the Thalore Oozemancer level 38
27th Haze 123rd year of Ascendancy at 15:31 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Oozemandias the Thalore Oozemancer level 42
20th Regrowth 124th year of Ascendancy at 09:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Oozemandias the Thalore Oozemancer level 10
25th Dusk 122nd year of Ascendancy at 21:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Oozemandias the Thalore Oozemancer level 29
26th Pyre 123rd year of Ascendancy at 16:29 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Oozemandias the Thalore Oozemancer level 50
13rd Pyre 124th year of Ascendancy at 08:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Oozemandias the Thalore Oozemancer level 26
18th Pyre 123rd year of Ascendancy at 19:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Oozemandias the Thalore Oozemancer level 31
70th Pyre 123rd year of Ascendancy at 06:27 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Oozemandias the Thalore Oozemancer level 38
27th Haze 123rd year of Ascendancy at 19:18 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Oozemandias the Thalore Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 14:41 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Oozemandias the Thalore Oozemancer level 5
1st Mirth 122nd year of Ascendancy at 07:57 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Oozemandias the Thalore Oozemancer level 47
62nd Regrowth 124th year of Ascendancy at 04:34 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oozemandias the Thalore Oozemancer level 29
45th Pyre 123rd year of Ascendancy at 03:09 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Oozemandias the Thalore Oozemancer level 50
73rd Regrowth 124th year of Ascendancy at 14:42 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Oozemandias the Thalore Oozemancer level 36
65th Dusk 123rd year of Ascendancy at 18:36 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Oozemandias the Thalore Oozemancer level 29
44th Pyre 123rd year of Ascendancy at 15:54 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Oozemandias the Thalore Oozemancer level 25
14th Pyre 123rd year of Ascendancy at 19:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Oozemandias the Thalore Oozemancer level 17
77th Dusk 122nd year of Ascendancy at 02:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Oozemandias the Thalore Oozemancer level 26
19th Pyre 123rd year of Ascendancy at 15:00 see stats
Log
Talent Infusion: Regeneration is ready to use.
Oozemandias uses Infusion: Regeneration.
Oozemandias starts regenerating health quickly.
Oozemandias stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Oozemandias uses Infusion: Regeneration.
Oozemandias starts regenerating health quickly.
Oozemandias stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Oozemandias uses Infusion: Regeneration.
Oozemandias starts regenerating health quickly.
Oozemandias stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Oozemandias uses Infusion: Regeneration.
Oozemandias starts regenerating health quickly.
Ran for 3 turns (stop reason: interesting terrain).
Lore found: infinite dungeon (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
Saving game...
Saving done.
