asaaaaa the level 10 Beholder Mage Eye by fourtailowns

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceBeholder
ClassMage Eye
Level / Exp10 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity15 (base 10)
Constitution13 (base 10)
Magic40 (base 30)
Willpower33 (base 20)
Cunning12 (base 10)

Resources

Life264/264
Mana296/296
Stamina184/184
Psi123/123
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-10%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision10
See Stealth10
See Invisible10

Offense: Mainhand

Damage16
Accuracy15
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower42
Crit Chance3%
Speed1

Offense: Mind

Mindpower31
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (40%)
Defense1
Ranged Defense1
Fatigue0
Physical Save13
Spell Save22
Mental Save25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire-eye1.30
5/5
0/5
0/5
0/5
Spell / Central-eye0.70
0/5
0/5
0/5
0/5
Spell / Frost-eye1.30
1/5
0/5
0/5
0/5
Spell / Lightning-eye1.50
5/5
5/5
0/5
0/5

Generic Talents

Technique / Tentacle-combat0.80
1/5
0/5
0/5
0/5
Race / Beholder1.10
5/5
0/5
0/5
0/5
Spell / Divination1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.20
5/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

Tool
On fingers
On fingers
On fingers
On fingers
Around neck
In main hand
Light source
On head

Inventory

Achievements

Level 10 Got a character to level 10.
By asaaaaa the Beholder Mage Eye level 10
3rd Summertide 122nd year of Ascendancy at 07:26
see stats
The Arena Unlocked Arena mode.
By asaaaaa the Beholder Mage Eye level 7
5th Mirth 122nd year of Ascendancy at 06:26
see stats

Log

Talent Rune: Shielding is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


You may not auto-explore this level.

Saving done.

You are sent back to the material plane!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Asaaaaa picks up (a.):
inquisitor's iron greatmaul of the leech (16.5-24.75 power, 1 apr).
Asaaaaa picks up (k.):
barbed quiver of ash arrows (13/13, 18-25.2 power, 7 apr).
Asaaaaa picks up (i.):
spiked rough leather armour of temporal resistance (1 def, 2 armour).
Asaaaaa picks up (d.):
fungal ash longbow of power.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


You gain 0.62 gold from the transmogrification of
barbed quiver of ash arrows (13/13, 18-25.2 power, 7 apr).
You gain 1.67 gold from the transmogrification of
deflecting iron shield of purity (9 def, 2 armour, 16 block).
You gain 1.30 gold from the transmogrification of
spiked rough leather armour of temporal resistance (1 def, 2 armour).
You gain 3.28 gold from the transmogrification of
spiked steel mail armour of implacability (2 def, 12 armour).
You gain 1.94 gold from the transmogrification of
insulating iron helm of trickery (0 def, 3 armour).
You gain 4.06 gold from the transmogrification of
mindwoven woollen robe of life (0 def, 0 armour).
You gain 3.83 gold from the transmogrification of
thunderous iron waraxe (13-18.2 power, 2 apr).
You gain 1.07 gold from the transmogrification of
chilling iron mace of massacre (19.5-27.3 power, 2 apr).
You gain 2.20 gold from the transmogrification of
fungal ash longbow of power.
You gain 4.92 gold from the transmogrification of
inquisitor's iron greatsword of crippling (17-27.2 power, 1 apr).
You gain 1.18 gold from the transmogrification of
arcing steel greatsword (21.5-34.4 power, 2 apr).
You gain 4.72 gold from the transmogrification of
inquisitor's iron greatmaul of the leech (16.5-24.75 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.