













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 50 / 1980% |
| Size | medium |
| Lifes / Deaths | Killed by Cyravea the half formed drem at level 15 on the 21st Dusk 122nd year of Ascendancy at 03:53 6 / 3Killed by worm that walks (servant of Cthulhu Jr) at level 21 on the 17th Regrowth 123rd year of Ascendancy at 13:57 Killed by Wormy (servant of Cthulhu Jr) at level 50 on the 2nd Summertide 125th year of Ascendancy at 02:25 |
Primary Stats
| Strength | 56.138069244733 (base 60) |
| Dexterity | 35 (base 29) |
| Constitution | 77 (base 60) |
| Magic | 88 (base 60) |
| Willpower | 31 (base 13) |
| Cunning | 32 (base 16) |
Resources
| Life | 2572/2572 |
| Mana | 0/379 |
| Insanity | 96/100 |
| Vim | 266/266 |
| Healing Factor | 2.4068825910932 |
| Regeneration | 46.813866396762 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +71.54510541169% |
| Spell | 0% |
| Global | +125% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Invisible | 27 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 63 |
| Crit Chance | 29% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +70% |
| Physical | +47% |
| All | +37% |
| Lightning | +46% |
| Light | +61% |
| Temporal | +49% |
| Darkness | +82% |
| Fire | +52% |
| Nature | +46% |
Offense: Damage Penetration
| Temporal | +10% |
| Lightning | +15% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 40.810900241208 (100%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 25 |
| Physical Save | 61 |
| Spell Save | 47 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 57%( 70%) |
| Mind | + 65%( 70%) |
| All | + 55%( 70%) |
| Lightning | + 58%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 64%( 70%) |
| Darkness | + 70%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 94% |
| Pinning Resistance | 84% |
| Poison Resistance | 20% |
| Knockback Resistance | 87% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 540 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 782% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Taint: PurgingUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Premonition |
| talent | Chaos Orbs |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 17% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| detrimental effect | The target has been splashed with acid, taking 27.99 acid damage per turn, reducing armour by 39 and attack by 34. Acid Splash |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | The target is infected by a disease, reducing its strength by 33 and doing 49.85 blight damage per turn. Weakness Disease |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
| beneficial effect | Reduces mind damage received by 22%. Premonition Shield |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 87.39 fire damage, and talent cooldowns are increased by 62% plus 1 turn. Burning Hex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Cthulhu Jr. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Norgos Lair. Escort: lost warrior (level 1 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cthulhu Jr. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cthulhu Jr. Escort: lost warrior (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1969. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scorched Boots (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 45.19 blight damage and is poisoned for 180.76 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
| Light source | nightwalker's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Resists +8% blight +9% darkness ---------- misc Light +5 Infravis +6 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 48 blight damage or heals 42 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Fanged Collar Fanged Collar0.0 T4 head armor [Unique] It's a head... but is it yours? |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 280.12 temporal and 342.24 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Boltraven0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+3 eff.) Mov.spd +22% Dmg.mod +6% lightning +9% all Res.pen +10% cold +10% temporal Acc +15 (+4 eff.) Melee Ret 34 darkness 8 cold On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+5 eff.) Resists +6% lightning Max.HP +126.00 HP.reg +17.00 Heal.mod +65% Disarm- +50% Pinning- +43% Knockbk- +46% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
| On fingers | voratun ring 'Sepsisspawn'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +31 (+6 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +9% nature +7% all Melee Ret 8 nature ----- def ----- Resists +3% acid +16% temporal +3% nature Max.HP +49.00 Disarm- +44% Pinning- +41% Stun/Frz- +60% Knockbk- +41% Rings can have magical properties. |
| Around waist | Blazeraider1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +3% lightning +21% light Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Resists +9% light Mind.save +25 (+9 eff.) Max.HP +159.00 HP.reg +2.20 Heal.mod +25% A belt that goes around your waist. |
| In main hand | Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 60.28 arcane and 80.10 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+5 eff.) ---------- misc Talents +1 Soul Purge Unstoppable: Level 3.0 Pwr.cost 45 out of 45/45. Range melee/personal Travel.spd instantaneous Description: You enter a battle frenzy for 5 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 12% of your health per foe slain during the frenzy. While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+4 eff.) HP.reg +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 277.83 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
| Cloak | elven-silk cloak 'Morningoblivion' (14 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +3% light Acc +33 (+8 eff.) ----- def ----- Defense +14 (+5 eff.) Fatigue -8% Resists +6% blight +5% arcane Phys.save +24 (+6 eff.) Max.HP +225.00 Heal.mod +10% Poison- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.stam +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. This item has been sent to the Item's Vault. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shatter afflictions rune (absorb 71; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Elenitar the Blazewrecker0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag +2 Cun +7 Con dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+2 eff.) Dmg.mod +14% darkness +6% lightning Res.pen +10% cold Melee Ret 6 cold ----- def ----- Resists +9% lightning +6% cold +28% darkness Rings can have magical properties. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 159.99 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of power0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +18 (+4 eff.) Spell.pwr +25 (+5 eff.) Mind.pwr +25 (+11 eff.) Dmg.mod +6% all Rings can have magical properties. |
psionicist's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +9 Wil ----- def ----- Mind.save +18 (+6 eff.) Max.HP +77.00 HP.reg +13.00 Heal.mod +15% Rings can have magical properties. |
sneakthief's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Dex +9 Mag +7 Cun dps ---------- Melee+ 19 light Ranged+ 23 light Dmg.mod +16% light Acc +8 (+2 eff.) Rings can have magical properties. |
sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Cun +7 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Resists +18% acid +13% fire +17% lightning +18% cold Rings can have magical properties. |
stralite amber ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +8% all Rings can have magical properties. |
stralite ring 'Firedream'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+3 eff.) Res.pen +15% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +20 (+7 eff.) Resists +12% light +15% cold HP.reg +4.04 Pinning- +20% Teleport- +20% Rings can have magical properties. |
stralite ring 'Undeathsteel'0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +14 Str +7 Dex +7 Cun +14 Con dps ---------- Phys.pwr +17 (+4 eff.) Dmg.mod +6% nature +9% acid Acc +9 (+2 eff.) Melee Ret 6 acid On Hit (Melee): * 20% chance to slow global speed by 48% Rings can have magical properties. |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +49.00 HP.reg +9.00 Heal.mod +14% Rings can have magical properties. |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings can have magical properties. |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +13 (+3 eff.) Dmg.mod +10% all Rings can have magical properties. |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Spell.save +20 (+7 eff.) ---------- misc Max.stam +37.00 Rings can have magical properties. |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +14 (+3 eff.) Dmg.mod +10% all Rings can have magical properties. |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Spell.pwr +11 (+2 eff.) Dmg.mod +10% all Rings can have magical properties. |
wizard's stralite ring of misery0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +5 Cun +6 Mag dps ---------- Melee+ 19 physical Ranged+ 14 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 22 On Hit (Ranged): * 15% chance to reduce all saves and defense by 22 ----- def ----- Spell.save +12 (+4 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
quick steel battleaxe of enduring (22.5-33.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Nature/Master Power 22.5 - 33.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex +12 Wil +13 Con dps ---------- Phys.spd +10% Acc +19 (+5 eff.) ----- def ----- Max.HP +48.00 Massive two-handed battleaxes. |
caustic voratun dagger (37.5-48.75 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 37.5 - 48.8 Physical Uses 45% Str, 45% Dex Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +29 acid +15 nature While equipped: dps ---------- Res.pen +15% acid +18% nature Apr +15 Sharp, short and deadly. |
Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +11.0% Atk.spd 56% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 10% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
elemental stralite longsword (33.5-46.9 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 131 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +15% lightning Sharp, long, and deadly. |
stormbringer's voratun mace of massacre (59-82.6 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature/Master Power 59.0 - 82.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +41 lightning +45 cold While equipped: dps ---------- Mov.spd +50% Res.pen +19% lightning +16% cold Blunt and deadly. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+6 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
horrifying living mindstar of frost (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Melee+ 10 cold 10 mind 15 darkness Dmg.mod +15% cold +9% mind +10% darkness Res.pen +14% cold ----- def ----- Armour +12 Resists +15% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brodymakhad4.0 T5 sling 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +13 Str +19 Dex +23 Mag +11 Wil +21 Cun +12 Con dps ---------- Dmg.mod +6% temporal Res.pen +10% physical Phasing +30% ---------- misc Mana/s.crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
enhanced drakeskin leather sling of enduring4.0 T5 sling 1H weapon Reqs Dex 48 [Ego++] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +12 Str +10 Dex +12 Mag +17 Wil +9 Cun +18 Con ----- def ----- Max.HP +80.00 Slings are used to hurl stones or metal shots at your foes. |
ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +29 (+6 eff.) S.pwr/crit +5 Dmg.mod +30% fire Phasing +27% ----- def ----- Defense +24 (+8 eff.) Shield.pwr +13% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 77.37 to 92.84 fire damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of invocation (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +32 (+6 eff.) S.pwr/crit +7 Dmg.mod +30% lightning Phasing +24% ----- def ----- Defense +23 (+8 eff.) Shield.pwr +9% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 77.37 to 92.84 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering ash starstaff of channeling (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +18 (+3 eff.) Dmg.mod +15% darkness ---------- misc Mana/turn +0.37 Max.mana +58.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun waraxe of amnesia (39-54.6 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +66 fire On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +10% Res.pen +17% fire One-handed war axes. |
blazebringer's voratun waraxe of phasing (41-57.4 power, 23 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Nature Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +23 Crit +7.0% Atk.spd 100% Phasing +20% On Crit.r2 +51 fire While equipped: dps ---------- All.spd +11% Res.pen +10% fire One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Pitchstreaker the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% darkness +14% physical +15% mind +3% nature Res.pen +14% physical ----- def ----- Resists +8% acid +15% darkness +21% fire +16% cold +8% lightning A belt that goes around your waist. |
noble's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) Against +33% Summoned ----- def ----- D.Red.from +26% Summoned A belt that goes around your waist. |
ravager's hardened leather belt of unlife1.0 T3 belt armor [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% physical ----- def ----- Resists +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Anantir the Blindfame (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +21% darkness Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 On Melee Ret: * 46% chance to reduce strength, dexterity, and constitution by 35 * 38% chance to reduce damage dealt by 18% ----- def ----- Defense +3 (+1 eff.) Phys.save +14 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +24 (+8 eff.) Die.at -50.00 life Max.HP +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
shadow elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Crit.mult +26.00% Dmg.mod +20% darkness Res.pen +16% darkness Acc +12 (+3 eff.) Apr +15 ----- def ----- Defense +3 (+1 eff.) Resists +16% darkness Stealth +34 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven linen robe of light (+21%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +14% light ----- def ----- Resists +21% light +7% all Spell.save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of fire (+12%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +7 Mag +7 Wil dps ---------- Dmg.mod +22% lightning +23% physical +20% fire +16% cold ----- def ----- Resists +12% lightning +12% cold +30% fire +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +0 Defense +0 (+0 eff.) Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
miner's pair of drakeskin leather boots of massiveness (0 def, 14 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +14 ---------- misc Infravis +2 Size +1 A pair of boots made of leather. |
undeterred pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +4 Con ----- def ----- Armour +5 Fatigue +4% Silence- +39% Confus- +38% Stun/Frz- +40% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +42% Confus- +48% Stun/Frz- +45% ---------- misc Stam/turn +1.00 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+3 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 11% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 180.56 fire damage and 216.25 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.13 mind and 22.76 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 4.11 mind and 5.46 darkness damage per turn and increases cooldowns by 24%. Haunted: Causes the target to suffer 6.83 mind and 9.08 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This object's appearance was changed to Sludgegrip. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
stone warden's voratun gauntlets of archery (0 def, 23 armour)1.5 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +6 Dex +7 Cun +10 Con dps ---------- Acc +7 (+2 eff.) Apr +13 ----- def ----- Armour +23 Hardiness +11% Fatigue +5% Resists +8% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
champion's drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +3 Str +6 Wil ----- def ----- Armour +5 Fatigue +5% Mind.save +12 (+4 eff.) ---------- misc Light +2 A cap made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+4 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% cold +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
enlightening stralite mail armour of delving (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Master/Psionic While equipped: Stats +8 Str +7 Wil +6 Cun ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% darkness +10% physical Mind.save +22 (+8 eff.) ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.4 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor [Ego++] Disrupt/Psionic While equipped: Stats +7 Cun +8 Wil ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +16% nature +16% blight D.Red.from +11% Unnatural Mind.save +19 (+7 eff.) A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+6 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Dourhash the voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: Stats +7 Con dps ---------- Melee+ 22 acid 14 fire Dmg.mod +6% darkness Res.pen +20% darkness +10% cold Melee Ret 14 acid 13 fire 10 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 18% ----- def ----- Armour +26 Fatigue +34% Resists +35% acid +12% physical -20% light +7% lightning +48% fire +12% cold +16% darkness Phys.save +8 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +9 (+3 eff.) A suit of armour made of metal plates. |
impenetrable voratun plate armour of Eyal (0 def, 31 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Nature/Master While equipped: ----- def ----- Armour +31 Fatigue +22% Max.HP +70.00 HP.reg +6.00 Heal.mod +15% A suit of armour made of metal plates. |
rejuvenating voratun plate armour of implacability (0 def, 25 armour)17.0 T5 massive armor Reqs - Massive armour training Str 60 [Ego+] Nature/Master While equipped: ----- def ----- Armour +25 Fatigue +13% Phys.save +9 (+2 eff.) HP.reg +8.00 ---------- misc Stam/turn +1.90 A suit of armour made of metal plates. |
crackling voratun shield of the stars (0 def, 10 armour, 209 block)7.0 T5 shield armor [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Dex +9 Cun +9 Mag dps ---------- Dmg.mod +15% light +18% darkness Melee Ret 25 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +18% light +18% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
dwarven-steel shield of winter (0 def, 6 armour, 73 block)7.0 T3 shield armor [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- On shield block: * Deals 110 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% Resists +13% cold ---------- misc Talents +1 Block Handheld deflection devices. |
hateful quiver of dragonbone arrows of amnesia (20/20, 53.5-74.9 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Psionic Power 53.5 - 74.9 Physical Uses 50% Str, 70% Dex Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Ranged+ +21 darkness Against +27% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
75 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
crystalomancer's voratun pickaxe (dig speed 24 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str +2 Mag dps ---------- Spell.crit +8% ---------- misc Max.mana +46.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 56.02 cold damage and 60.11 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
preserving dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Resists +13% blight Max.HP +60.00 HP.reg +16.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of voratun shots of amnesia (22/22, 65-78 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego++] Master/Psionic Power 65.0 - 78.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +21.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
17 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Cthulhu Jr the Cornac Writhing One level 34
74th Dusk 123rd year of Ascendancy at 10:57 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cthulhu Jr the Cornac Writhing One level 21
9th Regrowth 123rd year of Ascendancy at 03:46 see stats
Against all odds
Killed Ukruk in the ambush.By Cthulhu Jr the Cornac Writhing One level 34
72nd Dusk 123rd year of Ascendancy at 07:07 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Cthulhu Jr the Cornac Writhing One level 25
57th Regrowth 123rd year of Ascendancy at 23:06 see stats
Arachnophobia
Destroyed the spydric menace.By Cthulhu Jr the Cornac Writhing One level 38
11st Haze 123rd year of Ascendancy at 20:48 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cthulhu Jr the Cornac Writhing One level 45
30th Haze 124th year of Ascendancy at 00:19 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Cthulhu Jr the Cornac Writhing One level 45
64th Dusk 124th year of Ascendancy at 12:33 see stats
Brave new world
Went to the Far East and took part in the war.By Cthulhu Jr the Cornac Writhing One level 37
7th Haze 123rd year of Ascendancy at 23:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Cthulhu Jr the Cornac Writhing One level 50
1st Summertide 125th year of Ascendancy at 22:16 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Cthulhu Jr the Cornac Writhing One level 19
4th Decay 122nd year of Ascendancy at 04:00 see stats
Destroyer of the creation
Killed Slasul.By Cthulhu Jr the Cornac Writhing One level 39
36th Haze 123rd year of Ascendancy at 10:50 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Cthulhu Jr the Cornac Writhing One level 36
2nd Haze 123rd year of Ascendancy at 13:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Cthulhu Jr the Cornac Writhing One level 43
33rd Pyre 124th year of Ascendancy at 18:42 see stats
Exterminator
Killed 1000 creatures.By Cthulhu Jr the Cornac Writhing One level 18
74th Haze 122nd year of Ascendancy at 07:14 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Cthulhu Jr the Cornac Writhing One level 50
11st Pyre 125th year of Ascendancy at 04:21 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Cthulhu Jr the Cornac Writhing One level 39
36th Haze 123rd year of Ascendancy at 12:42 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Cthulhu Jr the Cornac Writhing One level 45
14th Haze 124th year of Ascendancy at 05:53 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cthulhu Jr the Cornac Writhing One level 21
9th Regrowth 123rd year of Ascendancy at 03:02 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cthulhu Jr the Cornac Writhing One level 30
58th Pyre 123rd year of Ascendancy at 07:43 see stats
Level 10
Got a character to level 10.By Cthulhu Jr the Cornac Writhing One level 10
1st Summertide 122nd year of Ascendancy at 06:37 see stats
Level 20
Got a character to level 20.By Cthulhu Jr the Cornac Writhing One level 20
7th Regrowth 123rd year of Ascendancy at 01:37 see stats
Level 30
Got a character to level 30.By Cthulhu Jr the Cornac Writhing One level 30
50th Pyre 123rd year of Ascendancy at 02:00 see stats
Level 40
Got a character to level 40.By Cthulhu Jr the Cornac Writhing One level 40
37th Haze 123rd year of Ascendancy at 16:20 see stats
Level 50
Got a character to level 50.By Cthulhu Jr the Cornac Writhing One level 50
41st Regrowth 125th year of Ascendancy at 16:30 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Cthulhu Jr the Cornac Writhing One level 21
9th Regrowth 123rd year of Ascendancy at 03:46 see stats
Not Really Yourself
Let a parasitic horror take over your body and watch it grow in power.By Cthulhu Jr the Cornac Writhing One level 30
1st Dusk 123rd year of Ascendancy at 03:47 see stats
Orcrist
Killed the leaders of the Orc Pride.By Cthulhu Jr the Cornac Writhing One level 50
9th Pyre 125th year of Ascendancy at 15:05 see stats
Poisonous
Sided with the assassin lord.By Cthulhu Jr the Cornac Writhing One level 13
6th Dusk 122nd year of Ascendancy at 03:26 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Cthulhu Jr the Cornac Writhing One level 50
2nd Summertide 125th year of Ascendancy at 02:02 see stats
Size is everything
Did over 1500 damage in one attack.By Cthulhu Jr the Cornac Writhing One level 27
6th Pyre 123rd year of Ascendancy at 10:07 see stats
Size matters
Did over 600 damage in one attack.By Cthulhu Jr the Cornac Writhing One level 15
53rd Haze 122nd year of Ascendancy at 03:20 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Cthulhu Jr the Cornac Writhing One level 36
4th Haze 123rd year of Ascendancy at 13:34 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Cthulhu Jr the Cornac Writhing One level 50
2nd Summertide 125th year of Ascendancy at 02:01 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Cthulhu Jr the Cornac Writhing One level 21
9th Regrowth 123rd year of Ascendancy at 03:46 see stats
That was close
Killed your target while having only 1 life left.By Cthulhu Jr the Cornac Writhing One level 50
44th Regrowth 125th year of Ascendancy at 06:57 see stats
The Arena
Unlocked Arena mode.By Cthulhu Jr the Cornac Writhing One level 7
3rd Mirth 122nd year of Ascendancy at 17:11 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Cthulhu Jr the Cornac Writhing One level 21
9th Regrowth 123rd year of Ascendancy at 03:46 see stats
The True Coward
Win without having saved Kroshkkur, Derth, the lost merchant, Melinda and lady Aeryn.By Cthulhu Jr the Cornac Writhing One level 50
2nd Summertide 125th year of Ascendancy at 02:02 see stats
The secret city
Discovered the truth about mages.By Cthulhu Jr the Cornac Writhing One level 11
5th Flare 122nd year of Ascendancy at 03:09 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Cthulhu Jr the Cornac Writhing One level 23
45th Regrowth 123rd year of Ascendancy at 12:49 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Cthulhu Jr the Cornac Writhing One level 41
77th Haze 123rd year of Ascendancy at 11:44 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Cthulhu Jr the Cornac Writhing One level 29
45th Pyre 123rd year of Ascendancy at 02:28 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Cthulhu Jr the Cornac Writhing One level 26
71st Regrowth 123rd year of Ascendancy at 02:12 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Cthulhu Jr the Cornac Writhing One level 17
71st Haze 122nd year of Ascendancy at 23:51 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Cthulhu Jr the Cornac Writhing One level 33
71st Dusk 123rd year of Ascendancy at 17:53 see stats
Log
Curse of Death from Argoniel hits Wormy (servant of Cthulhu Jr) for (16 flat reduction), 0 darkness (0 total damage).
Ran for 2 turns (stop reason: interesting terrain).
Wormy (servant of Cthulhu Jr) is no longer cursed.
Wormy (servant of Cthulhu Jr) no longer seems to be in sync with his ally.
Talent Rune: Shielding is ready to use.
Curse of Death from Argoniel hits Wormy (servant of Cthulhu Jr) for (16 flat reduction), 0 darkness (0 total damage).
Talent Rune: Acid Wave is ready to use.
Curse of Death from Argoniel hits Wormy (servant of Cthulhu Jr) for (13 flat reduction), 0 darkness (0 total damage).
Wormy (servant of Cthulhu Jr) is no longer cursed.
Talent Pestilent Blight is ready to use.
Talent Rune: Biting Gale is ready to use.
Talent Acid Strike is ready to use.
Wormy (servant of Cthulhu Jr) casts Self-destruction.
An elite foe has fallen to your hate! (+8 hate)
Character control switched to Cthulhu Jr.
Cthulhu Jr is free from the hex.
Cthulhu Jr is free from the hex.
Cthulhu Jr is free from the acid.
Cthulhu Jr is no longer out of phase.
Cthulhu Jr deactivates Elemental Discord.
Cthulhu Jr deactivates Chaos Orbs.
Cthulhu Jr is free from the weakness disease.
Cthulhu Jr deactivates Premonition.
The protective shield of Cthulhu Jr disappears.





































































































































