
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escort Rescheduling 1.6.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 50 / 3261% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Umbral Razor at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 17:35 5 / 2Killed by Zubumina the awoken tentacle tree at level 36 on the 68th Dusk 123rd year of Ascendancy at 09:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 37 (base 7) |
| Dexterity | 73 (base 50) |
| Constitution | 87 (base 61) |
| Magic | 31 (base 13) |
| Willpower | 109.52303706106 (base 60) |
| Cunning | 92.853242172633 (base 60) |
Resources
| Life | 1061/1061 |
| Equilibrium | 48 |
| Psi | 559/559 |
| Healing Factor | 1.8794163424124 |
| Regeneration | 26.029916342412 |
Speed
| Mental | 0% |
| Attack | -3.9968028886506E-12% |
| Movement | +10% |
| Spell | 0% |
| Global | +148.80530973451% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 55 |
| Crit Chance | 39% |
| APR | 98 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 131 |
| Accuracy | 55 |
| Crit Chance | 39% |
| APR | 98 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.3333333333333 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +26% |
| Temporal | +10% |
| Physical | +27% |
| Mind | +38% |
| All | +7% |
Offense: Damage Penetration
| Physical | +29% |
| Lightning | +20% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 35.628917303237 (30%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 66 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 55%( 70%) |
| Arcane | + 52%( 70%) |
| Cold | + 53%( 70%) |
| All | + 37%( 70%) |
| Darkness | + 46%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 51%( 70%) |
| Lightning | + 55%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 70% |
| Confusion Resistance | 24% |
| Poison Resistance | 0% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 596 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Solipsism | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Slumber | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.60 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.97 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Forge | 1.60 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.50 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Dreamforge |
| talent | Psiblades |
| talent | Antimagic Shield |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+49% global speed). Clarity |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. | active |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2593. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Glorigata' (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: -5% Changes stats: +5 Wil / +3 Cun / +5 Con Changes resistances: +15% temporal Changes resistances penetration: +9% physical Stamina each turn: +0.70 Psi when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +36.00 Maximum psi: +10.00 Mindpower: +9 (+1 eff.) Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 47% (at 0 Hate) to 157% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving dwarven lantern of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% blight Life regen: +8.00 Maximum life: +56.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | dwarven-steel helm 'Islydathra' (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str Changes resistances: +9% fire / +7% cold Allows you to breathe in: water Reduces incoming crit damage: 5.00% Physical save: +3 (+0 eff.) Spell save: +6 (+0 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 176.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Hettolar the elven-wood totem of stinging [power 368] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +6% acid Changes damage: +9% mind Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Mental save: +6 (+1 eff.) Equilibrium when hit: +0.16 Maximum life: +60.00 It can be used to sting an enemy dealing 394 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On hands | heroic drakeskin leather gloves of the verdant (0 def, 8 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Changes resistances: +9% blight / +14% darkness / +14% arcane Damage affinity(heal): +11% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +19 (+0 eff.) Mental save: +13 (+3 eff.) Maximum life: +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | hardened leather belt 'Ulfotir'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Str / +4 Wil / +5 Con Changes resistances: +9% cold Changes damage: +12% mind Mental save: +10 (+2 eff.) Maximum life: +73.00 Mindpower: +30 (+6 eff.) Infravision radius: +3 A belt that goes around your waist. |
| In main hand | manaburning living mindstar of storms (17-18.7 power, 82 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 98% Wil, 59% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +82 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn When wielded/worn: Damage (Melee): 4 lightning Changes stats: +4 Str / +4 Dex / +4 Mag / +10 Wil / +8 Cun / +3 Con Changes resistances: +20% lightning / +10% arcane Changes resistances penetration: +20% lightning Changes damage: +19% lightning Talent granted: +1 Attune Mindstar Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | mindwoven elven-silk robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +10% blight / +15% all Mental save: +29 (+7 eff.) Life regen: +3.60 Maximum life: +53.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +4% Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | living mindstar 'Harokor' (16-17.6 power, 82 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 98% Wil, 59% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +82 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +6 Damage (Melee): 10 lightning / 30 physical / 9 fire / 10 acid / 10 cold Changes stats: +2 Dex / +3 Mag / +16 Wil Changes resistances: +8% lightning / +23% physical / +9% light / +10% fire / +10% cold / +10% acid Changes resistances penetration: +20% physical Changes damage: +20% physical Talent granted: +1 Attune Mindstar Critical mult.: +5.00% Spell save: +10 (+0 eff.) Life regen: +2.00 Maximum life: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Invisible. |
| Cloak | marshal's elven-silk cloak of Eldoral (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Str / +3 Dex / +3 Cun / +4 Con Physical save: +13 (+0 eff.) Maximum life: +101.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | RadhohekInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Changes damage: +3% temporal Talent masteries: +0.37 Wild-gift / Fungus +0.37 Psionic / Feedback Critical mult.: +15.00% Spell save: +3 (+0 eff.) Mental save: +15 (+4 eff.) Cut immunity: +70% Confusion immunity: +24% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +15 (+3 eff.) Healing mod.: +27% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.6 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 474 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff CrystalRequires: - Level 35 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Professor X the Cornac Solipsist level 35
62nd Dusk 123rd year of Ascendancy at 05:36 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Professor X the Cornac Solipsist level 48
43rd Pyre 124th year of Ascendancy at 17:25 see stats
Against all odds
Killed Ukruk in the ambush.By Professor X the Cornac Solipsist level 32
1st Dusk 123rd year of Ascendancy at 01:41 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Professor X the Cornac Solipsist level 26
43rd Pyre 123rd year of Ascendancy at 15:25 see stats
Arachnophobia
Destroyed the spydric menace.By Professor X the Cornac Solipsist level 46
17th Pyre 124th year of Ascendancy at 21:06 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Professor X the Cornac Solipsist level 38
11st Haze 123rd year of Ascendancy at 19:19 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Professor X the Cornac Solipsist level 46
13rd Pyre 124th year of Ascendancy at 11:55 see stats
Bookception!
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Professor X the Cornac Solipsist level 50
27th Regrowth 125th year of Ascendancy at 22:33 see stats
Brave new world
Went to the Far East and took part in the war.By Professor X the Cornac Solipsist level 38
75th Dusk 123rd year of Ascendancy at 08:31 see stats
Bringer of Doom
Killed a Bringer of Doom.By Professor X the Cornac Solipsist level 26
49th Pyre 123rd year of Ascendancy at 19:20 see stats
Clone War
Destroyed your own Shade.By Professor X the Cornac Solipsist level 50
43rd Regrowth 125th year of Ascendancy at 10:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Professor X the Cornac Solipsist level 16
17th Haze 122nd year of Ascendancy at 17:24 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Professor X the Cornac Solipsist level 48
44th Pyre 124th year of Ascendancy at 02:58 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Professor X the Cornac Solipsist level 37
71st Dusk 123rd year of Ascendancy at 23:06 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Professor X the Cornac Solipsist level 46
38th Pyre 124th year of Ascendancy at 15:15 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Professor X the Cornac Solipsist level 27
50th Pyre 123rd year of Ascendancy at 14:53 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Professor X the Cornac Solipsist level 50
24th Pyre 125th year of Ascendancy at 13:08 see stats
Exterminator
Killed 1000 creatures.By Professor X the Cornac Solipsist level 18
35th Haze 122nd year of Ascendancy at 08:24 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Professor X the Cornac Solipsist level 28
56th Pyre 123rd year of Ascendancy at 02:28 see stats
Fear me not!
Survived the Fearscape!By Professor X the Cornac Solipsist level 29
2nd Summertide 123rd year of Ascendancy at 00:03 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Professor X the Cornac Solipsist level 50
69th Regrowth 125th year of Ascendancy at 06:02 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Professor X the Cornac Solipsist level 50
21st Haze 124th year of Ascendancy at 14:43 see stats
Guiding Hand
Saved all escorted adventurers.By Professor X the Cornac Solipsist level 35
65th Dusk 123rd year of Ascendancy at 00:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Professor X the Cornac Solipsist level 19
38th Haze 122nd year of Ascendancy at 03:17 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Professor X the Cornac Solipsist level 40
11st Haze 123rd year of Ascendancy at 21:16 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Professor X the Cornac Solipsist level 33
6th Dusk 123rd year of Ascendancy at 12:57 see stats
Level 10
Got a character to level 10.By Professor X the Cornac Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 02:58 see stats
Level 20
Got a character to level 20.By Professor X the Cornac Solipsist level 20
50th Haze 122nd year of Ascendancy at 20:30 see stats
Level 30
Got a character to level 30.By Professor X the Cornac Solipsist level 30
2nd Flare 123rd year of Ascendancy at 19:55 see stats
Level 40
Got a character to level 40.By Professor X the Cornac Solipsist level 40
11st Haze 123rd year of Ascendancy at 20:19 see stats
Level 50
Got a character to level 50.By Professor X the Cornac Solipsist level 50
21st Haze 124th year of Ascendancy at 13:07 see stats
Myths of an age past
Learned all there is to learn about the Gods and the Godslayers.By Professor X the Cornac Solipsist level 50
34th Pyre 125th year of Ascendancy at 02:15 see stats
Orcrist
Killed the leaders of the Orc Pride.By Professor X the Cornac Solipsist level 50
67th Regrowth 125th year of Ascendancy at 09:47 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Professor X the Cornac Solipsist level 50
28th Haze 124th year of Ascendancy at 18:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Professor X the Cornac Solipsist level 16
55th Dusk 122nd year of Ascendancy at 00:28 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Professor X the Cornac Solipsist level 26
70th Regrowth 123rd year of Ascendancy at 08:33 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Professor X the Cornac Solipsist level 23
56th Regrowth 123rd year of Ascendancy at 13:34 see stats
Size is everything
Did over 1500 damage in one attack.By Professor X the Cornac Solipsist level 50
58th Haze 124th year of Ascendancy at 10:36 see stats
Size matters
Did over 600 damage in one attack.By Professor X the Cornac Solipsist level 38
11st Haze 123rd year of Ascendancy at 00:36 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Professor X the Cornac Solipsist level 37
72nd Dusk 123rd year of Ascendancy at 06:07 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Professor X the Cornac Solipsist level 50
24th Pyre 125th year of Ascendancy at 13:07 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Professor X the Cornac Solipsist level 50
34th Pyre 125th year of Ascendancy at 02:15 see stats
The Arena
Unlocked Arena mode.By Professor X the Cornac Solipsist level 9
9th Mirth 122nd year of Ascendancy at 06:23 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Professor X the Cornac Solipsist level 50
67th Regrowth 125th year of Ascendancy at 05:50 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Professor X the Cornac Solipsist level 23
52nd Regrowth 123rd year of Ascendancy at 12:17 see stats
The Sun Still Shines
Aeryn survived the last battle.By Professor X the Cornac Solipsist level 50
24th Pyre 125th year of Ascendancy at 13:08 see stats
The secret city
Discovered the truth about mages.By Professor X the Cornac Solipsist level 12
5th Dusk 122nd year of Ascendancy at 07:58 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Professor X the Cornac Solipsist level 21
2nd Regrowth 123rd year of Ascendancy at 20:09 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Professor X the Cornac Solipsist level 41
38th Haze 123rd year of Ascendancy at 20:40 see stats
They Came From Outer Space!
Discovered the true origin of dwarves and drems.By Professor X the Cornac Solipsist level 50
34th Pyre 125th year of Ascendancy at 02:15 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Professor X the Cornac Solipsist level 25
61st Regrowth 123rd year of Ascendancy at 00:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Professor X the Cornac Solipsist level 17
30th Haze 122nd year of Ascendancy at 16:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Professor X the Cornac Solipsist level 32
10th Flare 123rd year of Ascendancy at 11:56 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Professor X the Cornac Solipsist level 50
26th Regrowth 125th year of Ascendancy at 03:52 see stats
Log
There is an item here: The Black Plate (25 def, 35 armour)
There is an item here: Tarrasca (0 def, 50 armour)
There is an item here: Plate of the Blackened Mind (15 def, 40 armour)
There is an item here: Aetherwalk (6 def, 0 armour)
There is an item here: Robe of the Archmage (10 def, 10 armour)
There is an item here: Crimson Robe (12 def, 0 armour)
There is an item here: Thermal Focus (14-15.4 power, 32 apr, fire damage)
There is an item here: Nexus of the Way (22-24.2 power, 40 apr, mind damage)
There is an item here: Glory of the Pride
There is an item here: Unflinching Eye
There is an item here: Pendant of the Sun and Moons
There is an item here: Kinetic Focus (6-6.6 power, 18 apr, physical damage)
There is an item here: Thermal Focus (14-15.4 power, 32 apr, fire damage)
There is an item here: Telekinetic Core
There is an item here: Kinetic Spike (38-49.4 power, 40 apr)
There is an item here: Anmalice (47-65.8 power, 20 apr)
There is an item here: Prismatic Rune (6 turns; lightning, physical, arcane, blight)
There is an item here: Void Shard
There is an item here: Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)
There is an item here: Seeds of the Black Tree (17-18.7 power, 27 apr, darkness damage)
There is an item here: The Far-Hand
There is an item here: Infused Cerebrum (8 def, 0 armour)
Professor X deactivates Psiblades.
Professor X deactivates Mental Tyranny.
Professor X deactivates Forge Shield.
Professor X deactivates Dreamforge.
Professor X deactivates Antimagic Shield.


























































































