










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alchemy Woes: Only One Provider 1.4.6Breaking out just the alchemy part of Regalion's mod, and making sure its 1.4.x compatible.  Not thoroughly tested yet, but registering so I can just leave it on.  This should prevent the other alchemists Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Arcane Blade | 
| Level / Exp | 50 / 3355% | 
| Size | huge | 
| Lifes / Deaths | Killed by Rshro the thalore at level 11 on the 10th Dusk 122nd year of Ascendancy at 07:33 0 / 9Killed by Saligassra the multi-hued drake hatchling at level 16 on the 68th Dusk 122nd year of Ascendancy at 13:27 Killed by worm that walks at level 45 on the 8th Regrowth 124th year of Ascendancy at 23:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 35th Haze 124th year of Ascendancy at 23:10 Killed by giant spider at level 50 on the 70th Haze 124th year of Ascendancy at 01:21 Killed by Saleretha the bandit lord at level 50 on the 70th Haze 124th year of Ascendancy at 15:55 Killed by Saleretha the bandit lord at level 50 on the 70th Haze 124th year of Ascendancy at 17:51 Killed by Saleretha the bandit lord at level 50 on the 70th Haze 124th year of Ascendancy at 23:28 Killed by master vampire at level 50 on the 72nd Haze 124th year of Ascendancy at 11:22  | 
Primary Stats
| Strength | 135 (base 60) | 
| Dexterity | 56 (base 31) | 
| Constitution | 53 (base 15) | 
| Magic | 148 (base 63) | 
| Willpower | 90 (base 15) | 
| Cunning | 109 (base 65) | 
Resources
| Life | -48/1351 | 
| Mana | 390/444 | 
| Stamina | 420/487 | 
| Healing Factor | 1.2892376681615 | 
| Regeneration | 0.32230941704038 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +29.181053734% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 17 | 
| Infravision | 16 | 
| See Stealth | 22 | 
| See Invisible | 28 | 
Offense: Mainhand
| Damage | 470 | 
| Accuracy | 53 | 
| Crit Chance | 70% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 99 | 
| Crit Chance | 88% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 60 | 
| Crit Chance | 37% | 
| Speed | 1 | 
Offense: Damage Bonus
| Nature | +33% | 
| Lightning | +17% | 
| Light | +29% | 
| Temporal | +15% | 
| Darkness | +26% | 
| Physical | +81% | 
| Mind | +40% | 
| All | +7% | 
Offense: Damage Penetration
| Acid | +20% | 
| Light | +10% | 
| Physical | +75% | 
| Nature | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 143.66630501379 (100%) | 
| Defense | 46 | 
| Ranged Defense | 60 | 
| Fatigue | 23 | 
| Physical Save | 71 | 
| Spell Save | 79 | 
| Mental Save | 64 | 
Defense: Resistances
| Acid | + 53%( 70%) | 
| Blight | + 42%( 70%) | 
| Arcane | + 30%( 70%) | 
| Cold | + 45%( 70%) | 
| All | + 22%( 70%) | 
| Mind | + 34%( 70%) | 
| Lightning | + 35%( 70%) | 
| Light | + 35%( 70%) | 
| Temporal | + 37%( 70%) | 
| Physical | + 45%( 70%) | 
| Darkness | + 70%( 70%) | 
| Fire | + 51%( 70%) | 
| Nature | + 60%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 26% | 
| Pinning Resistance | 100% | 
| Knockback Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 53% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 9 turns. While Heroism is active, you will only die when reaching -778 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1658% for 10 turns and instantly restoring 83 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 840 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 840% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat.  | 
Class Talents
| Spell / Air | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Spell / Enhancement | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Magical combat | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Earth | 1.70 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Fire | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.10 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Stone | 1.60 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Generic Talents
| Cunning / Survival | 1.10 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.50 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Spell / Aegis | 1.10 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 1.10 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Conveyance | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Arcane Feed | 
| talent | Arcane Combat | 
| talent | Arcane Shield | 
| talent | Thunderstorm | 
| talent | Crystalline Focus | 
| talent | Feather Wind | 
| talent | Defensive Posture | 
| talent | Premonition | 
| talent | Shielding | 
| talent | Stone Skin | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation | 
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action | 
| beneficial effect | Reduces cold damage received by 30%. Premonition Shield | 
| beneficial effect | Infinite Dungeon Challenge: Rush Hour (204) (Level 100) Challenge | 
| detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge | 
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you.  | done | 
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You abandoned injured seer to death. Escort: weary adventurer (level 3 of Dreadfell) | failed | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
Wake up and kill the dreaming horror boss 'Layosema the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 95) | failed | 
Wake up and kill the dreaming horror boss 'Ce'Nurivena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 97)You completed the challenge and received: Random Artifact: Ivoyarin (44.5-62.3 power, 6 apr)  | done | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 77) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 78) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 86) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 88) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 94) | failed | 
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 79)1 / 2 demon spawn killed.  | failed | 
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 93)You completed the challenge and received: Random Artifact: Ichorfame (10-14 power, 2 apr)  | done | 
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 98) | failed | 
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 89)You completed the challenge and received: Random Artifact: Breezefurnace (22/22, 54.5-76.3 power, 18 apr)  | done | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 90) | failed | 
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 99) | failed | 
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 100)Turns left: 41  | active | 
Leave the level in less than 270 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (270) (Level 80)Turns left: -1  | failed | 
Leave the level in less than 663 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (663) (Level 85)Turns left: -1  | failed | 
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 83)Turns left: -1  | failed | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2411.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik.  | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways.  | failed | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
| Light source |  Scorchreaper the alchemist's lamp0.0 T3 lite [Random Unique] Arcane While equipped: Stats +2 Str +6 Mag +4 Wil +3 Cun +1 Con dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +11% darkness +11% light ----- def ----- Resists +6% fire +11% light +11% darkness Crit.dmg- 15.00% Affinity +5% darkness +5% light ---------- misc Light +7 Infravis +4 See.Invis +3 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 96.18 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Dazzlehunt the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +23 Wil +13 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +3% light Res.pen +10% light +20% acid On Hit (Melee): * 15% chance to daze at end of turn * 15% chance to blind ----- def ----- Defense +3 (+1 eff.) Resists +6% light +12% lightning Phys.save +15 (+4 eff.) A pointy cloth hat, very wizardly...  | 
| Tool |  Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 6.8 Pwr.cost 30 out of 30/30. Range 8 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 5. The beam also affect any creatures in its path, dealing 780.45 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.  | 
| On fingers |  Blindspawn the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +12 Mag +10 Wil +8 Cun dps ---------- Spell.pwr +28 (+5 eff.) Dmg.mod +6% mind ----- def ----- Resists +18% darkness Blind- +43% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +1.00 Infravis +6 See.Stealth +22 See.Invis +25 Rings can have magical properties.  | 
| On fingers |  Beruzilatir0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +14 Str +2 Dex +18 Mag +8 Cun +10 Con dps ---------- Phys.crit +3.0% Crit.mult +3.00% Phys.pwr +11 (+2 eff.) Spell.pwr +15 (+3 eff.) Dmg.mod +20% nature ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Resists +40% nature Phys.save +6 (+1 eff.) Spell.save +20 (+4 eff.) ---------- misc Stam/turn +0.20 Rings can have magical properties.  | 
| Around waist |  Yariroddahor the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +6 Cun +6 Con +10 Lck dps ---------- Phys.pwr +27 (+4 eff.) ----- def ----- Armour +2 Resists +15% lightning +19% temporal +9% darkness +6% fire +6% mind +6% nature Phys.save +9 (+2 eff.) Spell.save +15 (+3 eff.) Stealth +15 Blind- +10% ---------- misc T.Disarm +30 Infravis +6 Size +2 A belt that goes around your waist.  | 
| In main hand |  Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 64.0 - 76.8 Physical Uses 190% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +10 Atk.spd 100% Melee+ +10% confusion While equipped: dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +20% physical Acc +7 (+2 eff.) ---------- misc Masteries +0.20 Spell/Staff combat Channel Staff: Level 3.0 Pwr.cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 94% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.  | 
| On hands |  Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 39.0 - 54.6 Physical Uses 40% Str, 40% Dex, 60% Mag 40% Cun Acc+ +0.1% dam / acc Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 6.4 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 191.61 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. This item has been sent to the Item's Vault.  | 
| Main armor |  Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+5 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+4 eff.) Spell.save +25 (+5 eff.) Mind.save +25 (+7 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.  | 
| Cloak |  Wrap of Stone (0 def, 10 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Armour +10 Hardiness +15% Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.10 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.7 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 342.38 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault.  | 
| Around neck |  Xeragavea the Morbuszeal0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +9 Dex +16 Mag +16 Wil dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +8% physical +8% light +8% darkness +6% nature +27% mind +8% temporal Res.pen +5% nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +3% nature +9% mind Mind.save +15 (+4 eff.) Confus- +16% Amulets can have magical properties.  | 
Inventory
 healing infusion of the warrior (heal 391)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 391 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 regeneration infusion of the sneak (heal 853 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 853 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 wild infusion of the wizard (resist 40%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 lightning rune of the wizard (562 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 187.36 to 562.07 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability.  | 
 archmage's voratun amulet of perfection (0.35 Technique / Combat veteran,0.35 Spell / Staff combat)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +6% fire +6% lightning +6% cold ---------- misc Masteries +0.35 Technique/Combat veteran +0.35 Spell/Staff combat Amulets can have magical properties.  | 
 enraging voratun amulet of perfection (0.40 Spell / Staff combat,0.40 Technique / Magical combat)0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +8% physical ---------- misc Masteries +0.40 Technique/Magical combat +0.40 Spell/Staff combat Amulets can have magical properties.  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.  | 
 savage's stralite ring of the mountain (+12%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical ----- def ----- Resists +12% physical Spell.save +13 (+3 eff.) ---------- misc Max.stam +26.00 Rings can have magical properties.  | 
 voratun ring0.1 T5 ring jewelry [Normal] Rings can have magical properties.  | 
 Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 105% Mag, 35% Str Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.54 acid and 22.54 blight damage. If not cleared after five turns it will inflict 127.97 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil.  | 
 Astelrid's Clubstaff (45-67.5 power, 4 apr)5.0 T3 greatmaul 2H weapon [Unique] Arcane Power 45.0 - 67.5 Physical Uses 90% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% nature ----- def ----- Heal.mod +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.  | 
 Sepsisknight (80-128 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master Power 80.0 - 128.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Phasing +20% On Hit: * 20% chance to cause random gloom While equipped: Stats +10 Str +1 Mag dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +19% physical Res.pen +10% blight +21% physical +5% nature +5% arcane Acc +40 (+12 eff.) Apr +17 ----- def ----- Resists +12% mind +6% nature ---------- misc Stam/ret +4.00 Massive two-handed swords.  | 
 Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Acc+ +0.4% crit.pwr / acc Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 79.18 arcane and 93.24 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+4 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.  | 
 Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.  | 
 Witch-Bane (42-58.8 power, 4 apr)3.0 T5 longsword 1H weapon [Unique] Nature/Disrupt Power 42.0 - 58.8 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +20.0% Atk.spd 100% On Hit: * 50 arcane resource burn While equipped: ----- def ----- Resists +15% blight -15% physical +15% all ---------- misc Cooldown Mana Clash -2 Aura of Silence -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential.  | 
 Belimira the Flashream (30-36 power, 6 apr, physical element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Crit.mult +41.00% Phys.pwr +11 (+2 eff.) Spell.pwr +37 (+7 eff.) Melee+ 26 fire Dmg.mod +30% light +30% temporal +30% darkness +30% physical Acc +13 (+4 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Crit.dmg- 15.00% ---------- misc Equi/ret +0.12 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Aaaa (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +12 Str +11 Con dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +10 Defense +3 (+1 eff.) Fatigue -4% Resists +20% blight +3% fire +20% nature +3% mind Phys.save +28 (+7 eff.) Spell.save +9 (+2 eff.) Max.HP +215.00 HP.reg +2.20 Heal.mod +30% Confus- +15% Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+5 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.  | 
 Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Armour +0 Defense +13 (+5 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 108.89 fire and 183.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.  | 
 81 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
1000 Strings of Compressed Time 1000 Strings of Compressed Time0.0 T5 gift gem [Legendary] Unknown While carried: Light +8 Become a near god for 1000 turns (usable only once!). Uses 1 power out of 0/1 This looks like a time fragment of the timestream, all compressed in a time ball of power!  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 ethereal dwarven lantern of corpselight0.0 T5 lite [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +5% Spell.pwr +18 (+3 eff.) ----- def ----- Resists +12% blight +15% darkness ---------- misc Light +6 Infravis +5 See.Invis +12 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 35 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Melee Sorc the Cornac Arcane Blade level 35
13rd Haze 123rd year of Ascendancy at 08:40 see stats
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Melee Sorc the Cornac Arcane Blade level 50
6th Mirth 124th year of Ascendancy at 08:50 see stats
			Against all odds
			Killed Ukruk in the ambush.By Melee Sorc the Cornac Arcane Blade level 34
5th Haze 123rd year of Ascendancy at 14:16 see stats
			Arachnophobia
			Destroyed the spydric menace.By Melee Sorc the Cornac Arcane Blade level 41
67th Haze 123rd year of Ascendancy at 20:51 see stats
			Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Melee Sorc the Cornac Arcane Blade level 38
55th Haze 123rd year of Ascendancy at 19:30 see stats
			Atamathoned!
			Killed the giant golem Atamathon after foolishly reactivating it.By Melee Sorc the Cornac Arcane Blade level 50
42nd Haze 124th year of Ascendancy at 12:09 see stats
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By Melee Sorc the Cornac Arcane Blade level 50
70th Pyre 124th year of Ascendancy at 21:50 see stats
			Brave new world
			Went to the Far East and took part in the war.By Melee Sorc the Cornac Arcane Blade level 37
42nd Haze 123rd year of Ascendancy at 22:57 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By Melee Sorc the Cornac Arcane Blade level 50
76th Dusk 124th year of Ascendancy at 17:52 see stats
			Clone War
			Destroyed your own Shade.By Melee Sorc the Cornac Arcane Blade level 42
9th Decay 123rd year of Ascendancy at 18:28 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Melee Sorc the Cornac Arcane Blade level 11
1st Dusk 122nd year of Ascendancy at 07:14 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By Melee Sorc the Cornac Arcane Blade level 36
38th Haze 123rd year of Ascendancy at 09:45 see stats
			Dragon's Greed
			Amassed 8000 gold pieces.By Melee Sorc the Cornac Arcane Blade level 43
5th Allure 124th year of Ascendancy at 13:30 see stats
			Earth Master
			Killed Harkor'Zun and unlocked Stone magic.By Melee Sorc the Cornac Arcane Blade level 46
24th Regrowth 124th year of Ascendancy at 11:45 see stats
			Evil denied
			Won ToME by preventing the Void portal from opening.By Melee Sorc the Cornac Arcane Blade level 50
15th Haze 124th year of Ascendancy at 04:44 see stats
			Exterminator
			Killed 1000 creatures.By Melee Sorc the Cornac Arcane Blade level 18
34th Haze 122nd year of Ascendancy at 02:30 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Melee Sorc the Cornac Arcane Blade level 31
36th Dusk 123rd year of Ascendancy at 15:31 see stats
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By Melee Sorc the Cornac Arcane Blade level 50
55th Dusk 124th year of Ascendancy at 05:32 see stats
			Flooder
			Defeated Ukllmswwik while doing his own quest.By Melee Sorc the Cornac Arcane Blade level 50
78th Pyre 124th year of Ascendancy at 03:36 see stats
			Gem of the Moon
			Completed the Master Jeweler quest with Limmir.By Melee Sorc the Cornac Arcane Blade level 50
8th Dusk 124th year of Ascendancy at 07:48 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Melee Sorc the Cornac Arcane Blade level 20
42nd Haze 122nd year of Ascendancy at 07:48 see stats
			I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Melee Sorc the Cornac Arcane Blade level 40
56th Haze 123rd year of Ascendancy at 07:09 see stats
			Infinite x100
			Got to level 100 of the infinite dungeon.By Melee Sorc the Cornac Arcane Blade level 50
72nd Haze 124th year of Ascendancy at 06:32 see stats
			Infinite x80
			Got to level 80 of the infinite dungeon.By Melee Sorc the Cornac Arcane Blade level 50
56th Haze 124th year of Ascendancy at 00:22 see stats
			Infinite x90
			Got to level 90 of the infinite dungeon.By Melee Sorc the Cornac Arcane Blade level 50
65th Haze 124th year of Ascendancy at 14:09 see stats
			Level 10
			Got a character to level 10.By Melee Sorc the Cornac Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 23:00 see stats
			Level 20
			Got a character to level 20.By Melee Sorc the Cornac Arcane Blade level 20
41st Haze 122nd year of Ascendancy at 01:19 see stats
			Level 30
			Got a character to level 30.By Melee Sorc the Cornac Arcane Blade level 30
4th Mirth 123rd year of Ascendancy at 06:11 see stats
			Level 40
			Got a character to level 40.By Melee Sorc the Cornac Arcane Blade level 40
56th Haze 123rd year of Ascendancy at 04:21 see stats
			Level 50
			Got a character to level 50.By Melee Sorc the Cornac Arcane Blade level 50
70th Pyre 124th year of Ascendancy at 20:06 see stats
			May the 4th be with you!
			.By Melee Sorc the Cornac Arcane Blade level 46
23rd Regrowth 124th year of Ascendancy at 01:45 see stats
			Now, this is impressive!
			Killed Linaniil, the Supreme Archmage of Angolwen.By Melee Sorc the Cornac Arcane Blade level 50
36th Haze 124th year of Ascendancy at 04:36 see stats
			Orcrist
			Killed the leaders of the Orc Pride.By Melee Sorc the Cornac Arcane Blade level 50
53rd Dusk 124th year of Ascendancy at 16:59 see stats
			Portal master
			Fought the two Sorcerers and closed four invocation portals.By Melee Sorc the Cornac Arcane Blade level 50
15th Haze 124th year of Ascendancy at 04:43 see stats
			Race through fire
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Melee Sorc the Cornac Arcane Blade level 45
11st Regrowth 124th year of Ascendancy at 02:15 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By Melee Sorc the Cornac Arcane Blade level 12
19th Dusk 122nd year of Ascendancy at 03:18 see stats
			Shasshhiy'Kaish
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Melee Sorc the Cornac Arcane Blade level 30
5th Mirth 123rd year of Ascendancy at 16:09 see stats
			Size is everything
			Did over 1500 damage in one attack.By Melee Sorc the Cornac Arcane Blade level 41
65th Haze 123rd year of Ascendancy at 14:14 see stats
			Size matters
			Did over 600 damage in one attack.By Melee Sorc the Cornac Arcane Blade level 15
65th Dusk 122nd year of Ascendancy at 12:19 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By Melee Sorc the Cornac Arcane Blade level 37
38th Haze 123rd year of Ascendancy at 11:01 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Melee Sorc the Cornac Arcane Blade level 50
53rd Dusk 124th year of Ascendancy at 16:28 see stats
			The Old Ones
			Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Melee Sorc the Cornac Arcane Blade level 50
76th Pyre 124th year of Ascendancy at 09:45 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Melee Sorc the Cornac Arcane Blade level 22
5th Allure 123rd year of Ascendancy at 23:29 see stats
			The bigger the better!
			Did over 3000 damage in one attack.By Melee Sorc the Cornac Arcane Blade level 50
36th Haze 124th year of Ascendancy at 04:07 see stats
			The secret city
			Discovered the truth about mages.By Melee Sorc the Cornac Arcane Blade level 12
44th Dusk 122nd year of Ascendancy at 23:16 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Melee Sorc the Cornac Arcane Blade level 47
30th Regrowth 124th year of Ascendancy at 09:50 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Melee Sorc the Cornac Arcane Blade level 31
4th Flare 123rd year of Ascendancy at 18:27 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Melee Sorc the Cornac Arcane Blade level 15
67th Dusk 122nd year of Ascendancy at 13:10 see stats
			Unstoppable
			Returned from the dead.By Melee Sorc the Cornac Arcane Blade level 50
70th Haze 124th year of Ascendancy at 23:28 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Melee Sorc the Cornac Arcane Blade level 33
4th Haze 123rd year of Ascendancy at 00:38 see stats
Log
Shivgoroth's glacial vapour area effect hits Melee Sorc for 28 cold damage.
Shivgoroth's glacial vapour area effect hits Master vampire for 10 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 38 healing (0 total damage) [38 healing].
Melee Sorc's spell attains critical power!
Shivgoroth shrugs off the critical damage!
Thunderstorm hits Master vampire for 17 lightning damage.
Thunderstorm hits Shivgoroth for 11 lightning damage.
Shivgoroth misses Melee Sorc.
Shivgoroth HEALS from cold damage!
Shivgoroth's glacial vapour area effect hits Melee Sorc for 28 cold damage.
Shivgoroth's glacial vapour area effect hits Master vampire for 10 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 38 healing (0 total damage) [38 healing].
Shivgoroth HEALS from cold damage!
Thunderstorm hits Master vampire for 26 lightning damage.
Thunderstorm hits Shivgoroth for 27 lightning damage.
Shivgoroth's glacial vapour area effect hits Melee Sorc for 28 cold damage.
Shivgoroth's glacial vapour area effect hits Master vampire for 10 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 38 healing (0 total damage) [38 healing].
Shivgoroth HEALS from cold damage!
Shivgoroth's glacial vapour area effect hits Melee Sorc for 28 cold damage.
Shivgoroth's glacial vapour area effect hits Master vampire for 10 cold damage.
Shivgoroth's glacial vapour area effect hits Shivgoroth for 0 cold, 38 healing (0 total damage) [38 healing].
Melee Sorc's spell attains critical power!
Thunderstorm hits Master vampire for 21 lightning damage.
Thunderstorm hits Shivgoroth for 21 lightning damage.
Master vampire casts Rune: Lightning.
Saving game...



































































































