










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.0Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Keys 1.5.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 20 / 74% |
| Size | big |
| Lifes / Deaths | Killed by large white snake at level 3 on the 77th Pyre 122nd year of Ascendancy at 15:10 / 79Killed by skeleton mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:18 Killed by Layuthra the forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:13 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:52 Killed by Isybeth the copperhead snake at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:35 Killed by Silenn the war bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:35 Killed by Adobeth the rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:32 Killed by Salewyn the shivgoroth at level 7 on the 79th Pyre 122nd year of Ascendancy at 06:52 Killed by flame turret at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:06 Killed by steamgun turret at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:39 Killed by Elilramira the brown bear at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:27 Killed by ultimate shivgoroth at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:14 Killed by Ivamina the brown bear at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:42 Killed by thought-forged bowman at level 8 on the 3rd Mirth 122nd year of Ascendancy at 16:24 Killed by thought-forged bowman at level 8 on the 3rd Mirth 122nd year of Ascendancy at 17:41 Killed by Silevea the great wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 18:46 Killed by Silevea the great wolf at level 8 on the 3rd Mirth 122nd year of Ascendancy at 19:56 Killed by thought-forged bowman at level 8 on the 3rd Mirth 122nd year of Ascendancy at 20:57 Killed by Emyrewyn the large brown snake at level 9 on the 4th Mirth 122nd year of Ascendancy at 04:27 Killed by Poreba the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 10:19 Killed by Poreba the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 15:30 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 16:31 Killed by Poreba the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 17:36 Killed by Silutha the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 18:53 Killed by Aeraldatira the skeleton mage at level 10 on the 4th Mirth 122nd year of Ascendancy at 19:52 Killed by Aeraldatira the skeleton mage at level 10 on the 4th Mirth 122nd year of Ascendancy at 20:47 Killed by Silutha the skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:40 Killed by Aeraldatira the skeleton mage at level 10 on the 4th Mirth 122nd year of Ascendancy at 22:31 Killed by Aeraldatira the skeleton mage at level 10 on the 4th Mirth 122nd year of Ascendancy at 23:53 Killed by Silutha the skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:05 Killed by The Shade at level 11 on the 7th Mirth 122nd year of Ascendancy at 00:40 Killed by Emuwyn the dozing great wolf at level 12 on the 7th Mirth 122nd year of Ascendancy at 19:00 Killed by Gubeth the dreaming war bear at level 12 on the 8th Mirth 122nd year of Ascendancy at 01:48 Killed by Ce'Nith the dozing white wolf at level 13 on the 9th Mirth 122nd year of Ascendancy at 18:40 Killed by Eilinyrina the slumbering wolf at level 13 on the 10th Mirth 122nd year of Ascendancy at 22:53 Killed by thought-forged bowman at level 13 on the 1st Summertide 122nd year of Ascendancy at 02:08 Killed by Cyraserann the slumbering treant at level 14 on the 1st Summertide 122nd year of Ascendancy at 04:20 Killed by Zuberira the dozing dire wolf at level 14 on the 1st Summertide 122nd year of Ascendancy at 08:54 Killed by Xanyssra the slumbering wolf at level 14 on the 1st Summertide 122nd year of Ascendancy at 14:38 Killed by elven mage at level 14 on the 1st Summertide 122nd year of Ascendancy at 23:27 Killed by Izosi the giant at level 17 on the 41st Dusk 122nd year of Ascendancy at 16:20 Killed by Cenumi the halfling at level 17 on the 41st Dusk 122nd year of Ascendancy at 17:03 Killed by Cenumi the halfling at level 17 on the 41st Dusk 122nd year of Ascendancy at 17:52 Killed by decaying devourer at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:29 Killed by Assassin Lord at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 18:52 Killed by Salenne the cutpurse at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:46 Killed by Emelayaba the shadow stalker at level 18 on the 14th Haze 122nd year of Ascendancy at 01:53 Killed by Ce'Nenn the shadow claw at level 18 on the 14th Haze 122nd year of Ascendancy at 04:31 Killed by steamgun turret at level 18 on the 14th Haze 122nd year of Ascendancy at 08:24 Killed by Poridatha the corrupted war dog at level 18 on the 14th Haze 122nd year of Ascendancy at 09:03 Killed by Bethewe the corrupted war dog at level 18 on the 14th Haze 122nd year of Ascendancy at 11:49 Killed by Bethewe the corrupted war dog at level 18 on the 14th Haze 122nd year of Ascendancy at 12:35 Killed by Bethewe the corrupted war dog at level 18 on the 14th Haze 122nd year of Ascendancy at 13:28 Killed by Bethewe the corrupted war dog at level 18 on the 14th Haze 122nd year of Ascendancy at 14:08 Killed by Veletira the shadow claw at level 18 on the 14th Haze 122nd year of Ascendancy at 15:41 Killed by Nerille the shadow claw at level 18 on the 14th Haze 122nd year of Ascendancy at 16:22 Killed by Velinne the shadow claw at level 18 on the 16th Haze 122nd year of Ascendancy at 00:27 Killed by Ivulaith the corrupted war dog at level 18 on the 16th Haze 122nd year of Ascendancy at 02:21 Killed by Velogakira the shadow claw at level 18 on the 16th Haze 122nd year of Ascendancy at 06:08 Killed by Elywyn the shadow stalker at level 18 on the 16th Haze 122nd year of Ascendancy at 10:04 Killed by Elywyn the shadow stalker at level 18 on the 16th Haze 122nd year of Ascendancy at 10:34 Killed by Bethydarin the shadow claw at level 19 on the 16th Haze 122nd year of Ascendancy at 11:31 Killed by Kyless at level 19 on the 17th Haze 122nd year of Ascendancy at 16:35 Killed by Kyless at level 19 on the 17th Haze 122nd year of Ascendancy at 17:30 Killed by Ioasp the shalore at level 20 on the 22nd Haze 122nd year of Ascendancy at 13:05 Killed by Ioasp the shalore at level 20 on the 22nd Haze 122nd year of Ascendancy at 13:46 Killed by Ctaldar the shalore at level 20 on the 24th Haze 122nd year of Ascendancy at 09:49 Killed by Aziath the shalore at level 20 on the 24th Haze 122nd year of Ascendancy at 10:51 Killed by Risbil the halfling at level 20 on the 24th Haze 122nd year of Ascendancy at 12:16 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 14:04 Killed by forest wight at level 20 on the 47th Haze 122nd year of Ascendancy at 14:40 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 15:28 Killed by forest wight at level 20 on the 47th Haze 122nd year of Ascendancy at 16:12 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 17:01 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 17:45 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 18:27 Killed by Xyvena the skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 18:53 Killed by skeleton warrior at level 20 on the 47th Haze 122nd year of Ascendancy at 20:19 Killed by Steni at level 20 on the 47th Haze 122nd year of Ascendancy at 20:43 |
Primary Stats
| Strength | 55 (base 43) |
| Dexterity | 28 (base 10) |
| Constitution | 29 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 53 (base 46) |
| Cunning | 35 (base 10) |
Resources
| Life | 500/500 |
| Hate | 100/100 |
| Healing Factor | 1.2004373764039 |
| Regeneration | 2.7009840969088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -56.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 7 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 24 |
| Crit Chance | 31% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +6% |
| Light | +19% |
| Nature | +3% |
| Cold | +6% |
| Physical | +12% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 28.292304923968 (86.818181818182%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 11 |
| Physical Save | 27 |
| Spell Save | 31 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 23%( 70%) |
| All | 0%( 70%) |
| Lightning | + 9%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 19%( 70%) |
| Fire | + 23%( 70%) |
| Mind | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 54% |
| Pinning Resistance | 10% |
| Confusion Resistance | 44% |
| Fear Resistance | 44% |
| Knockback Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Gloom | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Gloom |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost warrior from death by Isamira the rattlesnake. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by forest wight. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Koronaridin (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Apr +3 ----- def ----- Armour +1 Resists +15% acid +3% temporal +3% light +3% darkness Curse of Nightmares A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Getuzor the Shadowschism (Shrouds) (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% mind +6% cold Res.pen +10% mind +20% cold On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +3% ---------- misc Hate/m.crit +1.00 Curse of Shrouds A cap made of leather. |
| Tool | Elobressra the Pyrewake (dig speed 20 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str +4 Dex +1 Con dps ---------- Dmg.mod +7% mind +6% fire Melee Ret 2 fire ----- def ----- Resists +3% fire Mind.save +6 (+3 eff.) ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glorildanor the Starterror (Misfortune)0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +3 Mag +1 Wil +3 Cun +2 Con ----- def ----- Defense +6 (+3 eff.) Resists +6% light Spell.save +6 (+3 eff.) Blind- +28% ---------- misc Infravis +4 See.Stealth +7 See.Invis +9 Curse of Misfortune Rings can have magical properties. |
| On fingers | Plaguehunter the copper ring (Corpses)0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% nature ----- def ----- Resists +6% lightning +12% cold Curse of Corpses Rings can have magical properties. |
| Around waist | Xemina the rough leather belt (Corpses)1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Mind.pwr +10 (+3 eff.) Res.pen +5% mind ----- def ----- Resists +6% mind Spell.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Size +1 Curse of Corpses A belt that goes around your waist. |
| In main hand | stralite battleaxe of evisceration (Misfortune) (47.5-71.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 47.5 - 71.3 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +13 (+5 eff.) Curse of Misfortune Massive two-handed battleaxes. |
| On hands | brawler's hardened leather gloves of archery (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Ego++] Master While equipped: Stats +4 Str +7 Dex +7 Cun dps ---------- Acc +6 (+3 eff.) Apr +7 ----- def ----- Armour +2 Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Mayitira the steel mail armour (Nightmares) (2 def, 9 armour)14.0 T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +3 Mag +3 Wil +2 Cun +7 Con ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +9% acid +16% darkness +14% blight +8% cold +5% arcane +20% fire ---------- misc Light +1 Breathe water Curse of Nightmares A suit of armour made of mail. |
| Cloak | Splendourscar (Corpses) (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +2 Dex +1 Mag dps ---------- Dmg.mod +9% light ----- def ----- Defense +1 (+1 eff.) Resists +3% light +3% cold Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Lisetira the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +8 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% Resists +3% lightning +9% mind HP.reg +2.00 Blind- +15% Pinning- +10% Stun/Frz- +10% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.70 Infravis +4 Sight +2 See.Invis +7 Amulets can have magical properties. |
Inventory
Elenichik the steel mail armour (Shrouds) (20 def, 13 armour)14.0 T2 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +10% physical Acc +5 (+2 eff.) ----- def ----- Armour +13 Defense +20 (+10 eff.) Fatigue +12% Resists +7% acid +6% cold Mind.save +10 (+5 eff.) Max.HP +20.00 ---------- misc Breathe water Curse of Shrouds A suit of armour made of mail. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
266 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
alchemist's lamp 'Toxinglamour'0.0 T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.pwr +8 (+5 eff.) Dmg.mod +12% nature Melee Ret 6 nature 16 fire On Hit (Melee): * 10% chance to reduce damage dealt by 26% ----- def ----- Resists +7% fire ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Steni the Cornac Cursed level 17
30th Dusk 122nd year of Ascendancy at 10:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Steni the Cornac Cursed level 10
4th Mirth 122nd year of Ascendancy at 05:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Steni the Cornac Cursed level 20
17th Haze 122nd year of Ascendancy at 22:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Steni the Cornac Cursed level 17
1st Time of Equilibrium 122nd year of Ascendancy at 23:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Steni the Cornac Cursed level 10
4th Mirth 122nd year of Ascendancy at 22:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Steni the Cornac Cursed level 17
5th Flare 122nd year of Ascendancy at 18:39 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Steni the Cornac Cursed level 15
2nd Flare 122nd year of Ascendancy at 00:03 see stats
Log
Steni the level 20 cornac cursed was impaled to death by a skeleton warrior on level 2 of Dreadfell.
Steni stops being poisoned.
Steni is no longer rampaging.
Steni stops regenerating health quickly.
Steni deactivates Gloom.
Steni is no longer poisoned.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Skeleton warrior killed Steni!
Saving done.
Ran for 2 turns (stop reason: interesting character).
Steni activates Gloom.
PAI_STATE_FIGHT
PAI_STATE_REST
Resting starts...
Talent Reckless Charge is ready to use.
Talent Frenzy is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rampage is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
PAI_STATE_EXPLORE
PAI_STATE_EXPLORE
An elite foe has fallen to your hate! (+8 hate)
Saving game...




































































