Storm the level 5 MegaTurtle Hiveminder by desertsolitaire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceMegaTurtle
ClassHiveminder
Level / Exp5 / 24%
Sizegargantuan
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity16 (base 14)
Constitution37 (base 11)
Magic2 (base 10)
Willpower12 (base 12)
Cunning27 (base 27)

Resources

Life335/335
Equilibrium11
Healing Factor1.195652173913
Regeneration15.54347826087

Speed

Mental0%
Attack-25%
Movement0%
Spell-25%
Global+35%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage11
Accuracy26
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower2
Crit Chance6%
Speed1.3333333333333

Offense: Mind

Mindpower19
Crit Chance6%
Speed1.3333333333333

Defense: Base

Armour (hardiness)2 (30%)
Defense7
Ranged Defense7
Fatigue2
Physical Save16
Spell Save9
Mental Save19

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Hivemind1.30
1/5
0/5
0/5
0/5
Wild-gift / Silk1.30
0/5
0/5
0/5
0/5
Wild-gift / Swarm1.30
5/5
0/5
0/5
0/5
Wild-gift / Insect morph1.30
0/5
0/5
0/5
0/5
Wild-gift / Floral kinship1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
1/5
0/5
0/5
0/5
Race / Megaturtle1.00
5/5
2/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5
Cunning / Lethality0.80
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Main armor
Light source

Inventory

Achievements

Log


Storm picks up (j.):
rough leather armour (3 def, 2 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 94 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 13 turns (stop reason: dialog is displayed).


Storm wears:
marksman's copper ring of clarity.

You gain 2.16 gold from the transmogrification of
survivor's brass lantern.
You gain 1.80 gold from the transmogrification of
radiant iron plate armour (0 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 3.11 gold from the transmogrification of
defender's iron helm (4 def, 7 armour).
You gain 0.48 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 1.25 gold from the transmogrification of
starlit copper amulet.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Storm deactivates
Attack Command.
Storm deactivates
Mega Spiked Shell.