Hiveminder (Wilder Class)

Hiveminder (Wilder Class)

Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense.

Hiveminder talent trees include:

Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies!
Swarm: Command a swarm of stinging insects to protect you from harm or torment your foes!
Floral Kinship: Draw upon the bond between insects and plants to become closer to Nature!
Silk: Spin sturdy threads of silk to bind foes, mend your wounds, and more!
Insect Morph: Borrow the strength of the insect world to enhance your own strength!
Metamorphosis (locked): Renew, heal, and vitalise yourself with the power of insect life cycles!
Parasitism (locked): Embrace the dark side of insect symbiosis to devastate your foes, at a price!
Insect Guardian (locked): Befriend a duo of loyal scarab beetles as lifelong companions!

Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up.

Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences.

Hiveminder (Wilder Class) forum discussion thread
See addon usage in the character's vault.
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Bug Report (v1.0.2)

Couldn't post on forums since I don't have an account there, so I'll put bugs I've encountered here:
1. The Swarm Assault talent actually slows movement speed much more than the tooltips imply, always slowing by 60%. Poking around in the code, I'm pretty sure the issue is in the effect (timed_effects/physical.lua), where the slow amount needs to be divided by 100.
2. I've unfortunately still (in v 1.0.2) run into randboss generation bugs related to Insect Guardians. Here's a detailed log, which looks similar to the one rexo posted on the forums:

(update: I've run into another instance of #2 with a somewhat different error in v1.0.3. This is during generation of Gorbat Pride. See detailed log here: )

cool class!


The Swarm Assault speed bug is now fixed as of 1.1.0. Thanks for providing such a detailed report!

I've made some more fixes towards Insect Guardians on NPCs making the game hang but there's probably still a lot to be done on that front.

some notes

First, unless you aim at the class starting using knives and transfer to mindstars only later, yoou should probably include mindstars in starting equipment. Second, as far as I can see, the class lacks in abilities to shut down dangerous opponents - such as stuns, silence, etc. Even webs only make enemies easier to hit while not affecting their own attacks. At least include Poisons tree or something similar. Locked trees mainly improve only damage with few actually interesting options.

re: some notes

Mindstars have been added to your starting inventory as of 1.0.2 (you still need to equip them manually but they should be there). The lack of disabling effects esp. early on is by design; you do get some stuns, slows, etc. later, including a talent that dispels sustains and beneficial effects. You'll probably never really have great disables though.

Thank you for the feedback!

Skitter much? ;))

Skitter much? ;))

Skitter much? ;))

Skitter much? ;))