Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. |
Campaign | Infinite |
Mode | Madness Adventure |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 105 / 26% |
Size | big |
Lifes / Deaths | Killed by Eilinyma the golem at level 63 on the 75th Pyre 122nd year of Ascendancy at 19:32 0 / 9Killed by Vorywyn the giant lightning ant at level 94 on the 79th Pyre 122nd year of Ascendancy at 04:10 Killed by barrow wight at level 94 on the 79th Pyre 122nd year of Ascendancy at 06:58 Killed by shadow at level 94 on the 79th Pyre 122nd year of Ascendancy at 08:09 Killed by shadow at level 95 on the 79th Pyre 122nd year of Ascendancy at 10:46 Killed by shadow at level 97 on the 79th Pyre 122nd year of Ascendancy at 17:21 Killed by Elitta the ritch hunter at level 102 on the 1st Mirth 122nd year of Ascendancy at 00:43 Killed by Betimira the elven cultist at level 105 on the 1st Mirth 122nd year of Ascendancy at 13:53 Killed by Betimira the elven cultist at level 105 on the 1st Mirth 122nd year of Ascendancy at 16:28 |
Primary Stats
Strength | 82 (base 53) |
Dexterity | 60 (base 57) |
Constitution | 135 (base 112) |
Magic | 134 (base 112) |
Willpower | 48 (base 12) |
Cunning | 69 (base 45) |
Resources
Mana | 546/604 |
Vim | 486/516 |
Life | -627/5936 |
Positive | 307/322 |
Stamina | 532/542 |
Steam | 100/100 |
Healing Factor | 2.2347540983606 |
Regeneration | 62.964590591865 |
Speed
Mental | -25% |
Attack | -25% |
Movement | -45.555555555556% |
Spell | -25% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 25 |
See Invisible | 18 |
Offense: Mainhand
Damage | 52 |
Accuracy | 8 |
Crit Chance | 32% |
APR | 26 |
Speed | 1.33 |
Offense: Spell
Spellpower | 69 |
Crit Chance | 29% |
Speed | 1.3333333333333 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 29% |
Speed | 1.3333333333333 |
Offense: Damage Bonus
Cold | +15% |
Mind | +18% |
Fire | +87% |
Light | +25% |
Offense: Damage Penetration
Mind | +15% |
Fire | +72% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 40.292304923968 (86.818181818182%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 10 |
Physical Save | 63 |
Spell Save | 61 |
Mental Save | 85 |
Defense: Resistances
Lightning | + 6%( 85%) |
Nature | -6%( 85%) |
Fire | + 85%( 85%) |
Darkness | + 6%( 85%) |
Physical | + 41%( 85%) |
Cold | + 71%( 85%) |
All | -17%( 85%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Pinning Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.8 steam per turn. Can be activated for an instant burst of 24 steam. |
Class Talents
Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 7/5 |
Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 3/5 |
Celestial / Star fury | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.30 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 10/5 |
| 5/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Spell / Fire alchemy | 1.30 |
| 9/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Generic Talents
Race / Yeti | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 10/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 10/5 |
| 6/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 10/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 9/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Flame Infusion |
talent | Molten Iron Blood |
talent | Chant of Fortitude |
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Wildfire |
talent | Body of Fire |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
detrimental effect | The target is burning, taking 389 damage per turn, split among it and burning foes in radius 5. Blazing Rebirth |
detrimental effect | The target takes 65% more damage from necrotic minions. Rigor Mortis |
detrimental effect | The target is disabled, reducing movement speed by 46% and accuracy by 46. Disable |
detrimental effect | The target is cursed, reducing all resistances by 72%. Curse of Vulnerability |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
You abandoned injured seer to death. Escort: injured seer (level 2 of Infinite Dungeon) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * You are now on the path of lichdom. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 16.54 cold and 14.38 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +11% A belt that goes around your waist. |
Main armor | Murkpall the voratun mail armour (5 def, 19 armour) Murkpall the voratun mail armour (5 def, 19 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+7 eff.) Armour: +19 Defense: +5 (+3 eff.) Fatigue: +6% Changes stats: +10 Str / +10 Mag / +19 Wil / +13 Cun Changes resistances: +20% lightning Changes resistances penetration: +20% nature / +15% mind Changes damage: +6% mind Physical save: +15 (+4 eff.) Mental save: +73 (+15 eff.) Psi when hit: +0.12 Spellpower: +25 (+7 eff.) Spell crit. chance: +10% Mindpower: +25 (+9 eff.) Mental crit. chance: +10% Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of mail. |
Light source | Genne the dwarven lantern Genne the dwarven lanternInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Armour: +6 Damage when hit (Melee): 12 mind Changes stats: +6 Dex Changes resistances: +5% physical Changes damage: +12% mind Critical mult.: +15.00% Physical save: +41 (+11 eff.) Mental save: +15 (+3 eff.) Stamina each turn: +0.60 Equilibrium when hit: +0.20 Maximum stamina: +15.00 Light radius: +4 See stealth: +25 See invisible: +18 Healing mod.: +25% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
In main hand | Branohor (14-21 power, 0 apr) Branohor (14-21 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 14.0 - 21.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +11 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Changes resistances: +1% physical Talent granted: +1 Block Physical save: +3 (+1 eff.) Maximum life: +30.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Inventory
Elixir of Corrupted Essence Elixir of Corrupted EssencePowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent mixture can open the mind to manipulate life force to control negative magical energies. |
Crooked Club (25-35 power, 4 apr) Crooked Club (25-35 power, 4 apr)Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 % chance of confusion Burst (radius 2) on crit: +20 physical When wielded/worn: Accuracy: +12 (+11 eff.) It can be used to activate talent Battle Call (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Call all foes in a radius of 4 around you into battle, getting them into melee range in an instant. An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
This item will automatically be transmogrified when you leave the level. Emikira (16.5-18.15 power, 40 apr, mind damage)Emikira (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar calls for a summoner. This honing mindstar will focus other psionic mindstars. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +4 Changes stats: +4 Cun / +3 Wil Changes resistances: +7% physical Changes resistances penetration: +7% acid / +2% fire / +6% cold / +13% physical Changes damage: +12% acid / +9% fire / +9% cold / +15% physical Mental save: +13 (+3 eff.) Silence immunity: +20% Knockback immunity: +15% Maximum psi: +29.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. honing pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)honing pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This honing mindstar will focus other psionic mindstars. This natural frost should be returned to the wyrm. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 12 ice Changes stats: +4 Cun / +4 Wil Changes resistances: +17% cold / +9% physical Changes resistances penetration: +16% cold / +7% physical Changes damage: +17% cold / +8% physical Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. elm starstaff of greater warding (10-12 power, 2 apr, light element)elm starstaff of greater warding (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Maximum wards: +3 light Changes damage: +10% light Talents granted: +1 Command Staff +2 Ward Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. voratun steamgun 'Natir'voratun steamgun 'Natir' Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +20 fire Burst (radius 1) on hit: +4 temporal Attacks use: 2.0 Steam When wielded/worn: Changes stats: +2 Cun / +5 Wil Changes resistances: +15% temporal Changes damage: +27% acid / +22% fire / +6% temporal Mental save: +12 (+3 eff.) Mindpower: +10 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +40 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamsaw (9.5-14.25 power, 0 apr) iron steamsaw (9.5-14.25 power, 0 apr)Requires: - Strength 11 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 9.5 - 14.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +8 Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level. Brandspire the silk robe (3 def, 0 armour)Brandspire the silk robe (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +9% fire / +12% mind / +24% cold Changes resistances penetration: +34% temporal Changes damage: +30% temporal / +16% cold / +41% fire Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of life (5 def, 0 armour)mindwoven elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +20% blight Mental save: +30 (+6 eff.) Life regen: +4.60 Maximum life: +81.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Healing mod.: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. undeterred pair of rough leather boots of massiveness (0 def, 1 armour)undeterred pair of rough leather boots of massiveness (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Str / +5 Con Changes damage: +6% physical Silence immunity: +26% Confusion immunity: +24% Stun/Freeze immunity: +25% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Coalbearer CoalbearerInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Changes resistances: +3% nature / +6% lightning Physical save: +3 (+1 eff.) Mental save: +5 (+1 eff.) Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. elemental pouch of iron shots of warping (14/14, 14.5-17.4 power, 1 apr)elemental pouch of iron shots of warping (14/14, 14.5-17.4 power, 1 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 On weapon hit: * Random elemental explosion * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +8 physical / +8 temporal Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cheatyeti the Kruk Yeti Adventurer level 10
74th Pyre 122nd year of Ascendancy at 12:51 see stats
By Cheatyeti the Kruk Yeti Adventurer level 20
74th Pyre 122nd year of Ascendancy at 12:51 see stats
By Cheatyeti the Kruk Yeti Adventurer level 30
74th Pyre 122nd year of Ascendancy at 15:23 see stats
By Cheatyeti the Kruk Yeti Adventurer level 40
74th Pyre 122nd year of Ascendancy at 17:27 see stats
By Cheatyeti the Kruk Yeti Adventurer level 50
74th Pyre 122nd year of Ascendancy at 21:51 see stats
By Cheatyeti the Kruk Yeti Adventurer level 63
75th Pyre 122nd year of Ascendancy at 19:32 see stats
By Cheatyeti the Lich Adventurer level 97
79th Pyre 122nd year of Ascendancy at 19:58 see stats
Log
Betimira the elven cultist throws two quick punches.
Betimira the elven cultist slows down.
Betimira the elven cultist performs a melee critical strike against Cheatyeti!
Cheatyeti loses sight!
Cheatyeti is crippled.
Something hits Cheatyeti for 623 physical, 7 arcane, 11 physical, 307 physical, 7 arcane, 11 physical (966 total damage).
Cheatyeti hits Cheatyeti for 112 healing, 112 healing, 112 healing (0 total damage) [335 healing].
Cheatyeti hits Something for (35 resist armour), 2 fire, (18 resist armour), 0 light, (4 resist armour), 0 mind, (35 resist armour), 10 fire, (18 resist armour), 0 light, (4 resist armour), 0 mind (12 total damage).
Cheatyeti activates Wildfire.
Cheatyeti resists the disease!
Something hits Cheatyeti for 173 physical, 7 arcane, 11 physical (192 total damage).
Cheatyeti hits Something for (35 resist armour), 63 fire, (18 resist armour), 0 light, (4 resist armour), 0 mind (63 total damage).
Cheatyeti resists the stun!
Something hits Cheatyeti for 588 physical, 7 arcane, 11 physical (606 total damage).
Cheatyeti receives 112 healing.
Cheatyeti hits Something for (35 resist armour), 63 fire, (18 resist armour), 0 light, (9 resist armour), 0 mind (63 total damage).
Cheatyeti shrugs off the effect 'Pacification Hex'!
Cheatyeti loses 389 health to the soulburn.
Cheatyeti's spell attains critical power!
Cheatyeti's spell attains critical power!
Cheatyeti's spell attains critical power!
Cheatyeti's spell attains critical power!
Cheatyeti recovers sight.
Cheatyeti has recovered!
Betimira the elven cultist unleashes a flurry of disrupting kicks.
Betimira the elven cultist slows down.
Betimira the elven cultist throws a concussive punch.
Betimira the elven cultist performs a melee critical strike against Cheatyeti!
Saving game...