The Gut Grinder the level 5 Shalore Berserker by blortad

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceShalore
ClassBerserker
Level / Exp5 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity12 (base 11)
Constitution19 (base 17)
Magic12 (base 10)
Willpower13 (base 10)
Cunning13 (base 10)

Resources

Life213/213
Stamina120/120
Healing Factor1
Regeneration3.6675469764853

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage21
Accuracy6
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.3
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.19 (73.452380952381%)
Defense2.7
Ranged Defense2.7
Fatigue13
Physical Save15.75
Spell Save8.75
Mental Save9.1

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
4/5
1/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
3/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
0/5
0/5

Effects

Quests

active
done

Equipment

Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Talent Berserker Rage is ready to use.
Talent Precise Strikes is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 5.45 gold from the transmogrification of
rejuvenating iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (12.5-17.5 power, 2 apr).
You gain 3.73 gold from the transmogrification of
manaburning iron mace of erosion (14-19.6 power, 2 apr).
You gain 2.41 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, temporal element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, physical element).
You gain 0.85 gold from the transmogrification of
marksman's copper ring.
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.