










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Battleborn | 
| Class | Artificer | 
| Level / Exp | 39 / 76% | 
| Size | gargantuan | 
| Lifes / Deaths | no deaths recorded  / 0 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 188 (base 60) | 
| Dexterity | 105 (base 46) | 
| Constitution | 117 (base 60) | 
| Magic | 26 (base 12) | 
| Willpower | 48 (base 25) | 
| Cunning | 109 (base 60) | 
Resources
| Life | 1289/1289 | 
| Psi | 98/98 | 
| Stamina | 285/285 | 
| Equilibrium | 30 | 
| Healing Factor | 2.2721723764342 | 
| Regeneration | 67.607166527668 | 
Speed
| Mental | +16.46431042157% | 
| Attack | 0% | 
| Movement | +174.0148826039% | 
| Spell | 0% | 
| Global | +116.46431042156% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| Infravision | 10 | 
| See Stealth | 107.65343851729 | 
| See Invisible | 115.65343851729 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 148 | 
| Accuracy | 95 | 
| Crit Chance | 74% | 
| APR | 117 | 
| Speed | 0.86 | 
Offense: Spell
| Spellpower | 11.5 | 
| Crit Chance | 54% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 93 | 
| Crit Chance | 54% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +64% | 
| Lightning | +32% | 
| Cold | +32% | 
| All | +24% | 
Offense: Damage Penetration
| Mind | +12% | 
| Physical | +72% | 
Defense: Base
| Armour (hardiness) | 40 (30%) | 
| Defense | 77 | 
| Ranged Defense | 78 | 
| Fatigue | 0 | 
| Physical Save | 85 | 
| Spell Save | 72 | 
| Mental Save | 85 | 
Defense: Resistances
| Acid | + 34%( 70%) | 
| Blight | + 17%( 70%) | 
| Arcane | + 38%( 70%) | 
| Cold | + 21%( 70%) | 
| All | + 15%( 70%) | 
| Physical | + 66%( 70%) | 
| Lightning | + 38%( 70%) | 
| Light | + 17%( 70%) | 
| Temporal | + 17%( 70%) | 
| Mind | + 43%( 70%) | 
| Darkness | + 38%( 70%) | 
| Fire | + 61%( 70%) | 
| Nature | + 38%( 70%) | 
Defense: Immunities
| Stun Resistance | 87% | 
| Confusion Resistance | 62% | 
| Fear Resistance | 48% | 
| Silence Resistance | 48% | 
| Bleed Resistance | 60% | 
| Pinning Resistance | 100% | 
| Disarm Resistance | 40% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 809 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 444 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 633 life over 5 turns. Its effects scale with your Cunning stat.  | 
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat.  | 
Class Talents
| Cunning / Artifice | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Absorption | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Accessory crafting | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
| Cunning / Experimental imbuing | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Cunning / Poisons | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
| Cunning / Weaponsmithing | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
| Cunning / Power user | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Toolsmithing | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Imbuing | 1.50 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Armorsmithing | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Psionic / Psi-fighting | 1.00 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
  | 4/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 4/5 | 
  | 5/5 | 
  | 0/5 | 
| Cunning / Inventory management | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 5/5 | 
  | 0/5 | 
| Psionic / Augmented mobility | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
| Wild-gift / Antimagic | 1.20 | 
  | 3/5 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
| Race / Battleborn | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Scoundrel | 1.20 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 3/5 | 
| Steamtech / Blacksmith | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Volatile Poison | 
| talent | Thermal Shield | 
| talent | Armor Clash | 
| talent | Leeching Poison | 
| talent | Charm Combat | 
| talent | Augmentation | 
| talent | Kinetic Shield | 
| talent | Skate | 
| talent | Regalia | 
| talent | Apply Poison | 
| talent | Antimagic Shield | 
| talent | Beyond the Flesh | 
| beneficial effect | The target has increased resistances:  17.77% lightning, 2.22% temporal, 2.22% light, 17.77% fire, 6.66% nature, 4.44% acid, 19.99% physical, 13.32% darkness, 2.22% blight, 6.66% cold, 11.1% mind, 2.22% arcane Power Ward | 
| beneficial effect | +53 raw mindpower Power Blast | 
| beneficial effect | +20 raw physical save, +40 raw mind save Power Cleanse | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth!  | done | 
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders...  | active | 
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5.  | done | 
You failed to protect the injured seer from death by Xatta the wolf. Escort: injured seer (level 1 of Old Forest) | failed | 
You failed to protect the injured seer from death by Belatira the xaren. Escort: injured seer (level 2 of Daikara) | failed | 
You failed to protect the injured seer from death by Eilinuritha the barrow wight. Escort: injured seer (level 8 of Dreadfell) | failed | 
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You failed to protect the lost warrior from death by Glorilenne the venom drake. Escort: lost warrior (level 2 of Dreadfell) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 97.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert.  | active | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond.  | active | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| Psionic focus |  Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Wil Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 33 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.  | 
| Light source |  Ring of SightCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Changes stats: +2 Str / +3 Mag Changes resistances: +9% lightning / +9% fire Changes damage: +8% all Spell save: +6 (+1 eff.) Mental save: +14 (+3 eff.) Spell crit. chance: +4% Mental crit. chance: +4% Light radius: +13 See stealth: +18 See invisible: +26 Crafted by: Merrideth A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Helm of Sleep (8 def, 16 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +16 Defense: +8 (+2 eff.) Fatigue: -3% Changes stats: +7 Str / +7 Dex / +5 Cun / +6 Con Changes resistances: +14% darkness / +10% mind / +3% all Changes damage: +7% physical Maximum encumbrance: +17 Physical save: +31 (+6 eff.) Spell save: +12 (+3 eff.) Mental save: +21 (+4 eff.) Knockback immunity: +26% Life regen: +3.00 Stamina each turn: +1.31 Maximum life: +26.00 Maximum stamina: +26.00 Movement speed: +8% Size category: +1 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Crafted by: Merrideth A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On feet |  Wanderer's Rest (4 def, 0 armour)Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 11 power out of 20/20) : Effective talent level: 5.4 Power cost: 11 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault.  | 
| Tool |  Pickaxe of Power (dig speed 14 turns)Infused by nature Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Changes stats: +7 Str Changes resistances: +12% mind Changes resistances penetration: +8% physical Changes damage: +7% physical Reduced damage from: +21% Dragon Confusion immunity: +18% Stun/Freeze immunity: +8% Knockback immunity: +17% Life regen: +3.00 Healing mod.: +12% When carried: Talent granted: +1 Dig Crafted by: Merrideth Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Ring of StrengthCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical When wielded/worn: Accuracy: +32 (+6 eff.) Armour penetration: +12 Physical crit. chance: +12.0% Armour: +10 Changes stats: +11 Str Changes resistances: +18% acid / +14% physical Changes resistances penetration: +12% mind / +26% physical Changes damage: +18% physical Physical save: +10 (+2 eff.) Spell save: +17 (+4 eff.) Mental save: +30 (+6 eff.) It can be used to send out a range 5 beam of kinetic energy, dealing 88.37 to 110.46 physical damage (based on Willpower and Cunning) with knockback Activation costs 6 power out of 10/10. Crafted by: Merrideth Rings make your fingers look great!  | 
| On fingers |  Grinirig the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +5 Cun Changes resistances penetration: +25% physical Hate when firing a critical mind attack: +5.00 Mindpower: +15 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 3.5 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
| Around neck |  Chalidur the stralite amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +4 Dex / +3 Wil / +7 Cun / +7 Con Critical mult.: +20.00% Mental save: +8 (+2 eff.) Cut immunity: +60% Confusion immunity: +20% Life regen: +3.00 Stamina each turn: +1.00 Vim when firing critical spell: +2.00 Maximum mana: +60.00 Mindpower: +9 (+2 eff.) Movement speed: +10% Healing mod.: +18% Damage Shield penetration: +20% It can be used to activate talent Heal, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 634 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
| In main hand |  Obliterator (48-72 power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 112% Wil Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.  | 
| On hands |  Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 64% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.  | 
| Around waist |  Moblek the hardened leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +7.0% Physical power: +11 (+2 eff.) Defense: +10 (+2 eff.) Changes stats: +2 Mag / +5 Wil / +5 Cun Damage against: +26% Summoned Reduced damage from: +21% Summoned Critical mult.: +9.00% Spell save: +9 (+2 eff.) Stamina each turn: +1.00 Only die when reaching: -20.00 life Size category: +1 A belt that goes around your waist.  | 
| Cloak |  Cloak of Protection (27 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +33 (+6 eff.) Armour penetration: +28 Defense: +27 (+6 eff.) Changes stats: +8 Str / +7 Dex / +7 Mag / +5 Wil / +10 Cun / +7 Con Changes resistances penetration: +13% physical Changes damage: +8% lightning / +8% cold / +8% physical Critical mult.: +15.00% Stealth bonus: +15 Pinning immunity: +17% Knockback immunity: +87% Crafted by: Merrideth A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +38 (+9 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.  | 
Inventory
 Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.  | 
 teleportation rune (range 56; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: -7 (-1 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.  | 
 Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 14 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting.  | 
 Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 11 power out of 30/30) : Effective talent level: 3.5 Power cost: 11 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 34.62 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour.  | 
 Eden's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Cun Masteries: * +0.2 Cunning / Survival When activated: boost speed by 70% (based on Cunning) Costs 50/50 power Affinity: feet Unique Ego Components can be used to enhance items being crafted!  | 
 behemoth's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted!  | 
 blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.1 Wild-gift / Fungus Life regen: +2.00 Healing mod.: +20% Use talent when activated: Bloom Heal level 1 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 component of Destala (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted!  | 
 component of Spydrë (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted!  | 
 component of Wrathroot (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str While equipped: Changes resistances: * +10% cold * +10% darkness * +10% nature Learn talent(s): * +1 Block Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 component of Yaldan (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% light * +25% darkness Changes resistances cap: * +10% darkness Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. When activated: lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Costs 40/40 power Affinity: head Unique Ego Components can be used to enhance items being crafted!  | 
 component of black tendrils (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% darkness On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 component of cold murder (melee)0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 cold On crit: * freezes the target On kill: * explodes a frozen creature (damage scales with willpower) While equipped: Changes damage: * +10% cold Ice block penetration: +50% Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of death sight (amulet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted!  | 
 component of evermoss (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Melee retaliation: 35 nature slow Changes resistances: * +25% nature Changes resistances penetration: * +10% nature Changes damage: * +30% nature Masteries: * +0.3 Wild-gift / Moss Affinity: robes Unique Ego Components can be used to enhance items being crafted!  | 
 component of genocide (melee)0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Orc While equipped: Reduced damage from: * +15% Orc Telepathy: humanoid/orc Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of luck (tool)0.00 Encumbrance. Infused by nature Modifies crafted object: Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Affinity: tool Unique Ego Components can be used to enhance items being crafted!  | 
 component of meditation (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage affinity(heal): * +15% nature Enhances the effectiveness of Meditation by 20% Use talent when activated: Nature's Touch level 2 Costs 35/35 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted!  | 
 component of mercy (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of mindworming (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +15% mind * +5% physical Mindpower: +6 Mental crit. chance: +4% When activated: release a wave of psionic power, dealing 169.21 mind damage (based on Willpower) to all within radius 5 Costs 40/40 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 component of night's song (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes damage: * +10% darkness Cooldown Reduction: * Shadowstep 1 turns Mental save: +10 Use talent when activated: Shadowstep level 2 Costs 50/50 power Affinity: ring Unique Ego Components can be used to enhance items being crafted!  | 
 component of shattering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of summer (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * -10% cold Changes resistances penetration: * +10% fire Changes damage: * +10% fire Mindpower: +8 Mental crit. chance: +4% Global speed: +5% Talent on hit(mind): Flame Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 component of sword breaking (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of the Desert Scorpion (hands)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Poisonous Bite (20% chance). Talent on hit: Quick as Thought (10% chance). Talent on hit: Implode (5% chance). While equipped: Masteries: * +0.2 Technique / Grappling Disarm immunity: +40% Use talent when activated: Mindhook level 4 Costs 16/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted!  | 
 component of the hare (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted!  | 
 component of the oceans (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.00 cold and 23.60 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted!  | 
 component of the ritch (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted!  | 
 component of winter (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 crooked component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 mighty component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted!  | 
 mindeating component (melee)0.00 Encumbrance. Infused by psionic forces Powered by unknown forces Modifies crafted object: Weapon combat: Uses stats: +10% Wil On hit: * torments the target with many mental effects On kill: * reduces mental save penalty While equipped: Mental save: -30 Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 quasit's component (helm)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +5% Stun/Freeze immunity: +30% Affinity: helm Unique Ego Components can be used to enhance items being crafted!  | 
 sanguine component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% While equipped: Melee retaliation: 15 draining blight Changes stats: * +5 Con Changes resistances: * +20% blight * +10% light Masteries: * +0.3 Cursed / Bloodstained Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 serpent's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 serpentine component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature Changes damage: * +10% nature Masteries: * +0.2 Cunning / Stealth * +0.3 Cunning / Poisons Poison immunity: +50% Talent on hit(mind): Poison Strike (10% chance level 1). Affinity: cloak Unique Ego Components can be used to enhance items being crafted!  | 
 silent component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 skin-stitched component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Masteries: * -0.2 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Affinity: body Unique Ego Components can be used to enhance items being crafted!  | 
 stormbladed component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 681 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 bonus component (acid melee, acid burst, stamina regeneration, phys dam, apr, crit, slime melee, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 acid Burst on hit (radius 1): 16 acid Armour Penetration: +5 Crit. chance: +2.0% While equipped: Physical power: +25 Effects on melee hit: * 20% chance to slow global speed by 77% Changes stats: * +5 Str Stamina each turn: +3.00 Components can be used to enhance items being crafted!  | 
 bonus component (acid melee, mind melee, acid corrode melee, inc damage mind, mindcrit, hate on crit, resists pen temporal, max hate, acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 acid, 8 mind Burst on hit (radius 1): 8 acid While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances penetration: * +25% temporal Changes damage: * +9% mind Hate when firing a critical mind attack: +1.00 Maximum hate: +4.00 Mental crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (acid melee, resist acid, inc damage arcane, resists pen arcane, acid corrode melee, blight melee, acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 acid, 16 blight Burst on hit (radius 1): 8 acid While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +9% acid Changes resistances penetration: * +20% arcane Changes damage: * +6% arcane Components can be used to enhance items being crafted!  | 
 bonus component (acid melee, resist mind, inc damage mind, expose mind melee, resist cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 acid On hit: * 10% chance to reduce all saves and defense by 47 While equipped: Changes resistances: * +9% mind * +9% cold Changes damage: * +3% mind Components can be used to enhance items being crafted!  | 
 bonus component (acid retribution, inc damage arcane, stave inc damage lightning, stave resists pen lightning, stave resists pen arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 acid Changes resistances penetration: * +10% lightning * +5% arcane Changes damage: * +3% arcane * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (acid retribution, spellpower, resists pen blight, mana on crit, spell crit magnitude, spellcrit)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 acid Changes resistances penetration: * +10% blight Critical mult.: +20.00% Mana when firing critical spell: +2.00 Spellpower: +10 Spell crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (arcane burst, mind burst, arcane burst (crit), cold burst (crit), mind burst (crit), cold burst, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 cold Burst on hit (radius 1): 8 cold, 4 arcane, 20 mind Burst on crit (radius 2): 8 cold, 20 arcane, 16 mind Components can be used to enhance items being crafted!  | 
 bonus component (arcane retribution, inc damage cold, resists pen arcane, dark numbing melee, cold retribution, resist darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Melee retaliation: 2 arcane, 4 cold Changes resistances: * +12% darkness Changes resistances penetration: * +15% arcane Changes damage: * +15% cold Components can be used to enhance items being crafted!  | 
 bonus component (arcane retribution, lite radius, stat mag, stat cun, resist blight, resists pen arcane, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 10 arcane Changes stats: * +3 Str * +2 Mag * +2 Cun Changes resistances: * +6% blight Changes resistances penetration: * +25% arcane Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (arcane retribution, spellpower, phasing, expose mind melee, void, inc damage blight, spellsurge)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage Shield penetration (this weapon only): +30% On hit: * 20% chance to reduce all saves and defense by 47 While equipped: Melee retaliation: 6 arcane Changes damage: * +15% blight Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +20 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (armor, light burst, resist arcane, immune blind, resist lightning, acid corrode melee, resist darkness, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 light While equipped: Armour: +2 Effects on melee hit: * 10% chance to reduce armor by 16% Changes resistances: * +21% lightning * +3% temporal * +5% arcane * +3% darkness Blindness immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (armor, stat dex, resist mind, phys apr, phys crit, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +4 Physical crit. chance: +2.0% Armour: +10 Changes stats: * +2 Str * +3 Dex Changes resistances: * +12% mind Components can be used to enhance items being crafted!  | 
 bonus component (bio accuracy)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio accuracy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio acid burst)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 acid Components can be used to enhance items being crafted!  | 
 bonus component (bio acid burst)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 acid Components can be used to enhance items being crafted!  | 
 bonus component (bio acid damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 12 acid Components can be used to enhance items being crafted!  | 
 bonus component (bio acid resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% acid Components can be used to enhance items being crafted!  | 
 bonus component (bio acid resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% acid Components can be used to enhance items being crafted!  | 
 bonus component (bio acid resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% acid Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted!  | 
 bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio armor)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted!  | 
 bonus component (bio armor)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted!  | 
 bonus component (bio armor)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted!  | 
 bonus component (bio armor)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +6 Components can be used to enhance items being crafted!  | 
 bonus component (bio armor)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted!  | 
 bonus component (bio blight burst)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 blight Components can be used to enhance items being crafted!  | 
 bonus component (bio blight resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% blight Components can be used to enhance items being crafted!  | 
 bonus component (bio blind immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio blind immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio cold resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% cold Components can be used to enhance items being crafted!  | 
 bonus component (bio cold resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% cold Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted!  | 
 bonus component (bio crit damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +5.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio cun)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted!  | 
 bonus component (bio cun)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Cun Components can be used to enhance items being crafted!  | 
 bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio def)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio def)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio def)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio demon resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +9% Demon Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio dex)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted!  | 
 bonus component (bio die at)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Only die when reaching: -40.00 life Components can be used to enhance items being crafted!  | 
 bonus component (bio die at)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Only die when reaching: -40.00 life Components can be used to enhance items being crafted!  | 
 bonus component (bio draining blight retribution)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 4 draining blight Components can be used to enhance items being crafted!  | 
 bonus component (bio fire damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 8 fire Components can be used to enhance items being crafted!  | 
 bonus component (bio fire resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted!  | 
 bonus component (bio fire resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted!  | 
 bonus component (bio giant resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Reduced damage from: * +6% Giant Components can be used to enhance items being crafted!  | 
 bonus component (bio giant resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Reduced damage from: * +6% Giant Components can be used to enhance items being crafted!  | 
 bonus component (bio giant/ice telepathy)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Telepathy: giant/ice Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio horror damage)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Damage against: * +9% Horror Components can be used to enhance items being crafted!  | 
 bonus component (bio humanoid damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Damage against: * +9% Humanoid Components can be used to enhance items being crafted!  | 
 bonus component (bio humanoid damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Damage against: * +9% Humanoid Components can be used to enhance items being crafted!  | 
 bonus component (bio humanoid/orc telepathy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Telepathy: humanoid/orc Components can be used to enhance items being crafted!  | 
 bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio ignore crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio ignore crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio ignore crit)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (bio inc damage cold)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +9% cold Components can be used to enhance items being crafted!  | 
 bonus component (bio inc damage lightning)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio inc damage nature)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +6% nature Components can be used to enhance items being crafted!  | 
 bonus component (bio inc damage physical)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes damage: * +3% physical Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio item acid corrode damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 8% chance to reduce armor by 16% Components can be used to enhance items being crafted!  | 
 bonus component (bio item nature slow burst)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 item nature slow Components can be used to enhance items being crafted!  | 
 bonus component (bio life regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio life regeneration)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio light burst)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 light Components can be used to enhance items being crafted!  | 
 bonus component (bio light resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +3% light Components can be used to enhance items being crafted!  | 
 bonus component (bio light resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (bio light resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (bio lightning burst (crit))0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 12 lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio lightning resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio lightning resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +9% lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio lightning resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio lightning resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted!  | 
 bonus component (bio mana on crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +3.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio mana regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted!  | 
 bonus component (bio mana regeneration)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted!  | 
 bonus component (bio mana regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +60.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +60.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max life)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max mana)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max mana)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max mana)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max stamina)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio max stamina)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Maximum stamina: +20.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio mental save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted!  | 
 bonus component (bio mind resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% mind Components can be used to enhance items being crafted!  | 
 bonus component (bio mindcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (bio mindcrit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (bio mindcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (bio mindcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Mindpower: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio mindpower)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio nature resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% nature Components can be used to enhance items being crafted!  | 
 bonus component (bio nature resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% nature Components can be used to enhance items being crafted!  | 
 bonus component (bio phys crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio phys crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio phys crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +1% physical Components can be used to enhance items being crafted!  | 
 bonus component (bio physical save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +9 Components can be used to enhance items being crafted!  | 
 bonus component (bio physical save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted!  | 
 bonus component (bio resist pen physical)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +10% physical Components can be used to enhance items being crafted!  | 
 bonus component (bio shield block)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted!  | 
 bonus component (bio shield block)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted!  | 
 bonus component (bio shield block)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted!  | 
 bonus component (bio spell save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted!  | 
 bonus component (bio stamina regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (bio str)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted!  | 
 bonus component (bio undead/skeleton telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: undead/skeleton Components can be used to enhance items being crafted!  | 
 bonus component (bio undead/skeleton telepathy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Telepathy: undead/skeleton Components can be used to enhance items being crafted!  | 
 bonus component (bio void)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted!  | 
 bonus component (bio water breathing)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Breathe: water Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon apr)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon apr)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon crit)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Crit. chance: +3.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon crit)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +3.0% Components can be used to enhance items being crafted!  | 
 bonus component (bio weapon damage)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted!  | 
 bonus component (cold burst (crit), inc damage nature, resists pen cold, resists pen nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 cold While equipped: Changes resistances penetration: * +15% nature * +15% cold Changes damage: * +6% nature Components can be used to enhance items being crafted!  | 
 bonus component (corrupted blood melee, inc damage lightning, resist blight, inc damage cold, resists pen cold, cold retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Melee retaliation: 8 cold Changes resistances: * +12% blight Changes resistances penetration: * +10% cold Changes damage: * +12% lightning * +6% cold Components can be used to enhance items being crafted!  | 
 bonus component (crit, damage, travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +14 Crit. chance: +5.0% Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (crit, dark burst (crit), travel speed, mind melee, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on crit (radius 2): 16 darkness Crit. chance: +7.0% Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (crit, phys crit magnitude, inc damage fire, stat dex, phys crit, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Crit. chance: +4.0% While equipped: Physical crit. chance: +3.0% Armour: +4 Changes stats: * +10 Dex Changes damage: * +6% fire Critical mult.: +10.00% Components can be used to enhance items being crafted!  | 
 bonus component (dark burst (crit), resist arcane, blight melee, inc damage blight, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 blight Burst on crit (radius 2): 16 darkness While equipped: Changes resistances: * +5% arcane Changes damage: * +9% blight * +6% darkness Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, dark burst (crit), dark burst, cold burst (crit), inc damage cold, inc damage darkness, lite radius, resist cold, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 darkness Burst on hit (radius 1): 20 darkness Burst on crit (radius 2): 12 cold, 12 darkness, 12 light While equipped: Changes resistances: * +9% cold Changes damage: * +9% darkness * +15% cold Light radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, hate on crit, dark burst, stat cun, resists pen mind, max hate, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 darkness Burst on hit (radius 1): 4 darkness While equipped: Changes stats: * +2 Cun Changes resistances penetration: * +15% mind Changes damage: * +12% mind Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, light burst, light melee, dark numbing melee, dark burst (crit), dark retribution, resists pen blight, inc damage light)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 darkness, 16 light Burst on hit (radius 1): 20 light Burst on crit (radius 2): 8 darkness On hit: * 20% chance to reduce damage dealt by 38% While equipped: Melee retaliation: 6 darkness Changes resistances penetration: * +15% blight Changes damage: * +12% light Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, lightning burst, lightning burst (crit), resist lightning, temporal retribution, temporal melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 darkness, 20 temporal Burst on hit (radius 1): 8 lightning Burst on crit (radius 2): 16 lightning While equipped: Melee retaliation: 8 temporal Changes resistances: * +18% lightning Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, lightning burst, lightning melee, resists pen lightning, inc damage darkness, inc damage lightning, temporal energize melee, temporal melee, resists pen darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 lightning, 16 temporal, 16 darkness Burst on hit (radius 1): 8 lightning On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Changes resistances penetration: * +25% lightning * +10% darkness Changes damage: * +6% darkness * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, resist arcane, inc damage fire, resists pen arcane, arcane burst, resist fire, resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 darkness Burst on hit (radius 1): 20 arcane While equipped: Changes resistances: * +5% arcane * +18% fire Changes resistances penetration: * +25% arcane * +15% fire Changes damage: * +12% fire Components can be used to enhance items being crafted!  | 
 bonus component (dark melee, temporal burst, inc damage temporal, temporal melee, temporal retribution, resists pen darkness, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 darkness, 20 temporal Burst on hit (radius 1): 8 temporal While equipped: Melee retaliation: 4 temporal Changes resistances penetration: * +20% darkness Changes damage: * +15% darkness * +6% temporal Components can be used to enhance items being crafted!  | 
 bonus component (def, die at, ignore crit, stat con, see invisible, stat str, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes stats: * +7 Str * +2 Dex * +2 Con Reduces incoming crit damage: 10.00% Only die when reaching: -80.00 life See invisible: +6 Components can be used to enhance items being crafted!  | 
 bonus component (def, inc damage light, light melee, light burst (crit), temporal melee, damage, resists pen physical, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +12 Damage on hit: 12 light, 8 temporal Burst on crit (radius 2): 16 light While equipped: Defense: +15 Changes stats: * +5 Dex Changes resistances penetration: * +10% physical Changes damage: * +12% light Components can be used to enhance items being crafted!  | 
 bonus component (def, inc damage light, phys apr, resists pen light)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +1 Defense: +20 Changes resistances penetration: * +10% light Changes damage: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (def, light burst, resist arcane, resist light, save physical, immune silence, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 light While equipped: Armour: +4 Defense: +15 Changes resistances: * +5% arcane * +18% light Physical save: +18 Silence immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (def, phys apr, resist arcane, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +4 Defense: +25 Changes stats: * +1 Dex Changes resistances: * +5% arcane Components can be used to enhance items being crafted!  | 
 bonus component (def, phys dam, travel speed, phys crit, apr)0.00 Encumbrance. Modifies crafted object: Weapon combat: Armour Penetration: +2 Travel speed: +200% While equipped: Physical crit. chance: +7.0% Physical power: +15 Defense: +15 Components can be used to enhance items being crafted!  | 
 bonus component (def, resist arcane, increased life, shield armor, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +3 Defense: +10 Changes resistances: * +5% arcane Spell save: +6 Maximum life: +60.00 Components can be used to enhance items being crafted!  | 
 bonus component (def, resist arcane, phys crit magnitude, stat dex, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +15 Changes stats: * +2 Dex Changes resistances: * +5% arcane Critical mult.: +20.00% Spell save: +3 Components can be used to enhance items being crafted!  | 
 bonus component (def, stamina regeneration, damage, blight retribution, blight burst, mind expose melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +14 Burst on hit (radius 1): 8 blight While equipped: Defense: +20 Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Melee retaliation: 10 blight Stamina each turn: +3.00 Components can be used to enhance items being crafted!  | 
 bonus component (def, stamina regeneration, phys dam, spellsurge, armor, arcane retribution, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +20 Armour: +8 Defense: +20 Melee retaliation: 10 arcane Changes stats: * +3 Dex Stamina each turn: +3.00 Spellpower on spell critical (stacks up to 3 times): +8 Components can be used to enhance items being crafted!  | 
 bonus component (def, stamina regeneration, void, save physical, phys crit, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +1.0% Defense: +5 Changes stats: * +1 Dex Physical save: +6 Stamina each turn: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (def, stat con, mind melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 mind While equipped: Defense: +20 Changes stats: * +3 Con Components can be used to enhance items being crafted!  | 
 bonus component (def, stat con, phys crit magnitude, resist physical, inc damage physical, slime melee)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +30 Effects on melee hit: * 20% chance to slow global speed by 77% Changes stats: * +7 Con Changes resistances: * +3% physical Changes damage: * +12% physical Critical mult.: +10.00% Components can be used to enhance items being crafted!  | 
 bonus component (def, stat con, phys dam, save physical, inc damage mind, acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 acid While equipped: Physical power: +30 Defense: +25 Changes stats: * +3 Con Changes damage: * +9% mind Physical save: +6 Components can be used to enhance items being crafted!  | 
 bonus component (def, stat mag, save mental, immune disarm, stat wil, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +15 Changes stats: * +6 Dex * +5 Mag * +3 Wil Mental save: +15 Disarm immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (def, stat str, phys crit magnitude, inc damage temporal, stamina regeneration, stave inc damage light, phys crit, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +1.0% Armour: +6 Defense: +10 Changes stats: * +3 Str Changes damage: * +9% light * +6% temporal Critical mult.: +20.00% Stamina each turn: +3.00 Components can be used to enhance items being crafted!  | 
 bonus component (def, stat wil, resists pen blight, spell crit magnitude, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +8 Defense: +10 Changes stats: * +4 Wil Changes resistances penetration: * +20% blight Critical mult.: +15.00% Components can be used to enhance items being crafted!  | 
 bonus component (die at, ignore crit, resist mind, save physical, increased life)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% mind Reduces incoming crit damage: 15.00% Physical save: +6 Only die when reaching: -40.00 life Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (die at, phys dam, resists pen arcane, phys apr, resist physical, save physical)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +3 Physical power: +25 Changes resistances: * +4% physical Changes resistances penetration: * +20% arcane Physical save: +12 Only die when reaching: -60.00 life Components can be used to enhance items being crafted!  | 
 bonus component (die at, stamina regeneration, stat cun, save physical, resists pen physical, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances penetration: * +10% physical Physical save: +9 Stamina each turn: +3.00 Only die when reaching: -80.00 life Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (die at, stat dex, armor, dark numbing melee, stat str, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Effects on melee hit: * 20% chance to reduce damage dealt by 38% Changes stats: * +2 Str * +6 Dex Changes resistances penetration: * +10% fire Only die when reaching: -80.00 life Components can be used to enhance items being crafted!  | 
 bonus component (fire melee, fire burst (crit), cold burst (crit), blight melee, phasing, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 20 fire, 8 cold Burst on crit (radius 2): 20 cold, 20 fire Damage Shield penetration (this weapon only): +30% Components can be used to enhance items being crafted!  | 
 bonus component (fire melee, lightning burst, inc damage fire, resists pen lightning, inc damage nature, resists pen nature, resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 fire Burst on hit (radius 1): 8 lightning While equipped: Changes resistances penetration: * +25% lightning * +25% fire * +20% nature Changes damage: * +12% nature * +9% fire Components can be used to enhance items being crafted!  | 
 bonus component (fire melee, resist cold, slime melee, resist darkness, resist light, resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 fire On hit: * 20% chance to slow global speed by 77% While equipped: Changes resistances: * +12% cold * +9% darkness * +3% light Changes resistances penetration: * +20% fire Components can be used to enhance items being crafted!  | 
 bonus component (hate on crit, cold melee, inc damage mind, stat cun, mindpower, cold burst, resist cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 cold Burst on hit (radius 1): 20 cold While equipped: Changes stats: * +3 Cun Changes resistances: * +6% cold Changes damage: * +6% mind Hate when firing a critical mind attack: +5.00 Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (hate on crit, resist nature, stat cun, inc damage nature, inc damage mind, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes resistances: * +9% nature Changes damage: * +15% nature * +6% mind Hate when firing a critical mind attack: +4.00 See invisible: +9 Components can be used to enhance items being crafted!  | 
 bonus component (ignore crit, resists pen blight, temporal energize melee, blight retribution, temporal retribution, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Melee retaliation: 4 blight, 2 temporal Changes stats: * +5 Str Changes resistances penetration: * +5% blight Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (immune disease, inc damage temporal, resist fire, resist darkness, immune poison, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +10 Changes resistances: * +9% darkness * +18% fire Changes damage: * +9% temporal Poison immunity: +20% Disease immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (immune poison, life regeneration, immune blind)0.00 Encumbrance. Modifies crafted object: While equipped: Blindness immunity: +20% Poison immunity: +20% Life regen: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (immune silence, inc damage light, inc damage nature, immune pin, resist nature, save physical, resist darkness, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% nature * +6% darkness Changes damage: * +18% light * +15% nature Physical save: +6 Spell save: +6 Silence immunity: +20% Pinning immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, inc damage arcane, mana on crit, resist darkness, resist lightning, resists pen arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% darkness * +18% lightning Changes resistances penetration: * +15% arcane Changes damage: * +6% arcane Stun/Freeze immunity: +20% Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, life regeneration, mind melee, resist mind, mind burst, cold burst, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on hit (radius 1): 8 mind, 8 cold While equipped: Changes resistances: * +9% mind * +6% temporal Stun/Freeze immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, save mental, resist lightning, resist light, armor, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Changes resistances: * +6% lightning * +9% cold * +3% light Mental save: +3 Stun/Freeze immunity: +10% Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, save physical, immune disarm, stat wil, resist mind, resist physical, spellsurge, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +12% mind * +1% physical Physical save: +9 Spell save: +3 Disarm immunity: +20% Stun/Freeze immunity: +20% Spellpower on spell critical (stacks up to 3 times): +2 Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, spellpower, resist acid, immune blind, inc damage blight, resist darkness, increased mana, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +3% darkness Changes damage: * +9% blight Blindness immunity: +20% Stun/Freeze immunity: +20% Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Spellpower: +5 Components can be used to enhance items being crafted!  | 
 bonus component (immune stun, stat con, slime melee, phys dam, resist nature, immune poison, resist lightning, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +30 Effects on melee hit: * 20% chance to slow global speed by 77% Changes stats: * +1 Con Changes resistances: * +3% lightning * +6% cold * +3% nature Poison immunity: +20% Stun/Freeze immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (immune teleport, increased life, resist lightning, armor, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +3% lightning Teleport immunity: +20% Maximum life: +40.00 Components can be used to enhance items being crafted!  | 
 bonus component (immune teleport, life regeneration, blight melee, resists pen blight, save physical, acid corrode melee, blight burst, resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 blight Burst on hit (radius 1): 8 blight While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +12% temporal Changes resistances penetration: * +10% blight Physical save: +12 Teleport immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted!  | 
 bonus component (inc damage acid, resist acid, resist mind, resists pen nature, resist nature, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +18% acid * +15% mind * +12% nature Changes resistances penetration: * +10% nature Changes damage: * +6% acid Components can be used to enhance items being crafted!  | 
 bonus component (inc damage acid, stat wil, stat mag, stat cun, acid corrode melee, resist fire, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes stats: * +2 Str * +4 Mag * +7 Wil * +6 Cun Changes resistances: * +9% fire Changes damage: * +15% acid Components can be used to enhance items being crafted!  | 
 bonus component (inc damage darkness, inc damage blight, resists pen blight, resist blight, stave inc damage mind, stave resists pen mind, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +6% blight Changes resistances penetration: * +10% blight * +15% mind Changes damage: * +6% blight * +15% darkness * +12% mind Components can be used to enhance items being crafted!  | 
 bonus component (inc damage darkness, inc damage temporal, resist temporal, dark retribution, resists pen cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 darkness Changes resistances: * +30% cold * +6% temporal Changes resistances penetration: * +25% cold Changes damage: * +6% darkness * +9% temporal Components can be used to enhance items being crafted!  | 
 bonus component (inc damage darkness, mindpower, inc damage fire, stat cun, resist darkness, resists pen mind, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +7 Cun Changes resistances: * +6% darkness Changes resistances penetration: * +10% mind Changes damage: * +12% fire * +15% darkness * +12% mind Mindpower: +20 Components can be used to enhance items being crafted!  | 
 bonus component (inc damage light, resist light, resists pen light, dark numbing melee, resist darkness, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Changes resistances: * +9% light * +6% darkness Changes resistances penetration: * +25% light Changes damage: * +9% light * +15% darkness Components can be used to enhance items being crafted!  | 
 bonus component (inc damage lightning, blight melee, resists pen blight, resists pen lightning, resist darkness, corrupted blood melee, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 blight On hit: * 20% chance to reduce strength, dexterity, and constitution by 7 While equipped: Changes resistances: * +6% darkness Changes resistances penetration: * +15% blight * +15% lightning Changes damage: * +24% lightning * +9% darkness Components can be used to enhance items being crafted!  | 
 bonus component (inc damage lightning, fire retribution, lightning melee, resist fire, inc damage nature, lightning retribution, resist lightning)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning While equipped: Melee retaliation: 4 lightning, 2 fire Changes resistances: * +6% lightning * +12% fire Changes damage: * +18% lightning * +12% nature Components can be used to enhance items being crafted!  | 
 bonus component (inc damage lightning, resist acid, lightning melee, acid burst (crit), acid corrode melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 lightning Burst on crit (radius 2): 12 acid On hit: * 20% chance to reduce armor by 16% While equipped: Changes resistances: * +3% acid Changes damage: * +6% lightning Components can be used to enhance items being crafted!  | 
 bonus component (inc damage lightning, resists pen cold, resists pen lightning, temporal retribution, cold retribution, void)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 cold, 6 temporal Changes resistances penetration: * +10% lightning * +10% cold Changes damage: * +18% lightning Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted!  | 
 bonus component (inc damage lightning, stat mag, stat wil, cold burst, lite radius)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 cold While equipped: Changes stats: * +5 Wil * +2 Mag Changes damage: * +12% lightning Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (inc damage temporal, stat cun, temporal energize melee, temporal burst (crit), dark numbing melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 temporal While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +6 Cun Changes damage: * +6% temporal Components can be used to enhance items being crafted!  | 
 bonus component (increased life, save spell, ignore crit, resist cold, resist nature, immune cut, resist acid, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% acid * +3% cold * +3% nature Changes damage: * +6% mind Reduces incoming crit damage: 10.00% Spell save: +9 Cut immunity: +20% Maximum life: +20.00 Components can be used to enhance items being crafted!  | 
 bonus component (increased mana, blight melee, infravision radius, resists pen arcane, mind crit magnitude, vim on crit, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 blight While equipped: Changes resistances penetration: * +20% arcane Critical mult.: +15.00% Equilibrium when hit: +0.24 Vim when firing critical spell: +2.00 Maximum mana: +80.00 Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (increased stamina, stat con, phys crit magnitude, inc damage physical, see invisible, ammo reload)0.00 Encumbrance. Modifies crafted object: While equipped: Ammo reloads per turn: +3 Changes stats: * +6 Con Changes damage: * +9% physical Critical mult.: +20.00% Maximum stamina: +30.00 See invisible: +15 Components can be used to enhance items being crafted!  | 
 bonus component (increased stamina, stat mag, dark numbing melee, vim on crit, blight retribution, dark numbing melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 10% chance to reduce damage dealt by 38% While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Melee retaliation: 2 blight Changes stats: * +7 Mag Vim when firing critical spell: +2.00 Maximum stamina: +30.00 Components can be used to enhance items being crafted!  | 
 bonus component (increased stamina, stave resists pen blight, acid retribution, armor, arcane retribution, increased mana)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +10 Melee retaliation: 10 acid, 4 arcane Changes resistances penetration: * +10% blight Maximum mana: +40.00 Maximum stamina: +30.00 Components can be used to enhance items being crafted!  | 
 bonus component (increased vim, increased mana, resists pen nature, save spell, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +25% nature Spell save: +18 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +100.00 Maximum vim: +30.00 Components can be used to enhance items being crafted!  | 
 bonus component (life regeneration, immune disease, mindpower, stave inc damage mind, resist blight, resist fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% blight * +6% fire Changes damage: * +15% mind Disease immunity: +20% Life regen: +4.00 Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (life regeneration, resist acid, void, inc damage mind, armor, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +8 Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +15% acid Changes damage: * +9% mind Life regen: +4.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted!  | 
 bonus component (life regeneration, save spell, resist lightning, light burst, immune confusion, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 light While equipped: Armour: +4 Changes resistances: * +6% lightning Spell save: +18 Confusion immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted!  | 
 bonus component (life regeneration, slime melee, acid burst, acid burst (crit), resist temporal)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 acid Burst on crit (radius 2): 4 acid On hit: * 10% chance to slow global speed by 77% While equipped: Changes resistances: * +6% temporal Life regen: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (light burst, light melee, fire retribution, resist nature, inc damage light, fire burst, light retribution)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 light Burst on hit (radius 1): 12 light, 12 fire While equipped: Melee retaliation: 2 light, 2 fire Changes resistances: * +3% nature Changes damage: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (light burst, nature retribution, resists pen lightning, resists pen nature, lite radius, resist light)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 light While equipped: Melee retaliation: 10 nature Changes resistances: * +12% light Changes resistances penetration: * +15% lightning * +25% nature Light radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (lightning burst, lightning melee, temporal energize melee, temporal burst (crit), lightning burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 lightning Burst on hit (radius 1): 12 lightning Burst on crit (radius 2): 16 lightning, 20 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted!  | 
 bonus component (lightning burst, lightning melee, temporal melee, temporal energize melee, temporal burst (crit), lightning burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning, 16 temporal Burst on hit (radius 1): 12 lightning Burst on crit (radius 2): 20 lightning, 20 temporal On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted!  | 
 bonus component (lightning melee, arcane burst (crit), inc damage cold, cold melee, resist cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 lightning, 20 cold Burst on crit (radius 2): 12 arcane While equipped: Changes resistances: * +15% cold Changes damage: * +12% cold Components can be used to enhance items being crafted!  | 
 bonus component (lightning melee, stat con, stat wil, lightning burst (crit), stat cun, resist light, ignore crit, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning Burst on crit (radius 2): 12 lightning While equipped: Changes stats: * +1 Str * +3 Wil * +3 Cun * +4 Con Changes resistances: * +3% light Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (lightning retribution, nature retribution, resist lightning, inc damage nature, resist nature, mind crit magnitude, stat cun, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 lightning, 6 nature Changes stats: * +2 Cun Changes resistances: * +3% lightning * +6% nature Changes damage: * +3% nature * +12% mind Critical mult.: +20.00% Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, ignore crit, stat cun, vim on crit, infravision radius, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Cun * +5 Str Reduces incoming crit damage: 15.00% Vim when firing critical spell: +2.00 Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, resist arcane, immune blind, resist nature, nature retribution, die at)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 nature Changes resistances: * +5% arcane * +9% nature Blindness immunity: +10% Only die when reaching: -60.00 life Light radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, resist arcane, void, immune knockback, resists pen cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +5% arcane Changes resistances penetration: * +10% cold Knockback immunity: +20% Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, resist mind, inc damage light, mind expose melee, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 47 Changes resistances: * +3% mind Changes damage: * +3% light * +12% mind Light radius: +1 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, resists pen blight, mana on crit, vim on crit, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +15% blight Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, resists pen blight, resist fire, inc damage light, resist blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +20% blight * +21% fire Changes resistances penetration: * +10% blight Changes damage: * +6% light Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, slime melee, inc damage light, resists pen light, inc damage cold, resist light, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% Changes resistances: * +18% light * +9% cold Changes resistances penetration: * +15% light Changes damage: * +12% light * +15% cold Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, stat mag, resist nature, stat dex, resist fire, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Dex * +5 Mag Changes resistances: * +9% nature * +18% fire Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (lite radius, stat str, light retribution, stat cun, blight retribution, inc damage light, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 light, 10 blight Changes stats: * +3 Str * +3 Cun Changes damage: * +12% light Light radius: +3 See invisible: +15 Components can be used to enhance items being crafted!  | 
 bonus component (mana regeneration, stat mag, inc damage arcane, resist blight, stat wil, mana on crit, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +7 Wil * +3 Mag Changes resistances: * +9% blight Changes damage: * +6% arcane * +12% blight Mana each turn: +0.16 Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (mind burst, temporal melee, cold burst (crit), nature melee, slime melee, temporal burst (crit), cold burst, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 cold, 16 temporal, 8 nature Burst on hit (radius 1): 16 mind, 20 cold Burst on crit (radius 2): 12 temporal, 8 cold On hit: * 20% chance to slow global speed by 77% Components can be used to enhance items being crafted!  | 
 bonus component (mind expose melee, blight burst (crit), resists pen mind, blight melee, resist mind, inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 blight Burst on crit (radius 2): 8 blight While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +6% mind Changes resistances penetration: * +15% mind Changes damage: * +3% blight Components can be used to enhance items being crafted!  | 
 bonus component (mind melee, inc damage fire, resist mind, fire burst, fire retribution)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 mind Burst on hit (radius 1): 4 fire While equipped: Melee retaliation: 2 fire Changes resistances: * +15% mind Changes damage: * +9% fire Components can be used to enhance items being crafted!  | 
 bonus component (mind melee, lightning burst (crit), mind burst, mind burst (crit), lightning melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 mind, 12 lightning Burst on hit (radius 1): 20 mind Burst on crit (radius 2): 20 lightning, 20 mind Components can be used to enhance items being crafted!  | 
 bonus component (mind melee, lightning burst (crit), resist lightning, resists pen fire, resists pen mind, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 mind Burst on crit (radius 2): 12 lightning While equipped: Changes resistances: * +21% lightning Changes resistances penetration: * +25% mind * +10% fire Changes damage: * +9% mind Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, acid corrode melee, resist nature, resists pen mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Melee retaliation: 10 mind Changes resistances: * +9% nature Changes resistances penetration: * +25% mind Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, corrupted blood melee, mindcrit, phys atk, stat cun, inc damage physical, max hate, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +25 Armour: +10 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Melee retaliation: 4 mind Changes stats: * +3 Cun Changes damage: * +9% physical Maximum hate: +10.00 Mental crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, inc damage temporal, stat cun, psi on hit, equilibrium on hit, save mental, inc damage mind, resists pen temporal, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +5 Cun * +3 Str Changes resistances penetration: * +10% temporal Changes damage: * +15% mind * +6% temporal Mental save: +12 Equilibrium when hit: +0.16 Psi when hit: +0.12 Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, lite radius, light retribution, resist light, inc damage lightning)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind, 2 light Changes resistances: * +3% light Changes damage: * +6% lightning Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, mind expose melee, dark numbing melee, dark retribution, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% * 20% chance to reduce all saves and defense by 47 Melee retaliation: 4 mind, 2 darkness Changes damage: * +18% mind Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, phys crit magnitude, resists pen mind, save physical, resists pen lightning, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +7 Str Changes resistances penetration: * +10% mind * +10% lightning Critical mult.: +20.00% Physical save: +18 Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, save mental, inc damage mind, inc damage fire, resist nature, resists pen fire, immune pin, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Melee retaliation: 2 mind Changes resistances: * +12% nature Changes resistances penetration: * +5% fire Changes damage: * +6% mind * +12% fire Mental save: +6 Pinning immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, stat mag, stat cun, resists pen mind, stat wil, cold retribution, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 10 mind, 8 cold Changes stats: * +3 Mag * +2 Wil * +5 Cun Changes resistances penetration: * +15% mind Changes damage: * +21% mind Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, stat mag, stat wil, stat str, resist mind, inc damage mind, resists pen cold, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 mind Changes stats: * +3 Str * +3 Mag * +6 Wil Changes resistances: * +6% mind Changes resistances penetration: * +10% cold Changes damage: * +6% mind See invisible: +18 Components can be used to enhance items being crafted!  | 
 bonus component (mind retribution, stat wil, mindpower, mind crit magnitude, mindcrit, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +5 Wil Critical mult.: +20.00% Equilibrium when hit: +0.28 Mindpower: +30 Mental crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, hate on crit, save mental, mindpower, mind burst (crit), resist cold, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 cold Burst on crit (radius 2): 16 mind While equipped: Changes resistances: * +3% cold Mental save: +3 Hate when firing a critical mind attack: +1.00 Mindpower: +10 Mental crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, hate on crit, stave inc damage darkness, mind crit magnitude, stave resists pen mind, stave inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +15% mind Changes damage: * +12% darkness * +12% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, life regeneration, lite radius, mindpower, stat cun, immune knockback, resist nature, resist light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Cun Changes resistances: * +3% nature * +15% light Knockback immunity: +20% Life regen: +2.00 Mindpower: +10 Mental crit. chance: +3% Light radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, lite radius, resist fire, inc damage light, resist light, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% light * +15% fire Changes damage: * +6% light * +6% mind Mental crit. chance: +2% Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, lite radius, stat wil, save mental, resists pen light, psi on hit, hate on crit)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes resistances penetration: * +20% light Mental save: +9 Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Mental crit. chance: +6% Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, max psi, immune knockback, psi on hit, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Knockback immunity: +20% Equilibrium when hit: +0.12 Psi when hit: +0.12 Maximum psi: +40.00 Mental crit. chance: +7% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, max psi, inc damage fire, stat cun, stave inc damage mind, stave resists pen fire, mind crit magnitude)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances penetration: * +15% fire Changes damage: * +15% mind * +18% fire Critical mult.: +10.00% Maximum psi: +20.00 Mental crit. chance: +5% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, max psi, resist nature, resist darkness, dark numbing melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Changes resistances: * +3% nature * +6% darkness Maximum psi: +20.00 Mental crit. chance: +1% Components can be used to enhance items being crafted!  | 
 bonus component (mindcrit, resist acid, mindpower, resists pen mind, stat cun, resist blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +7 Cun Changes resistances: * +12% acid * +6% blight Changes resistances penetration: * +10% mind Mindpower: +10 Mental crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (mindpower, inc damage light, resist light, lite radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% light Changes damage: * +3% light Mindpower: +15 Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (nature burst (crit), lite radius, nature burst, resist nature, inc damage light, slime melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 nature Burst on crit (radius 2): 4 nature While equipped: Effects on melee hit: * 10% chance to slow global speed by 77% Changes resistances: * +9% nature Changes damage: * +6% light Light radius: +2 Components can be used to enhance items being crafted!  | 
 bonus component (nature burst (crit), nature burst, slime melee, nature melee, arcane burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 nature Burst on hit (radius 1): 20 nature Burst on crit (radius 2): 12 nature, 20 arcane On hit: * 20% chance to slow global speed by 77% Components can be used to enhance items being crafted!  | 
 bonus component (nature burst (crit), stat con, dark numbing melee, phys dam, increased stamina, save physical, phasing, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 12 nature Damage Shield penetration (this weapon only): +30% On hit: * 20% chance to reduce damage dealt by 38% While equipped: Physical power: +25 Armour: +8 Changes stats: * +2 Con Physical save: +3 Maximum stamina: +10.00 Components can be used to enhance items being crafted!  | 
 bonus component (nature burst, slime melee, inc damage temporal, resist nature, temporal retribution, inc damage fire, slime melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 nature On hit: * 10% chance to slow global speed by 77% While equipped: Effects on melee hit: * 10% chance to slow global speed by 77% Melee retaliation: 4 temporal Changes resistances: * +6% nature Changes damage: * +6% fire * +18% temporal Components can be used to enhance items being crafted!  | 
 bonus component (phasing, lightning melee, mind burst, mind burst (crit), blight melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 lightning, 8 blight Burst on hit (radius 1): 20 mind Burst on crit (radius 2): 20 mind Damage Shield penetration (this weapon only): +30% Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, die at, def, inc damage nature, phys crit, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +15 Physical crit. chance: +1.0% Armour: +6 Defense: +20 Changes damage: * +9% nature Only die when reaching: -60.00 life Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, die at, physical melee, apr, acid corrode melee, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 physical Armour Penetration: +1 While equipped: Accuracy: +5 Effects on melee hit: * 20% chance to reduce armor by 16% Changes stats: * +1 Dex Only die when reaching: -40.00 life Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, phys crit magnitude, resist physical, inc damage cold, phys crit, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +20 Physical crit. chance: +5.0% Changes resistances: * +12% cold * +5% physical Changes damage: * +6% cold Critical mult.: +20.00% Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, phys dam, void, inc damage cold, cold retribution, resists pen temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +5 Physical power: +5 Melee retaliation: 6 cold Changes resistances penetration: * +15% temporal Changes damage: * +9% cold Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, resists pen fire, resists pen light, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +25 Armour: +4 Changes resistances penetration: * +20% light * +5% fire Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, stat con, physical retribution, stat dex, save physical, resist cold, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +10 Melee retaliation: 4 physical Changes stats: * +2 Dex * +2 Con Changes resistances: * +12% temporal * +9% cold Physical save: +12 Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, stat con, resist arcane, cold burst (crit), stat dex, cold burst, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 cold Burst on crit (radius 2): 20 cold While equipped: Accuracy: +15 Changes stats: * +2 Str * +6 Dex * +3 Con Changes resistances: * +5% arcane Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, stat wil, stat cun, phys apr, increased stamina, save physical)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +25 Armour penetration: +10 Changes stats: * +2 Cun * +3 Wil Physical save: +6 Maximum stamina: +20.00 Components can be used to enhance items being crafted!  | 
 bonus component (phys atk, stave resists pen physical, acid corrode melee, resists pen acid, resists pen physical)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +20 Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances penetration: * +5% acid * +25% physical Components can be used to enhance items being crafted!  | 
 bonus component (physical burst (crit), travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 16 physical Travel speed: +200% While equipped: Ammo reloads per turn: +1 Components can be used to enhance items being crafted!  | 
 bonus component (physical melee, travel speed, damage, ammo reload, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 16 arcane, 16 physical Travel speed: +200% While equipped: Ammo reloads per turn: +3 Components can be used to enhance items being crafted!  | 
 bonus component (physical retribution, resist fire, phys apr, inc damage nature, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +3 Melee retaliation: 4 physical Changes resistances: * +6% cold * +12% fire Changes damage: * +12% nature Components can be used to enhance items being crafted!  | 
 bonus component (resist acid, ignore crit, resist temporal, blight retribution, improve heal, immune cut)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 blight Changes resistances: * +9% acid * +6% temporal Reduces incoming crit damage: 5.00% Cut immunity: +20% Healing mod.: +15% Components can be used to enhance items being crafted!  | 
 bonus component (resist acid, immune blind, resist mind, inc damage nature, resist fire, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% acid * +12% fire * +6% mind * +3% temporal Changes damage: * +3% nature Blindness immunity: +10% Components can be used to enhance items being crafted!  | 
 bonus component (resist acid, inc damage acid, inc damage fire, lightning retribution, acid corrode melee, fire retribution, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Melee retaliation: 4 lightning, 8 fire Changes resistances: * +21% acid Changes resistances penetration: * +25% fire Changes damage: * +15% acid * +6% fire Components can be used to enhance items being crafted!  | 
 bonus component (resist acid, increased life, stat cun, resist mind, improve heal, immune cut)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Cun Changes resistances: * +6% acid * +6% mind Cut immunity: +10% Maximum life: +20.00 Healing mod.: +5% Components can be used to enhance items being crafted!  | 
 bonus component (resist acid, stave inc damage nature, resist nature, acid corrode melee, inc damage nature, resist darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +6% acid * +3% nature * +18% darkness Changes damage: * +21% nature Components can be used to enhance items being crafted!  | 
 bonus component (resist arcane, life regeneration, improve heal, immune pin)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +5% arcane Pinning immunity: +10% Life regen: +4.00 Healing mod.: +20% Components can be used to enhance items being crafted!  | 
 bonus component (resist blight, blight retribution, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 blight Changes resistances: * +20% blight Changes damage: * +6% blight Components can be used to enhance items being crafted!  | 
 bonus component (resist blight, stave inc damage blight, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% blight Changes damage: * +6% blight * +3% mind Components can be used to enhance items being crafted!  | 
 bonus component (resist cold, stat str, stat wil, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Wil Changes resistances: * +9% temporal * +18% cold Components can be used to enhance items being crafted!  | 
 bonus component (resist darkness, resist acid, resist nature, resist blight, acid corrode melee, resists pen acid, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +6% acid * +9% darkness * +9% blight * +9% cold * +6% nature Changes resistances penetration: * +5% acid Components can be used to enhance items being crafted!  | 
 bonus component (resist darkness, resist arcane, resist nature, resist blight, inc damage light, resists pen acid, resist lightning)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% lightning * +6% darkness * +3% blight * +3% nature * +5% arcane Changes resistances penetration: * +20% acid Changes damage: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (resist fire, ignore crit, immune disease, armor, resist mind, immune poison, improve heal, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +10 Changes resistances: * +9% mind * +12% fire Changes resistances penetration: * +15% fire Reduces incoming crit damage: 15.00% Poison immunity: +20% Disease immunity: +20% Healing mod.: +10% Components can be used to enhance items being crafted!  | 
 bonus component (resist fire, stave resists pen cold, stave resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% fire Changes resistances penetration: * +10% fire * +15% cold Components can be used to enhance items being crafted!  | 
 bonus component (resist lightning, armor, shield block, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 arcane Block value: +40 While equipped: Armour: +10 Changes resistances: * +12% lightning Components can be used to enhance items being crafted!  | 
 bonus component (resist lightning, vim on crit, resist arcane, stat mag)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Mag Changes resistances: * +9% lightning * +5% arcane Vim when firing critical spell: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (resist lightning, void, immune disease, resist temporal, mindpower, resist fire, improve heal, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 arcane While equipped: Changes resistances: * +12% lightning * +3% temporal * +6% fire Disease immunity: +20% Mindpower: +20 Healing mod.: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (resist mind, inc damage lightning, inc damage arcane, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% mind Changes damage: * +21% lightning * +12% arcane * +15% mind Components can be used to enhance items being crafted!  | 
 bonus component (resist mind, lite radius, inc damage blight, resists pen blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% mind Changes resistances penetration: * +25% blight Changes damage: * +18% blight Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (resist mind, mind burst, fire burst, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 mind, 8 fire While equipped: Changes resistances: * +15% mind Changes damage: * +18% mind Components can be used to enhance items being crafted!  | 
 bonus component (resist mind, resist acid, immune blind, resist fire, resist darkness, ignore crit, immune disarm)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +9% fire * +12% mind * +18% darkness Reduces incoming crit damage: 15.00% Blindness immunity: +20% Disarm immunity: +20% Components can be used to enhance items being crafted!  | 
 bonus component (resist nature, immune pin, resist blight, resist darkness, inc damage cold, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% blight * +6% nature * +12% darkness Changes damage: * +3% light * +3% cold Pinning immunity: +10% Components can be used to enhance items being crafted!  | 
 bonus component (resist nature, slime melee, resist acid, manaburn melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% * 20 arcane resource burn Changes resistances: * +3% nature * +21% acid Components can be used to enhance items being crafted!  | 
 bonus component (resist nature, slime melee, resist arcane, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 77% Changes resistances: * +9% temporal * +3% nature * +5% arcane Components can be used to enhance items being crafted!  | 
 bonus component (resist nature, spellcrit, spellsurge, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% nature Spell save: +3 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (resist nature, stat con, resist arcane, resist light, resist blight, die at, improve heal, resists pen mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +7 Con Changes resistances: * +9% blight * +6% light * +6% nature * +5% arcane Changes resistances penetration: * +10% mind Only die when reaching: -80.00 life Healing mod.: +20% Components can be used to enhance items being crafted!  | 
 bonus component (resists pen arcane, inc damage lightning, resist arcane, lightning retribution, resist lightning, inc damage cold, resists pen cold, resists pen lightning)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 lightning Changes resistances: * +5% arcane * +15% lightning Changes resistances penetration: * +10% lightning * +25% cold * +25% arcane Changes damage: * +9% lightning * +6% cold Components can be used to enhance items being crafted!  | 
 bonus component (resists pen arcane, resist arcane, inc damage acid, resists pen light, inc damage light, resists pen acid, acid corrode melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: * +5% arcane Changes resistances penetration: * +25% acid * +10% arcane * +10% light Changes damage: * +6% acid * +24% light Components can be used to enhance items being crafted!  | 
 bonus component (resists pen arcane, resist arcane, inc damage arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +5% arcane Changes resistances penetration: * +15% arcane Changes damage: * +21% arcane Components can be used to enhance items being crafted!  | 
 bonus component (resists pen blight, lightning retribution, inc damage cold, resist cold, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 lightning Changes resistances: * +9% cold Changes resistances penetration: * +15% blight Changes damage: * +3% blight * +9% cold Components can be used to enhance items being crafted!  | 
 bonus component (resists pen blight, resist lightning, resist acid, inc damage arcane, resist blight, vim on crit, spell crit magnitude, immune blind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +6% blight * +15% acid Changes resistances penetration: * +25% blight Changes damage: * +12% arcane Critical mult.: +15.00% Blindness immunity: +20% Vim when firing critical spell: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, dark burst (crit), resist temporal, void, fire burst (crit), temporal burst (crit), resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 fire, 16 darkness, 8 temporal While equipped: Changes resistances: * +6% temporal Changes resistances penetration: * +25% darkness * +10% fire Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, inc damage darkness, dark numbing melee, dark melee, blight melee, fire retribution, resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 12 darkness On hit: * 20% chance to reduce damage dealt by 38% While equipped: Melee retaliation: 10 fire Changes resistances penetration: * +15% darkness * +25% fire Changes damage: * +9% darkness Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, inc damage nature, resist lightning, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +27% lightning Changes resistances penetration: * +15% darkness Changes damage: * +12% nature * +15% darkness Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, lite radius, resists pen blight, resist blight, dark numbing melee, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Changes resistances: * +6% blight Changes resistances penetration: * +25% darkness * +10% blight Changes damage: * +12% light Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, mind melee, inc damage arcane, resists pen arcane, arcane burst, inc damage mind)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 mind Burst on hit (radius 1): 12 arcane While equipped: Changes resistances penetration: * +25% darkness * +25% arcane Changes damage: * +9% arcane * +12% mind Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, physical burst, save physical, mana on crit, phys apr, mana regeneration, save spell)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 physical While equipped: Armour penetration: +2 Changes resistances penetration: * +25% darkness Physical save: +6 Spell save: +18 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, resist lightning, resist acid, resist light, mind burst, immune stun, max hate, ignore crit)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 mind While equipped: Changes resistances: * +3% lightning * +12% light * +6% acid Changes resistances penetration: * +20% darkness Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +20% Maximum hate: +8.00 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, resist mind, dark retribution, temporal energize melee, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 47 * 20% chance to gain 10% of a turn (3/turn limit) Melee retaliation: 10 darkness Changes resistances: * +6% mind Changes resistances penetration: * +25% darkness Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, resists pen blight, resist fire, resist darkness, fire retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 fire Changes resistances: * +3% darkness * +3% fire Changes resistances penetration: * +20% darkness * +10% blight Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, spellpower, dark burst, stat mag, blight retribution, dark numbing melee, stat wil, spellsurge)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 darkness While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Melee retaliation: 6 blight Changes stats: * +2 Wil * +1 Mag Changes resistances penetration: * +20% darkness Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, stat wil, stat cun, stat str, stat mag, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Str * +2 Dex * +6 Mag * +2 Wil * +2 Cun Changes resistances penetration: * +20% darkness Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, stave inc damage darkness, stave inc damage acid, dark retribution, resists pen acid, acid corrode melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 16% Melee retaliation: 8 darkness Changes resistances penetration: * +25% darkness * +5% acid Changes damage: * +6% darkness * +6% acid Components can be used to enhance items being crafted!  | 
 bonus component (resists pen darkness, void, stave increased positive/negative energy, stave resists pen darkness, stave resists pen fire, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% temporal Changes resistances penetration: * +20% darkness * +10% fire Maximum pos.energy: +20.00 Maximum neg.energy: +20.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (resists pen light, corrupted blood melee, resist blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes resistances: * +20% blight Changes resistances penetration: * +15% light Components can be used to enhance items being crafted!  | 
 bonus component (resists pen light, stat con, stat mag, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Mag * +1 Con Changes resistances penetration: * +5% light Changes damage: * +6% light Components can be used to enhance items being crafted!  | 
 bonus component (resists pen lightning, lite radius, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +5% lightning Changes damage: * +6% light Light radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (resists pen lightning, resist temporal, slime melee, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% Changes resistances: * +9% temporal Changes resistances penetration: * +5% lightning Changes damage: * +3% darkness Components can be used to enhance items being crafted!  | 
 bonus component (resists pen mind, resist light, resists pen light, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% light Changes resistances penetration: * +25% mind * +20% light Mental save: +9 Components can be used to enhance items being crafted!  | 
 bonus component (see invisible, fire retribution, resist mind, fire burst (crit), resist fire, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 12 fire While equipped: Melee retaliation: 10 fire Changes stats: * +5 Str Changes resistances: * +9% mind * +9% fire See invisible: +15 Components can be used to enhance items being crafted!  | 
 bonus component (slime melee, resist temporal, resist light, resist nature, resists pen mind, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 77% Changes resistances: * +3% temporal * +9% light * +6% nature Changes resistances penetration: * +20% mind Spell save: +3 Components can be used to enhance items being crafted!  | 
 bonus component (slime melee, resists pen nature, slime melee, resists pen lightning)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 10% chance to slow global speed by 77% While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% Changes resistances penetration: * +5% nature * +5% lightning Components can be used to enhance items being crafted!  | 
 bonus component (slime melee, void, resist nature, inc damage nature, resists pen temporal, temporal energize melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% Changes resistances: * +20% nature Changes resistances penetration: * +25% temporal Changes damage: * +15% nature Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted!  | 
 bonus component (spell crit magnitude, stat wil, phasing, resist fire, stave inc damage arcane, stat mag, resist arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Mag * +5 Wil Changes resistances: * +5% arcane * +24% fire Changes damage: * +15% arcane Critical mult.: +20.00% Damage Shield penetration: +30% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, hate on crit, stat mag, resist light, blight retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 blight Changes stats: * +1 Mag Changes resistances: * +6% light Hate when firing a critical mind attack: +4.00 Spell crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, immune disarm, stat mag, inc damage arcane, resist mind, resist darkness, resist lightning, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Mag Changes resistances: * +6% lightning * +6% mind * +9% darkness Changes damage: * +6% arcane * +12% blight Disarm immunity: +20% Spell crit. chance: +4% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, inc damage lightning, stat wil, mana on crit, resist lightning, nature melee, inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 nature While equipped: Changes stats: * +4 Wil Changes resistances: * +6% lightning Changes damage: * +12% lightning * +12% blight Mana when firing critical spell: +2.00 Spell crit. chance: +4% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, inc damage temporal, spell crit magnitude, mana regeneration, inc damage arcane, spellsurge, resist temporal, arcane retribution, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 arcane Changes resistances: * +12% temporal Changes damage: * +15% arcane * +3% temporal Critical mult.: +10.00% Spell save: +6 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +2% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, save spell, void, arcane retribution, corrupted blood melee, spellsurge)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce strength, dexterity, and constitution by 7 While equipped: Melee retaliation: 2 arcane Spell save: +9 Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +4% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, spellpower, inc damage arcane, phys dam, resist fire, mana regeneration, phys crit, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +2.0% Physical power: +25 Changes resistances: * +12% temporal * +12% fire Changes damage: * +6% arcane Mana each turn: +0.08 Spellpower: +20 Spell crit. chance: +3% Components can be used to enhance items being crafted!  | 
 bonus component (spellcrit, spellpower, resists pen arcane, void, resists pen acid, mana regeneration)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +25% arcane * +15% acid Mana each turn: +0.12 Spellpower: +15 Spell crit. chance: +8% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted!  | 
 bonus component (stat con, apr, resist blight, blight burst (crit), save physical, corrupted blood melee, resists pen physical)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 16 blight Armour Penetration: +2 On hit: * 20% chance to reduce strength, dexterity, and constitution by 7 While equipped: Changes stats: * +2 Con Changes resistances: * +15% blight Changes resistances penetration: * +10% physical Physical save: +12 Components can be used to enhance items being crafted!  | 
 bonus component (stat con, inc damage cold, resist fire, phys apr, stat str, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +3 Armour: +6 Changes stats: * +4 Str * +6 Con Changes resistances: * +9% fire Changes damage: * +6% cold Components can be used to enhance items being crafted!  | 
 bonus component (stat con, lightning melee, lightning retribution, phys apr, inc damage physical, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 lightning While equipped: Armour penetration: +4 Melee retaliation: 8 lightning Changes stats: * +4 Dex * +9 Con Changes damage: * +6% physical Components can be used to enhance items being crafted!  | 
 bonus component (stat con, lite radius, inc damage cold, resists pen cold, cold retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 cold Changes stats: * +2 Con Changes resistances penetration: * +20% cold Changes damage: * +6% cold Light radius: +1 Components can be used to enhance items being crafted!  | 
 bonus component (stat con, phys dam, resists pen arcane, stat dex, save mental, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +15 Changes stats: * +2 Dex * +4 Con Changes resistances penetration: * +15% arcane Changes damage: * +12% mind Mental save: +9 Components can be used to enhance items being crafted!  | 
 bonus component (stat con, resist temporal, mind expose melee, resists pen mind, inc damage mind, void, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 47 Changes stats: * +1 Dex * +3 Con Changes resistances: * +3% temporal Changes resistances penetration: * +25% mind Changes damage: * +6% mind Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (stat con, stat dex, apr, resist physical, ammo reload, mind expose melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Armour Penetration: +2 While equipped: Ammo reloads per turn: +4 Effects on ranged hit: * 20% chance to reduce all saves and defense by 47 Changes stats: * +7 Dex * +2 Con Changes resistances: * +2% physical Components can be used to enhance items being crafted!  | 
 bonus component (stat con, stat mag, inc damage nature, stat wil, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Mag * +2 Wil * +2 Con Changes damage: * +9% nature See invisible: +9 Components can be used to enhance items being crafted!  | 
 bonus component (stat con, stat str, dark numbing melee, resists pen light, resist darkness, dark retribution, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce damage dealt by 38% While equipped: Melee retaliation: 10 darkness Changes stats: * +2 Str * +3 Con Changes resistances: * +15% darkness Changes resistances penetration: * +15% light Changes damage: * +6% darkness Components can be used to enhance items being crafted!  | 
 bonus component (stat con, stat wil, resists pen light, resist light, stat cun, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Dex * +4 Wil * +1 Cun * +1 Con Changes resistances: * +3% light Changes resistances penetration: * +20% light Components can be used to enhance items being crafted!  | 
 bonus component (stat cun, inc damage fire, resist fire, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Cun Changes resistances: * +12% fire Changes damage: * +18% mind * +3% fire Components can be used to enhance items being crafted!  | 
 bonus component (stat dex, inc damage mind, stat wil, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Dex * +1 Wil Changes damage: * +12% mind Infravision radius: +3 Components can be used to enhance items being crafted!  | 
 bonus component (stat mag, resists pen arcane, phys apr, stat dex, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +8 Changes stats: * +2 Str * +8 Dex * +4 Mag Changes resistances penetration: * +15% arcane Components can be used to enhance items being crafted!  | 
 bonus component (stat str, inc damage lightning, ignore crit, lightning melee, resists pen arcane, increased vim, inc damage arcane, increased mana)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning While equipped: Changes stats: * +4 Str Changes resistances penetration: * +25% arcane Changes damage: * +15% lightning * +9% arcane Reduces incoming crit damage: 10.00% Maximum mana: +40.00 Maximum vim: +20.00 Components can be used to enhance items being crafted!  | 
 bonus component (stat str, inc damage mind, slime melee, manaburn melee, resists pen mind, resist light, resist temporal, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 77% * 20 arcane resource burn Changes stats: * +4 Str Changes resistances: * +9% light * +6% temporal Changes resistances penetration: * +10% mind Changes damage: * +3% mind Spell save: +9 Components can be used to enhance items being crafted!  | 
 bonus component (stat str, phys crit magnitude, physical melee, inc damage physical, phys apr, phys crit, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 physical While equipped: Armour penetration: +3 Physical crit. chance: +3.0% Armour: +6 Changes stats: * +2 Str Changes damage: * +6% physical Critical mult.: +20.00% Components can be used to enhance items being crafted!  | 
 bonus component (stat wil, inc damage fire, stat cun, mind crit magnitude, mindpower, max psi)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Cun * +5 Wil Changes damage: * +15% fire Critical mult.: +20.00% Maximum psi: +40.00 Mindpower: +10 Components can be used to enhance items being crafted!  | 
 bonus component (stat wil, save mental, void, blight retribution, phasing, increased mana)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 blight Changes stats: * +2 Wil Mental save: +3 Maximum mana: +60.00 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (stat wil, stat cun, ignore crit, stat mag, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Dex * +2 Mag * +4 Wil * +3 Cun Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted!  | 
 bonus component (stat wil, stat cun, resist light, inc damage mind, resists pen cold, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 cold While equipped: Changes stats: * +2 Cun * +4 Wil Changes resistances: * +6% light Changes resistances penetration: * +10% cold Changes damage: * +15% mind Components can be used to enhance items being crafted!  | 
 bonus component (stat wil, stat cun, stat dex, resists pen light, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Str * +1 Dex * +7 Wil * +2 Cun Changes resistances penetration: * +10% light Components can be used to enhance items being crafted!  | 
 bonus component (stave inc damage blight, inc damage blight, phasing, mindpower, stave resists pen arcane, stave inc damage arcane, increased mana)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +15% arcane Changes damage: * +27% blight * +15% arcane Maximum mana: +100.00 Mindpower: +20 Damage Shield penetration: +20% Components can be used to enhance items being crafted!  | 
 bonus component (stave resists pen cold, stave inc damage nature, resist nature, inc damage cold, resists pen nature)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes resistances penetration: * +5% nature * +15% cold Changes damage: * +12% nature * +12% cold Components can be used to enhance items being crafted!  | 
 bonus component (stave resists pen darkness, stave inc damage mind, mind retribution, dark numbing melee, resists pen cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 38% Melee retaliation: 4 mind Changes resistances: * +12% cold Changes resistances penetration: * +15% darkness * +10% cold Changes damage: * +15% mind Components can be used to enhance items being crafted!  | 
 bonus component (stave resists pen lightning, resists pen lightning, stave inc damage fire, stave resists pen fire, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +35% lightning * +10% fire Changes damage: * +15% fire Components can be used to enhance items being crafted!  | 
 bonus component (stave resists pen physical, lite radius, armor, see invisible, resist nature, inc damage physical, resists pen physical, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +14 Changes stats: * +2 Dex Changes resistances: * +6% nature Changes resistances penetration: * +30% physical Changes damage: * +12% physical Light radius: +2 See invisible: +6 Components can be used to enhance items being crafted!  | 
 bonus component (talent (Cyst Burst) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Cyst Burst level 8 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Decrepitude Disease) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Decrepitude Disease level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Evasion) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Evasion level 6 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Evasion) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Evasion level 8 Puts all charms on cooldown for 26 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Fearless Cleave) )0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Fearless Cleave level 6 Puts all charms on cooldown for 0 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Flame) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Flame level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Flame) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Flame) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Flame level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Flame) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Flame level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Flameshock) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Flameshock level 8 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Gnaw) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Gnaw level 8 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Maim) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Maim level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Manathrust) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Manathrust level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Mind Blast) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Mind Blast level 8 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Pride of the Orcs) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Pride of the Orcs level 3 Puts all charms on cooldown for 64 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Psy Worm) )0.00 Encumbrance. Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Psy Worm level 6 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Pulverizing Auger) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Pulverizing Auger level 8 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Rime Wraith) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rime Wraith level 8 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Rotting Disease) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rotting Disease level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 8 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Rush) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rush level 8 Puts all charms on cooldown for 22 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Shattering Shout) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Shattering Shout level 1 Puts all charms on cooldown for 14 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Shield Pummel) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Shield Pummel level 5 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Shock) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Shock level 8 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Skullcracker) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Skullcracker level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Skullcracker) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Skullcracker level 8 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Soul Rot) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Soul Rot level 8 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Speed Sap) )0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Speed Sap level 6 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Steady Shot) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Steady Shot level 6 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Stun) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stun level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Stun) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stun level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 6 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted!  | 
 bonus component (talent (Teleport) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Teleport level 6 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted!  | 
 bonus component (temporal burst, resist temporal, blight melee, temporal burst (crit), inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 blight Burst on hit (radius 1): 8 temporal Burst on crit (radius 2): 16 temporal While equipped: Changes resistances: * +15% temporal Changes damage: * +24% blight Components can be used to enhance items being crafted!  | 
 bonus component (temporal burst, temporal energize melee, temporal melee, arcane burst (crit), mind burst, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 temporal, 20 arcane Burst on hit (radius 1): 8 mind, 20 temporal Burst on crit (radius 2): 20 arcane On hit: * 20% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted!  | 
 bonus component (travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (travel speed, cold melee, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 cold Travel speed: +100% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (travel speed, damage, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +8 Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted!  | 
 bonus component (void, stat wil, inc damage temporal, stat cun, temporal retribution, ignore crit, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 temporal Changes stats: * +2 Cun * +4 Wil Changes damage: * +6% temporal Reduces incoming crit damage: 15.00% See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 bonus component (void, temporal energize melee, inc damage cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +9% cold Changes damage: * +6% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted!  | 
 2 absorbing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted!  | 
 19 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted!  | 
 balancing component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +6 Cun * +3 - +6 Dex Mental crit. chance: +5% - +15% Affinity: belt Components can be used to enhance items being crafted!  | 
 10 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 2 bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted!  | 
 4 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted!  | 
 2 blazing component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted!  | 
 8 blood-soaked component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted!  | 
 3 blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 2 blurring component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted!  | 
 2 bright component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted!  | 
 caller's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 2 catburglar's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted!  | 
 9 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted!  | 
 2 caustic component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted!  | 
 2 cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 2 cleansing component (hat)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: hat Components can be used to enhance items being crafted!  | 
 cleansing component (amulet)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted!  | 
 cleansing component (head)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted!  | 
 10 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted!  | 
 component of Reknor (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% darkness * +5% - +10% fire Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted!  | 
 3 component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted!  | 
 6 component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 2 component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 3 component of annihilation (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted!  | 
 component of archery (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted!  | 
 component of backstabbing (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted!  | 
 2 component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted!  | 
 2 component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 77% * 10 - 25% chance to reduce armor by 16% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted!  | 
 6 component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted!  | 
 component of clarity (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted!  | 
 component of clear mind (torque)0.00 Encumbrance. Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 12 component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted!  | 
 12 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 6 component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 2 component of crushing (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 2 component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted!  | 
 component of dampening (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted!  | 
 9 component of delving (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted!  | 
 6 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted!  | 
 4 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted!  | 
 component of dexterity (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted!  | 
 2 component of disengagement (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted!  | 
 4 component of disruption (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 2 component of disruption (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 3 component of earthen fury (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (40) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% Changes stats: * +1 Str Affinity: digger Components can be used to enhance items being crafted!  | 
 5 component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted!  | 
 3 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted!  | 
 11 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted!  | 
 3 component of evasion (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted!  | 
 19 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 3 component of fire resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted!  | 
 3 component of flames (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted!  | 
 component of fog (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +4 - +10 Changes resistances: * +10% - +25% light * +10% - +25% fire Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted!  | 
 component of fortune (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted!  | 
 2 component of frost (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted!  | 
 component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 component of grasping (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 331 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 component of healing (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Cut immunity: +40% - +80% Healing mod.: +10% - +30% Use talent when activated: Heal level 1 - 3 Puts all charms on cooldown for 35 turns Affinity: amulet Components can be used to enhance items being crafted!  | 
 component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 6 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted!  | 
 5 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted!  | 
 2 component of implacability (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted!  | 
 component of invasion (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Changes resistances penetration: * +5% - +15% physical Affinity: feet Components can be used to enhance items being crafted!  | 
 component of ire (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted!  | 
 3 component of knowledge (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted!  | 
 2 component of knowledge (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun * +3 - +7 Wil Mindpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted!  | 
 4 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted!  | 
 component of life (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted!  | 
 component of life (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted!  | 
 component of light (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted!  | 
 2 component of lightning (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted!  | 
 7 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted!  | 
 6 component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted!  | 
 component of madness (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted!  | 
 34 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted!  | 
 component of massiveness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted!  | 
 2 component of mastery (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted!  | 
 2 component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted!  | 
 component of mindblast (torque)0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 4 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted!  | 
 component of perseverance (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% Life regen: +1.00 Affinity: ring Components can be used to enhance items being crafted!  | 
 2 component of physical resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted!  | 
 8 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted!  | 
 component of pilfering (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +7 - +17 Armour penetration: +7 - +17 Defense: +7 - +17 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted!  | 
 component of precognition (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted!  | 
 component of predation (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +10 Changes stats: * +1 - +6 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted!  | 
 3 component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 9 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted!  | 
 3 component of recklessness (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted!  | 
 component of regeneration (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted!  | 
 5 component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted!  | 
 3 component of resilience (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted!  | 
 2 component of resilience (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted!  | 
 2 component of resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted!  | 
 component of resolve (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 5 component of ruin (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted!  | 
 5 component of rushing (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted!  | 
 5 component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted!  | 
 15 component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted!  | 
 2 component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 5 component of shrapnel (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 312 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 2 component of speed (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Movement speed: +10% - +25% Activating this item is instant. Use talent when activated: Blinding Speed level 2 - 4 Puts all charms on cooldown for 40 turns Affinity: ring Components can be used to enhance items being crafted!  | 
 2 component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted!  | 
 9 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted!  | 
 2 component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted!  | 
 5 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted!  | 
 4 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted!  | 
 2 component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted!  | 
 component of summon tentacle (totem)0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted!  | 
 2 component of tenacity (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted!  | 
 3 component of the bounder (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted!  | 
 5 component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted!  | 
 5 component of the depths (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted!  | 
 2 component of the dragon (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% cold * +5% - +15% fire * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted!  | 
 2 component of the giants (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted!  | 
 3 component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted!  | 
 3 component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted!  | 
 component of the mystic (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted!  | 
 2 component of the nighthunter (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted!  | 
 2 component of the verdant (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Talent on crit: Call of the Ooze (20% chance). While equipped: Changes resistances: * +5% - +20% blight * +5% - +20% darkness * +5% - +20% arcane Damage affinity(heal): * +5% - +15% nature Masteries: * +0.2 Wild-gift / Antimagic Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted!  | 
 4 component of the wind (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted!  | 
 2 component of the zealot (lite)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted!  | 
 8 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted!  | 
 4 component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 component of torment (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 component of transcendence (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted!  | 
 2 component of trickery (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted!  | 
 8 component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted!  | 
 5 component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 2 component of war-making (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted!  | 
 2 component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 component of wreckage (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes stats: * +1 - +6 Str Increases digging speed by 30% Use talent when activated: Perfect Strike level 2 - 4 Puts all charms on cooldown for 26 turns Affinity: digger Components can be used to enhance items being crafted!  | 
 3 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted!  | 
 6 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted!  | 
 3 deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted!  | 
 2 defender's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 Defense: +5 Changes resistances: * +3% all Physical save: +6 Affinity: head Components can be used to enhance items being crafted!  | 
 3 dragonslayer's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted!  | 
 dragonslayer's component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: hat Components can be used to enhance items being crafted!  | 
 dream-smith's component (digger)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +15% mind * +5% - +15% fire Mental save: +5 - +15 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted!  | 
 4 dreamer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted!  | 
 2 dreamer's component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 dreamer's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted!  | 
 dreamer's component (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +4 - +12 Mindpower: +4 - +12 Mental crit. chance: +4% - +12% Affinity: lite Components can be used to enhance items being crafted!  | 
 duelist's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted!  | 
 dwarven component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Maximum life: +40.00 - +90.00 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted!  | 
 3 enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted!  | 
 7 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted!  | 
 enraging component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +10 Changes damage: * +5% - +10% physical Combat speed: +10% Affinity: amulet Components can be used to enhance items being crafted!  | 
 4 enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted!  | 
 epiphanous component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted!  | 
 2 extending component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 2 fearwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +30% darkness * +5% - +30% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted!  | 
 fearwoven component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted!  | 
 2 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted!  | 
 flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted!  | 
 2 fleetfooted component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted!  | 
 focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 7 fortifying component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted!  | 
 2 fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted!  | 
 gladiator's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted!  | 
 3 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted!  | 
 2 grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted!  | 
 grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted!  | 
 grounding component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted!  | 
 3 hardened component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% cold * +5% - +13% fire * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted!  | 
 3 harmonious component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted!  | 
 5 hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted!  | 
 hateful component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted!  | 
 hateful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted!  | 
 heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted!  | 
 2 high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted!  | 
 honing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted!  | 
 3 horrifying component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted!  | 
 hungering component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted!  | 
 icy component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted!  | 
 9 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted!  | 
 2 impervious component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted!  | 
 innervating component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 4 inquisitor's component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 142 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted!  | 
 2 inquisitor's component (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 142 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Affinity: mindstar Unique Ego Components can be used to enhance items being crafted!  | 
 inquisitor's component (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 142 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 4 insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted!  | 
 2 insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted!  | 
 2 insulating component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted!  | 
 insulating component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted!  | 
 3 invigorating component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Fatigue: -4% - -10% Stamina each turn: +0.20 - +0.90 Maximum life: +30.00 - +60.00 Movement speed: +10% Affinity: feet Components can be used to enhance items being crafted!  | 
 leafwalker's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted!  | 
 7 lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted!  | 
 4 living component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted!  | 
 4 mage-hunter's component (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted!  | 
 2 magewarrior's short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 2 manaburning component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted!  | 
 2 marauder's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted!  | 
 marshal's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted!  | 
 8 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted!  | 
 2 mindweaver's component (amulet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Confusion immunity: +10% - +25% Mindpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted!  | 
 10 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted!  | 
 mindwoven component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted!  | 
 5 miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted!  | 
 4 miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted!  | 
 3 miner's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted!  | 
 2 monstrous component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +3 - +6 Str * +3 - +6 Con Physical save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted!  | 
 2 multi-hued component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% cold * +5% - +20% fire * +5% - +20% lightning Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted!  | 
 2 murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted!  | 
 naturalist's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted!  | 
 3 nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted!  | 
 nightwalker's component (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Changes stats: * +3 - +7 Wil Critical mult.: +10.00% - +20.00% Affinity: lite Components can be used to enhance items being crafted!  | 
 2 nimble component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted!  | 
 2 noble's component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted!  | 
 overpowered component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted!  | 
 painweaver's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +20 Changes damage: * +4% - +8% all Spellpower: +5 - +20 Mindpower: +5 - +20 Affinity: ring Components can be used to enhance items being crafted!  | 
 piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 polar component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted!  | 
 2 powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 preserving component (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted!  | 
 2 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted!  | 
 prismatic component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted!  | 
 projecting component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted!  | 
 3 psion's component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted!  | 
 psion's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% mind Changes damage: * +5% - +30% mind Psi each turn: +0.30 - +1.00 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted!  | 
 2 psionicist's component (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Mental save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted!  | 
 2 psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted!  | 
 5 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 331 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted!  | 
 8 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted!  | 
 10 radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted!  | 
 2 ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted!  | 
 regal component (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted!  | 
 4 reinforced component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: feet Components can be used to enhance items being crafted!  | 
 3 reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted!  | 
 reinforced component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +15 Defense: +5 - +15 Physical save: +10 - +25 Affinity: belt Components can be used to enhance items being crafted!  | 
 11 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted!  | 
 2 resilient component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted!  | 
 2 restful component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted!  | 
 2 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted!  | 
 3 restorative component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: cloak Components can be used to enhance items being crafted!  | 
 restorative component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted!  | 
 2 sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted!  | 
 3 sapper's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted!  | 
 savior's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted!  | 
 3 scouring component (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted!  | 
 2 shadow component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted!  | 
 shattering component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances penetration: * +10% - +25% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted!  | 
 2 shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted!  | 
 2 short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted!  | 
 skylord's component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Dex * +2 - +7 Wil * +2 - +7 Cun Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +10 - +20 Affinity: belt Components can be used to enhance items being crafted!  | 
 6 slime-covered component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 77% Affinity: melee Components can be used to enhance items being crafted!  | 
 2 slimy component (robes)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 77% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted!  | 
 sneakthief's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted!  | 
 2 soothing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted!  | 
 spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted!  | 
 stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted!  | 
 stabilizing component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted!  | 
 stabilizing component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted!  | 
 starlit component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% light * +10% - +30% darkness Blindness immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted!  | 
 7 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted!  | 
 2 steady component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted!  | 
 2 stealthy component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted!  | 
 storm component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted!  | 
 9 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted!  | 
 2 stormbringer's component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted!  | 
 5 stormwoven component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted!  | 
 2 strafer's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted!  | 
 supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted!  | 
 5 swashbuckler's component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted!  | 
 swiftstrike component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted!  | 
 3 thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted!  | 
 2 thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted!  | 
 6 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 47 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted!  | 
 titan's component (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted!  | 
 2 tormentor's component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted!  | 
 5 traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted!  | 
 treant's component (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted!  | 
 8 troll-hide component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted!  | 
 28 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted!  | 
 tundral component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted!  | 
 4 verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted!  | 
 5 volcanic component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted!  | 
 2 wanderer's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted!  | 
 11 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted!  | 
 warded component (wand)0.00 Encumbrance. Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted!  | 
 2 warrior's component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted!  | 
 watchleader's component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted!  | 
 3 windwalling component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted!  | 
 2 woodsman's component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted!  | 
 wrathful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted!  | 
 wyrm's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted!  | 
 wyrmwaxed component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: cloak Components can be used to enhance items being crafted!  | 
 Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself.  | 
 Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 436.67 fire damage (based on Magic) Activation costs 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.  | 
 Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 6 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you.  | 
 Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+0 eff.) It can be used to activate talent Psionic Pull (costing 10 power out of 35/35) : Effective talent level: 4.5 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 213 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it.  | 
 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A dangerous secret (Insane (Roguelike) difficulty)
			Found the mysterious staff and told Last Hope about it.By Merrideth the Battleborn Artificer level 36
6th Decay 122nd year of Ascendancy at 07:23 see stats
			Against all odds (Insane (Roguelike) difficulty)
			Killed Ukruk in the ambush.By Merrideth the Battleborn Artificer level 30
51st Dusk 122nd year of Ascendancy at 20:28 see stats
			Antimagic! (Insane (Roguelike) difficulty)
			Completed antimagic training in the Ziguranth camp.By Merrideth the Battleborn Artificer level 14
6th Dusk 122nd year of Ascendancy at 21:16 see stats
			Brave new world (Insane (Roguelike) difficulty)
			Went to the Far East and took part in the war.By Merrideth the Battleborn Artificer level 39
2nd Allure 123rd year of Ascendancy at 15:33 see stats
			Bringer of Doom (Insane (Roguelike) difficulty)
			Killed a Bringer of Doom.By Merrideth the Battleborn Artificer level 34
33rd Haze 122nd year of Ascendancy at 01:45 see stats
			Destroyer's bane (Insane (Roguelike) difficulty)
			Killed Golbug the Destroyer.By Merrideth the Battleborn Artificer level 38
10th Decay 122nd year of Ascendancy at 12:30 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Merrideth the Battleborn Artificer level 1
75th Pyre 122nd year of Ascendancy at 17:51 see stats
			Earth Master (Insane (Roguelike) difficulty)
			Killed Harkor'Zun.By Merrideth the Battleborn Artificer level 18
30th Dusk 122nd year of Ascendancy at 19:08 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Merrideth the Battleborn Artificer level 23
39th Dusk 122nd year of Ascendancy at 22:24 see stats
			Eye of the storm (Insane (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Merrideth the Battleborn Artificer level 35
60th Haze 122nd year of Ascendancy at 22:07 see stats
			Fear me not! (Insane (Roguelike) difficulty)
			Survived the Fearscape!By Merrideth the Battleborn Artificer level 30
53rd Dusk 122nd year of Ascendancy at 03:46 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Merrideth the Battleborn Artificer level 25
41st Dusk 122nd year of Ascendancy at 20:08 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Merrideth the Battleborn Artificer level 10
3rd Summertide 122nd year of Ascendancy at 06:15 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Merrideth the Battleborn Artificer level 20
31st Dusk 122nd year of Ascendancy at 23:48 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Merrideth the Battleborn Artificer level 30
51st Dusk 122nd year of Ascendancy at 18:11 see stats
			Lucky Girl (Insane (Roguelike) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.By Merrideth the Battleborn Artificer level 32
72nd Dusk 122nd year of Ascendancy at 11:22 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Merrideth the Battleborn Artificer level 22
33rd Dusk 122nd year of Ascendancy at 16:37 see stats
			Savior of the damsels in distress (Insane (Roguelike) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Merrideth the Battleborn Artificer level 32
55th Dusk 122nd year of Ascendancy at 12:33 see stats
			Size is everything (Insane (Roguelike) difficulty)
			Did over 1500 damage in one attack.By Merrideth the Battleborn Artificer level 33
4th Haze 122nd year of Ascendancy at 22:31 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Merrideth the Battleborn Artificer level 27
49th Dusk 122nd year of Ascendancy at 21:57 see stats
			Sliders (Insane (Roguelike) difficulty)
			Activated a portal using the Orb of Many Ways.By Merrideth the Battleborn Artificer level 38
10th Decay 122nd year of Ascendancy at 13:49 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Merrideth the Battleborn Artificer level 34
33rd Haze 122nd year of Ascendancy at 10:46 see stats
			The bigger the better! (Insane (Roguelike) difficulty)
			Did over 3000 damage in one attack.By Merrideth the Battleborn Artificer level 38
10th Decay 122nd year of Ascendancy at 11:09 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Merrideth the Battleborn Artificer level 9
8th Mirth 122nd year of Ascendancy at 03:03 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Merrideth the Battleborn Artificer level 1
75th Pyre 122nd year of Ascendancy at 17:51 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Merrideth the Battleborn Artificer level 1
75th Pyre 122nd year of Ascendancy at 17:51 see stats
			Vampire crusher (Insane (Roguelike) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Merrideth the Battleborn Artificer level 29
51st Dusk 122nd year of Ascendancy at 13:06 see stats
Log
Merrideth drops on the floor: component of focus (lite).
Merrideth drops on the floor: 2 component of frost (robes).
Merrideth drops on the floor: 8 component of life (mindstar).
Merrideth drops on the floor: 3 component of nature (robes).
Merrideth drops on the floor: 2 component of nature (ring).
Merrideth drops on the floor: 4 component of protection (robes).
Merrideth drops on the floor: component of psionic shield (torque).
Merrideth drops on the floor: 2 component of purity (shield).
Merrideth drops on the floor: 4 component of stinging (totem).
Merrideth drops on the floor: 2 component of temporal resistance (shield).
Merrideth drops on the floor: 4 component of the mind (robes).
Merrideth drops on the floor: 2 component of the mind (hat).
Merrideth drops on the floor: component of the mind (ring).
Merrideth drops on the floor: 4 focusing component (robes).
Merrideth drops on the floor: 5 gifted component (mindstar).






































































































