
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Rhaloren |
Class | Necromancer |
Level / Exp | 45 / 98% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 10 on the 2nd Mirth 122nd year of Ascendancy at 03:31 / 38Killed by Neroyawen the halfling slinger at level 15 on the 10th Mirth 122nd year of Ascendancy at 05:56 Killed by Neroyawen the halfling slinger at level 15 on the 10th Mirth 122nd year of Ascendancy at 08:42 Killed by Neroyawen the halfling slinger at level 15 on the 10th Mirth 122nd year of Ascendancy at 10:06 Killed by Doillnan the human at level 17 on the 6th Flare 122nd year of Ascendancy at 05:02 Killed by Erin the shalore at level 17 on the 6th Flare 122nd year of Ascendancy at 05:06 Killed by Gonondandu the shalore at level 17 on the 6th Flare 122nd year of Ascendancy at 06:27 Killed by shadow at level 18 on the 17th Dusk 122nd year of Ascendancy at 01:16 Killed by Arrsar the halfling at level 18 on the 17th Dusk 122nd year of Ascendancy at 03:40 Killed by Bolondan the dwarf at level 19 on the 21st Dusk 122nd year of Ascendancy at 12:26 Killed by Bolondan the dwarf at level 20 on the 21st Dusk 122nd year of Ascendancy at 13:43 Killed by Rilasia at level 26 on the 26th Dusk 122nd year of Ascendancy at 09:37 Killed by zombie bunny at level 28 on the 26th Dusk 122nd year of Ascendancy at 09:43 Killed by zombie bunny at level 31 on the 26th Dusk 122nd year of Ascendancy at 11:09 Killed by Rilasia at level 36 on the 26th Dusk 122nd year of Ascendancy at 17:36 Killed by Cyrethra the zombie bunny at level 37 on the 26th Dusk 122nd year of Ascendancy at 17:54 Killed by zombie bunny at level 37 on the 26th Dusk 122nd year of Ascendancy at 22:27 Killed by zombie bunny at level 38 on the 27th Dusk 122nd year of Ascendancy at 00:21 Killed by Rilasia at level 38 on the 27th Dusk 122nd year of Ascendancy at 01:20 Killed by Rilasia at level 38 on the 27th Dusk 122nd year of Ascendancy at 06:17 Killed by elven corruptor at level 39 on the 27th Dusk 122nd year of Ascendancy at 07:28 Killed by elven corruptor at level 39 on the 27th Dusk 122nd year of Ascendancy at 07:35 Killed by elven blood mage at level 40 on the 27th Dusk 122nd year of Ascendancy at 10:18 Killed by Layithra the elven blood mage at level 40 on the 27th Dusk 122nd year of Ascendancy at 12:29 Killed by Layithra the elven blood mage at level 40 on the 27th Dusk 122nd year of Ascendancy at 13:03 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 13:27 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 14:22 Killed by Rilasia at level 41 on the 27th Dusk 122nd year of Ascendancy at 14:32 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 14:59 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 15:07 Killed by Rilasia at level 41 on the 27th Dusk 122nd year of Ascendancy at 15:25 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 15:53 Killed by Layithra the elven blood mage at level 41 on the 27th Dusk 122nd year of Ascendancy at 16:03 Killed by elven mage at level 44 on the 28th Dusk 122nd year of Ascendancy at 00:41 Killed by elven mage at level 44 on the 28th Dusk 122nd year of Ascendancy at 00:51 Killed by Gludaba the elven cultist at level 45 on the 28th Dusk 122nd year of Ascendancy at 07:49 Killed by elven tempest at level 45 on the 28th Dusk 122nd year of Ascendancy at 08:00 Killed by elven tempest at level 45 on the 28th Dusk 122nd year of Ascendancy at 09:43 |
Primary Stats
Strength | 16 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 32 (base 18) |
Magic | 86 (base 60) |
Willpower | 71 (base 43) |
Cunning | 82 (base 60) |
Resources
Life | 736/736 |
Mana | 768/768 |
Souls | 0/10 |
Healing Factor | 1.1 |
Regeneration | 1.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Stealth | 8 |
See Invisible | 17 |
Offense: Mainhand
Damage | 43 |
Accuracy | 13 |
Crit Chance | 31% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 62.25 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 53.833333333333 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 21 (44%) |
Defense | 27.025 |
Ranged Defense | 27.025 |
Fatigue | 0 |
Physical Save | 32.4 |
Spell Save | 49.316666666667 |
Mental Save | 36.775 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Instadeath Resistance | 100% |
Silence Resistance | 27% |
Poison Resistance | 30% |
Blind Resistance | 29% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 342 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Necrotic minions | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Advanced necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Rhaloren | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Equipment
On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 61% (based on Cunning), costing 35 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 28 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Gloomblow (2 def, 3 armour) Gloomblow (2 def, 3 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 darkness / 8 fire Changes stats: +5 Mag / +5 Wil / +3 Con Changes resistances: +18% darkness Changes damage: +6% darkness Mana each turn: +0.28 Equilibrium when hit: +1.80 Psi when hit: +2.10 Hate when hit: +1.20 Spellpower: +10 (+2 eff.) Spell crit. chance: +3% It can be used to activate talent Stone Wall, placing all other charms into a 56 cooldown : Effective talent level: 1.0 Power cost: 56 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 109.15 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 13 power out of 35/35) : Effective talent level: 3.0 Power cost: 13 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 73 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | Poruldawen the Darkpunish Poruldawen the DarkpunishPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+4 eff.) Effects on melee hit: * 40% chance to corrode armour Changes stats: +6 Str / +6 Mag / +7 Wil / +6 Con Changes resistances: +18% acid Changes resistances penetration: +10% darkness Changes damage: +3% darkness Blindness immunity: +29% Spellpower: +8 (+2 eff.) Infravision radius: +4 See stealth: +8 See invisible: +17 Rings can have magical properties. |
On fingers | Mayewe MayewePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+4 eff.) Changes resistances penetration: +5% arcane Changes damage: +3% mind Silence immunity: +27% Stun/Freeze immunity: +24% Life regen: +0.80 Mana each turn: +0.25 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+2 eff.) Spell crit. chance: +6% Mindpower: +9 (+3 eff.) Rings can have magical properties. |
Around waist | Aeryfast AeryfastInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +3 Physical crit. chance: +6.0% Physical power: +14 (+7 eff.) Changes stats: +2 Con Critical mult.: +7.00% Maximum encumbrance: +10 Maximum life: +38.00 A belt that goes around your waist. |
In main hand | Amezilathel the Deepswreck (20-24 power, 4 apr, fire element) Amezilathel the Deepswreck (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Damage (Melee): +16 darkness When wielded/worn: Armour: +14 Armour Hardiness: +14% Defense: +17 (+8 eff.) Fatigue: -6% Damage (Melee): 9 % chance of confusion Changes stats: +2 Con Changes resistances: +17% darkness / +11% temporal Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +16 (+8 eff.) Spellpower: +18 (+4 eff.) Spell crit. chance: +7% Healing mod.: +10% Damage Shield penetration: +21% Defense after a teleport: +20 Resist all after a teleport: +14% New effects duration reduction after a teleport: +31% Reduces paradox anomalies(equivalent to willpower): +19 It can be used to project a bolt from the staff (to range 8) dealing 42.80 - 51.37 fire damage, putting all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 3.0 Power cost: 6 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 80.36 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 13 power out of 50/50) : Effective talent level: 2.0 Power cost: 13 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 62.14 to 186.42 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | Shimmerslice the cashmere cloak (2 def, 0 armour) Shimmerslice the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +1 Dex / +3 Mag / +3 Wil / +3 Cun Changes resistances: +18% lightning / +16% temporal / +19% darkness Changes resistances penetration: +10% temporal Changes damage: +6% lightning / +6% temporal Spell save: +8 (+3 eff.) Maximum mana: +55.00 Defense after a teleport: +21 Resist all after a teleport: +11% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 7 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 28 power out of 15/40) : Effective talent level: 2.0 Power cost: 28 out of 15/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 275 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (692% speed; 7 turns)movement infusion of the titan (692% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 692% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Beerand the steel amulet Beerand the steel amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +2 Changes stats: +1 Str / +4 Wil Changes resistances: +12% light / +14% darkness Blindness immunity: +26% Stun/Freeze immunity: +10% Stamina each turn: +0.40 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of cunning (+5)drakeskin leather sling of cunning (+5) Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +5 Cun Changes resistances penetration: +19% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. voratun waraxe 'Alulach' (39.5-55.3 power, 6 apr)voratun waraxe 'Alulach' (39.5-55.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 20% chance to torment the target On weapon crit: * splashes the target with acid Damage (Melee): +18 acid / +16 temporal / +16 mind When wielded/worn: Damage when hit (Melee): 20 temporal Changes resistances: +6% blight / +14% temporal / +6% acid Changes resistances penetration: +11% acid / +12% darkness / +14% cold / +14% fire / +14% mind / +14% lightning Changes damage: +6% temporal Reduces incoming crit damage: 15.00% Blindness immunity: +15% Confusion immunity: +15% Stun/Freeze immunity: +15% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 5 turns. One-handed war axes. |
nightruned rough leather belt nightruned rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness A belt that goes around your waist. |
linen cloak 'Belaleg' (6 def, 0 armour) linen cloak 'Belaleg' (6 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+6 eff.) Physical crit. chance: +5.0% Defense: +6 (+3 eff.) Fatigue: -4% Changes resistances: +12% light / +11% fire Changes damage: +9% acid Stealth bonus: +7 Maximum life: +36.00 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of the nighthunter (0 def, 3 armour)voratun gauntlets of the nighthunter (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+9 eff.) Armour: +3 Changes stats: +4 Cun Changes resistances: +8% darkness Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 11 cooldown : Effective talent level: 2.0 Power cost: 11 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 33 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Mayusema' (0 def, 1 armour) rough leather cap 'Mayusema' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 physical Changes stats: +3 Str Changes resistances: +3% mind Changes resistances penetration: +10% mind Changes damage: +9% mind Physical save: +12 (+6 eff.) Mental save: +16 (+6 eff.) Maximum psi: +30.00 Mental crit. chance: +1% It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 56.8 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Vorikira the Noonbrawn (3 def, 8 armour) Vorikira the Noonbrawn (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Physical power: +15 (+7 eff.) Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 16 physical Changes stats: +6 Str / +4 Mag / +6 Wil Changes resistances: +35% lightning / +2% physical / +6% darkness / +23% fire / +9% nature Changes damage: +6% light Spell save: +3 (+1 eff.) Blindness immunity: +10% Teleport immunity: +10% Spellpower: +18 (+4 eff.) Spell crit. chance: +6% Mindpower: +15 (+5 eff.) Mental crit. chance: +6% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of acid resistance (3 def, 6 armour)troll-hide hardened leather armour of acid resistance (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +21% acid Life regen: +9.30 Healing mod.: +21% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. acidic iron shield (4 def, 2 armour, 20 block)acidic iron shield (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 12 acid Talent granted: +1 Block Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate 293 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 142 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. icy pouch of voratun shots (13/19, 54-64.8 power, 6 apr)icy pouch of voratun shots (13/19, 54-64.8 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 19 Damage (Ranged): +11 cold Shots are used with slings to pummel your foes to death. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rilasia the Rhaloren Necromancer level 19
21st Dusk 122nd year of Ascendancy at 12:14 see stats
By Rilasia the Rhaloren Necromancer level 38
27th Dusk 122nd year of Ascendancy at 00:12 see stats
By Rilasia the Rhaloren Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 01:43 see stats
By Rilasia the Rhaloren Necromancer level 20
21st Dusk 122nd year of Ascendancy at 13:30 see stats
By Rilasia the Rhaloren Necromancer level 30
26th Dusk 122nd year of Ascendancy at 10:52 see stats
By Rilasia the Rhaloren Necromancer level 40
27th Dusk 122nd year of Ascendancy at 07:42 see stats
By Rilasia the Rhaloren Necromancer level 15
10th Mirth 122nd year of Ascendancy at 10:06 see stats
By Rilasia the Rhaloren Necromancer level 11
2nd Mirth 122nd year of Ascendancy at 07:19 see stats
Log
Rilasia leeches life from Thought-forged warrior!
Rilasia hits Thought-forged warrior for 4 blight, 9 blight, 9 blight, 4 blight (26 total damage).
Thought-forged warrior hits Rilasia for 142 physical, 1 healing, 2 healing, 2 healing, 1 healing (142 total damage) [7 healing].
Thought-forged warrior receives 11 healing.
Rilasia leeches life from Thought-forged warrior!
Rilasia leeches life from Elven tempest!
Rilasia receives 19 healing from Elven tempest.
Rilasia hits Elven tempest for 71 blight damage.
Rilasia hits Thought-forged warrior for 115 blight damage.
Rilasia receives 32 healing from Thought-forged warrior.
Waking Nightmare from Gludaba the elven cultist hits Rilasia for 24 darkness damage.
Decrepitude Disease from Elven blood mage hits Rilasia for 28 blight damage.
Elven tempest casts Lightning.
Elven tempest hits Rilasia for 171 lightning damage.
Rilasia the level 45 rhaloren necromancer was shocked to death by an elven tempest on level 3 of Dark crypt.
Rilasia deactivates Necrotic Aura.
Rilasia deactivates Probability Travel.
Rilasia deactivates Chant of Fortress.
Rilasia is no longer surging arcane power.
Rilasia is not empowered by blight anymore.
Rilasia is free from the decrepitude disease.
Rilasia is free from the nightmare.
Rilasia is not joying in destruction anymore.
Rilasia deactivates Blurred Mortality.
Rilasia speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Elven tempest killed Rilasia!
Saving done.