

Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Adjustable Levelup 1.5.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. |
Campaign | Arena |
Mode | Madness Roguelike |
Sex | Female |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 279 / 50% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 880 (base 214) |
Dexterity | 575 (base 214) |
Constitution | 865 (base 214) |
Magic | 214 (base 214) |
Willpower | 214 (base 214) |
Cunning | 214 (base 214) |
Resources
Negative | 8311/8336 |
Vim | 11861/11861 |
Life | 187742/187742 |
Stamina | 13441/13441 |
Paradox | 300 |
Healing Factor | 1 |
Regeneration | 125.64973721035 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 77 |
Infravision | 53 |
See Stealth | 318.34589886566 |
See Invisible | 318.34589886566 |
Offense: Barehand
Damage | 1741 |
Accuracy | 259 |
Crit Chance | 474% |
APR | 580 |
Speed | 0.80 |
Offense: Spell
Spellpower | 261 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 167 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Fire | +624% |
Light | +624% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 79 |
Ranged Defense | 79 |
Fatigue | 0 |
Physical Save | 192 |
Spell Save | 390 |
Mental Save | 67 |
Defense: Resistances
Acid | + 70%( 70%) |
Cold | + 70%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
All | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Bleed Resistance | 100% |
Confusion Resistance | 98% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 289.41 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
Cunning / Stealth | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Bloodthirst | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Pugilism | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Magical combat | 20.20 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Combat veteran | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Shield defense | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Battle tactics | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Shield offense | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Cunning / Lethality | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Generic Talents
Cunning / Survival | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Unarmed training | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Celestial / Chants | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Corruption / Demonic strength | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Combat training | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Cursed / Gestures | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Undead / Skeleton | 20.10 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Celestial / Hymns | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Thuggery | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Chronomancy / Fate Weaving | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Technique / Conditioning | 20.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Cunning / Scoundrel | 20.10 |
| 13/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Chant of Resistance |
talent | Lacerating Strikes |
talent | Striking Stance |
beneficial effect | Guarding against melee damage: Will dismiss up to 1370 damage from the next 3.8 attack(s). Guarded |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() manasurge rune (600% regen over 10 turns; 30 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() iron dagger (9.5-12.35 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 40% Wil, 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() iron dagger (10.5-13.65 power, 5 apr) Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 40% Wil, 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() iron greatsword (15.5-24.8 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() elm longbow Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() iron longsword (11.5-16.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() mossy mindstar (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 70% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 70% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() rough leather sling Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Base power: 0.0 - 0.0 Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
![]() elm magestaff (10-12 power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 10.0 - 14.0 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() rough leather gloves (0 def, 1 armour) 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Wil, 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 167% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() rough leather armour (1 def, 2 armour) Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() iron shield (4 def, 2 armour, 10-12 power, 22 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
![]() iron shield (4 def, 2 armour, 9-10.8 power, 22.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Talent granted: +1 Block Handheld deflection devices. |
![]() quiver of elm arrows (18/18, 14.5-20.3 power, 5 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() pouch of iron shots (22/22, 13.5-16.2 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Mayana the Skeleton Adventurer level 159
76th Pyre 122nd year of Ascendancy at 06:43 see stats
By Mayana the Skeleton Adventurer level 238
79th Pyre 122nd year of Ascendancy at 03:16 see stats
By Mayana the Skeleton Adventurer level 55
74th Pyre 122nd year of Ascendancy at 19:58 see stats
By Mayana the Skeleton Adventurer level 10
74th Pyre 122nd year of Ascendancy at 11:58 see stats
By Mayana the Skeleton Adventurer level 20
74th Pyre 122nd year of Ascendancy at 13:00 see stats
By Mayana the Skeleton Adventurer level 30
74th Pyre 122nd year of Ascendancy at 15:13 see stats
By Mayana the Skeleton Adventurer level 40
74th Pyre 122nd year of Ascendancy at 15:13 see stats
By Mayana the Skeleton Adventurer level 50
74th Pyre 122nd year of Ascendancy at 18:13 see stats
By Mayana the Skeleton Adventurer level 266
1st Mirth 122nd year of Ascendancy at 05:35 see stats
By Mayana the Skeleton Adventurer level 14
74th Pyre 122nd year of Ascendancy at 12:48 see stats
By Mayana the Skeleton Adventurer level 14
74th Pyre 122nd year of Ascendancy at 12:48 see stats
By Mayana the Skeleton Adventurer level 14
74th Pyre 122nd year of Ascendancy at 12:48 see stats
By Mayana the Skeleton Adventurer level 14
74th Pyre 122nd year of Ascendancy at 12:48 see stats
By Mayana the Skeleton Adventurer level 44
74th Pyre 122nd year of Ascendancy at 17:07 see stats
Log
Mayana deactivates Lacerating Strikes.
Mayana deactivates Chant of Resistance.
Mayana deactivates Striking Stance.