









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Ghoul | 
| Class | Solipsist | 
| Level / Exp | 50 / 1603% | 
| Size | big | 
| Lifes / Deaths | Killed by Emelemira the orc high cryomancer at level 37 on the 78th Haze 122nd year of Ascendancy at 09:46 5 / 2Killed by Vorelessra the orc elite berserker at level 50 on the 18th Pyre 123rd year of Ascendancy at 19:05  | 
Primary Stats
| Strength | 40 (base 9) | 
| Dexterity | 117 (base 60) | 
| Constitution | 75 (base 39) | 
| Magic | 38 (base 13) | 
| Willpower | 125 (base 60) | 
| Cunning | 142 (base 64) | 
Resources
| Life | 966/966 | 
| Psi | 653/653 | 
| Healing Factor | 1.899557823378 | 
| Regeneration | 40.365603746783 | 
Speed
| Mental | 0% | 
| Attack | -1.8429702208778E-12% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +141.54172088315% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 11 | 
| See Stealth | 71.299252097375 | 
| See Invisible | 71.299252097375 | 
Offense: Mainhand
| Damage | 83 | 
| Accuracy | 65 | 
| Crit Chance | 64% | 
| APR | 55 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 81 | 
| Accuracy | 65 | 
| Crit Chance | 64% | 
| APR | 55 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 70 | 
| Crit Chance | 44% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 135 | 
| Crit Chance | 100% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +14% | 
| Physical | +17% | 
| Cold | +65% | 
| All | +7% | 
| Darkness | +22% | 
| Light | +34% | 
| Lightning | +16% | 
| Fire | +17% | 
| Mind | +49% | 
Offense: Damage Penetration
| Physical | +30% | 
| Light | +46% | 
| Cold | +35% | 
| Blight | +80% | 
| Arcane | +40% | 
| Mind | +130% | 
| All | +20% | 
Defense: Base
| Armour (hardiness) | 42.626094800949 (60.418071861941%) | 
| Defense | 81 | 
| Ranged Defense | 81 | 
| Fatigue | 0 | 
| Physical Save | 81 | 
| Spell Save | 81 | 
| Mental Save | 81 | 
Defense: Resistances
| Acid | + 43%( 70%) | 
| Blight | + 45%( 70%) | 
| Arcane | + 41%( 70%) | 
| Cold | + 69%( 70%) | 
| All | + 37%( 70%) | 
| Physical | + 40%( 70%) | 
| Lightning | + 39%( 70%) | 
| Light | + 45%( 70%) | 
| Temporal | + 45%( 70%) | 
| Mind | + 66%( 80%) | 
| Darkness | + 53%( 70%) | 
| Fire | + 53%( 70%) | 
| Nature | + 41%( 70%) | 
Defense: Immunities
| Pinning Resistance | 17% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 70% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 80% | 
| Stun Resistance | 100% | 
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 209 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 714 damage for 6 turns. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Psionic / Solipsism | 1.40 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Psionic / Thought-Forms | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Psionic / Discharge | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Psionic / Dream Smith | 1.50 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Slumber | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
| Psionic / Nightmare | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Distortion | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
| Undead / Ghoul | 1.10 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Mentalism | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Feedback | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 3/5 | 
  | 2/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Dream Forge | 1.50 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Dreaming | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 4/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Lucid Dreamer | 
| talent | Night Terror | 
| talent | Forge Shield | 
| talent | Thought-Form: Warrior | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+47% global speed). Clarity | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.  | active | 
You failed to protect the injured seer from death by goso. Escort: injured seer (level 1 of Old Forest) | failed | 
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
You failed to protect the repented thief from death by black jelly. Escort: repented thief (level 1 of Daikara) | failed | 
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Glolle the storm drake hatchling. Escort: repented thief (level 6 of Dreadfell) | failed | 
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2468.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  pair of drakeskin leather boots 'Snowravage' (21 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +15 Dex dps ---------- Phys.pwr +18 (+3 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +18 (+2 eff.) Mov.spd +10% Dmg.mod +12% mind +24% cold Res.pen +15% cold ----- def ----- Armour +14 Defense +21 (+4 eff.) Fatigue -10% Resists +3% blight +6% mind Max.HP +52.00 ---------- misc Stam/turn +0.90 Infravis +3 A pair of boots made of leather.  | 
| Light source |  Arorelaith the Freezepall1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +40 (+5 eff.) Dmg.mod +15% light Res.pen +20% arcane +20% mind Melee Ret 28 fire ----- def ----- Defense +15 (+3 eff.) Resists +12% cold +10% fire +7% arcane +15% darkness Affinity +5% light Phys.save +20 (+0 eff.) Spell.save +19 (+0 eff.) Mind.save +20 (+4 eff.) ---------- misc Max.hate +8.00 Light +7 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 285.62 light damage. At talent level 3 you gain 41% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+1 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+5 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." This item has been sent to the Item's Vault.  | 
| On hands |  drakeskin leather gloves 'Fulyrain' (0 def, 9 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +11 Mag +2 Wil +20 Cun dps ---------- Melee+ 13 acid Dmg.mod +7% acid Res.pen +5% blight Acc +10 (+3 eff.) Apr +15 ----- def ----- Armour +9 Resists +10% acid +10% light +10% darkness Mind.save +15 (+3 eff.) Max.HP +70.00 ---------- misc Light +1 Infravis +3 Unarmed combat: Power 143% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +19 Apr +15 Crit +5.0% Atk.spd 100% On Crit.r2 +15 acid +50 light +50 darkness On Hit: 10% Battle Shout 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Corrosive Breath 5 Steady Shot: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Dayburst [power 434]  (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +12% light Res.pen +25% mind +26% light On Hit (Melee): * 20% chance to reduce all saves and defense by 60 ---------- misc Equi/ret +0.16 Max.hate +4.00 Max.psi +50.00 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  Grinudekalthorak the Cloudravage0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Wil +8 Cun +9 Con dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +9% lightning +19% cold Res.pen +15% blight Melee Ret 4 temporal ----- def ----- Resists +3% lightning +38% cold +12% temporal +3% blight Phys.save +18 (+0 eff.) Max.HP +85.00 HP.reg +16.00 Heal.mod +20% Rings make your fingers look great!  | 
| On fingers |  Neraselaith the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Resists +6% blight +3% light +6% nature HP.reg +2.00 Stun/Frz- +44% Rings make your fingers look great!  | 
| Around neck |  Nimbusfear0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +4% Dmg.mod +15% cold Res.pen +25% mind Melee Ret 6 mind 10 lightning ----- def ----- Heal.mod +26% Cut- +80% ---------- misc Equi/ret +0.20 Psi/ret +0.16 Max.hate +10.00 Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 794 life. The life healed will increase with your Mindpower. Amulets make your neck look great!  | 
| In main hand |  Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 6.8 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 137.51 mind damage, 107.98 burning damage, and knocking back your enemies in a radius 6 cone. Empty terrain may be changed (50% chance) for 5 turns into forge walls, which block movement and inflict 12.86 mind and 10.09 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. This item has been sent to the Item's Vault.  | 
| Around waist |  Xoyanor the hardened leather belt1.0 T3 belt armor [Random Unique] Master While equipped: Stats +8 Dex +4 Wil +9 Cun dps ---------- Phys.crit +16.0% Mind.crit +13% Phys.pwr +5 (+1 eff.) Spell.pwr +10 (+2 eff.) Res.pen +15% blight ----- def ----- Spell.save +8 (+0 eff.) ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Size +1 A belt that goes around your waist.  | 
| In off hand |  Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+2 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 95 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault.  | 
| Cloak |  Dourjustice (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +4 Dex +6 Wil +10 Cun dps ---------- Mind.crit +8% Dmg.mod +15% darkness Res.pen +25% blight Melee Ret 12 blight On Hit (Melee): * 24% chance to reduce damage dealt by 48% ----- def ----- Defense +3 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +15 (+3 eff.) Max.HP +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+2 eff.) All.spd +15% Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.  | 
Inventory
 Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great.  | 
 healing infusion (heal 89; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 regeneration infusion (heal 321; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet.  | 
 Aratha0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Mind.pwr +30 (+4 eff.) Dmg.mod +31% mind Res.pen +25% mind Acc +15 (+4 eff.) ----- def ----- Armour +10 Resists +16% mind ---------- misc Stam/turn +3.00 Max.stam +30.00 Max.psi +30.00 Rings make your fingers look great! This item has been sent to the Item's Vault.  | 
 psionicist's voratun ring of the mind (+17%)0.1 T5 ring jewelry [Ego] Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +17% mind ----- def ----- Resists +17% mind Mind.save +20 (+4 eff.) Rings make your fingers look great!  | 
 sneakthief's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Dex +10 Mag +9 Cun dps ---------- Melee+ 34 light Ranged+ 39 light Dmg.mod +20% light Acc +15 (+4 eff.) Rings make your fingers look great!  | 
 voratun ring 'Alidutir'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +2 Wil +16 Cun +8 Con dps ---------- Phys.pwr +31 (+5 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +17 (+2 eff.) Dmg.mod +13% blight +8% all Melee Ret 6 blight ----- def ----- Defense +20 (+4 eff.) Resists +13% blight +3% nature ---------- misc Infravis +2 Rings make your fingers look great!  | 
 Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 greater dragonbone magestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +39 (+10 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire ---------- misc Mana/turn +0.60 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 enhanced voratun battleaxe of amnesia (167% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) While equipped: Stats +17 Str +7 Dex +14 Mag +19 Wil +19 Cun +14 Con Massive two-handed battleaxes.  | 
 The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Acc +20 (+5 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion."  | 
 enhanced voratun greatmaul of shearing (182% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 183% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +17 Str +17 Dex +16 Mag +19 Wil +19 Cun +19 Con dps ---------- Res.pen +19% all Acc +35 (+9 eff.) Apr +21 Massive two-handed mauls.  | 
 inquisitor's dwarven-steel greatsword (146% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt Power 147% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Deals 185 Manaburn damage and puts 1 random spell talent on cooldown for 8 turns (checks Confusion immunity) Massive two-handed swords.  | 
 blazebringer's stralite greatsword (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Nature Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +93 fire While equipped: dps ---------- All.spd +13% Res.pen +30% fire Massive two-handed swords.  | 
 elemental voratun longsword of projection (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 114 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +22% fire Res.pen +30% fire Sharp, long, and deadly.  | 
 truestriking voratun longsword of amnesia (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 8 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +13% physical Acc +25 (+6 eff.) Apr +15 Sharp, long, and deadly.  | 
 arcing voratun mace of paradox (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Arcane Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +18 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 114 damage While equipped: ----- def ----- Resists +18% temporal Blunt and deadly.  | 
 voratun mace of evisceration (158% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 159% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Blunt and deadly.  | 
 elemental voratun waraxe (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 114 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +30% fire Res.pen +21% fire One-handed war axes.  | 
 barbed quiver of dragonbone arrows (22/22, 189% power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 189% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 22 On Crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 psychokinetic quiver of dragonbone arrows of wind (20/20, 166% power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Psionic Power 166% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 20 Proj.spd +200% Ranged+ +51 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 432 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 242 physical damage Arrows are used with bows to pierce your foes to death.  | 
 Polilaith the Winterbloom (19/19, 163% power, 6 apr)3.0 T5 shot ammo [Rare] Psionic Power 163% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 19 Ranged+ +27 cold +40 physical +27 arcane On Hit.r1 +27 temporal +27 arcane +27 cold On Hit: * 27% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 432 physical damage Shots are used with slings to pummel your foes to death.  | 
 impervious steel shield of purity (0 def, 11 armour, 108% power, 105.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature/Master When used to Attack: Power 108% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +106 While equipped: Stats +5 Con ----- def ----- Armour +11 Fatigue +8% Resists +14% nature +14% blight Phys.save +9 (+0 eff.) ---------- misc Talents +1 Block Handheld deflection devices.  | 
 Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 97.34 to 121.68 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.  | 
 mindwoven cashmere robe of light (+33%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +5 (+0 eff.) Dmg.mod +22% light ----- def ----- Resists +33% light +11% all Mind.save +20 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +30% temporal +27% physical +20% all Res.pen +14% temporal +14% physical ----- def ----- Resists +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 mindwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil dps ---------- Mind.crit +6% Spell.pwr +18 (+4 eff.) Mind.pwr +6 (+0 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Mind.save +30 (+6 eff.) Silence- +46% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Rimebreeze the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Arcane While equipped: Stats +9 Dex +5 Wil +4 Cun +5 Con dps ---------- Dmg.mod +18% cold +39% arcane +21% temporal Melee Ret 12 temporal ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% light +14% darkness A suit of armour made of leather.  | 
 drakeskin leather armour 'Gorewill' (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Mind.crit +11% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Dmg.mod +21% nature +24% mind Melee Ret 6 mind 8 fire On Hit (Melee): * 27% chance to reduce armor by 42% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +9% nature Mind.save +18 (+3 eff.) ---------- misc Hate/m.crit +6.80 A suit of armour made of leather.  | 
 fortifying stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid Max.HP +73.00 A suit of armour made of mail.  | 
 Blizzardquill the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: Stats +6 Mag dps ---------- S.pwr/crit +14 Dmg.mod +18% cold ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% mind +9% physical Phys.save +24 (+0 eff.) Spell.save +12 (+0 eff.) Silence- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.24 A suit of armour made of mail.  | 
 fortifying voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +22% acid Max.HP +100.00 A suit of armour made of mail.  | 
 fortifying voratun plate armour of fire resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: Stats +7 Str +6 Con ----- def ----- Armour +16 Fatigue +22% Resists +22% fire Max.HP +95.00 A suit of armour made of metal plates.  | 
 impenetrable voratun plate armour of temporal resistance (0 def, 31 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane/Master While equipped: ----- def ----- Armour +31 Fatigue +22% Resists +26% temporal A suit of armour made of metal plates.  | 
 radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: Stats +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +22% darkness ---------- misc Light +2 A suit of armour made of metal plates.  | 
 Flashfury1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +6 Str +4 Wil +6 Con dps ---------- Phys.pwr +15 (+3 eff.) Mind.pwr +26 (+3 eff.) Dmg.mod +12% fire Res.pen +10% mind Melee Ret 8 mind ----- def ----- Resists +10% acid +10% fire +10% lightning +9% cold Phys.save +29 (+0 eff.) Mind.save +3 (+0 eff.) ---------- misc Max.psi +20.00 Size +1 A belt that goes around your waist.  | 
 balancing drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Dex +6 Cun +5 Con dps ---------- Phys.crit +12.0% Mind.crit +11% Mind.pwr +9 (+1 eff.) ----- def ----- Mind.save +15 (+3 eff.) A belt that goes around your waist.  | 
 noble's drakeskin leather belt of resilience1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +8 Cun +7 Wil dps ---------- Against +43% Summoned ----- def ----- D.Red.from +45% Summoned Max.HP +70.00 A belt that goes around your waist.  | 
 Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 eldritch pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +10 Str +6 Mag +6 Wil +6 Con dps ---------- Spell.crit +5% Dmg.mod +9% physical ----- def ----- Armour +5 ---------- misc Mana/turn +0.42 Max.mana +52.00 Size +1 A pair of boots made of leather.  | 
 stealthy pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +7 Dex +6 Mag +13 Lck ----- def ----- Armour +5 Stealth +15 ---------- misc Spell.cld 10% A pair of boots made of leather.  | 
 traveler's pair of voratun boots of evasion (16 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Defense +16 (+3 eff.) Fatigue -5% Phys.save +10 (+0 eff.) ---------- misc Max.enc +41 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 57 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Lisybrevea (3 def, 4 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Dex +7 Wil +7 Cun +2 Con dps ---------- Phys.crit +2.0% Mind.crit +6% Mind.pwr +11 (+1 eff.) Dmg.mod +17% lightning Res.pen +15% acid Acc +15 (+4 eff.) ----- def ----- Armour +4 Defense +3 (+0 eff.) Resists +25% lightning +6% acid ---------- misc Psi/turn +0.37 Max.stam +40.00 A pointy cloth hat, very wizardly...  | 
 drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +5 Fatigue +5% A cap made of leather.  | 
 bladed voratun helm of constitution (+11) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +11 Str +10 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 200.2 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals.  | 
 Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel.  | 
 Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot.  | 
 Cyrerina the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +3 Mag +6 Wil +4 Con dps ---------- Mind.crit +2% Mind.pwr +10 (+1 eff.) Dmg.mod +17% mind ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Saleyawyn the Frostpassion1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +8 (+1 eff.) Dmg.mod +15% darkness +9% lightning Res.pen +20% cold +15% all Apr +13 Melee Ret 2 lightning 29 fire 6 cold ----- def ----- Resists +10% fire +15% light +9% cold Affinity +5% darkness Mind.save +12 (+2 eff.) ---------- misc Light +7 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 265.48 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power.  | 
 Fireravager the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Cun dps ---------- Crit.mult +10.00% Dmg.mod +6% mind +15% fire Apr +8 ----- def ----- Resists +9% mind +9% fire While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Radhentir the dragonbone totem of summon tentacle [power 470]  (25 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +6 Dex dps ---------- Crit.mult +27.20% Dmg.mod +15% blight Acc +20 (+5 eff.) ----- def ----- Spell.save +9 (+0 eff.) Mind.save +18 (+3 eff.) Heal.mod +27% Disarm- +27% Pinning- +27% ---------- misc Stam/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1331 Base Damage: 532 Armor: 50 All Resist: 39 Puts all charms on 25 cooldown 100% to heal for 108. Natural totems are made by powerful wilders to store nature power.  | 
 soothing dragonbone totem of stinging [power 560]  (15 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 599 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to heal for 105. Natural totems are made by powerful wilders to store nature power.  | 
 focusing dragonbone wand of shielding [power 560]  (20 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
			A dangerous secret (Insane (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By goso the Ghoul Solipsist level 34
66th Haze 122nd year of Ascendancy at 20:41 see stats
			A different point of view (Insane (Adventure) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By goso the Ghoul Solipsist level 49
77th Regrowth 123rd year of Ascendancy at 21:26 see stats
			Against all odds (Insane (Adventure) difficulty)
			Killed Ukruk in the ambush.By goso the Ghoul Solipsist level 34
50th Haze 122nd year of Ascendancy at 23:27 see stats
			Brave new world (Insane (Adventure) difficulty)
			Went to the Far East and took part in the war.By goso the Ghoul Solipsist level 37
74th Haze 122nd year of Ascendancy at 05:17 see stats
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By goso the Ghoul Solipsist level 10
2nd Dusk 122nd year of Ascendancy at 22:30 see stats
			Destroyer's bane (Insane (Adventure) difficulty)
			Killed Golbug the Destroyer.By goso the Ghoul Solipsist level 36
72nd Haze 122nd year of Ascendancy at 02:52 see stats
			Dragon's Greed (Insane (Adventure) difficulty)
			Amassed 8000 gold pieces.By goso the Ghoul Solipsist level 30
37th Haze 122nd year of Ascendancy at 07:14 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By goso the Ghoul Solipsist level 23
61st Dusk 122nd year of Ascendancy at 16:32 see stats
			Eye of the storm (Insane (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By goso the Ghoul Solipsist level 30
37th Haze 122nd year of Ascendancy at 08:20 see stats
			Fear of Fours (Insane (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By goso the Ghoul Solipsist level 50
15th Pyre 123rd year of Ascendancy at 18:42 see stats
			Home sweet home (Insane (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By goso the Ghoul Solipsist level 26
17th Haze 122nd year of Ascendancy at 00:51 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By goso the Ghoul Solipsist level 10
2nd Dusk 122nd year of Ascendancy at 22:28 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By goso the Ghoul Solipsist level 20
41st Dusk 122nd year of Ascendancy at 20:33 see stats
			Level 30 (Insane (Adventure) difficulty)
			Got a character to level 30.By goso the Ghoul Solipsist level 30
35th Haze 122nd year of Ascendancy at 23:01 see stats
			Level 40 (Insane (Adventure) difficulty)
			Got a character to level 40.By goso the Ghoul Solipsist level 40
6th Regrowth 123rd year of Ascendancy at 22:32 see stats
			Level 50 (Insane (Adventure) difficulty)
			Got a character to level 50.By goso the Ghoul Solipsist level 50
78th Regrowth 123rd year of Ascendancy at 01:53 see stats
			Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)
			Linked yourself in the in-game chat.By goso the Ghoul Solipsist level 50
19th Pyre 123rd year of Ascendancy at 11:04 see stats
			Orcrist (Insane (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By goso the Ghoul Solipsist level 50
14th Pyre 123rd year of Ascendancy at 04:36 see stats
			Rescuer of the lost (Insane (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By goso the Ghoul Solipsist level 26
22nd Haze 122nd year of Ascendancy at 03:18 see stats
			Shasshhiy'Kaish (Insane (Adventure) difficulty)
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By goso the Ghoul Solipsist level 29
29th Haze 122nd year of Ascendancy at 08:34 see stats
			Size is everything (Insane (Adventure) difficulty)
			Did over 1500 damage in one attack.By goso the Ghoul Solipsist level 34
69th Haze 122nd year of Ascendancy at 14:23 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By goso the Ghoul Solipsist level 22
50th Dusk 122nd year of Ascendancy at 09:08 see stats
			Sliders (Insane (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By goso the Ghoul Solipsist level 36
72nd Haze 122nd year of Ascendancy at 05:46 see stats
			Tactical master (Insane (Adventure) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By goso the Ghoul Solipsist level 50
19th Pyre 123rd year of Ascendancy at 05:27 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By goso the Ghoul Solipsist level 9
1st Flare 122nd year of Ascendancy at 01:05 see stats
			The High Lady's destiny (Insane (Adventure) difficulty)
			Won ToME by closing the Void portal using Aeryn as a sacrifice.By goso the Ghoul Solipsist level 50
19th Pyre 123rd year of Ascendancy at 05:28 see stats
			The Legend of Garkul (Insane (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By goso the Ghoul Solipsist level 50
14th Pyre 123rd year of Ascendancy at 14:58 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By goso the Ghoul Solipsist level 5
5th Mirth 122nd year of Ascendancy at 17:14 see stats
			There and back again (Insane (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By goso the Ghoul Solipsist level 39
6th Allure 123rd year of Ascendancy at 14:37 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By goso the Ghoul Solipsist level 21
49th Dusk 122nd year of Ascendancy at 17:20 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By goso the Ghoul Solipsist level 14
24th Dusk 122nd year of Ascendancy at 23:02 see stats
			Vampire crusher (Insane (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By goso the Ghoul Solipsist level 33
50th Haze 122nd year of Ascendancy at 03:11 see stats
Log
Rested for 167 turns (stop reason: all resources and life at maximum).
You pickup 0.70 gold pieces.
Goso picks up (b.): healing infusion (heal 89; cd 10).
Goso picks up (M.): balancing drakeskin leather belt of the vagrant.
Ran for 13 turns (stop reason: interesting terrain).
Goso activates Over Mind.
Character control switched to thought-forged warrior.
thought-forged warrior receives 1364 healing from Goso.
Personal New Achievement: Look at me, I'm playing a roguelike! (Insane (Adventure) difficulty)!
Goso deactivates Over Mind.
Character control switched to goso.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Talent Over Mind is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).
Ran for 16 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 14 turns (stop reason: interesting terrain).








































































































































