Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Cornac |
Class | Doomed |
Level / Exp | 50 / 2079% |
Size | medium |
Lifes / Deaths | Killed by orc corruptor at level 16 on the 47th Dusk 122nd year of Ascendancy at 05:21 6 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 36.272733630532 (base 14) |
Dexterity | 93.545467261063 (base 60) |
Constitution | 72.545467261064 (base 32) |
Magic | 36.272733630532 (base 16) |
Willpower | 130.88529652902 (base 60) |
Cunning | 143.37341205459 (base 61) |
Resources
Life | 1709/1709 |
Hate | 58/116 |
Equilibrium | 48 |
Healing Factor | 1.3787249081393 |
Regeneration | 26.361229566714 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 16 |
Infravision | 16 |
See Stealth | 22 |
See Invisible | 77.545467261063 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 150 |
Accuracy | 66 |
Crit Chance | 61% |
APR | 103 |
Speed | 1.00 |
Offense: Offhand
Damage | 188 |
Accuracy | 66 |
Crit Chance | 61% |
APR | 103 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 120 |
Crit Chance | 96% |
Speed | 1 |
Offense: Damage Bonus
Nature | +17% |
Mind | +103% |
Fire | +104% |
All | +11% |
Offense: Damage Penetration
Lightning | +50% |
Acid | +65% |
Nature | +35% |
Cold | +60% |
Mind | +95% |
Physical | +38% |
Fire | +30% |
All | +30% |
Defense: Base
Armour (hardiness) | 19 (54.823135475018%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 51 |
Spell Save | 47 |
Mental Save | 79 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 72%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 80%( 80%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Disarm Resistance | 30% |
Confusion Resistance | 100% |
Fear Resistance | 47% |
Knockback Resistance | 47% |
Instadeath Resistance | 100% |
Blind Resistance | 85% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 774 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 48% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 354 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 876% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Cursed / Darkness | 1.60 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Cursed / Shadows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Cursed / Punishments | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / One with shadows | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Advanced shadowmancy | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Deflection |
talent | Gesture of Pain |
talent | Call Shadows |
talent | Shadow Decoy |
talent | Psiblades |
talent | Shadows Empathy |
talent | Antimagic Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.3)Penalty : Fractured Sanity: -10% Mind Resistance, -14% Confusion Immunity Power 1+: Unleashed: +13% critical damage, +15% off-hand weapon damage Power 2+: -1 Luck, +8 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 63% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 13.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 71 damage from the next 2.9 attack(s) with a 9% chance to counterattack. Guarded |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.3)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 10%) for 4 turns. Power 1+: Nightwalker: +17 Darkness Resistance, +10% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 16% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 16% for 3 turns. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.3)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +11% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 21 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 37% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+16% resist all). Shroud of Passing |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 4.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+39% chance to avoid traps). Power 2+: -1 Luck, +8 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+14% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost defiler from death by doomi. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Isluba the elder vampire. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Aerymiwe the storm drake hatchling. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Poruratha (Corpses) (0 def, 5 armour) Poruratha (Corpses) (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Wil +10 Cun +10 Con dps ---------- Mind.pwr +7 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Resists +6% lightning +3% cold +9% light Phys.save +40 (+12 eff.) Spell.save +14 (+4 eff.) Mind.save +33 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Corpses Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Grinatorand the Frozenwarden Grinatorand the Frozenwarden1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +9 (+3 eff.) Mind.pwr +10 (+1 eff.) Res.pen +10% all Apr +13 On Hit (Melee): * 20% chance to reduce all saves and defense by 56 ----- def ----- Resists +24% cold Mind.save +9 (+2 eff.) Blind- +45% Confus- +20% ---------- misc Light +12 See.Stealth +22 See.Invis +25 Track: Puts all charms on 40 cooldown Level 5.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Bloomreeve the voratun helm (Corpses) (8 def, 12 armour) Bloomreeve the voratun helm (Corpses) (8 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% nature +15% acid Melee Ret 6 acid 2 nature ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +5% Resists +3% acid +18% nature +22% mind +5% all Phys.save +14 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +27 (+5 eff.) Max.HP +110.00 Heal.mod +20% Confus- +44% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Zubiyatira the Scorchrend (Madness) (0 def, 2 armour) Zubiyatira the Scorchrend (Madness) (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Dmg.mod +15% mind Res.pen +20% lightning +25% mind Melee Ret 4 fire ----- def ----- Armour +2 Resists +12% fire Disarm- +30% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 112% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Disarm 3 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | dwarven-steel pickaxe 'Amista' (dig speed 25 turns) dwarven-steel pickaxe 'Amista' (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +2 Dex +3 Cun dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +9% mind Res.pen +20% mind Acc +4 (+2 eff.) ---------- misc Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Mnemonic (Corpses) Mnemonic (Corpses)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+1 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Corpses Mental Shielding: (Instant) Level 4.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | Cyrima the voratun ring (Shrouds) Cyrima the voratun ring (Shrouds)0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +9 Dex +6 Wil +17 Cun dps ---------- Mind.crit +1% Crit.mult +21.07% Mind.pwr +14 (+2 eff.) Dmg.mod +16% mind Acc +13 (+5 eff.) ----- def ----- Resists +6% blight +16% mind ---------- misc Hate/m.crit +1.00 Curse of Shrouds Rings make your fingers look great! |
Around neck | Glaciersteel the voratun amulet Glaciersteel the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +25.85% Mind.pwr +39 (+5 eff.) Dmg.mod +15% mind Res.pen +30% cold ----- def ----- Resists +27% cold +12% fire Blind- +40% ---------- misc Max.hate +12.00 Light +3 Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
In main hand | Belumina (Shrouds) (114% power, 83 apr, mind damage) Belumina (Shrouds) (114% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 99% Wil, 59% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% On Crit.r2 +16 mind On Hit: * 20% chance to reduce armor by 26% While equipped: Stats +12 Cun dps ---------- Mind.crit +21% Crit.mult +13.00% Mind.pwr +55 (+8 eff.) Dmg.mod +17% mind Res.pen +20% acid ----- def ----- Resists +3% acid ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Max.hate +4.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Ulidil the Murkweeper (Shrouds) Ulidil the Murkweeper (Shrouds)1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Mag +15 Con dps ---------- Mind.pwr +39 (+5 eff.) On Hit (Melee): * 26% chance to slow global speed by 86% ----- def ----- Resists +15% lightning +15% temporal Crit.chn- 19.38% ---------- misc See.Invis +27 Curse of Shrouds A belt that goes around your waist. |
In off hand | Nexus of the Way (Madness) (124% power, 83 apr, mind damage) Nexus of the Way (Madness) (124% power, 83 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 119% Wil, 40% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +83 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun +12 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+5 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Madness Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 98 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | Guise of the Hated (Madness) (14 def, 0 armour) Guise of the Hated (Madness) (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Crimson Robe (Misfortune) (12 def, 0 armour) Crimson Robe (Misfortune) (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Cursed Bolt 2 On Mind Hit: 8% Waking Nightmare 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Misfortune This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
regeneration infusion (heal 430; 16 cd) regeneration infusion (heal 430; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Muckwisp the voratun amulet Muckwisp the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +13 (+2 eff.) Res.pen +10% nature ----- def ----- Resists +9% temporal Mind.save +15 (+3 eff.) Max.HP +80.00 Blind- +40% Confus- +24% ---------- misc Hate/m.crit +1.00 Infravis +8 Sight +2 See.Invis +12 Masteries +0.30 Wild-gift/Harmony +0.30 Cunning/Survival Amulets make your neck look great! |
Brighttide the voratun ring (Nightmares) Brighttide the voratun ring (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +9 Dex dps ---------- Dmg.mod +18% lightning +9% fire +21% mind Res.pen +5% light +10% mind Acc +25 (+8 eff.) Apr +15 ----- def ----- Defense +15 (+4 eff.) Resists +36% lightning +3% fire ---------- misc Light +2 Curse of Nightmares Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring 'Blindwing' (Nightmares) voratun ring 'Blindwing' (Nightmares)0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +14 (+2 eff.) Res.pen +5% darkness +5% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 44% * 20% chance to reduce armor by 26% ----- def ----- Resists +3% acid +5% arcane +15% darkness Mind.save +15 (+3 eff.) Max.HP +79.00 HP.reg +19.00 Heal.mod +19% Confus- +46% Curse of Nightmares Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, cold element) Awakened Staff of Absorption (172% power, 60 apr, cold element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+20 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
surging dragonbone magestaff of channeling (Corpses) (136% power, 6 apr, lightning element) surging dragonbone magestaff of channeling (Corpses) (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+15 eff.) S.pwr/crit +12 Dmg.mod +30% lightning ---------- misc Mana/turn +0.60 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
acidic voratun longsword of daylight (Corpses) (151% power, 6 apr) acidic voratun longsword of daylight (Corpses) (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 light Against +26% Undead On Crit: * Splash the target with acid dealing 78 damage over 5 turns and reducing armor and accuracy by 10 Curse of Corpses Sharp, long, and deadly. |
chilling voratun mace of enduring (Corpses) (156% power, 6 apr) chilling voratun mace of enduring (Corpses) (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +29 cold While equipped: Stats +14 Con +15 Wil ----- def ----- Max.HP +110.00 Curse of Corpses Blunt and deadly. |
quick voratun waraxe of vileness (Misfortune) (148% power, 6 apr) quick voratun waraxe of vileness (Misfortune) (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 148% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 16 While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+8 eff.) Curse of Misfortune One-handed war axes. |
voratun waraxe (Nightmares) (151% power, 6 apr) voratun waraxe (Nightmares) (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Normal] Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Curse of Nightmares One-handed war axes. |
Bethyrabeth the voratun dagger (Shrouds) (146% power, 9 apr) Bethyrabeth the voratun dagger (Shrouds) (146% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Arcane Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: * 48% chance to reduce strength, dexterity, and constitution by 16 While equipped: dps ---------- Res.pen +34% blight ----- def ----- Defense +40 (+10 eff.) Resists +9% cold Spell.save +24 (+8 eff.) Mind.save +21 (+4 eff.) Poison- +27% Silence- +27% Teleport- +27% Curse of Shrouds Sharp, short and deadly. |
Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage) Core of the Forge (Misfortune) (127% power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 127% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Dreamforge Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+4 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Misfortune Forge Bellows: Level 4.5 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 138.22 mind damage, 138.90 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 12.81 mind and 12.87 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
halfling drakeskin leather sling of cunning (+8) (Madness) halfling drakeskin leather sling of cunning (+8) (Madness)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +8 Cun dps ---------- Dmg.mod +19% physical Res.pen +10% physical ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
warden's drakeskin leather sling of piercing (Madness) warden's drakeskin leather sling of piercing (Madness)4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +7 Mag dps ---------- Dmg.mod +9% temporal +15% physical Res.pen +9% temporal +14% physical +14% all Acc +20 (+6 eff.) Apr +15 ---------- misc Reload +5 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
psychokinetic quiver of dragonbone arrows of annihilation (21/21, 183% power, 36 apr) psychokinetic quiver of dragonbone arrows of annihilation (21/21, 183% power, 36 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 183% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +36 Crit +17.0% Capacity 21 Proj.spd +200% Ranged+ +47 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 398 physical damage Arrows are used with bows to pierce your foes to death. |
dreamer's elven-silk robe of power (Misfortune) (0 def, 0 armour) dreamer's elven-silk robe of power (Misfortune) (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +20% all ----- def ----- Resists +20% darkness +20% mind +15% all Phys.save +20 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +32 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (Corpses) (0 def, 0 armour) elven-silk robe of Angolwen (Corpses) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +18 (+9 eff.) S.pwr/crit +7 ----- def ----- Resists +15% all Silence- +50% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of power (Shrouds) (0 def, 0 armour) elven-silk robe of power (Shrouds) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +19 (+9 eff.) Dmg.mod +20% all ----- def ----- Resists +15% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour 'Cracklebrand' (Corpses) (20 def, 8 armour) drakeskin leather armour 'Cracklebrand' (Corpses) (20 def, 8 armour)9.0 T5 light armor [Rare] Psionic While equipped: Stats +13 Mag +8 Wil dps ---------- Crit.mult +27.20% Dmg.mod +12% lightning +21% light +15% mind Res.pen +30% lightning +34% light ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +9% mind Mind.save +25 (+5 eff.) Curse of Corpses A suit of armour made of leather. |
radiant voratun mail armour (Shrouds) (5 def, 10 armour) radiant voratun mail armour (Shrouds) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Nature While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +27% blight +24% darkness ---------- misc Light +2 Curse of Shrouds A suit of armour made of mail. |
radiant voratun mail armour of Eyal (Corpses) (5 def, 10 armour) radiant voratun mail armour of Eyal (Corpses) (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Nature While equipped: Stats +4 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% blight +30% darkness Max.HP +80.00 HP.reg +11.00 Heal.mod +20% ---------- misc Light +2 Curse of Corpses A suit of armour made of mail. |
impenetrable voratun plate armour of delving (Nightmares) (0 def, 34 armour) impenetrable voratun plate armour of delving (Nightmares) (0 def, 34 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +34 Fatigue +22% Resists +20% darkness +15% physical ---------- misc Light +2 Curse of Nightmares Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
rejuvenating voratun plate armour (Nightmares) (0 def, 16 armour) rejuvenating voratun plate armour (Nightmares) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% HP.reg +6.90 ---------- misc Stam/turn +2.50 Curse of Nightmares A suit of armour made of metal plates. |
searing voratun plate armour of fire resistance (Corpses) (0 def, 16 armour) searing voratun plate armour of fire resistance (Corpses) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 20 acid 23 fire Melee Ret 15 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +30% acid +56% fire Curse of Corpses A suit of armour made of metal plates. |
voratun plate armour of the dragon (Corpses) (0 def, 16 armour) voratun plate armour of the dragon (Corpses) (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +15% acid +15% physical +13% cold +14% lightning +10% fire Disarm- +40% Stun/Frz- +39% Knockbk- +40% ---------- misc Cooldown Rush -5 Curse of Corpses A suit of armour made of metal plates. |
Adilrana the rough leather belt (Shrouds) Adilrana the rough leather belt (Shrouds)1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Resists +3% acid +3% cold +9% darkness Phys.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Max.HP +44.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds A belt that goes around your waist. |
Erelytosin (Madness) Erelytosin (Madness)1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Defense +30 (+7 eff.) Resists +11% lightning +11% temporal +5% arcane +15% nature Spell.save +9 (+3 eff.) Mind.save +18 (+3 eff.) Heal.mod +20% Silence- +20% Curse of Madness A belt that goes around your waist. |
Lightning Catcher (Nightmares) Lightning Catcher (Nightmares)1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Nightmares A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
reinforced drakeskin leather belt of containment (Corpses) reinforced drakeskin leather belt of containment (Corpses)1.0 T5 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +11 (+3 eff.) Phys.save +21 (+7 eff.) Anom.red +20 Max.HP +130.00 ---------- misc Max.mana +80.00 Max.stam +65.00 Max.hate +20.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +40.00 Max.N.En +40.00 Curse of Corpses A belt that goes around your waist. |
reinforced drakeskin leather belt of resilience (Shrouds) reinforced drakeskin leather belt of resilience (Shrouds)1.0 T5 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +14 Defense +15 (+4 eff.) Phys.save +25 (+8 eff.) Max.HP +67.00 Curse of Shrouds A belt that goes around your waist. |
Threads of Fate (Madness) (10 def, 0 armour) Threads of Fate (Madness) (10 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+4 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+2 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+6 eff.) Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination Curse of Madness See the Threads: Level 2.5 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
resilient elven-silk cloak of mindcraft (Nightmares) (3 def, 0 armour) resilient elven-silk cloak of mindcraft (Nightmares) (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+1 eff.) Max.HP +60.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's pair of drakeskin leather boots of rushing (Corpses) (0 def, 5 armour) dreamer's pair of drakeskin leather boots of rushing (Corpses) (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Str +6 Wil +6 Cun +4 Con ----- def ----- Armour +5 Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Curse of Corpses Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of voratun boots of evasion (Misfortune) (18 def, 14 armour) miner's pair of voratun boots of evasion (Misfortune) (18 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +18 (+4 eff.) Fatigue +4% ---------- misc Infravis +3 Curse of Misfortune Evasion: (Instant) Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (Corpses) (0 def, 8 armour) Gloves of the Firm Hand (Corpses) (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 Curse of Corpses These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
augmenting elven-silk wizard hat (Corpses) (3 def, 0 armour) augmenting elven-silk wizard hat (Corpses) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +15% acid +11% lightning +15% cold +15% arcane +9% fire ----- def ----- Defense +3 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
mindwoven elven-silk wizard hat of arcana (Nightmares) (3 def, 0 armour) mindwoven elven-silk wizard hat of arcana (Nightmares) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Mind.crit +6% Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Psi/turn +0.40 Curse of Nightmares A pointy cloth hat, very wizardly... |
Cobraarc (Madness) (3 def, 0 armour) Cobraarc (Madness) (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +20% darkness +15% fire Res.pen +30% nature On Hit (Melee): * 27% chance to slow global speed by 86% ----- def ----- Defense +3 (+1 eff.) Resists +27% cold +30% darkness +7% arcane Spell.save +24 (+8 eff.) Max.HP +136.01 HP.reg +5.44 Blind- +27% Curse of Madness A pointy cloth hat, very wizardly... |
bladed drakeskin leather cap of the depths (Misfortune) (0 def, 5 armour) bladed drakeskin leather cap of the depths (Misfortune) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +12 Str ----- def ----- Armour +5 Fatigue +5% Resists +25% cold ---------- misc Breathe water Curse of Misfortune Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 164.7 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
leafwalker's drakeskin leather cap of strength (+10) (Nightmares) (0 def, 5 armour) leafwalker's drakeskin leather cap of strength (+10) (Nightmares) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +5 Fatigue +5% Resists +15% nature Spell.save +10 (+3 eff.) Max.HP +110.00 Heal.mod +20% Curse of Nightmares A cap made of leather. |
voratun helm of ire (Shrouds) (0 def, 5 armour) voratun helm of ire (Shrouds) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Curse of Shrouds Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
43 alchemist agate 43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing voratun torque of mindblast [power 475] (15 cooldown) cleansing voratun torque of mindblast [power 475] (15 cooldown)2.0 T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 964 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Samibar [power 560] (15 cooldown) Samibar [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +18 Cun +6 Wil dps ---------- Crit.mult +25.85% ----- def ----- Defense +39 (+10 eff.) Phys.save +18 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By doomi the Cornac Doomed level 34
74th Haze 122nd year of Ascendancy at 00:17 see stats
By doomi the Cornac Doomed level 46
55th Pyre 123rd year of Ascendancy at 09:21 see stats
By doomi the Cornac Doomed level 33
71st Haze 122nd year of Ascendancy at 04:04 see stats
By doomi the Cornac Doomed level 16
47th Dusk 122nd year of Ascendancy at 07:00 see stats
By doomi the Cornac Doomed level 38
2nd Wintertide 123rd year of Ascendancy at 22:18 see stats
By doomi the Cornac Doomed level 37
1st Decay 122nd year of Ascendancy at 07:21 see stats
By doomi the Cornac Doomed level 25
36th Haze 122nd year of Ascendancy at 07:57 see stats
By doomi the Cornac Doomed level 36
79th Haze 122nd year of Ascendancy at 08:35 see stats
By doomi the Cornac Doomed level 50
20th Haze 123rd year of Ascendancy at 18:40 see stats
By doomi the Cornac Doomed level 34
77th Haze 122nd year of Ascendancy at 12:30 see stats
By doomi the Cornac Doomed level 26
42nd Haze 122nd year of Ascendancy at 20:04 see stats
By doomi the Cornac Doomed level 26
47th Haze 122nd year of Ascendancy at 14:15 see stats
By doomi the Cornac Doomed level 32
68th Haze 122nd year of Ascendancy at 19:51 see stats
By doomi the Cornac Doomed level 50
12nd Haze 123rd year of Ascendancy at 01:26 see stats
By doomi the Cornac Doomed level 29
56th Haze 122nd year of Ascendancy at 19:03 see stats
By doomi the Cornac Doomed level 40
1st Allure 123rd year of Ascendancy at 03:52 see stats
By doomi the Cornac Doomed level 10
9th Dusk 122nd year of Ascendancy at 15:10 see stats
By doomi the Cornac Doomed level 20
5th Haze 122nd year of Ascendancy at 20:55 see stats
By doomi the Cornac Doomed level 30
64th Haze 122nd year of Ascendancy at 08:28 see stats
By doomi the Cornac Doomed level 40
1st Allure 123rd year of Ascendancy at 02:23 see stats
By doomi the Cornac Doomed level 50
43rd Dusk 123rd year of Ascendancy at 10:14 see stats
By doomi the Cornac Doomed level 50
10th Haze 123rd year of Ascendancy at 12:42 see stats
By doomi the Cornac Doomed level 50
36th Haze 123rd year of Ascendancy at 17:18 see stats
By doomi the Cornac Doomed level 20
8th Haze 122nd year of Ascendancy at 12:31 see stats
By doomi the Cornac Doomed level 26
43rd Haze 122nd year of Ascendancy at 20:49 see stats
By doomi the Cornac Doomed level 22
17th Haze 122nd year of Ascendancy at 15:46 see stats
By doomi the Cornac Doomed level 36
79th Haze 122nd year of Ascendancy at 10:15 see stats
By doomi the Cornac Doomed level 50
39th Haze 123rd year of Ascendancy at 07:29 see stats
By doomi the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 22:34 see stats
By doomi the Cornac Doomed level 50
39th Haze 123rd year of Ascendancy at 07:31 see stats
By doomi the Cornac Doomed level 50
10th Haze 123rd year of Ascendancy at 03:11 see stats
By doomi the Cornac Doomed level 48
38th Dusk 123rd year of Ascendancy at 20:47 see stats
By doomi the Cornac Doomed level 12
26th Dusk 122nd year of Ascendancy at 12:29 see stats
By doomi the Cornac Doomed level 27
54th Haze 122nd year of Ascendancy at 07:26 see stats
By doomi the Cornac Doomed level 41
10th Regrowth 123rd year of Ascendancy at 00:05 see stats
By doomi the Cornac Doomed level 26
44th Haze 122nd year of Ascendancy at 03:41 see stats
By doomi the Cornac Doomed level 19
4th Haze 122nd year of Ascendancy at 20:25 see stats
By doomi the Cornac Doomed level 32
70th Haze 122nd year of Ascendancy at 07:36 see stats
By doomi the Cornac Doomed level 50
19th Haze 123rd year of Ascendancy at 03:32 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Rested for 16 turns (stop reason: all resources and life at maximum).
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Saving game...
Today is the 40th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:16.
Saving done.
Today is the 41st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 42nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:58.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 43rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.