Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Arcane Blade |
Level / Exp | 50 / 2383% |
Size | big |
Lifes / Deaths | Killed by Xanira the electric eel at level 24 on the 24th Dearth 122nd year of Ascendancy at 17:38 0 / 8Killed by Argoniel at level 50 on the 4th Loss 123rd year of Ascendancy at 19:25 Killed by Elandar at level 50 on the 4th Loss 123rd year of Ascendancy at 21:02 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 12nd Shortage 123rd year of Ascendancy at 13:55 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 12nd Shortage 123rd year of Ascendancy at 15:51 Killed by Atamathon the Giant Golem at level 50 on the 21st Shortage 123rd year of Ascendancy at 01:37 Killed by Atamathon the Giant Golem at level 50 on the 21st Shortage 123rd year of Ascendancy at 02:59 Killed by arcbl at level 50 on the 21st Shortage 123rd year of Ascendancy at 03:03 |
Primary Stats
Strength | 87 (base 22) |
Dexterity | 104 (base 60) |
Constitution | 55 (base 25) |
Magic | 144 (base 61) |
Willpower | 48 (base 9) |
Cunning | 111 (base 58) |
Resources
Life | 1878/1878 |
Mana | 802/802 |
Stamina | 342/342 |
Healing Factor | 2.244935892727 |
Regeneration | 84.970823539716 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -52.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 46.750862345532 |
See Invisible | 46.750862345532 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 130 |
Accuracy | 72 |
Crit Chance | 68% |
APR | 41 |
Speed | 1.00 |
Offense: Offhand
Damage | 63 |
Accuracy | 72 |
Crit Chance | 73% |
APR | 44 |
Speed | 1.00 |
Offense: Spell
Spellpower | 102 |
Crit Chance | 83% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Physical | +27% |
Lightning | +62% |
Acid | +13% |
Cold | +22% |
Blight | +25% |
Arcane | +80% |
Mind | +22% |
All | +7% |
Offense: Damage Penetration
Lightning | +75% |
Mind | +27% |
Arcane | +39% |
Cold | +32% |
All | +12% |
Defense: Base
Armour (hardiness) | 24 (44.574340358689%) |
Defense | 65 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 74 |
Mental Save | 70 |
Defense: Resistances
Acid | + 54%( 70%) |
Blight | + 32%( 70%) |
Arcane | + 37%( 70%) |
Cold | + 69%( 70%) |
All | + 30%( 70%) |
Lightning | + 70%( 70%) |
Temporal | + 41%( 70%) |
Physical | + 44%( 70%) |
Fire | + 62%( 70%) |
Darkness | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Silence Resistance | 39% |
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 754 damage for 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1058% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 158 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 943 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Technique / Magical combat | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Mayokira the lesser vampire. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost tinker from death by Velytta the faerlhing. Escort: lost tinker (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Gunn the skeleton warrior. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2742. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Norach the Nimbusbreeze (0 def, 5 armour) Norach the Nimbusbreeze (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +15 (+2 eff.) S.pwr/crit +11 Dmg.mod +21% arcane Res.pen +26% lightning ----- def ----- Armour +5 Fatigue +4% Resists +9% lightning Silence- +39% Confus- +47% Stun/Frz- +45% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/s.crit +2.11 Vim/s.crit +2.11 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | dwarven lantern 'Delidor' dwarven lantern 'Delidor'1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Dmg.mod +6% acid Res.pen +12% all Apr +13 ----- def ----- Resists +6% darkness +3% temporal Phys.save +16 (+4 eff.) Heal.mod +30% Stun/Frz- +21% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Grinegorin (18 def, 0 armour) Grinegorin (18 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +9 Mag dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +15 (+3 eff.) Dmg.mod +18% arcane Apr +1 ----- def ----- Defense +18 (+5 eff.) Shield.pwr +15% Spell.save +14 (+4 eff.) HP.reg +5.00 ---------- misc Stam/turn +3.51 Max.mana +73.00 A pointy cloth hat, very wizardly... |
On hands | heroic drakeskin leather gloves of war-making (0 def, 7 armour) heroic drakeskin leather gloves of war-making (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +12% Mind.crit +10% Crit.mult +8.00% ----- def ----- Armour +7 Mind.save +11 (+3 eff.) Max.HP +74.00 Unarmed combat: Power 144% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +15.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | voratun pickaxe 'Tundrareeve' (dig speed 24 turns) voratun pickaxe 'Tundrareeve' (dig speed 24 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +4 Mag +3 Con dps ---------- Spell.crit +9% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Dmg.mod +9% arcane +3% cold Res.pen +15% arcane Apr +7 Melee Ret 4 cold ----- def ----- Resists +9% cold ---------- misc Max.mana +53.00 Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Arissra' voratun ring 'Arissra'0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +18% blight +20% physical ----- def ----- Resists +25% acid +20% physical +26% cold +25% lightning +27% fire Max.HP +78.00 HP.reg +16.00 Heal.mod +16% ---------- misc Mana/s.crit +1.00 Vim/s.crit +1.00 Rings make your fingers look great! |
On fingers | Blizzardwolf the voratun ring Blizzardwolf the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Mag dps ---------- Dmg.mod +12% cold On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +9% temporal +3% darkness +5% arcane Spell.save +16 (+4 eff.) Mind.save +13 (+3 eff.) Max.HP +74.00 HP.reg +13.00 Heal.mod +18% Confus- +44% Rings make your fingers look great! |
Around neck | voratun amulet 'Flashkin' voratun amulet 'Flashkin'0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Str +4 Mag +7 Wil +8 Con dps ---------- Crit.mult +20.00% Spell.pwr +40 (+7 eff.) Melee Ret 10 cold ----- def ----- Resists +18% fire ---------- misc Mana/s.crit +2.69 Light +4 Masteries +0.35 Corruption/Vile life Amulets make your neck look great! |
In main hand | Vorolratira (136% power, 6 apr, lightning element) Vorolratira (136% power, 6 apr, lightning element)5.0 T5 staff 1H weapon [Random Unique] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Phys.crit +10.0% Spell.crit +22% Crit.mult +23.00% Phys.pwr +15 (+3 eff.) Spell.pwr +25 (+4 eff.) Dmg.mod +15% mind +30% lightning Res.pen +15% mind Acc +13 (+4 eff.) ----- def ----- Resists +3% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Aragar Aragar1.0 T5 belt armor [Random Unique] Nature While equipped: Stats +12 Str +6 Dex +6 Wil +6 Cun +10 Con dps ---------- Phys.pwr +14 (+2 eff.) ----- def ----- Resists +9% acid +3% temporal +3% blight Phys.save +30 (+8 eff.) Spell.save +26 (+6 eff.) Mind.save +27 (+7 eff.) HP.reg +3.60 Heal.mod +30% Confus- +10% ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Belumina the voratun dagger (146% power, 9 apr) Belumina the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Psionic Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +33 lightning +27 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 152 damage While equipped: Stats +2 Str +5 Dex +1 Con dps ---------- Mov.spd +32% Res.pen +22% lightning +20% cold ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.00 Sharp, short and deadly. |
Cloak | Cracklequell the elven-silk cloak (3 def, 12 armour) Cracklequell the elven-silk cloak (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +3 Dex dps ---------- Spell.crit +6% Crit.mult +26.00% Spell.pwr +6 (+1 eff.) Dmg.mod +25% arcane Res.pen +12% arcane Acc +8 (+2 eff.) Apr +7 Melee Ret 6 arcane 2 lightning ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +6% lightning +21% cold +5% arcane ---------- misc Max.mana +92.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
Blood of Undeath Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
movement infusion of the wizard (speed 924%; cd 15) movement infusion of the wizard (speed 924%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 924% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 57; blocks 6; dur 4; cd 13) stormshield rune of the warrior (threshold 57; blocks 6; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Hazeransom (136% power, 6 apr, arcane element) Hazeransom (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Spell.pwr +15 (+2 eff.) Mind.pwr +15 (+5 eff.) Dmg.mod +12% cold +30% arcane +6% mind ----- def ----- Resists +9% darkness +9% fire Heal.mod +20% ---------- misc Max.hate +8.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff of power (136% power, 6 apr, fire element) blighted dragonbone magestaff of power (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +24 (+4 eff.) Dmg.mod +30% fire ---------- misc Vim/s.crit +5.00 Max.vim +18.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Armarach (171% power, 4 apr) Armarach (171% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Arcane Power 172% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 temporal While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Acc +30 (+7 eff.) ----- def ----- Resists +2% physical +17% temporal Die.at -60.00 life ---------- misc Stam/turn +3.00 Massive two-handed battleaxes. |
plaguebringer's voratun battleaxe of massacre (180% power, 4 apr) plaguebringer's voratun battleaxe of massacre (180% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 40 While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
Zubona the dwarven-steel mace (135% power, 4 apr) Zubona the dwarven-steel mace (135% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +8 blight +5 cold On Hit: 20% Epidemic 3 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 40 While equipped: dps ---------- Spell.crit +1% Spell.pwr +20 (+3 eff.) Dmg.mod +6% blight Res.pen +6% physical Acc +11 (+3 eff.) Apr +7 ----- def ----- Spell.save +6 (+2 eff.) Disease- +14% Blunt and deadly. |
voratun mace 'Ivitta' (157% power, 6 apr) voratun mace 'Ivitta' (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +22 mind On Hit: * 25% chance to reduce all saves and defense by 29 While equipped: Stats +5 Cun +5 Wil dps ---------- Res.pen +5% physical ----- def ----- Defense +10 (+3 eff.) Resists +15% temporal +3% physical Poison- +20% Silence- +20% ---------- misc Stam/turn +3.00 Blunt and deadly. |
enhanced voratun dagger of corruption (147% power, 9 apr) enhanced voratun dagger of corruption (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Nature Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 While equipped: Stats +6 Str +7 Dex +7 Mag +7 Wil +6 Cun +8 Con Sharp, short and deadly. |
Blazewarden (0 def, 10 armour, 177% power, 200.5 block) Blazewarden (0 def, 10 armour, 177% power, 200.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 177% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +200 On Hit.r1 +4 arcane +20 cold On Crit.r2 +8 arcane While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% lightning ----- def ----- Armour +10 Fatigue +8% Resists +46% lightning +5% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
Eledathra the voratun shield (0 def, 25 armour, 178% power, 235 block) Eledathra the voratun shield (0 def, 25 armour, 178% power, 235 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 178% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +235 Melee+ +16 acid On Crit.r2 +8 physical While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Armour +25 Fatigue +8% Resists +19% mind ---------- misc Talents +1 Block Handheld deflection devices. |
silk robe 'Vorena' (0 def, 0 armour) silk robe 'Vorena' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +12 Mag +14 Wil dps ---------- Dmg.mod +15% lightning +12% physical +15% cold On Hit (Melee): * 20% chance to slow global speed by 56% * 20% chance to reduce armor by 51% ----- def ----- Resists +9% lightning +5% arcane +17% darkness +3% nature +3% acid +9% cold +17% mind +13% all Phys.save +17 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +24 (+6 eff.) ---------- misc Mana/turn +0.24 Psi/turn +0.25 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's elven-silk robe of nature (+25%) (0 def, 0 armour) dreamer's elven-silk robe of nature (+25%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +17% nature ----- def ----- Resists +10% mind +17% darkness +25% nature +15% all Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +31 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Layuna (0 def, 11 armour) Layuna (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Disrupt/Master While equipped: Stats +5 Str +1 Wil ----- def ----- Armour +11 Fatigue +22% Resists +24% acid +23% fire +15% nature +14% blight Crit.chn- 15.00% D.Red.from +9% Unnatural ---------- misc Infravis +3 See.Invis +3 A suit of armour made of metal plates. |
Xenn (0 def, 5 armour) Xenn (0 def, 5 armour)2.0 T5 feet armor [Rare] Arcane While equipped: Stats +6 Wil +8 Mag dps ---------- Spell.crit +4% Mind.crit +3% ----- def ----- Armour +5 ---------- misc Mana/turn +0.12 Max.hate +6.00 Spell.cld 10% A pair of boots made of leather. |
Rotquake (0 def, 3 armour) Rotquake (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Spell.crit +5% Spell.pwr +30 (+5 eff.) S.pwr/crit +10 Res.pen +10% blight +25% nature Apr +6 ----- def ----- Armour +3 Fatigue +3% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A cap made of leather. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 43 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Saluldawe the Nimbusparry (dig speed 7 turns) Saluldawe the Nimbusparry (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +3% lightning +15% fire +13% mind Res.pen +5% lightning Melee Ret 2 lightning ----- def ----- Resists +6% cold +12% temporal Spell.save +6 (+2 eff.) Mind.save +13 (+3 eff.) ---------- misc Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By arcbl the Dwarf Arcane Blade level 38
18th Iron 123rd year of Ascendancy at 20:35 see stats
By arcbl the Dwarf Arcane Blade level 50
34th Profit 123rd year of Ascendancy at 03:48 see stats
By arcbl the Dwarf Arcane Blade level 37
13rd Iron 123rd year of Ascendancy at 15:31 see stats
By arcbl the Dwarf Arcane Blade level 37
16th Iron 123rd year of Ascendancy at 00:54 see stats
By arcbl the Dwarf Arcane Blade level 50
21st Loss 123rd year of Ascendancy at 04:19 see stats
By arcbl the Dwarf Arcane Blade level 41
20th Gold 123rd year of Ascendancy at 19:42 see stats
By arcbl the Dwarf Arcane Blade level 30
1st Shortage 122nd year of Ascendancy at 18:33 see stats
By arcbl the Dwarf Arcane Blade level 39
16th Gold 123rd year of Ascendancy at 18:12 see stats
By arcbl the Dwarf Arcane Blade level 35
11st Iron 123rd year of Ascendancy at 12:55 see stats
By arcbl the Dwarf Arcane Blade level 50
4th Loss 123rd year of Ascendancy at 23:30 see stats
By arcbl the Dwarf Arcane Blade level 22
23rd Dearth 122nd year of Ascendancy at 15:14 see stats
By arcbl the Dwarf Arcane Blade level 31
12nd Shortage 122nd year of Ascendancy at 10:55 see stats
By arcbl the Dwarf Arcane Blade level 24
34th Dearth 122nd year of Ascendancy at 13:28 see stats
By arcbl the Dwarf Arcane Blade level 50
3rd Wealth 123rd year of Ascendancy at 02:49 see stats
By arcbl the Dwarf Arcane Blade level 31
24th Shortage 122nd year of Ascendancy at 23:44 see stats
By arcbl the Dwarf Arcane Blade level 50
21st Loss 123rd year of Ascendancy at 07:53 see stats
By arcbl the Dwarf Arcane Blade level 10
9th Profit 122nd year of Ascendancy at 12:23 see stats
By arcbl the Dwarf Arcane Blade level 20
6th Wealth 122nd year of Ascendancy at 10:31 see stats
By arcbl the Dwarf Arcane Blade level 30
15th Loss 122nd year of Ascendancy at 00:26 see stats
By arcbl the Dwarf Arcane Blade level 40
16th Gold 123rd year of Ascendancy at 18:12 see stats
By arcbl the Dwarf Arcane Blade level 50
20th Profit 123rd year of Ascendancy at 12:29 see stats
By arcbl the Dwarf Arcane Blade level 43
1st Voratun 123rd year of Ascendancy at 11:53 see stats
By arcbl the Dwarf Arcane Blade level 50
12nd Shortage 123rd year of Ascendancy at 17:13 see stats
By arcbl the Dwarf Arcane Blade level 50
2nd Wealth 123rd year of Ascendancy at 00:38 see stats
By arcbl the Dwarf Arcane Blade level 31
17th Shortage 122nd year of Ascendancy at 21:02 see stats
By arcbl the Dwarf Arcane Blade level 50
26th Profit 123rd year of Ascendancy at 16:35 see stats
By arcbl the Dwarf Arcane Blade level 50
13rd Dearth 123rd year of Ascendancy at 15:24 see stats
By arcbl the Dwarf Arcane Blade level 28
11st Loss 122nd year of Ascendancy at 19:59 see stats
By arcbl the Dwarf Arcane Blade level 29
14th Loss 122nd year of Ascendancy at 12:58 see stats
By arcbl the Dwarf Arcane Blade level 14
21st Profit 122nd year of Ascendancy at 21:42 see stats
By arcbl the Dwarf Arcane Blade level 40
16th Gold 123rd year of Ascendancy at 20:04 see stats
By arcbl the Dwarf Arcane Blade level 6
19th Voratun 122nd year of Ascendancy at 18:40 see stats
By arcbl the Dwarf Arcane Blade level 50
4th Loss 123rd year of Ascendancy at 23:29 see stats
By arcbl the Dwarf Arcane Blade level 6
3rd Acquisition 122nd year of Ascendancy at 10:12 see stats
By arcbl the Dwarf Arcane Blade level 50
1st Wealth 123rd year of Ascendancy at 23:43 see stats
By arcbl the Dwarf Arcane Blade level 50
12nd Dearth 123rd year of Ascendancy at 08:55 see stats
By arcbl the Dwarf Arcane Blade level 10
11st Profit 122nd year of Ascendancy at 15:28 see stats
By arcbl the Dwarf Arcane Blade level 43
16th Stralite 123rd year of Ascendancy at 17:26 see stats
By arcbl the Dwarf Arcane Blade level 24
24th Dearth 122nd year of Ascendancy at 09:33 see stats
By arcbl the Dwarf Arcane Blade level 16
31st Profit 122nd year of Ascendancy at 07:12 see stats
By arcbl the Dwarf Arcane Blade level 50
21st Shortage 123rd year of Ascendancy at 03:03 see stats
By arcbl the Dwarf Arcane Blade level 36
13rd Iron 123rd year of Ascendancy at 03:26 see stats
Log
Your shield crumbles under the damage!
The shield around arcbl crumbles.
Atamathon the Giant Golem resists!
Arcbl casts Lightning.
Arcbl's spell attains critical power!
arcbl performs a melee critical strike against Atamathon the Giant Golem!
arcbl performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem resists!
Arcane amplification drone is dazed!
Atamathon the Giant Golem reflects damage back to Arcane amplification drone!
Atamathon the Giant Golem reflects damage back to arcbl!
arcbl reflects damage back to Atamathon the Giant Golem!
Atamathon the Giant Golem hits Arcane amplification drone for 0 arcane, 0 arcane (0 total damage).
Atamathon the Giant Golem hits arcbl for (10 absorbed), 0 physical, (7 absorbed), 0 physical, (31 absorbed), 0 lightning, (242 absorbed), 0 arcane, (24 absorbed), 0 lightning, (6 absorbed), 0 physical, (24 absorbed), 0 lightning, (669 absorbed), 0 lightning, 7 physical, 6 physical, 31 lightning, 24 lightning, 5 physical, 24 lightning, 531 lightning, 14 physical, 6 physical, 31 lightning, 249 arcane, 24 lightning, 4 physical, 24 lightning (982 total damage).
Melee retaliation hits arcbl for (186 absorbed), 0 fire, (186 absorbed), 0 fire, (147 absorbed), 39 fire, 186 fire, 186 fire, 186 fire, 186 fire, 186 fire, 186 fire (1153 total damage).
Arcane amplification drone hits Atamathon the Giant Golem for 978 arcane, 777 arcane (1755 total damage).
arcbl hits Atamathon the Giant Golem for 8 physical, 10 reflected, 7 physical, 7 reflected, 38 lightning, 31 reflected, 143 arcane, 242 reflected, 186 reflected, 30 lightning, 24 reflected, 186 reflected, 5 physical, 6 reflected, 30 lightning, 24 reflected, 1078 lightning, 669 reflected, 147 reflected, 6 physical, 5 physical, 38 lightning, 30 lightning, 4 physical, 30 lightning, 856 lightning, 14 physical, 7 physical, 38 lightning, 147 arcane, 30 lightning, 3 physical, 30 lightning (4110 total damage).
arcbl hits Arcane amplification drone for 0 arcane, 0 lightning, 0 lightning, 0 arcane (0 total damage).
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem hits arcbl for 870 fire damage.
arcbl the level 50 dwarf arcane blade was combusted to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.
The furious lightning storm around arcbl calms down and disappears.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Atamathon the Giant Golem killed arcbl!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!