Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 50 / 1714% |
Size | medium |
Lifes / Deaths | Killed by Poremira the Green Ooze's mucus ooze at level 19 on the 74th Dusk 122nd year of Ascendancy at 04:55 0 / 9Killed by Eilinyda the giant green ant at level 24 on the 74th Haze 122nd year of Ascendancy at 19:44 Killed by saw horror at level 30 on the 57th Regrowth 123rd year of Ascendancy at 19:46 Killed by ritch flamespitter at level 44 on the 16th Dusk 123rd year of Ascendancy at 19:03 Killed by shadow at level 50 on the 61st Regrowth 124th year of Ascendancy at 08:20 Killed by Hypostasis of Entropy at level 50 on the 61st Regrowth 124th year of Ascendancy at 11:48 Killed by Hypostasis of Entropy at level 50 on the 61st Regrowth 124th year of Ascendancy at 13:43 Killed by Hypostasis of Entropy at level 50 on the 61st Regrowth 124th year of Ascendancy at 17:10 Killed by shadow at level 50 on the 61st Regrowth 124th year of Ascendancy at 17:25 |
Primary Stats
Strength | 147 (base 54) |
Dexterity | 117 (base 60) |
Constitution | 31 (base 12) |
Magic | 81 (base 60) |
Willpower | 41 (base 8) |
Cunning | 72 (base 35) |
Resources
Life | -225/1417 |
Mana | 474/549 |
Stamina | 181/334 |
Healing Factor | 1.7358714593976 |
Regeneration | 61.081206413092 |
Speed
Mental | +5.0182080713057E-12% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | +4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 16 |
Infravision | 15 |
See Stealth | 84.286009934143 |
See Invisible | 80.286009934143 |
Offense: Mainhand
Damage | 238 |
Accuracy | 88 |
Crit Chance | 124% |
APR | 97 |
Speed | 1.00 |
Offense: Offhand
Damage | 163 |
Accuracy | 88 |
Crit Chance | 127% |
APR | 100 |
Speed | 1.00 |
Offense: Spell
Spellpower | 56 |
Crit Chance | 42% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 55% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +35% |
Physical | +42% |
Arcane | +15% |
Fire | +24% |
All | +9% |
Offense: Damage Penetration
Light | +48% |
Physical | +67% |
Fire | +73% |
Arcane | +43% |
Mind | +43% |
All | +38% |
Defense: Base
Armour (hardiness) | 40 (44.574340358689%) |
Defense | 98 |
Ranged Defense | 98 |
Fatigue | 0 |
Physical Save | 70 |
Spell Save | 49 |
Mental Save | 52 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 42%( 70%) |
All | + 10%( 70%) |
Lightning | + 59%( 70%) |
Light | + 24%( 70%) |
Physical | + 24%( 70%) |
Darkness | + 23%( 70%) |
Fire | + 34%( 70%) |
Mind | + 33%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 65% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 99% |
Disarm Resistance | 62% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Teleport Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 779 damage for 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 109 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 146 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by shivgoroth. Escort: lost sun paladin (level 2 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by Emitira the stone troll. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Gyssra the skeleton warrior. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Silidamina the cave bear. Escort: lost tinker (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the worried loremaster from death by snow giant boulder thrower. Escort: worried loremaster (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by Gluyarin the red crystal. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2691. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 18/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Light source | Glowimmortal the dwarven lantern Glowimmortal the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% light +13% all Apr +13 ----- def ----- Armour +2 Defense +15 (+3 eff.) Phys.save +12 (+3 eff.) Heal.mod +40% Blind- +57% Confus- +21% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +10 See.Stealth +25 See.Invis +20 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Uredramas (0 def, 7 armour) Uredramas (0 def, 7 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +27 Str +7 Dex +7 Wil +1 Cun +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +12 (+2 eff.) Dmg.mod +6% physical Melee Ret 6 mind ----- def ----- Armour +7 Fatigue +5% Resists +15% physical Phys.save +19 (+5 eff.) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2581.2 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Dazzlegrind the hardened leather gloves (0 def, 2 armour) Dazzlegrind the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +11.0% Spell.crit +9% Mind.crit +10% Crit.mult +8.00% Melee+ 6 darkness Dmg.mod +5% darkness Res.pen +10% physical ----- def ----- Armour +2 Resists +8% darkness +6% light Phys.save +22 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +3 (+1 eff.) Disarm- +31% ---------- misc Stam/turn +2.00 Max.stam +10.00 Unarmed combat: Power 125% Range: 1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +10.0% Atk.spd 100% Melee+ +19 physical On Hit: 20% Moonlight Ray 3 On Hit: 10% Juggernaut 1 On Crit: 20% Cripple 3 On Hit: * 8% chance to reduce damage dealt by 23% Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Brightblur the voratun pickaxe (dig speed 20 turns) Brightblur the voratun pickaxe (dig speed 20 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +12 Str +9 Wil +8 Cun dps ---------- Phys.crit +8.0% Mind.crit +12% Crit.mult +15.00% Res.pen +5% mind Acc +8 (+2 eff.) Melee Ret 4 light ----- def ----- Resists +9% light Phys.save +13 (+3 eff.) Spell.save +13 (+5 eff.) Mind.save +17 (+6 eff.) Max.HP +76.00 ---------- misc Equi/ret +0.04 Infravis +5 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Adavena Adavena0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Phys.crit +3.0% Res.pen +5% physical Acc +17 (+4 eff.) Apr +15 ----- def ----- Armour +6 Defense +14 (+3 eff.) Phys.save +12 (+3 eff.) Max.HP +48.00 HP.reg +16.00 Heal.mod +17% Blind- +42% ---------- misc Stam/turn +1.00 Infravis +6 See.Stealth +20 See.Invis +21 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | Singeviper Singeviper0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Mag dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane +10% fire Acc +14 (+3 eff.) Apr +14 ----- def ----- Defense +13 (+2 eff.) Resists +20% acid +26% fire +30% lightning +26% cold HP.reg +8.00 Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | Rainseam Rainseam0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +8 Dex +4 Cun dps ---------- Crit.mult +40.88% Phys.pwr +30 (+5 eff.) Dmg.mod +15% physical ----- def ----- Resists +25% mind +9% cold Confus- +44% Amulets make your neck look great! |
In main hand | voratun waraxe 'Umbrawilter' (151% power, 6 apr) voratun waraxe 'Umbrawilter' (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master/Psionic Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +15 darkness Against +20% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +26.0% Crit.mult +29.00% Dmg.mod +21% darkness Apr +10 Melee Ret 2 darkness ----- def ----- Resists +6% darkness ---------- misc Light +3 One-handed war axes. This object's appearance was changed to Silent Blade. |
Around waist | skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +10 Dex +5 Wil +10 Cun +8 Lck ----- def ----- Phys.save +15 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+5 eff.) Stealth +11 ---------- misc T.Disarm +19 Infravis +4 A belt that goes around your waist. |
In off hand | Flarequake the voratun dagger (146% power, 9 apr) Flarequake the voratun dagger (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 50% Dex, 50% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 blight On Hit: * 20% chance to reduce armor by 37% * 23% chance to reduce strength, dexterity, and constitution by 27 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con dps ---------- Phys.crit +14.0% Phys.pwr +11 (+2 eff.) Dmg.mod +15% fire Res.pen +25% fire +14% physical ----- def ----- Disarm- +31% Sharp, short and deadly. |
Cloak | Rhechik (3 def, 0 armour) Rhechik (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +23.00% Phys.pwr +4 (+0 eff.) Acc +11 (+3 eff.) Apr +13 ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +3% blight +12% acid +5% arcane +9% lightning Crit.chn- 5.00% Mind.save +9 (+3 eff.) Stealth +15 Max.HP +60.00 HP.reg +4.14 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Emodamira (22 def, 7 armour) Emodamira (22 def, 7 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +6 Mag +7 Wil dps ---------- Phys.crit +14.0% Spell.crit +7% Mind.crit +7% Crit.mult +16.00% Phys.pwr +41 (+6 eff.) Spell.pwr +14 (+5 eff.) Mind.pwr +17 (+6 eff.) Dmg.mod +12% physical ----- def ----- Armour +7 Defense +22 (+4 eff.) Fatigue +8% Resists +15% lightning Phys.save +3 (+1 eff.) HP.reg +6.80 ---------- misc Stam/turn +1.70 A suit of armour made of leather. This object's appearance was changed to Galen's Flowing Robe. |
Inventory
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns) Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element) Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+13 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Anathel the hardened leather belt Anathel the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Dex dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +9% physical Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +20 (+4 eff.) Resists +9% temporal Phys.save +15 (+4 eff.) Mind.save +10 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Morningborn (3 def, 0 armour) Morningborn (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +6 Wil +5 Cun dps ---------- Spell.crit +1% Crit.mult +5.00% Res.pen +10% arcane Acc +36 (+8 eff.) Apr +8 Melee Ret 6 blight ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Max.HP +142.00 ---------- misc Max.stam +28.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Elata the Arcsage (11 def, 5 armour) Elata the Arcsage (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature While equipped: Stats +7 Str +6 Wil +7 Cun dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +12% blight Res.pen +5% blight Acc +11 (+3 eff.) On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 27 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+2 eff.) Fatigue +5% Resists +12% blight +11% physical +15% nature +9% lightning Phys.save +13 (+3 eff.) Spell.save +9 (+3 eff.) Max.HP +110.00 Heal.mod +14% A cap made of leather. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Glowing Core Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Resonating Diamond Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 131% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By ssh the Skeleton Shadowblade level 34
69th Regrowth 123rd year of Ascendancy at 17:05 see stats
By ssh the Skeleton Shadowblade level 49
13rd Haze 123rd year of Ascendancy at 10:13 see stats
By ssh the Skeleton Shadowblade level 34
67th Regrowth 123rd year of Ascendancy at 18:01 see stats
By ssh the Skeleton Shadowblade level 37
80th Regrowth 123rd year of Ascendancy at 07:31 see stats
By ssh the Skeleton Shadowblade level 46
49th Dusk 123rd year of Ascendancy at 07:37 see stats
By ssh the Skeleton Shadowblade level 6
4th Mirth 122nd year of Ascendancy at 11:41 see stats
By ssh the Skeleton Shadowblade level 36
75th Regrowth 123rd year of Ascendancy at 16:06 see stats
By ssh the Skeleton Shadowblade level 47
78th Dusk 123rd year of Ascendancy at 16:03 see stats
By ssh the Skeleton Shadowblade level 31
60th Regrowth 123rd year of Ascendancy at 13:25 see stats
By ssh the Skeleton Shadowblade level 50
46th Regrowth 124th year of Ascendancy at 00:01 see stats
By ssh the Skeleton Shadowblade level 22
56th Haze 122nd year of Ascendancy at 07:45 see stats
By ssh the Skeleton Shadowblade level 40
56th Pyre 123rd year of Ascendancy at 05:28 see stats
By ssh the Skeleton Shadowblade level 33
66th Regrowth 123rd year of Ascendancy at 21:49 see stats
By ssh the Skeleton Shadowblade level 50
7th Decay 123rd year of Ascendancy at 05:14 see stats
By ssh the Skeleton Shadowblade level 29
20th Regrowth 123rd year of Ascendancy at 00:24 see stats
By ssh the Skeleton Shadowblade level 10
9th Flare 122nd year of Ascendancy at 05:01 see stats
By ssh the Skeleton Shadowblade level 20
74th Dusk 122nd year of Ascendancy at 11:13 see stats
By ssh the Skeleton Shadowblade level 30
56th Regrowth 123rd year of Ascendancy at 09:29 see stats
By ssh the Skeleton Shadowblade level 40
53rd Pyre 123rd year of Ascendancy at 14:47 see stats
By ssh the Skeleton Shadowblade level 50
22nd Haze 123rd year of Ascendancy at 16:47 see stats
By ssh the Skeleton Shadowblade level 50
4th Decay 123rd year of Ascendancy at 22:55 see stats
By ssh the Skeleton Shadowblade level 18
72nd Dusk 122nd year of Ascendancy at 00:34 see stats
By ssh the Skeleton Shadowblade level 45
20th Dusk 123rd year of Ascendancy at 18:18 see stats
By ssh the Skeleton Shadowblade level 44
15th Dusk 123rd year of Ascendancy at 17:16 see stats
By ssh the Skeleton Shadowblade level 22
67th Haze 122nd year of Ascendancy at 08:37 see stats
By ssh the Skeleton Shadowblade level 36
75th Regrowth 123rd year of Ascendancy at 18:11 see stats
By ssh the Skeleton Shadowblade level 50
46th Regrowth 124th year of Ascendancy at 00:00 see stats
By ssh the Skeleton Shadowblade level 7
6th Flare 122nd year of Ascendancy at 02:30 see stats
By ssh the Skeleton Shadowblade level 50
5th Decay 123rd year of Ascendancy at 08:19 see stats
By ssh the Skeleton Shadowblade level 50
46th Regrowth 124th year of Ascendancy at 00:01 see stats
By ssh the Skeleton Shadowblade level 48
12nd Haze 123rd year of Ascendancy at 06:27 see stats
By ssh the Skeleton Shadowblade level 10
1st Dusk 122nd year of Ascendancy at 19:00 see stats
By ssh the Skeleton Shadowblade level 38
27th Pyre 123rd year of Ascendancy at 09:36 see stats
By ssh the Skeleton Shadowblade level 21
4th Haze 122nd year of Ascendancy at 07:34 see stats
By ssh the Skeleton Shadowblade level 15
20th Dusk 122nd year of Ascendancy at 04:59 see stats
By ssh the Skeleton Shadowblade level 50
61st Regrowth 124th year of Ascendancy at 17:10 see stats
By ssh the Skeleton Shadowblade level 33
67th Regrowth 123rd year of Ascendancy at 13:05 see stats
Log
Ssh casts Shadowstep.
Ssh is out of phase.
Ssh slows down.
ssh performs a melee critical strike against Hypostasis of Entropy!
Hypostasis of Entropy is crippled.
Blade Flurry performs a melee critical strike against Shadow!
Shadow casts Fade.
Shadow fades!
Blade Flurry performs a melee critical strike against Shadow!
ssh misses Hypostasis of Entropy.
Hypostasis of Entropy is not dazed!
ssh hits Hypostasis of Entropy for 1179 darkness, 11 darkness, 4 darkness (1194 total damage).
Blade Flurry hits Shadow for 0 physical, 0 darkness, 0 darkness, 0 physical, 0 blight, 0 darkness (0 total damage).
Hypostasis of Entropy casts Netherblast.
Hypostasis of Entropy's spell attains critical power!
Shadow casts Shadow Lightning.
Your shield crumbles under the damage!
The shield around ssh crumbles.
Shadow hits ssh for (38 absorbed), 245 lightning (245 total damage).
Hypostasis of Entropy loses 16 health to the entropy.
Ssh's fades into the shadows.
Hypostasis of Entropy's Netherblast hits ssh for 482 temporal, 258 darkness (740 total damage).
Total Collapse from Hypostasis of Entropy hits ssh for 2 temporal, 3 darkness (5 total damage).
Shadow casts Blindside.
Shadow casts Fade.
Shadow fades!
Melee retaliation hits Shadow for 0 darkness, 0 mind, 0 light (0 total damage).
Shadow hits ssh for (40 parried), 362 physical (362 total damage).
ssh the level 50 skeleton shadowblade was punctured to death by a shadow on level 1 of Entropic Void.