









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Of Trolls and Dead Maggots 1.5.0For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.) Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected: 
 Chat dialogs currently affected: 
 Chats with NPC portraits added: 
 Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Doombringer | 
| Level / Exp | 10 / 38% | 
| Size | small | 
| Lifes / Deaths | Killed by thought-forged bowman at level 10 on the 3rd Mirth 122nd year of Ascendancy at 16:00/ 2 Killed by thought-forged bowman at level 10 on the 3rd Mirth 122nd year of Ascendancy at 16:09 | 
Primary Stats
| Strength | 37 (base 34) | 
| Dexterity | 14 (base 16) | 
| Constitution | 11 (base 12) | 
| Magic | 17 (base 16) | 
| Willpower | 22 (base 10) | 
| Cunning | 15 (base 11) | 
Resources
| Life | -39/268 | 
| Stamina | 113/168 | 
| Vim | 118/144 | 
| Healing Factor | 1.0097162075846 | 
| Regeneration | 0.25242905189616 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 18.097534654637 | 
| See Invisible | 18.097534654637 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 31 | 
| Crit Chance | 8% | 
| APR | 1 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 22 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 23 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +11% | 
Offense: Damage Penetration
| Cold | +5% | 
| Acid | +15% | 
| Light | +5% | 
| Mind | +20% | 
Defense: Base
| Armour (hardiness) | 9 (30%) | 
| Defense | 3 | 
| Ranged Defense | 3 | 
| Fatigue | 2 | 
| Physical Save | 16 | 
| Spell Save | 13 | 
| Mental Save | 17 | 
Defense: Resistances
| Acid | + 15%( 70%) | 
| Blight | + 10%( 70%) | 
| Physical | + 18%( 70%) | 
| Cold | + 18%( 70%) | 
| All | + 7%( 70%) | 
| Darkness | + 12%( 70%) | 
| Light | + 12%( 70%) | 
| Temporal | + 13%( 70%) | 
| Fire | + 13%( 70%) | 
| Nature | + 10%( 70%) | 
Defense: Immunities
| Silence Resistance | 20% | 
| Confusion Resistance | 55% | 
| Disarm Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Corruption / Torture | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Wrath | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Heart of Fire | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Corruption / Oppression | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
Quests
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You failed to protect the lone alchemist from death by ritch flamespitter.Escort: lone alchemist (level 2 of Heart of the Gloom) | failed | 
| You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair.Escort: repented thief (level 2 of Norgos Lair) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
Equipment
| On feet |  pair of rough leather boots 'Falumnir' (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil offense ------ Mindpower +5 (+2 eff.) Ignore resists +15% acid defense ------ Armor +1 Resistance +9% acid other ------- Stamina/turn +0.30 Max stamina +11.00 A pair of boots made of leather. | 
| On hands |  Rainrigor (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +2 Str +1 Mag +3 Wil offense ------ Physical Power +7 (+2 eff.) Ignore resists +5% light +5% cold defense ------ Armor +1 Fatigue +1% Resistance +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head |  insulating rough leather cap of strength (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Resistance +6% fire +6% cold A cap made of leather. | 
| Tool |  iron pickaxe 'Chalegorn' (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% blight +1% physical +6% temporal other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Around waist |  nightruned rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +5% light +5% darkness A belt that goes around your waist. | 
| Main armor |  Bethaleda the linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +1 Str +1 Wil +3 Con offense ------ Damage +11% physical defense ------ Resistance +11% physical +7% all Disarm Resist +10% Knockbk Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| In main hand |  Yarylin the iron greatsword (18-29 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Rare] Nature Weapon Damage 18.0 - 28.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature On-Hit, radius 1 +8 mind While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +6 other ------- Stamina/turn +1.00 Massive two-handed swords. | 
| Cloak |  Vileterror the linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Wil +1 Con offense ------ Ignore resists +20% mind defense ------ Defense +1 (+1 eff.) Resistance +3% nature Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source |  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Brightvengeance the rough leather cap (5 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% light +3% physical On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +1 Defense +5 (+5 eff.) Fatigue +1% Resistance +5% lightning +6% temporal +6% darkness other ------- Max stamina +10.00 A cap made of leather. | 
|  2 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  Branudorand the iron pickaxe (dig speed 38 turns) =blight= 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Con defense ------ Fatigue -5% Resistance +9% blight +1% physical Healmod +5% other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
Achievements
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Doomyook the Yeek Doombringer level 6
77th Pyre 122nd year of Ascendancy at 21:33 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Doomyook the Yeek Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 22:29 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Doomyook the Yeek Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 16:00 see stats
Log
Agony from Aredhessra the deformed honey tree hits Doomyook for 9 mind damage.
Deformed cave bear's creeping dark hits Emotira the gloomy wolf for 5 darkness damage.
Deformed cave bear's creeping dark hits Doomyook for 4 darkness damage.
The dark tendrils dissipate.
Emotira the gloomy wolf's shakes the fear off.
Burning from Doomyook hits Emotira the gloomy wolf for 1 fire damage.
Burning from Doomyook hits Ce'Notha the sick dire wolf for 1 fire damage.
Doomyook casts Abduction.
Doomyook hits Something for 4 mind, 2 mind (5 total damage).
Doomyook hits Ce'Notha the sick dire wolf for 4 mind, 2 mind (5 total damage).
Doomyook hits Emotira the gloomy wolf for 29 physical, 4 nature, 0 arcane, 4 mind, 1 fire, 29 physical, 4 nature, 0 arcane, 4 mind, 1 fire (76 total damage).
Doomyook hits Something for 2 mind, 2 mind (3 total damage).
Gloomy grizzly bear hits Doomyook for 16 physical damage.
Emotira the gloomy wolf uses Dark Tendrils.
Doomyook is no longer pinned.
Talent Reckless Strike is ready to use.
Talent Incinerating Blows is ready to use.
Agony from Aredhessra the deformed honey tree hits Doomyook for 12 mind damage.
Deformed cave bear's creeping dark hits Emotira the gloomy wolf for 5 darkness damage.
Deformed cave bear's creeping dark hits Doomyook for 4 darkness damage.
Thought-forged bowman uses Steady Shot.
Ce'Notha the sick dire wolf stops burning.
Ce'Notha the sick dire wolf uses Stunning Blow.
Burning from Doomyook hits Emotira the gloomy wolf for 2 fire damage.
Ce'Notha the sick dire wolf hits Doomyook for 15 physical, 16 physical (31 total damage).
Siliwe the deformed giant venus flytrap uses Acidbeam.
Siliwe the deformed giant venus flytrap hits Doomyook for 42 acid damage.
Thought-forged bowman's Steady Shot hits Doomyook for 54 physical damage.
Doomyook the level 10 yeek doombringer was disembowelled to death by a thought-forged bowman on level 2 of Heart of the Gloom.



























































